Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
The Jehovah's Witnesses also predicted in 1874 the Armageddon would start.
They later changed it to 1878, 1881, 1914, 1925 and 1974.
It didn't happen.
B2P was probably a golden move.
As a matter of fact the subscription market in general is shrinking. All the MMO games together had worldwide 30.6 million subscribers in 2010 and 23.4 million in 2014
ZOS could deny that trend or try something different.
They tried something different. We'll see if it will work out.
I'm not doubting that the trend is away from subs and B2P/F2P may be more profitable to companies but that doesn't make these games good. They could all be profitable Farmville clones but that doesn't mean they are good MMOs. I think ESO could have easily stuck with the sub model and done well but the consoles with their conflicting membership costs made it too complicated to stick with.Callous2208 wrote: »Jamersonb16_ESO wrote: »b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
i think its been past it for a long time for alot of people but the lack of another game to go to has kept them here
So much this. The second a decent alternative is released ZOS are in real trouble. They've benefitted massively from a dreadful MMO market over the last year - particularly Archeage being such a disaster.
Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
Although a fair point, isn't this what everyone says about every game coming out. If I were a betting man I'd say you'll be making this statement again on the boards of that shiney new mmo when it releases.
Yep. Probably will..if there is even another MMO that comes out again that looks interesting enough to try. The irony is that ESO was the game I wasn't saying this about..until they completely reversed course and switched to B2P. Prior to that I was mostly on-board and quite pro-ESO. Some might have even called me a white knight as I was quite vocal in defending them on the forums even when they were doing questionable things. I was wrong.
Callous2208 wrote: »
Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
The Jehovah's Witnesses also predicted in 1874 the Armageddon would start.
They later changed it to 1878, 1881, 1914, 1925 and 1974.
It didn't happen.
B2P was probably a golden move.
As a matter of fact the subscription market in general is shrinking. All the MMO games together had worldwide 30.6 million subscribers in 2010 and 23.4 million in 2014
ZOS could deny that trend or try something different.
They tried something different. We'll see if it will work out.
I'm not doubting that the trend is away from subs and B2P/F2P may be more profitable to companies but that doesn't make these games good. They could all be profitable Farmville clones but that doesn't mean they are good MMOs. I think ESO could have easily stuck with the sub model and done well but the consoles with their conflicting membership costs made it too complicated to stick with.Callous2208 wrote: »Jamersonb16_ESO wrote: »b92303008rwb17_ESO wrote: »Complaints and rants are dying down compared to one or two weeks ago. And less than 800 people watched ESO Live yesterday while the number were easily over 1000 in the past few months. Is ESO way past the turning point that it can never recover again?
i think its been past it for a long time for alot of people but the lack of another game to go to has kept them here
So much this. The second a decent alternative is released ZOS are in real trouble. They've benefitted massively from a dreadful MMO market over the last year - particularly Archeage being such a disaster.
Pretty much this. Ever since B2P conversion this game is on the downhill slide and is only getting worse. If there was another decent MMO out I think the exodus would have been much more apparent. Hell, I'm even giving Wildstar another shot since it's F2P and I have nothing better to do and I hated Wildstar when it released (played one of the last beta weekends and quit playing before the weekend even ended it was so dull).
If WS doesn't keep me interested (and I doubt it will) I will probably just keep playing single player games for the foreseeable future. Mad Max, FO4, Witcher3 etc..The MMO genre is a complete wreck with this F2P/B2P garbage and there is really nothing on the horizon to change that.
Although a fair point, isn't this what everyone says about every game coming out. If I were a betting man I'd say you'll be making this statement again on the boards of that shiney new mmo when it releases.
Yep. Probably will..if there is even another MMO that comes out again that looks interesting enough to try. The irony is that ESO was the game I wasn't saying this about..until they completely reversed course and switched to B2P. Prior to that I was mostly on-board and quite pro-ESO. Some might have even called me a white knight as I was quite vocal in defending them on the forums even when they were doing questionable things. I was wrong.
I feel you on that. The game that did that to me not long ago was Gw2. Such high hopes, to be handed a gutted, meaningless dress up game that mocked its predecessor with its very existance.
You're welcome, @PineZino. if you want me to not answer some more questions you already know the answers to, feel free to ask.
I have a good sense of smell, btw. But I appreciate you taking the time to talk down to me and all.
We all understand that things take time and there are priorities. Discovering your concern is not a priority is not going to make most people patiently wait for it to become higher on the list. It tends to make them go look for solutions through other avenues. It sure works well for me. There are great games out there, and more on the way...so until Zos make playing ESO more appealing to me as a casual (time poor) gamer, my faith in them has burnt out. But yeah, you know, that's just like...my opinion, man...
Alot of game developers, especially in MMORPGs, tend to transform their games, making them more easy and/or approchable for both the old and new players. These kind of games tend to simplify, becomeing a more user friendly experience while time pass.
This is not the treatment ESO is enduring, so far.
End game content is almost only limited to rehearsed groups, leaving the more occasional gamer without much to do when he strike higher levels.
PvP is badly balanced, especially on the few vs few side.
There are not pvp free VR12-16 areas easily approchable in solo play
The game becomed clunky after the last patch, with many players experiencing frustrating loading times that kills exploration (and not a word on them by developers).
The trading system is nice and interesting, but not so friendly.
Console versione can't enjoy a text chat, and are forced to emply headset and, often a language different from their native one to easily communicate with others (ZOS probably think that everyone is/should be good with english).
Etc.
This can be a valid motive for people to move away from the game. I'm still into ESO mostly because, on PS4, I have no other MMORPG options, so I'll wait more, hoping for the game will develop better than it's doing.
Still, Fallout4 is close enough to make mi think about renewing my monthly subscription.
Making something user-friendly doesn't mean you're simplifying it. That’s a myth which is still alive in the wild. Some call it dumbing down the user.
In fact, it can happen that you make the interface more complex and more user-friendly at the same time.
User-friendly means, you make the UI usable the best you can, for a specific audience, with specific tasks, with specific tools in a specific environment. Context of use is important.
There's a link with the experience of the user and the complexity of the UI. In general you can serve experienced players a more complex UI. But even that complex UI can be better usable.
I'm not a fan of Voice Chat, but it's possible that most people on Console wouldn't use Text Chat. You could say 'I'm sure they would', but you really don't. Neither do I.
I can only hope that they carried out several user tests and discovered that Console players don't use Text Chat when Voice Chat exists.
You are not 'thé user', you are 'a user'. But more people think 'I have a problem with this, so is everyone'. It's just another argument why you never let the users decide how the UI should look like.
SmalltalkJava wrote: »The only thing I dislike about eso is the limited 5 slot hotbar. Its too limited and ruins adaptability.
Hiero_Glyph wrote: »SmalltalkJava wrote: »The only thing I dislike about eso is the limited 5 slot hotbar. Its too limited and ruins adaptability.
It's a design choice that forces players to make concessions. It also adapts well to support controllers. The only reason you feel limited is because the available skills lack diversity. Skills like Shuffle, Rally/Vigor, Healing Ward, etc. are the problem because there are no good alternatives.
Look at any other MMO. People are always complaining and they are toxic 90% of the time. Just look at WoW. Nobody is happy with it anymore. Everyone complains about it, saying it's dead, saying it sucks. This is the Internet, where people take their frustrations out on completely irrelevant things. After reading nothing but a bunch of *** about almost every MMO I gave a shot, I wonder why they are still around at all. Does anyone play games anymore? Do they want to play games? As in actual play? What is it that they all want? The truth is the whole concept got old. I struggle sometimes too, and lose interest fast because 'been there, done that', but hell, there are still small enjoyable things out there, in any game.
YurtTheSilentChief wrote: »
People LOVED ESO with patch 1.6.Look at any other MMO. People are always complaining and they are toxic 90% of the time. Just look at WoW. Nobody is happy with it anymore. Everyone complains about it, saying it's dead, saying it sucks.
Hiero_Glyph wrote: »I hate to be the one to tell you this but doctors base their prognoses on opinions.
Hiero_Glyph wrote: »That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.
This has been the main theme ever since beta.bob.ellisonb16_ESO wrote: »Ill give them another month to figure out the disaster IC is, but there might not be anyone left, everyone is going to one server in cyrodil because the other campaigns are dead zones, you usually see this effect after years of releases and general loss of interest, in ZOS's case they loose people when they actually release content because its so poorly thought out.
It's a real shame because the potential is there, but upper management is lost.
lifefrombelowb14_ESO wrote: »
A small minority? So do you think the majority of people that have tried ESO think its great?
Dude,
Yes, the majority is satisfied.
Positive: 177
Neutral: 23
Negative: 53
Source:
http://www.metacritic.com/game/playstation-4/the-elder-scrolls-online-tamriel-unlimited
It's interesting you bring up metacritic. I hadn't really thought to look there really. What's interesting is some of the review dates....also that its for a game that's only existed since June 9th 2015.
http://www.metacritic.com/game/pc/the-elder-scrolls-online
Positive: 383 out of 864
Mixed: 144 out of 864
Negative: 337
whats interesting still is if you click to write a review another set of numbers pops up:
Positive: 1,050 out of 2338
Mixed: 360 out of 2338
Negative: 928
Sort of interesting it has 5.7 before they got to create a whole different entry for pretty much nothing more than an expansion and suddenly its a 7.8
BalticBlues wrote: »People LOVED ESO with patch 1.6.Look at any other MMO. People are always complaining and they are toxic 90% of the time. Just look at WoW. Nobody is happy with it anymore. Everyone complains about it, saying it's dead, saying it sucks.
The version released for consoles was GREAT.
Not perfect, but still GREAT.
Then comes IC and patch 1.7 and introduces "features" as:
- game breaking bugs on console
... non working guild stores
... buggy guild banks
... invisible beams, quests and bosses with beams impossible to solve
- IC with
... only zergs and pure grinding
... flyspeck grinding so that people buy motifs in crown store
- overall balance put upside down
... old gear devaluated
... lower level chars have much lower values, some PVE dungeons now are impossible
... shield breaker set undermines core gaming rules
- trials worthless because of no upscaling
- loading screens unlimited
- and many more things
1.7 ruined large parts of the game.
Partly because of missing QA (has there been any on consoles?),
partly because of design decisions devaluating former content.
For many people, ESO is the most important thing in their free time.
They still LOVE the game from 1.6 - but they HATE many things that happened with 1.7.
With 1.7, ESO became an unhappy love affair. This is why the forums show such reaction.
newtinmpls wrote: »Hiero_Glyph wrote: »I hate to be the one to tell you this but doctors base their prognoses on opinions.
Sounds like you aren't in the health care industry or you would be a lot more familar with how it works. let me offer three words that will send chills down the spine of any med or nursing student: Evidence Based Practice.Hiero_Glyph wrote: »That's why you can go to several different doctors and have different opinions about what you should do. Certainly not all opinions are equal in value but to ignore supported advice just because you feel the source is lacking says more about the person ignoring the information than the person giving it.
Has to do with available local resources (including insurance or the lack thereof), the context or situation of that exact patient (sometimes treatments that are effective in a 30 year old are dangerous for a 65 year old).
ZoS is unfortunate in that over time, the folks who do customer service have - between possibly getting misinformed about what's possible/coming and other "what we know" vs "what we are allowed to tell you" issues, have come to be perceived as ... well not as reliable sources. This hurts ZoS as a gaming company.
For instance I personally will stick with ESO, but I hope and pray that the next ES MMORPG gets handled by some other company - preferabley with a LOT of employees and developers who play ES games.
I'm not speaking about the UI, but about the game in general. ESO is not a game that "invites" you to play it, unless some conditions are met, especially when you hit the end-game.
About the text-chat, well, it has been long discussed in other threads, and, for the most part, forum-user population express itself as a majority demanding for it. So, it is not a "I user" need, just something many people seems to hope for.
Hiero_Glyph wrote: »
Opinions are not worthless and they do not have to be emotional (personal is a result of experience and everyone has natural biases). Take Newton and his opinion of why things fell at a constant rate. Most science is based on a personal opinion of an observation which is not yet proven. These opinions have value because they are the first step in uncovering a new way of thinking so the facts are not yet developed. Fringe science is an entire field that deals with unorthodox concepts that are based on opinions and personal experince/observations. Often fringe science is progressed by people outside of the field in question as they are not limited by a developed method of thinking and are open to things that would be considered exceptions and therefore discarded.
Anyway, I am not discounting UX or its value, but in a game where code is programmed by humans and errors exist in random ways due to human error, code interaction, overwritten data from updates, etc. to simply say that opinions on what is happening are worthless discounts the impossible since no one really knows what can happen because there are far too many variables involved. Sometimes you cannot quantify why a thing happens, nor can you predict the best course of action for an idea that hasn't been developed yet. These opinions on issues come from everywhere, especially from people outside of the gaming industry. They have value even if you do not know how to measure them, especially if enough users are reporting the same issue. Could this be confirmation bias? Certainly, but it could also be a trend in data that leads to a much larger issue.
In closing, let's just be honest that UX is not the best solution for a game that is struglling to continue. While many of the concepts such as prioritization may be similar to UX in some cases worrying about what type of text interface to add isn't as important as just adding a basic text box for consoles. You can measure everything you want about the best button to add but at the end of the day sometimes making it bigger is the simplest solution. Do you really think ZOS is in a position to evaluate the button properly?
Hiero_Glyph wrote: »
Opinions are not worthless and they do not have to be emotional (personal is a result of experience and everyone has natural biases). Take Newton and his opinion of why things fell at a constant rate. Most science is based on a personal opinion of an observation which is not yet proven. These opinions have value because they are the first step in uncovering a new way of thinking so the facts are not yet developed. Fringe science is an entire field that deals with unorthodox concepts that are based on opinions and personal experince/observations. Often fringe science is progressed by people outside of the field in question as they are not limited by a developed method of thinking and are open to things that would be considered exceptions and therefore discarded.
Anyway, I am not discounting UX or its value, but in a game where code is programmed by humans and errors exist in random ways due to human error, code interaction, overwritten data from updates, etc. to simply say that opinions on what is happening are worthless discounts the impossible since no one really knows what can happen because there are far too many variables involved. Sometimes you cannot quantify why a thing happens, nor can you predict the best course of action for an idea that hasn't been developed yet. These opinions on issues come from everywhere, especially from people outside of the gaming industry. They have value even if you do not know how to measure them, especially if enough users are reporting the same issue. Could this be confirmation bias? Certainly, but it could also be a trend in data that leads to a much larger issue.
In closing, let's just be honest that UX is not the best solution for a game that is struglling to continue. While many of the concepts such as prioritization may be similar to UX in some cases worrying about what type of text interface to add isn't as important as just adding a basic text box for consoles. You can measure everything you want about the best button to add but at the end of the day sometimes making it bigger is the simplest solution. Do you really think ZOS is in a position to evaluate the button properly?
Newton was not a noob from Barcelona who knew nothing about his subject(s). He was a schooled academician, studied at Cambridge, and offered his life to study a lot of things.
It's not that Newton was some uber noob who physically could walk into the world and declared himself as a physicist. That's more the UX noobs their play: they play a game and declare themselves as UX experts.
Sure Newton observed things, later he backed it up with mathematic evidence. His approach isn't that weird anyway. His reference framework was rather small. For many things he was a pioneer.
It isn't working like that in the world of UX. I have a usability study from the USAF in my library. It's dealing the usability of cockpits in fighter aircrafts. About 90% could be used in modern software and games. It's dated 1962.
And since that time countless other studies are carried out. Our reference framework is much bigger than the one of Newton.
Fringe science isn't science. It's a kind of club with many trials and even more errors. By coincidence they achieved in a few things. The list of failures is 1000 times longer. It's cost/efficient a ridiculous approach.
If you would use this approach in the software development business, you would go broke before release. Really.
The users don't care about the code and its complexity. For them the UI is the software. And the usability determines a lot if they like it or not a lot.
No, the simplest solution isn't making the button bigger. That's dev talk. "Hey, it's functionally working", but they don't care that real humans have to use it.
Yes, ZOS is in the position to evaluate the button properly. Countless companies with fewer resources, less manpower and less budget can manage that button. I see no reason why ZOS couldn't do the same.
firstdecan wrote: »
So, the apparent point of all these posts is that we should give up on ZoS, because as consumers we don't know what we really want, have no idea what we believe is fair, and we should just blindly hand money over to a bunch of video game developers who probably start their morning scrum off by saying "dude, light this for me."
Newsflash: Your UX experience doesn't apply here. Your training is how to get people to optimally use a tool. This is an entertainment experience, and most of what people are commenting is what they like and do not like about that entertainment experience. If you want to debate the finer points of WASD, your experience applies. When the topic of conversation is how ZoS has treated the community and whether or not said community feels they are getting value for their entertainment dollar, UX does not apply.
Newsflash2: You are also far from the only person in these forums, playing this game, who has a technical background. I'm sure your background provides insight many others do not have, and if that is the case, please share it constructively. Your only contribution has been to tell people to shut their mouths with nothing more than vague claims from your area of expertise. This is not a positive conversation, and I expect that if the conversation does not move in a more constructive direction that ZoS will lock the thread.