I'm right there with you. I have 20k health 23k stamina. My wep dam is at 2800 atm. I use hundings and ashen grip. I'm a vet 9 Nord.Artemisshrikes wrote: »I don't agree I really like the DK and I do sooo much damage have 18k health 19k stamina wep damage 3k
I'm right there with you. I have 20k health 23k stamina. My wep dam is at 2800 atm. I use hundings and ashen grip. I'm a vet 9 Nord.Artemisshrikes wrote: »I don't agree I really like the DK and I do sooo much damage have 18k health 19k stamina wep damage 3k
I'm right there with you. I have 20k health 23k stamina. My wep dam is at 2800 atm. I use hundings and ashen grip. I'm a vet 9 Nord.Artemisshrikes wrote: »I don't agree I really like the DK and I do sooo much damage have 18k health 19k stamina wep damage 3k
Artemisshrikes wrote: »I'm right there with you. I have 20k health 23k stamina. My wep dam is at 2800 atm. I use hundings and ashen grip. I'm a vet 9 Nord.Artemisshrikes wrote: »I don't agree I really like the DK and I do sooo much damage have 18k health 19k stamina wep damage 3k
I use hunding rage and ravager and the nights silence and night mother for weapons
dodgehopper_ESO wrote: »I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.
Why is it every time a DK makes a post to bring up the negative points of their class, a Templar decides to chime in? Please keep the focus on DK only here.
Thanks.
Personofsecrets wrote: »chains is absolute rubbish in that it can either work, not work at all, or drag the player to the enemy. It is the most jarring skill to use that has peeved me right off since 1.6.
Imagine if you get exasperated 1/3 of the time you use a skill.
Id suggest rather than it being a morph issue for the player who uses chains to not be pulled if they are blocking. That would make the skill more versatile.
if your blyfriends putting pressure on you and hitting you with heavys i would be aware of that...Good write up. However, I can't agree that Dragonknight is not able to burst down enemies.
It's obvious that a tank build can't and shouldn't be able to do that. But a DK build for dealing damage CAN and will destroy things fast.
My boyfriend is a stamina DK and omg, nobody puts so much pressure on me. He only uses heavy attack weaving and flying blade and not even my Overload spam can out damage what he does by doing this simple thing.
And the activation of burst for DKs is based on using some surprise. Wait for your enemy to go offensive, then dragon jump and spam all your damage. Just like Sorcerers, you need to time your burst and then it will be devasating.
Artemisshrikes wrote: »DlSTORTlON wrote: »
I've stuck with my DK through thick and thin since launch. Yes, the DK renaissance was good.
The whining, here on the forums, especially from the dark brotherhood / rouge role-players, have resulted in many excessive nerfs and have cost us much. The time of staying in the shadows and keeping quite, is over. I don't want to play FOTM builds and want to sick with my DK, but the continual nerfs make the class less viable and wanting to be effective in PvP pushes them into a very small niche role.
Some quick facts for people that struggle understanding class balance:
- DKs are un-mobile
- DKs are supposed to be in-your-face
- DKs have heavy DoTs & close range skills
- DKs have only one, pathetic, distance ability
- DKs have no class gap-closer
- DKs are supposed to be tanky
- DKs have reflect to defend against long range attacks
- DKs now have very little to benefit groups
- DKs have no realistic class execute
- DKs resource management concept is supposed to be based around ultimate generation and battle roar
- DKs are very limited in skill choice and builds to be effective
What nerfs is this DK on about? He's just QQing, right?*yes i know another reason was healing springs spammers abused this for ultimate generation between fights
- too much sustain and resources? = Battle Roar - nerfed.
- idiots get pulled off walls when wanting to imperviously pew pew their attackers? = Extended Chains - nerfed.
- ultimates deal too much damage to huggers? = Magma Shell - nerfed.
- shields return damage to your hugs? = Fragmented Shield - nerfed.
- idiots wanting to pew pew an un-mobile class from stealth/long range? = Reflect - nerfed.
- ultimates used too often against hippy huggers?* = Ultimate Generation via Crits - removed.
- countering shield stackers with close range abilities that ignore shields is too annoying? = Lava Whip - nerfed.
- idiots get leaped to when wanting to imperviously pew pew their attackers from high walls? = Dragon Leap (an ultimate) - nerfed.
- too many DoTs? = Flames of Oblivion - nerfed.
- a support ability to increase group's damage? = Molten Weapons - nerfed.
- too much sustain and idiots can't kill 'top-level' DKs? = Dragon Blood - nerfed.
- close range DoTs hit too hard? = Unstable Flame & Burning Breath - switched to stamina.
- 20% dodge chance in a defensive fixed position too annoying? = Cinder Storm - nerfed.
- able to interrupt multiple people from range? = Eruption - nerfed.
- still too much sustain and resources? = Battle Roar - nerfed again.
- still too many ultimates used? = Ultimate costs - increased.
- looking for alternative ways to manage resources? = Werewolf's passive stamina regen & Vampires regen - nerfed.
- idiots still want to pew pew an un-mobile class from stealth? = Attacks from stealth now ignore reflect (and always crit)
- idiots can't deal enough damage and kill DKs that reduce the cost of blocking? = Block - nerfed.
Other gripes:
- "Draw on your draconic blood to heal 33% of missing Health" should heal 33% of missing health and not 16%.
- too much damage to mindless yolo-ers charging into large AoE groups? Impulse = range nerfed. This dealt less damage than steel tornado and had the same range... but only impulse got nerfed. So now we have similar problems with a new generation of mindless drones spamming the same skill in large numbers. Fun and sporting gameplay? #SteelTornadoDrones #STDs #hashtag #imhipandrelevantbecauseiusehashtags
For those that will use the age-old 'perma-bats/banners' argument: DKs didn't create this problem nor did we exploit it (the minority that abused a 98% ultimate cost reduction were other classes too).
The backlash from our finest hour has been excessive in my opinion and has put us in a very dark place. Will the sun ever shine on our class again?
things you are wrong about
1.a good gab closer is critical rush
2.for tanks you can use extended chains and the pierce armor from 1 hand and shield,choking talons for tanking, defensive stance for tanking, coagulating blood for the tanks self heal,
3.to benefit groups they can use minor brutality
4. resources via ultimates +reduce block cost via champ points and armor + max resistence= new tanking
5. and many more things your wrong about
Just to be clear: Sorcerers have the highest DPS atm (up to 42k), not DK.
I think DK is far from being R.I.P.
They are the hardest class to play when played right, have the highest DPS and can be super dangerous in pvp.
DK has the crown in 2 roles, tanking and DD. What more could a class ask for ?
Agreed. DK was so far ahead of the other classes that even now they reign supreme at resource management. A good stam DK is absolutely brutal and possibly the best 1v1 build available. OP wants to be super FOTM again methinks.
dodgehopper_ESO wrote: »I would argue that templar has the same issues and more broken skills, now and over its history. Templar has never had aglory day, apart from the healing role, and sadly a lot of out of class abilities are better choices. Playing templar warrior build, either as tank or dps just is not what it use to be. I feel your pain, but honestly i find dk still very easy to play, and vastly more synergistic with its abilities. Before anyone mentions the laserbeam, consider that we lost a tank ability to get it, one that was a deeply flawed analog of blur/cinders. As the warrior spec of templar i am more unhappy with the developments templar had gone through than any other class.
Good write up. However, I can't agree that Dragonknight is not able to burst down enemies.
It's obvious that a tank build can't and shouldn't be able to do that. But a DK build for dealing damage CAN and will destroy things fast.
My boyfriend is a stamina DK and omg, nobody puts so much pressure on me. He only uses heavy attack weaving and flying blade and not even my Overload spam can out damage what he does by doing this simple thing.
And the activation of burst for DKs is based on using some surprise. Wait for your enemy to go offensive, then dragon jump and spam all your damage. Just like Sorcerers, you need to time your burst and then it will be devasating.
You're referring to a Stamina DK, however, the following quote makes me think that, despite not being said specificly, this thread is about Magicka DK's.DlSTORTlON wrote: »
- close range DoTs hit too hard? = Unstable Flame & Burning Breath - switched to stamina.
Artemisshrikes wrote: »things you are wrong about
1.a good gab closer is critical rush
2.for tanks you can use extended chains and the pierce armor from 1 hand and shield,choking talons for tanking, defensive stance for tanking, coagulating blood for the tanks self heal,
3.to benefit groups they can use minor brutality
4. resources via ultimates +reduce block cost via champ points and armor + max resistence= new tanking
5. and many more things your wrong about
This is my next switch soon.Artemisshrikes wrote: »I use hunding rage and ravager and the nights silence and night mother for weaponsI'm right there with you. I have 20k health 23k stamina. My wep dam is at 2800 atm. I use hundings and ashen grip. I'm a vet 9 Nord.Artemisshrikes wrote: »I don't agree I really like the DK and I do sooo much damage have 18k health 19k stamina wep damage 3k
zZzleepyhead wrote: »Nah dude, DKs are great.
/thread
I love my dragon knight and beeing far from beeing at the bottom of the foodchain.
Battle leveled is nice, enjoy it while it lasts.
Artemisshrikes wrote: »things you are wrong about
1.a good gab closer is critical rush
2.for tanks you can use extended chains and the pierce armor from 1 hand and shield,choking talons for tanking, defensive stance for tanking, coagulating blood for the tanks self heal,
3.to benefit groups they can use minor brutality
4. resources via ultimates +reduce block cost via champ points and armor + max resistence= new tanking
5. and many more things your wrong about
1) Some DK's are magicka based, you know
2) Coagulating blood works on PvE, the 16% is supposed to be about PvP
3) Minor brutality via mountain blessing is still bugged and not working
this shows how much you know of the class since most of your words are wrong.
Just to be clear: Sorcerers have the highest DPS atm (up to 42k), not DK.
DlSTORTlON wrote: »[*] pierce armour is a stamina weapon ability available to all. (which btw, has little use in PvP)
DlSTORTlON wrote: »[*] pierce armour is a stamina weapon ability available to all. (which btw, has little use in PvP)
LOL sound like an l2p issue, its practically free DPS, add in LA and bash cancel and you're pulling some respectable PVP DPS while barely touching your Stamina
DlSTORTlON wrote: »DlSTORTlON wrote: »[*] pierce armour is a stamina weapon ability available to all. (which btw, has little use in PvP)
LOL sound like an l2p issue, its practically free DPS, add in LA and bash cancel and you're pulling some respectable PVP DPS while barely touching your Stamina
Why would magicka DKs need armour penetration? There's much better weapon abilities that reduce sres that exist you know? That are even suited to magicka builds
It's more like a pull-your-head-out-of-the-mind-set-of-a-wrecking-blow-and-steel-tornado-drone issue I think.
DlSTORTlON wrote: »DlSTORTlON wrote: »[*] pierce armour is a stamina weapon ability available to all. (which btw, has little use in PvP)
LOL sound like an l2p issue, its practically free DPS, add in LA and bash cancel and you're pulling some respectable PVP DPS while barely touching your Stamina
Why would magicka DKs need armour penetration? There's much better weapon abilities that reduce sres that exist you know? That are even suited to magicka builds
It's more like a pull-your-head-out-of-the-mind-set-of-a-wrecking-blow-and-steel-tornado-drone issue I think.
Another l2p issue, I obviously couldn't use Wrecking Blow, Steel Tornado, and Pierce Armor... are you proof reading, sir?
I don't think it is. You can spam frags till kingdom come but you can't spam any high dps out of the skill line on Dragonknights
johan.danielsson1994b16_ESO wrote: »How can anyone defend a magica DK in its current state? 99% of the people that say that they are "good" is either: A) People that arent max level. B ) People that have never played a DK.
DK class "Gapcloser" (Dosent even CC or snare and give free cc immunity. ROFL.) Is a joke.
DK survivability is also a joke unless COMPLETELY specced for survivability and tankyness. (Sorcs gets this for free by just maxing their main resource pool.) Dragonblood nerf was really to much togheter with the block changes.
High CP is almost a MUST in order to be on a equal level as other classes. And if we get this supposed cap soon and it is to low we´re even more screwed over.
People are missing that this thread is MAINLY but not only focused towards MAGICKA DKS. Flying blade, Pierce armour etc isnt really to beneficial to this discussion at all. Likewise is DK OP pre 1.6 "arguments". Everyclass could do ridiculous things back then.. (Most people seem to forget perma negate/Batswarm sorcs. Close to 100% dmg mitigation NBs and Blazing shield Templars dealing insane damage.)
I want 4 classes back in PvP!
(My viewpoint is mainly from a PvP perspective.)
johan.danielsson1994b16_ESO wrote: »How can anyone defend a magica DK in its current state? 99% of the people that say that they are "good" is either: A) People that arent max level. B ) People that have never played a DK.
DK class "Gapcloser" (Dosent even CC or snare and give free cc immunity. ROFL.) Is a joke.
DK survivability is also a joke unless COMPLETELY specced for survivability and tankyness. (Sorcs gets this for free by just maxing their main resource pool.) Dragonblood nerf was really to much togheter with the block changes.
High CP is almost a MUST in order to be on a equal level as other classes. And if we get this supposed cap soon and it is to low we´re even more screwed over.
People are missing that this thread is MAINLY but not only focused towards MAGICKA DKS. Flying blade, Pierce armour etc isnt really to beneficial to this discussion at all. Likewise is DK OP pre 1.6 "arguments". Everyclass could do ridiculous things back then.. (Most people seem to forget perma negate/Batswarm sorcs. Close to 100% dmg mitigation NBs and Blazing shield Templars dealing insane damage.)
I want 4 classes back in PvP!
(My viewpoint is mainly from a PvP perspective.)
I also think it's stupid that chains gives free CC immunity for almost nothing. But it still is a great 2 in 1 gap closer.
EACH gap closer shortly stuns the target and should grant immunity just like chains do. (yes, even critical rush does, it shortly roots the target)
And Chains not granting immunity at all would also be quite op, considering it interrupts and staggers the target.
However I can't agree Magicka Dks are weak or something, even though I would want to agree. They definately aren't
It's insane if played right. Maybe we could say that DKs are the hardest class to play ? Because each class is extremely bad if played wrong and DK has potential to be the mightiest if played right. Seems like few people even attempt to achieve that though, because the are doomed to be a turtle until they die, because they don't want to try things.