Ravenfrost wrote: »If their metrics show an average Champion Rank of 93 for PC players, only counting those accounts that are able to gain CP (i.e. have at least a Vet 1 char) and having logged in in the last 30 days, I think the people complaining about a cap of 500 are a rather insignificant fringe group. Sorry to say that, but that's what it is.
I am probably in the group who will get to that cap before the next DLC is released (currently 380), but the majority of players will not be able to even come close to it.
Honestly speaking, the cap is too high if they intend to raise it every two to three months. Don't misunderstand me, I am happy that it is this high and I could care less about its discussion, but the numbers need to be put in relation.Even with the cap, this is as far from truth as the promise to sustain the game with a subscription model.Ravenfrost wrote: »...In addition to dumbing down the game by basically giving everyone the same CP...
I am sorry, but 93 CP as the average on PC has to be including Non Actives or people who quit. Considering you got 75 whenever they released CP if you were v14, that says that if you have 93, you don't play more than a couple times a month. If you play this game even semi casually, simply leveling a character from v1-v16 and doing silver quests will net you about 150 CP(questing without EXP pots), so I don't feel this measurement is accurate at all. I have friends who haven't grinded at all and are at 300 CP.....
What I am saying is that they need to be careful how this is implemented. If they implement this catchup system and capping system incorrectly, all players will end up in the same range in the end, so we have no variation and may as well remove CP completely. When this happens, you have negated the CP system that YOU implemented from day one and have also screwed over players who have invested time and effort into their goals. You keep increasing cap and you will also increase the catchup system cap in turn. I am not saying their shouldn't be caps or catchup systems(THEIR SHOULD'VE BEEN FROM DAY ONE), but don't do it the wrong the way, because if you do it wrong, you will ruin the system. If done incorrectly, you will ruin the game and you might as well just give everyone a weekly CP allowance that you just get and can spend without playing.
Again, 500 CP cap is too low, I could get 200 CP in two weeks easily right now. Obviously they haven't explained the exact details of the catchup system in depth, but think about this...If 500 is the cap and you put the catchup system to have an increase in CP gain up to 350 before it starts going back to normal exp, I can roll a new account, use the catchup system and get that character to 350 in no time JUST from leveling to v16 and then get another 150 in about 1.5 weeks if I wanted to easily from leveling another character, grinding, or doing the main story quests for skill points. What do you know, I am immediately caught up to someone who spent months to get their CP. Now during this time, the player who has the CP has 0 incentive to do anything exp related unless they want to earn "unusable CP."
The system needs to be 700-1000 cap with a increased CP catchup cap(cap for extra exp) of 350-400~, otherwise you will have people who are right at your CP that you have spent months to get because devs are dumbing down the game and just handing stuff to everyone. Sorry, but if you can't accept the fact that you are playing an mmo, then maybe you shouldn't have signed up. MMO's do not equal easy mode and they never have, you aren't meant to get everything free or with no work.
I have grown quite sceptical towards any statement by ZOS, but even I would not flat out call them liars on those numbers. Since we don't have any possibility to check those numbers and considering that even the polls in the forums indicate 100 to 200 as the average (I'm pretty sure it's a valid assumption to say that forum participants are on the high side), I am inclinded to believe in them.Ravenfrost wrote: »I am sorry, but 93 CP as the average on PC has to be including Non Actives, brand new characters, or people who quit. Considering you got 75 whenever they released CP if you were v14, that says that if you have 93, you don't play more than a couple times a month. If you play this game even semi casually, simply leveling a character from v1-v16 and doing silver quests will net you about 150 CP(questing without EXP pots), so I don't feel this measurement is accurate at all. I have friends who haven't grinded at all and are at 300 CP.....
FireCowCommando wrote: »I dont understand the purpose of a cap when looking at the way they scaled the catch up and slow down mechanics.
Justice31st wrote: »I feel It's very selfish that some people don't want their champion points to be capped so they will always have an unfair advantage over another person. It's kind of like the 1% of Wall Street. Even people like Deltia and Sypher who make a living streaming their characters having the most advantage over other players still support the champion point cap.
So far, 70% support a cap. The masses have spoken!
ahstin2001nub18_ESO wrote: »Justice31st wrote: »I feel It's very selfish that some people don't want their champion points to be capped so they will always have an unfair advantage over another person. It's kind of like the 1% of Wall Street. Even people like Deltia and Sypher who make a living streaming their characters having the most advantage over other players still support the champion point cap.
your version of selfish clearly trumps the version of selfish of another.... you win!!
I never saw the Champion system as something to be ground, anyway. I felt it was meant to be accumulated through normal play. As such, from leveling one character from VR1 to join my others and just playing I have about 300.
Too bad ZOS didn't forsee that players would do this. Matt is certainly experienced enough to know and they should have started with caps right from the get-go.
Too bad players felt the need to turn it into an arms race.
It is what it is and ZOS will figure it out or not. Meanwhile, this is as good a place to start as any.
FireCowCommando wrote: »Deleted.
This game is decidedly going casual no matter what, so discussing is pointless. In before f2p by the end of next year.
I think it's blatantly unfair I have to fight guys with top armor and weapons and jewelry. I demand a cap of VR5 on all gear until we all catch up to that. I demand we all be the same, and there be no benefit to working hard in the game. If I log in once every six months I should have all the same stuff as guys who play ten hours a day. I demand that ZOS keep the game alive by selling XP scrolls and subscriptions while pimping fast CP points, and then yank it all away at the end after they have the cash in hand, thus supporting the cheap and the slow like me who pay nothing and don't play. Since whiners like me have a 100% success rate in posting on the forums with posts like this, I expect all these things to be in the patch Monday.
I think it's blatantly unfair I have to fight guys with top armor and weapons and jewelry. I demand a cap of VR5 on all gear until we all catch up to that. I demand we all be the same, and there be no benefit to working hard in the game. If I log in once every six months I should have all the same stuff as guys who play ten hours a day. I demand that ZOS keep the game alive by selling XP scrolls and subscriptions while pimping fast CP points, and then yank it all away at the end after they have the cash in hand, thus supporting the cheap and the slow like me who pay nothing and don't play. Since whiners like me have a 100% success rate in posting on the forums with posts like this, I expect all these things to be in the patch Monday.