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I enjoy the game but what with future?

AronGrayblood
I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times

Now i am not saying game is bad, but i am saying game is lacking

now what i mean by that?

1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome

2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"

3 - Followers - would be nice for group dungeons if you prefer to go solo

4 - Jails - give another layer to justice system

5 - More guilds and factions that can be joined

I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.
  • Akrasjel
    Akrasjel
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    Thief Guild
    Dark Brotherhood
    Housing

    Will come in future DLCs
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • AronGrayblood
    I am starting to see a patern that is somehow conected to word DLC... player housing as DLC................. DLC DLC DLC......

    agh anyway thanks... I hope they will have decency to give atleast part of those for free. Thanks for info Akrasjel
  • MudcrabsRus
    MudcrabsRus
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    I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times

    Now i am not saying game is bad, but i am saying game is lacking

    now what i mean by that?

    1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome

    2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"

    3 - Followers - would be nice for group dungeons if you prefer to go solo

    4 - Jails - give another layer to justice system

    5 - More guilds and factions that can be joined

    I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.

    This post hurts my brain :(
  • Thymos
    Thymos
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    1 I still don't understand how player housing improves on social interaction. It's just going to be a house, home or room, nothing more. It doesn't do anything, it doesn't give you any sort of advantage to the gameplay. How will it improve social interaction? People are often just private, and will socialize when they want to, and they do it through the chat window or through their guild, or through voice chat software.

    2 More armor styles are being added to the game. We just got Xivkyn, and Glass in the last update. We also have Xivkyn polymorph costumes. It also looks like we'll have some halloween centered polymorphs soon too.

    3 You want improved social interaction, but then you suggest followers, which would be the exact opposite. If you want social interaction, join a group for the dungeon, don't go alone.

    4 sounds neat, but doubtful that many people will actually use that. I'd rather just run or pay the fine instead of being out of commission.

    5 is being worked on, but we wont see it til next year. Thieves Guild, Dark Brotherhood.

    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • AronGrayblood

    This post hurts my brain :(

    I am sorry to hear that... my english is not perfect but it should not cause reaction like this i think you should go to doctor

    and about house - It would allow for showing style and could give flavor to guilds. Imagine wild parties it improves both alone expirience and social one. There is a reason why most of mmo's have housing Guild wars have it even star wars have it! for free! DLC for something that is normal and part of standard mmo formula... Oh well i guess i will wait to see how is that implemented...

    and about companions - one does not hurt the other. - Companions will never be real competition for other players but if you want a bit of fire power and are alone - with no mood to play with others or just wihout anyone to play with...



  • Thymos
    Thymos
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    This post hurts my brain :(

    I am sorry to hear that... my english is not perfect but it should not cause reaction like this i think you should go to doctor

    and about house - It would allow for showing style and could give flavor to guilds. Imagine wild parties it improves both alone expirience and social one. There is a reason why most of mmo's have housing Guild wars have it even star wars have it! for free! DLC for something that is normal and part of standard mmo formula... Oh well i guess i will wait to see how is that implemented...

    and about companions - one does not hurt the other. - Companions will never be real competition for other players but if you want a bit of fire power and are alone - with no mood to play with others or just wihout anyone to play with...



    And how long do you have to wait for new content and actual updates to those two games?

    For the majority of players, how many of them actually do anything with their housing that would be considered social?
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • AronGrayblood
    Well house allow for creating and showing yours style, sometimes group can have fun there and soo on, they can be used in this way, there are other usages ofcourse, i really enjoyed geting new items and puting them in my house in Star wars, it have alot of RP purpose even for people that are not big on RP. And as i sayed if Guild have a house then mad parties are totaly an option beside many other usefull functions that could be possible in it. Damn improving and building guild mansion/fortress could be campaign on it own! and do not say thats not true becouse it is.

    I am not sure how long do people need to wait for updates on those games i rarely play them mostly becouse of gameply that makes it hard for me to spend more then few seasion on those games wihout bigger break.

    From what i herd tho updates to GW2 were much more common then they were to ESO (i am not cunting updates to Cash shop obviously since you need to pay for those things)
  • Gargath
    Gargath
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    1. Rather to have guild strongholds, for storing guild achievements and stuff, than player houses. I agree that personal houses are mostly to brag before friends, just like it works in SWTOR. Guild strongholds however is a place for guild meeting or parties or recruitments.

    2. I feel that number of outfits is enough for typical players, and those 8-9 basic motifs that can be bought rather cheap (~300g each) is good enough. Plus the polymorphs, like said above, which are available after completing a random mission (I got skeleton on lvl30 quest) or by reaching certain veteran level. The glass and xivkyn, or imperial/primal motifs are still very expensive however, but I believe it's worth awaiting them once we reach veteran level and start earning real gold.
    And stealing gears that are made in motifs we would have no chance to get before certain - very high - level, is also brilliant idea to me :).

    3. I would love to have a healer companion for PVE rather than build my every character with abilities for self-healing.

    4. I would love to see one common trading system for all guilds, just like it works (perfectly) in SWTOR via Galactic Trade Network. I'm sure that would increase guilds income and bring more movement to all stores. Guilds could rent the ability to be connected to the system, just like today they rent the guild trader in specified areas. The traders could stay where they are now, to keep the cool game atmosphere, but these traders would allow the access to the system without the need to visit bank sites :).

    Imho this idea could encourage more low lvl guild mates to donate more money or more frequently to the guild, to keep the connection to this system, not only to one trader, that is located in some far place available to high lvl players only. Like today I see no reason to make any donations to guild bank of guilds I'm in, if I see the guild has a trader in location I still did not visit after lvl30. For me actual system is simply ineffective for trading and advancing to higher lvls in teso is much more boring than in SWTOR, where I could spend hours on GTN, only trading, not speaking about completely different main quest for every new class character ;)
    Edited by Gargath on September 27, 2015 8:51PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Callous2208
    Callous2208
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    Gargath wrote: »
    1. Rather to have guild strongholds, for storing guild achievements and stuff, than player houses. I agree that personal houses are mostly to brag before friends, just like it works in SWTOR. Guild strongholds however is a place for guild meeting or parties or recruitments.

    2. I feel that number of outfits is enough for typical players, and those 8-9 basic motifs that can be bought rather cheap (~300g each) is good enough. Plus the polymorphs, like said above, which are available after completing a random mission (I got skeleton on lvl30 quest) or by reaching certain veteran level. The glass and xivkyn, or imperial/primal motifs are still very expensive however, but I believe it's worth awaiting them once we reach veteran level and start earning real gold.
    And stealing gears that are made in motifs we would have no chance to get before certain - very high - level, is also brilliant idea to me :).

    3. I would love to have a healer companion for PVE rather than build my every character with abilities for self-healing.

    4. I would love to see one common trading system for all guilds, just like it works (perfectly) in SWTOR via Galactic Trade Network. I'm sure that would increase guilds income and bring more movement to all stores. Guilds could rent the ability to be connected to the system, just like today they rent the guild trader in specified areas. The traders could stay where they are now, to keep the cool game atmosphere, but these traders would allow the access to the system without the need to visit bank sites :).

    I agree with your points 1 and 2. 3 I'm on the fence about atm. However 4 I disagree with. I didn't personally like swtors system or think it worked perfectly. Just my opinion though, some of my friends thought it was an okay system.
  • Stravokov
    Stravokov
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    I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times

    Now i am not saying game is bad, but i am saying game is lacking

    now what i mean by that?

    1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome

    2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"

    3 - Followers - would be nice for group dungeons if you prefer to go solo

    4 - Jails - give another layer to justice system

    5 - More guilds and factions that can be joined

    I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.



    a9y4ojsq.gif


    There fixed, now that post makes sense.
    Edited by Stravokov on September 27, 2015 8:52PM
  • AronGrayblood
    you just got +1 awesome i am loling so hard now :)
  • Molag_Crow
    Molag_Crow
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    a5522d1db0252c5ecefba349f9dab2c48089f0821deaf63da8f86e0782228069.jpg
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Auricle
    Auricle
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    I don't think I understand this crazy desire for player housing. I mean, for RPers, I guess it would provide a friendly space, but it doesn't really push the game forward in any serious way. I think I'd rather have the team working on new playable content and fixing the majority of bugs that plague us daily.

    I ask honestly: Why is player housing such a big deal? Is it the task of stocking your digital house with more digital crap that they churn out in the CS? What's the big draw here?

  • JD2013
    JD2013
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    I can see the attraction of player housing in a single player game. You can potter around and store your stuff as you live by yourself in the world.

    But go and take a look at what Garrisons did for WoW. To me, player housing is kind of meh as you can sit in your house and not interact with anyone. When the point of an mmo (or at least a big part of it) is player interaction.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • PinoZino
    PinoZino
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    I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times

    Now i am not saying game is bad, but i am saying game is lacking

    now what i mean by that?

    1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome

    2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"

    3 - Followers - would be nice for group dungeons if you prefer to go solo

    4 - Jails - give another layer to justice system

    5 - More guilds and factions that can be joined

    I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.

    1) I hope they never start with housing. It killed Ultima Online.

    2) Buy Vogue if you're into fashion.

    3) Maybe

    4) Jails? And what are we suposed to do there? Not dropping the soap in the shower?

    5) You probably didn't hear about the Paradox of Choice.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Mojmir
    Mojmir
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    PinoZino wrote: »
    I mean game is fun but it lacks alot of basics things... Imperial city DLC seams nice idea (tho i hate it being DLC i understand why it is in this form) but why would game improve in crown store direction while lacking basics things!? Sure i guess game needs founds but it feels like much more progress is made in this direction instead of repairinign problems that were here for a lot of times

    Now i am not saying game is bad, but i am saying game is lacking

    now what i mean by that?

    1 - no player housing - which is bad becouse it damages social player interaction feature and there are items that storing in the bank is bothersome

    2 - Too few armor styles - were are coats? were are craftable unique looking items... atleast make outfits buyable in vendor instead of "steal only"

    3 - Followers - would be nice for group dungeons if you prefer to go solo

    4 - Jails - give another layer to justice system

    5 - More guilds and factions that can be joined

    I hope ESO will live on and improve but it really needs to invest in players that play base only becouse they are main part of game popupaltion and no one will spend cash if he feels that he is mistreated by game that does not even try to evolve improve or repair it problems.

    1) I hope they never start with housing. It killed Ultima Online.

    2) Buy Vogue if you're into fashion.

    3) Maybe

    4) Jails? And what are we suposed to do there? Not dropping the soap in the shower?

    5) You probably didn't hear about the Paradox of Choice.

    so wrong,housing attracted people to this game for so many reasons,one which keeps people playing it now.what killed it for awhile was lack of housing space.
  • PinoZino
    PinoZino
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    Mojmir wrote: »

    so wrong,housing attracted people to this game for so many reasons,one which keeps people playing it now.what killed it for awhile was lack of housing space.

    That was a part of the problem too. I remember they were selling castles on E-bay for real big money. Guys like Ima Addict who spend $2025 for an account with a castle. lol

    But it destroyed the environment too. After some time all was loaded with bricks and concrete. It became ugly.

    Loved that game a lot.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Gidorick
    Gidorick
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    Future of ESO?
    1. PVP
    2. Group Dungeons
    3. Repeat 1 & 2 until DLC is released
    4. Play DLC
    5. Repeat 3 & 4 ad nauseam

    I think that's about it.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Callous2208
    Callous2208
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    Gidorick wrote: »
    Future of ESO?
    1. PVP
    2. Group Dungeons
    3. Repeat 1 & 2 until DLC is released
    4. Play DLC
    5. Repeat 3 & 4 ad nauseam

    I think that's about it.

    Such is the way of MMO gaming, amiright?
  • nimander99
    nimander99
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    Auricle wrote: »
    I don't think I understand this crazy desire for player housing. I mean, for RPers, I guess it would provide a friendly space, but it doesn't really push the game forward in any serious way. I think I'd rather have the team working on new playable content and fixing the majority of bugs that plague us daily.

    I ask honestly: Why is player housing such a big deal? Is it the task of stocking your digital house with more digital crap that they churn out in the CS? What's the big draw here?

    Because it was a part of last three Scrolls games, because it adds an element of "sandbox" to the game, because its something to do other than the zombie grind, because if done right t'will be pwnage :)
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Future of ESO?
    1. PVP
    2. Group Dungeons
    3. Repeat 1 & 2 until DLC is released
    4. Play DLC
    5. Repeat 3 & 4 ad nauseam

    I think that's about it.

    Such is the way of MMO gaming, amiright?

    Yea, it is, but I would have much preferred a more sandbox approach to an ESO MMO. I mean... the reason people love the single player games is that feeling of "do-what-you-want-to-do".

    I hope ESO can get to a place where players have that feeling of freedom and empowerment but I doubt it'll ever come to pass.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • andy_s
    andy_s
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    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Callous2208
    Callous2208
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    Gidorick wrote: »
    Gidorick wrote: »
    Future of ESO?
    1. PVP
    2. Group Dungeons
    3. Repeat 1 & 2 until DLC is released
    4. Play DLC
    5. Repeat 3 & 4 ad nauseam

    I think that's about it.

    Such is the way of MMO gaming, amiright?

    Yea, it is, but I would have much preferred a more sandbox approach to an ESO MMO. I mean... the reason people love the single player games is that feeling of "do-what-you-want-to-do".

    I hope ESO can get to a place where players have that feeling of freedom and empowerment but I doubt it'll ever come to pass.

    Although I do enjoy the game as it stands now, I must admit a more sandbox approach would be a dream come true. Like you though I am not optimistic this will ever come to pass. I've also dabbled in a few sandbox titles as of late and noticed they have a few glaring problems of their own I'd like to see ironed out before I ever jump back in again.
  • Auricle
    Auricle
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    nimander99 wrote: »

    Because it was a part of last three Scrolls games, because it adds an element of "sandbox" to the game, because its something to do other than the zombie grind, because if done right t'will be pwnage :)

    But so many MMOs have done it wrong. What about the current game makes you think ZoS will somehow manage to find that sweet spot? Housing seems to work best in single player games, imo.
  • Gargath
    Gargath
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    One more argument for common market place - as a trader I'm usually in 5 strong guilds of 490+ members, and actually I see no reason to visit other traders to buy goods, since those 5 guilds provide me with all I need. Why would I waste my time checking the other 50 traders in Tamriel just to buy the same goods which I can find in my guild stores? I believe many players think same way... well at least I see not much movement near the city traders, which cost the guild so much gold.

    When we look for wares in those 5 guilds, we do it in Bank, so we have one "manager" grouping 5 "traders" in a same time. Searching is much easier and faster when we have to set only what we need and then jump between guilds. Doing the same on traders market in cities with separated traders just takes too much time, forcing us to manually set the choices from the beginning. If we already have a bank "manager" selling in a name of 5 guilds, why we can't have the access to full list of guilds traders there?

    Personally I have problem to see how does the guild tabard look like for any of my 5 trading guilds. I need to have a way to see them before I waste my 2k gold for a guild costume. I should not bother any guildies to meet me just to let me see their outfit. Why all tabards in guild shops look the same? Why there is no preview option for armor/weapons motifs and tabards on my characters, like in SWTOR for example? There I can see ALL gears in preview window and decide if I like or not, before I buy or craft it. Also good way to show an outfit to a friend in chat and exchange opinions. That brings much more immersion and better atmosphere into game.

    I see any one good place to see guild members, to feel that I'm in so great guilds community. Maybe I just chosen a wrong guilds, maybe I or my fellow traders are rather closed for others, or maybe eso is mostly single player game in MMO environment, but in SWTOR I was also such trader but level of interactions between guildies was a lot higher. We could meet in our stronghold and see eachother, donate our achievements and quest rewards to make the stronghold look better, finally we could donate credits for a guild ship. In teso I do not feel much encouraged to share my money for the guild if the only thing the guild is offering is guild chat and tabard I cannot see before buying. Especially when I'm allowed for max 5 guilds per account, for what I'm in fact forced, if I want to earn money in ESO way. Only 30 trading slots per guild without possibility to increase more is a mistake for trading idea, only 150 slots? In SWTOR I had 80 slots for trading (increased by unlocks) per character and 16 characters on 3 EU servers, which gives 1280 trading slots :).
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
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