Spearshard wrote: »The biggest problems with the difficulty of ICP and WGT is that 1: there is necessary gear gated behind them, and 2:they are in the pledge rotation. For those who CAN complete them on vet, that's fantastic that you get 2 gold keys. But for the majority of players they are screwed out of a chance to get the gear to GET them to the level to complete these dungeons. The rng is abysmal enough on undaunted chests, but to forgo the chance at it is even worse. And the argument "well you still get a silver key" is not a valid argument. The chance at any given shoulder piece on gold is bad enoufh, let alone the one you actually want, but on silver it's next to useless.
It's a badly designed system. It's not the casual''s fsult, nor the hard core player''s fault. Each deserves the opportunity to obtain gear, and the hardcore deserve a challenge. The argument, we'll normal gets you v15 gear, that's ok....no offense we all know v15 is pointless. It has almost no added power, and the v16 is necessary to run these pledges.
I'm a casual, I have maybe 2 hours about every other day to play. However I am familiar with game mexhamocs, I have a v16 character that is 1 piece away from a full v16 geared character. I also can pull 14-19k single target damage on most mobs. So here''s the thing. ICP and WGT are dps checks, but not only that, champion point checks. I've run each several times and always after we leave ask, "what's your dps, and what's your cp number." I always get the same answer. The same situation that happens to me. My dps drops from that 14-19k to 4-8k in the new dungeons. Why? I simply don't have enough cp allocated to get extra passives and armor pen.
I've studied the vids as have many of the people I've run it with. We understand the mechanics. And as we don't have the punch to get bosses down, or adds down we end up wiping. And to those who say, it's not a dps race, EVERY encounter is. The longer a fight goes the greater the chance a mistake will happen. I'm not saying nerf the dungeons, I complete every pledge except these two, and after the catchup mechanoc, and I have more cp''s I'll go back and get these too. I just think that the hardcore players need to understand the situation and not ridicule casuals with the usual l2p mentality, especially since most of you probably have gotten so used to the power your cp''s give you, you don't have to worry. If someone can post a video, or point to one that shows a group who has done this with 80-100 cp''s I'll happily admit I'm wrong. But I really don't think it's just a l2p thing
Spearshard wrote: »The biggest problems with the difficulty of ICP and WGT is that 1: there is necessary gear gated behind them, and 2:they are in the pledge rotation. For those who CAN complete them on vet, that's fantastic that you get 2 gold keys. But for the majority of players they are screwed out of a chance to get the gear to GET them to the level to complete these dungeons. The rng is abysmal enough on undaunted chests, but to forgo the chance at it is even worse. And the argument "well you still get a silver key" is not a valid argument. The chance at any given shoulder piece on gold is bad enoufh, let alone the one you actually want, but on silver it's next to useless.
It's a badly designed system. It's not the casual''s fsult, nor the hard core player''s fault. Each deserves the opportunity to obtain gear, and the hardcore deserve a challenge. The argument, we'll normal gets you v15 gear, that's ok....no offense we all know v15 is pointless. It has almost no added power, and the v16 is necessary to run these pledges.
I'm a casual, I have maybe 2 hours about every other day to play. However I am familiar with game mexhamocs, I have a v16 character that is 1 piece away from a full v16 geared character. I also can pull 14-19k single target damage on most mobs. So here''s the thing. ICP and WGT are dps checks, but not only that, champion point checks. I've run each several times and always after we leave ask, "what's your dps, and what's your cp number." I always get the same answer. The same situation that happens to me. My dps drops from that 14-19k to 4-8k in the new dungeons. Why? I simply don't have enough cp allocated to get extra passives and armor pen.
I've studied the vids as have many of the people I've run it with. We understand the mechanics. And as we don't have the punch to get bosses down, or adds down we end up wiping. And to those who say, it's not a dps race, EVERY encounter is. The longer a fight goes the greater the chance a mistake will happen. I'm not saying nerf the dungeons, I complete every pledge except these two, and after the catchup mechanoc, and I have more cp''s I'll go back and get these too. I just think that the hardcore players need to understand the situation and not ridicule casuals with the usual l2p mentality, especially since most of you probably have gotten so used to the power your cp''s give you, you don't have to worry. If someone can post a video, or point to one that shows a group who has done this with 80-100 cp''s I'll happily admit I'm wrong. But I really don't think it's just a l2p thing
Justice31st wrote: »The game difficulty gap between normal and veteran is too large, ZOS should lower veteran dungeons difficulty and there should be 3 difficulties for ESO dungeons. Normal, Veteran, and Hardcore.
Normal gives normal item drop %, veteran gives veteran items with normal drop %, and hardcore gives increased veteran item drop %.
Problem solved.
Then they will whine for ZOS to nerf hardcore mode because they can't complete it.
OP, do normal mode. It has the same fights and mechanics. It's not like, say, vet COA and normal COA. And if you didn't complete vet COA, then you didn't see a part of the story/content. Here you don't have this excuse. You just want a completion to be handed for you. It's not fair to people who spent hours trying to beat those dungeons and succeeded.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
These fights are not DPS races. To say they are a DPS race because you have more of a chance to die the longer the fight goes is saying you dont know what a DPS check/race really is. These fights are focused on mechanics.
These fights are not DPS races. To say they are a DPS race because you have more of a chance to die the longer the fight goes is saying you dont know what a DPS check/race really is. These fights are focused on mechanics.
Trying again to quote you so that you explain: Prison Boss Flesh Sculptor, first atronarch is always spawning, you can´t stop that with grenades like the following atronarchs. How can you avoid the enrage of the atronarch if you ain´t got enough damage. imo at least this part is a dps race - care to explain what I got wrong here or am I right?
Don't remember any of them being nerfed. Maybe slightly? But hey, damage in vet icp and wgt was slightly nerfed too, I didn't feel any difference, though.Because frankly, you truly believe that 75% of players achieving "Boethia's Scythe" (VDSA achievement) is because they've all practiced and progressed to reach it ? DSA, VDSA, CoH, CoA, Shada's tear, etc. , all these originally hard dungeons, all dungeons in fact, have been progressively nerfed, openly or behind the curtains, to give players a (artificial) sense of progression.
BeardLumber wrote: »Protip: Work at getting better, once you finally beat the dungeon you will feel like you've accomplished something.
Oh please. It's a video game. If you honestly feel like you've accomplished something, you really, really need to get out more. It's a video game.
Spearshard wrote: »The biggest problems with the difficulty of ICP and WGT is that 1: there is necessary gear gated behind them, and 2:they are in the pledge rotation. For those who CAN complete them on vet, that's fantastic that you get 2 gold keys. But for the majority of players they are screwed out of a chance to get the gear to GET them to the level to complete these dungeons. The rng is abysmal enough on undaunted chests, but to forgo the chance at it is even worse. And the argument "well you still get a silver key" is not a valid argument. The chance at any given shoulder piece on gold is bad enoufh, let alone the one you actually want, but on silver it's next to useless.
It's a badly designed system. It's not the casual''s fsult, nor the hard core player''s fault. Each deserves the opportunity to obtain gear, and the hardcore deserve a challenge. The argument, we'll normal gets you v15 gear, that's ok....no offense we all know v15 is pointless. It has almost no added power, and the v16 is necessary to run these pledges.
I'm a casual, I have maybe 2 hours about every other day to play. However I am familiar with game mexhamocs, I have a v16 character that is 1 piece away from a full v16 geared character. I also can pull 14-19k single target damage on most mobs. So here''s the thing. ICP and WGT are dps checks, but not only that, champion point checks. I've run each several times and always after we leave ask, "what's your dps, and what's your cp number." I always get the same answer. The same situation that happens to me. My dps drops from that 14-19k to 4-8k in the new dungeons. Why? I simply don't have enough cp allocated to get extra passives and armor pen.
I've studied the vids as have many of the people I've run it with. We understand the mechanics. And as we don't have the punch to get bosses down, or adds down we end up wiping. And to those who say, it's not a dps race, EVERY encounter is. The longer a fight goes the greater the chance a mistake will happen. I'm not saying nerf the dungeons, I complete every pledge except these two, and after the catchup mechanoc, and I have more cp''s I'll go back and get these too. I just think that the hardcore players need to understand the situation and not ridicule casuals with the usual l2p mentality, especially since most of you probably have gotten so used to the power your cp''s give you, you don't have to worry. If someone can post a video, or point to one that shows a group who has done this with 80-100 cp''s I'll happily admit I'm wrong. But I really don't think it's just a l2p thing
There is so much wrong with this statement I don't know where to begin.Spearshard wrote: »The biggest problems with the difficulty of ICP and WGT is that 1: there is necessary gear gated behind them, and 2:they are in the pledge rotation. For those who CAN complete them on vet, that's fantastic that you get 2 gold keys. But for the majority of players they are screwed out of a chance to get the gear to GET them to the level to complete these dungeons. The rng is abysmal enough on undaunted chests, but to forgo the chance at it is even worse. And the argument "well you still get a silver key" is not a valid argument. The chance at any given shoulder piece on gold is bad enoufh, let alone the one you actually want, but on silver it's next to useless.
It's a badly designed system. It's not the casual''s fsult, nor the hard core player''s fault. Each deserves the opportunity to obtain gear, and the hardcore deserve a challenge. The argument, we'll normal gets you v15 gear, that's ok....no offense we all know v15 is pointless. It has almost no added power, and the v16 is necessary to run these pledges.
I'm a casual, I have maybe 2 hours about every other day to play. However I am familiar with game mexhamocs, I have a v16 character that is 1 piece away from a full v16 geared character. I also can pull 14-19k single target damage on most mobs. So here''s the thing. ICP and WGT are dps checks, but not only that, champion point checks. I've run each several times and always after we leave ask, "what's your dps, and what's your cp number." I always get the same answer. The same situation that happens to me. My dps drops from that 14-19k to 4-8k in the new dungeons. Why? I simply don't have enough cp allocated to get extra passives and armor pen.
I've studied the vids as have many of the people I've run it with. We understand the mechanics. And as we don't have the punch to get bosses down, or adds down we end up wiping. And to those who say, it's not a dps race, EVERY encounter is. The longer a fight goes the greater the chance a mistake will happen. I'm not saying nerf the dungeons, I complete every pledge except these two, and after the catchup mechanoc, and I have more cp''s I'll go back and get these too. I just think that the hardcore players need to understand the situation and not ridicule casuals with the usual l2p mentality, especially since most of you probably have gotten so used to the power your cp''s give you, you don't have to worry. If someone can post a video, or point to one that shows a group who has done this with 80-100 cp''s I'll happily admit I'm wrong. But I really don't think it's just a l2p thing
Also you still didn't answer my questions, can anyone else do it please? Because I don't get it.
prabhu.abhimanyurwb17_ESO wrote: »Wow, i somehow saw all this bitching coming forth.
1) I am able to complete other vet dungeons, why should these new dungeons be on another difficulty spectrum ???
2) Sorry, I thought the grouping tool changes were already in effect. I thought these change had come along with the DLC. My reading comprehension skills are just fine, i got this info from the quakecon video and Matt mentioned this detail then and since i skipped some parts of the video i thought this was part of the DLC changes
@RinOkumara: Define Advanced stupid please !. I guess u are one of them
These fights are not DPS races. To say they are a DPS race because you have more of a chance to die the longer the fight goes is saying you dont know what a DPS check/race really is. These fights are focused on mechanics.
Trying again to quote you so that you explain: Prison Boss Flesh Sculptor, first atronarch is always spawning, you can´t stop that with grenades like the following atronarchs. How can you avoid the enrage of the atronarch if you ain´t got enough damage. imo at least this part is a dps race - care to explain what I got wrong here or am I right?
You're technically correct, the atros do have an enrage mechanic that can wipe a party. However, if the mechanics are executed properly, the DPS required to kill them in time is pretty low. If you're trying to AoE everything to reduce the overall time of the fight, then yes, you're much more likely to encounter the enrage mechanic. However, that's not a feature of the fight but rather, it's a result of attempting to skip mechanics. With good execution of the mechanics, I'd hesitate to call the flesh atros a true DPS check.
Titansteele wrote: »No More Nerf`s!!!!!!
If you can not do it then accept it and go back to single player games so you can tgm on and win that way where you wont spoil the experience for anyone else.
anitajoneb17_ESO wrote: »
Also you still didn't answer my questions, can anyone else do it please? Because I don't get it.
... I haven't and I won't. Given how strongly I disagree with you on essential matters (like "tone doesn't matter"), the condescending vocabulary you like to use ("entitled", "handed over", "now listen to me carefully",etc.), the wrong statements you make (too many to list) and the fact that you don't read/listen to what I say (advising us to use teamspeak when I've stated several times that we always have), and a lot of other things, I don't think it would make sense to confront our opinions and points of view directly. Happens sometimes.
When I completed I had 220CP. Just so you see how many is definitely enough.
The other day we replaced 1 dps with a guy with like 700+ CP who deals some crazy dps. We couldn't complete because he wanted to just burn things and ignore mechanics, which wouldn't work.
Completion is about teamwork more than skill/CP. But sure, when there's an experienced group with a lot of CP and huge dps, all the fights might become trivial.
So... Why nerf dungeons if you are nerfing them yourself(so to say) when you gain more and more CP.
When I completed I had 220CP. Just so you see how many is definitely enough.
The other day we replaced 1 dps with a guy with like 700+ CP who deals some crazy dps. We couldn't complete because he wanted to just burn things and ignore mechanics, which wouldn't work.
Completion is about teamwork more than skill/CP. But sure, when there's an experienced group with a lot of CP and huge dps, all the fights might become trivial.
So... Why nerf dungeons if you are nerfing them yourself(so to say) when you gain more and more CP.
Well, how many CPs have other party members? What role did you play in?
As I said, given 2 equal skilled parties and an hard enough dungeon, you can have a party that beat it and the other don't, if their averages CP differ too much.
And I know skill is important, but if a content is designed around mechanics as enrage timers or unavoidable damage or the simple lenght of the boss fight, you can't say CP don't matter.