tpanisiakb16_ESO wrote: »For what it's worth I consider myself to be a bit above casual and average and I've yet to be able to complete them. I do find them pretty hard and my team is doing everything possible to boost their damage. It feels pretty THIS or death, and I'm not a fan of one-shot mechanics.
In my opinion, CoA and CoH (before we were able to steam roll those dungeons...) felt about right as far as difficulty goes. We could at least get pass the bosses, but we've thrown our face into Ibomez way too long to even feel like we're making any progression. Right now the difficulty feels artificially inflated, but that's just me.
I like a challenge, but vWTG and vICP feel like it's designed for the DK Tank, Templar Healer, 2x Ranged casters. Anything outside of that meta feels like a handicap.
Just my opinion though.
notimetocare wrote: »I agree with this ONLY because vet pledge can be Imp city dungeons. I'd prefer a tier that gave either better chance at rewards for the hardcore players. Or easier, remove vet pledges for the new dungeons and leave them hard.
In other words if you're casual then this harder content mode is probably not the choice for you as it was designed to fit the players who have been around for awhilea person who has had long experience in a particular field.
One more comment then I'm done with this thread. These dungeons were just released and you want to be farming it already as a casual player? As a (serious) casual player myself I find this to be ridiculous. There are steps that need to be taken before you are advanced enough to topple the highest difficulty content. You should not be allowed to walk in day 1, week 2 or even month 1 as a casual and expect to complete the dungeon with little difficulty. If this was the case what would you do for the next 1-2 months before Orsinium is released? Most would quit playing, which is bad for the game. If they plan on releasing DLC once a quarter the content will need to last 3-4 months until the next DLC and if you can farm it as a casual in the first month what would be left to do?
Normal was made for you
Veteran is veteran mode for harder content
Definition of VeteranIn other words if you're casual then this harder content mode is probably not the choice for you as it was designed to fit the players who have been around for awhilea person who has had long experience in a particular field.
Point of an MMO is to keep both parties happy which is why they made Veteran and Normal. Asking one part of the party to match the other doesn't work.Normal was made for you
Veteran is veteran mode for harder content
Definition of VeteranIn other words if you're casual then this harder content mode is probably not the choice for you as it was designed to fit the players who have been around for awhilea person who has had long experience in a particular field.
Or for players that play obsessively (not meant negatively - just meaning they play every day, all day and dedicate themselves to it).
We casuals just have to deal with it. Sure it might take me 20 years to get to anywhere near the level that's needed to even attempt most of those high level dungeons and campaigns, but, hey, at least it's a goal. The problem is that they'll keep raising the bar so I'll never catch up.
Hey! Maybe that's the point! Keep moving the carrot a little higher and we'll keep coming back! Now that's a good business model.
Point of an MMO is to keep both parties happy which is why they made Veteran and Normal. Asking one part of the party to match the other doesn't work.
Sorry but that's just not fair if you ask me
I suggested a Nightmare Mode for the top 2% of players but probably wont come in for awhile honestly if at all.anitajoneb17_ESO wrote: »Point of an MMO is to keep both parties happy which is why they made Veteran and Normal. Asking one part of the party to match the other doesn't work.
Sorry but that's just not fair if you ask me
Agree. Still look at how incredibly easy normal mode is, and how difficult the vet version is ? There's something missing in between for the "normal-good-though-not-excellent-player".
SO either ZOS adds another difficulty level to choose from and leave the current vet level labeled "hardcore", or they nerf the current vet level to something more reachable by the top 30% players (and not only the top 2%).
prabhu.abhimanyurwb17_ESO wrote: »Wow, i somehow saw all this bitching coming forth.
1) I am able to complete other vet dungeons, why should these new dungeons be on another difficulty spectrum ???
Thats the only point where i agree with you. There shouldn't be so much difference between the vet-dungeons.
Somebody, i forgot who (shame on me), posted this idea: you could chose the difficulty of vet-dungeons like "Hard, Harder, Masochistic" wich affects droprates. I would actually like that.
usmcjdking wrote: »prabhu.abhimanyurwb17_ESO wrote: »Wow, i somehow saw all this bitching coming forth.
1) I am able to complete other vet dungeons, why should these new dungeons be on another difficulty spectrum ???
Thats the only point where i agree with you. There shouldn't be so much difference between the vet-dungeons.
Somebody, i forgot who (shame on me), posted this idea: you could chose the difficulty of vet-dungeons like "Hard, Harder, Masochistic" wich affects droprates. I would actually like that.
City of Heroes did this.
Point of an MMO is to keep both parties happy which is why they made Veteran and Normal. Asking one part of the party to match the other doesn't work.Normal was made for you
Veteran is veteran mode for harder content
Definition of VeteranIn other words if you're casual then this harder content mode is probably not the choice for you as it was designed to fit the players who have been around for awhilea person who has had long experience in a particular field.
Or for players that play obsessively (not meant negatively - just meaning they play every day, all day and dedicate themselves to it).
We casuals just have to deal with it. Sure it might take me 20 years to get to anywhere near the level that's needed to even attempt most of those high level dungeons and campaigns, but, hey, at least it's a goal. The problem is that they'll keep raising the bar so I'll never catch up.
Hey! Maybe that's the point! Keep moving the carrot a little higher and we'll keep coming back! Now that's a good business model.
Sorry but that's just not fair if you ask me
wafcatb14_ESO wrote: »Yup next thing they`ll start giving everyone a trophy in sports even those that come in last place and did n`t win anything just so they feel special too HA HA
Instead of dumbing down endgame content so everyone can be special, just work on getting better.
Are the IC dungeons hard? Yes! Did the people who can complete them work at them untill they figured out how to complete them? Of course they did.
It's beatable using the mechanics. That's how I beat it quite a few times. Sure, I know that some people want to ignore everything and just burn boss/aoe adds... Personally, I think it's not fun and not smart to do now as only a handful of groups are able to deal as much dps as needed for this "strat".McCracken79 wrote: »I love the challenge of the IC vet dungeons and I have completed WGT on vet after a lot of practice. With that said I really do think the 2nd boss in ICP ( The Flesh Sculptor) is just ridiculous. We were only able to complete ICP on vet when the rearming trap was bugged, only used it on him. We were able to get though the rest and even beat Lord Warden normally on vet many hours and repair kits later...
Same with PC. Vet modes are hard. But it's not the reason to nerf them. They can be completed and some groups already did it. You probably didn't see it, but long time ago no one could beat vet dsa in a while, when now to make it to the leaderboards you need to make an almost perfect run.There's a huge gap currently on consoles between normal ICP and vet ICP.
Then please run normal modes scaled to v16. Not only vet dungeons DO NOT have any new content compared to the normal ones (the story and everything is the same), but also it's not like 1VR difference in armor is significant. And not everyone is supposed to have all the gear, you can get same sets of vr15, you don't deserve to have vr16 gear if you can't complete those dungeons (like others). And it's normal. That gives motivation for others to work on vet icp and wgt.anitajoneb17_ESO wrote: »
IC vet dungeons are TOO HARD, I say it out and loud (even if I completed them myself. I'm not selfish enough to measure everything by my own standards). Please nerf... OR provide an intermediate level of difficulty that drops the VR16 sets and trophies. I don't mind some content being "elite-exclusive" but I do mind it if the only way to get required stuff is gated behind that much (TOO much) difficulty.
But it's not too hard. It's too hard for your group because it's not good enough yet. Pick up your dps/hps and communication skills. Other groups complete these dungeons. For those who can't - there are normal modes that have the same bosses and the storyline.anitajoneb17_ESO wrote: »
Look. I see where the root of misunderstanding is. Let me fix it for you. It's not doable by teams that THINK THAT THEY ARE good, efficient, organized. I completed it. Not with a static group at the moment, just some good players and we all used TS.anitajoneb17_ESO wrote: »
Difficult is one thing, NOT DOABLE by good, organized, efficient teams who took the time to practice is a clear sign that it is TOO difficult. (Again, I cleared those dungeons... so it's not about me only... I'm just not that self-centered as to not see when something is just too much for 95% of the players).
Please note that I'm not asking for the removal of this difficulty level altogether, I'm asking for an alternative (normal mode ain't one : too easy and no drops).
It's beatable using the mechanics. That's how I beat it quite a few times. Sure, I know that some people want to ignore everything and just burn boss/aoe adds... Personally, I think it's not fun and not smart to do now as only a handful of groups are able to deal as much dps as needed for this "strat".McCracken79 wrote: »I love the challenge of the IC vet dungeons and I have completed WGT on vet after a lot of practice. With that said I really do think the 2nd boss in ICP ( The Flesh Sculptor) is just ridiculous. We were only able to complete ICP on vet when the rearming trap was bugged, only used it on him. We were able to get though the rest and even beat Lord Warden normally on vet many hours and repair kits later...
Keep practicing with bombs and your group/guild will be fine.Same with PC. Vet modes are hard. But it's not the reason to nerf them. They can be completed and some groups already did it. You probably didn't see it, but long time ago no one could beat vet dsa in a while, when now to make it to the leaderboards you need to make an almost perfect run.There's a huge gap currently on consoles between normal ICP and vet ICP.
Give it some time, it's been 4 weeks only. Also, if I may give you an advice... On Ibomez make sure to keep the flesh grenade debuff on the adds and you should be fine.Then please run normal modes scaled to v16. Not only vet dungeons DO NOT have any new content compared to the normal ones (the story and everything is the same), but also it's not like 1VR difference in armor is significant. And not everyone is supposed to have all the gear, you can get same sets of vr15, you don't deserve to have vr16 gear if you can't complete those dungeons (like others). And it's normal. That gives motivation for others to work on vet icp and wgt.anitajoneb17_ESO wrote: »
IC vet dungeons are TOO HARD, I say it out and loud (even if I completed them myself. I'm not selfish enough to measure everything by my own standards). Please nerf... OR provide an intermediate level of difficulty that drops the VR16 sets and trophies. I don't mind some content being "elite-exclusive" but I do mind it if the only way to get required stuff is gated behind that much (TOO much) difficulty.But it's not too hard. It's too hard for your group because it's not good enough yet. Pick up your dps/hps and communication skills. Other groups complete these dungeons. For those who can't - there are normal modes that have the same bosses and the storyline.anitajoneb17_ESO wrote: »
Look at it in a different way. These dungeons are an indicator of how your group can be better. And when you complete them, you will know that your skill/gear/tactics is on qualitatively new level.Look. I see where the root of misunderstanding is. Let me fix it for you. It's not doable by teams that THINK THAT THEY ARE good, efficient, organized. I completed it. Not with a static group at the moment, just some good players and we all used TS.anitajoneb17_ESO wrote: »
Difficult is one thing, NOT DOABLE by good, organized, efficient teams who took the time to practice is a clear sign that it is TOO difficult. (Again, I cleared those dungeons... so it's not about me only... I'm just not that self-centered as to not see when something is just too much for 95% of the players).
Please note that I'm not asking for the removal of this difficulty level altogether, I'm asking for an alternative (normal mode ain't one : too easy and no drops).
So, surprise-surprise, it is doable by good, organized, efficient groups. If a group can't beat it, then in fact it is NOT good, organized, efficient. As simple as that.
Dear whiners,
You have 16+8+2+2=28 easy dungeons. Good players finally got 2 difficult dungeons. It's the first small group difficult content since vet dsa, so in about a year! Don't ruin it for us. Please.
Would you be ok if zos just removed veteran modes? (and send us secret invites, so that only the ones who want challenging content can actually see the dungeons in game. Because once they add something, everyone and their mom want to complete it and you nerf it.) Where does this entitlement come from? It's not even like normal and vet COA which have different stories and bosses. Vet and normal ICP and WGT are completely the same, it's just that vet version are a little more challenging. Don't ruin it please. What's your problem? Do normals. I can't understand you. Can anyone please have a dialogue with me till the point when I understand?
Where does this entitlement come from? It's not even like normal and vet COA which have different stories and bosses. Vet and normal ICP and WGT are completely the same, it's just that vet version are a little more challenging. Don't ruin it please. What's your problem? Do normals. I can't understand you. Can anyone please have a dialogue with me till the point when I understand?
Would you be ok if zos just removed veteran modes? (and send us secret invites, so that only the ones who want challenging content can actually see the dungeons in game. Because once they add something, everyone and their mom want to complete it and you nerf it.)