AronGrayblood wrote: »I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times
Now i am not saying game is bad, but i am saying game is lacking
now what i mean by that?
1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome
2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"
3 - Followers - would be nice for group dungeons if you prefer to go solo
4 - Jails - give another layer to justice system
5 - More guilds and factions that can be joined
I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.
MudcrabsRus wrote: »
This post hurts my brain
AronGrayblood wrote: »MudcrabsRus wrote: »
This post hurts my brain
I am sorry to hear that... my english is not perfect but it should not cause reaction like this i think you should go to doctor
and about house - It would allow for showing style and could give flavor to guilds. Imagine wild parties it improves both alone expirience and social one. There is a reason why most of mmo's have housing Guild wars have it even star wars have it! for free! DLC for something that is normal and part of standard mmo formula... Oh well i guess i will wait to see how is that implemented...
and about companions - one does not hurt the other. - Companions will never be real competition for other players but if you want a bit of fire power and are alone - with no mood to play with others or just wihout anyone to play with...
1. Rather to have guild strongholds, for storing guild achievements and stuff, than player houses. I agree that personal houses are mostly to brag before friends, just like it works in SWTOR. Guild strongholds however is a place for guild meeting or parties or recruitments.
2. I feel that number of outfits is enough for typical players, and those 8-9 basic motifs that can be bought rather cheap (~300g each) is good enough. Plus the polymorphs, like said above, which are available after completing a random mission (I got skeleton on lvl30 quest) or by reaching certain veteran level. The glass and xivkyn, or imperial/primal motifs are still very expensive however, but I believe it's worth awaiting them once we reach veteran level and start earning real gold.
And stealing gears that are made in motifs we would have no chance to get before certain - very high - level, is also brilliant idea to me .
3. I would love to have a healer companion for PVE rather than build my every character with abilities for self-healing.
4. I would love to see one common trading system for all guilds, just like it works (perfectly) in SWTOR via Galactic Trade Network. I'm sure that would increase guilds income and bring more movement to all stores. Guilds could rent the ability to be connected to the system, just like today they rent the guild trader in specified areas. The traders could stay where they are now, to keep the cool game atmosphere, but these traders would allow the access to the system without the need to visit bank sites .
AronGrayblood wrote: »I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times
Now i am not saying game is bad, but i am saying game is lacking
now what i mean by that?
1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome
2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"
3 - Followers - would be nice for group dungeons if you prefer to go solo
4 - Jails - give another layer to justice system
5 - More guilds and factions that can be joined
I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.
AronGrayblood wrote: »I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times
Now i am not saying game is bad, but i am saying game is lacking
now what i mean by that?
1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome
2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"
3 - Followers - would be nice for group dungeons if you prefer to go solo
4 - Jails - give another layer to justice system
5 - More guilds and factions that can be joined
I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.
AronGrayblood wrote: »I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times
Now i am not saying game is bad, but i am saying game is lacking
now what i mean by that?
1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome
2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"
3 - Followers - would be nice for group dungeons if you prefer to go solo
4 - Jails - give another layer to justice system
5 - More guilds and factions that can be joined
I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.
1) I hope they never start with housing. It killed Ultima Online.
2) Buy Vogue if you're into fashion.
3) Maybe
4) Jails? And what are we suposed to do there? Not dropping the soap in the shower?
5) You probably didn't hear about the Paradox of Choice.
so wrong,housing attracted people to this game for so many reasons,one which keeps people playing it now.what killed it for awhile was lack of housing space.
I don't think I understand this crazy desire for player housing. I mean, for RPers, I guess it would provide a friendly space, but it doesn't really push the game forward in any serious way. I think I'd rather have the team working on new playable content and fixing the majority of bugs that plague us daily.
I ask honestly: Why is player housing such a big deal? Is it the task of stocking your digital house with more digital crap that they churn out in the CS? What's the big draw here?
Callous2208 wrote: »
Callous2208 wrote: »
Yea, it is, but I would have much preferred a more sandbox approach to an ESO MMO. I mean... the reason people love the single player games is that feeling of "do-what-you-want-to-do".
I hope ESO can get to a place where players have that feeling of freedom and empowerment but I doubt it'll ever come to pass.
nimander99 wrote: »
Because it was a part of last three Scrolls games, because it adds an element of "sandbox" to the game, because its something to do other than the zombie grind, because if done right t'will be pwnage