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Are crit damage buffs bugged? (12% Rearming Trap, 10% Hemorrhage passive, etc.)?

Francescolg
Francescolg
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Hello!

- Is the 12% crit damage boost effect from Rearming Trap working as intended? (no matter if it works for just the crit or total damage!)
- Is the 10% crit damage booster from the Nightblade's passive "Hemorrhage" working as intended?

I've tried everything in PvE on a stamina-based char with weapon attacks, weapon skills, class skills and different types of weapons, monsters, etc. etc.
Every time, I saw no "steady" increase in my crit damage, as if said skills are not working correctly.

Has anyone else made the same experience, can you confirm it?
There are more such boosters, like Dark Elves passive, etc.

My bet is they are (secretly) turning all 'boosters' in the 'minor force' buff, as a major nurf for all spec's that like to %+%+% crit damage :disappointed:

Edited by Francescolg on September 29, 2015 2:02AM
  • Asayre
    Asayre
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    The Minor Force used to increase your critical damage modifier by 6% the 12% was being applied to the bonus critical damage modifier of 50%. But at the moment the Minor Buff has been temporarily removed from Rearming Trap due to an exploit. I have no idea how Hemorrhage works.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • DeanTheCat
    DeanTheCat
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    Let's say I had an attack that did 1000 damage. If the attack were to crit (Assume no mitigation for the target), I would have 1500 damage as the damage that the target takes.
    1000*1.5 = 1500
    

    Now, let's add in Hemorrhage. The passive increases Critical Damage by 10%. This results in an effective 5% increase to the critical damage I do, as all crit damage boosts apply only to the critical damage portion of the ability. This results in the attack now critting for 1550 damage as opposed to 1500.
    50*0.1 = 5
    50 + 5 = 55
    Therefore:
    1000*1.55 = 1550
    

    Now, let's add in Minor Force. Minor force increases the critical damage by 10%. This results in an effective 6% increase to critical damage, which stacks additively with Hemorrhage. Therefore, I have an effective 10.5% bonus critical damage. The attack now crits for 1605 damage.
    10+11 = 21
    50*0.21=10.5
    50 + 10.5 = 60.5
    Therefore:
    1000*1.605 = 1605
    

    Finally, let's add in Major Force. Major Force increases critical damage by 30%. This results in an effective 15% increase in critical damage, which stacks with all previous buffs. Therefore, I have an effective 18% bonus critical damage. The attack now crits for 1680 damage.
    10+11+15 = 36
    50*0.36 = 18
    50+ 18 = 68
    Therefore:
    1000*1.68 = 1680
    

    The way that critical damage buffs work in ESO innately devalues the champion points for Elfborn and Precise strikes, due to having a much lower effect then they would otherwise have should the values had been calculated differently. This is the main reason why Mighty/Thaumaturge/Elemental Expert are the preferred 1st choice when trying to increase damage output.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

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  • Joey053
    Joey053
    Nice to see this information.
    I started to put points in Precise strikes after i put 30 points in Mighty, but for this low damage increase it,s not worth it.
  • Francescolg
    Francescolg
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    I know that the crit damage bonus applies only to the 50% crit plus damage, that is why I wrote the (text in brackets).. :)

    The problem is, I couldn't see any modification, neither the "5%" or Hemorrhage when I put a skill of that skill line into my bar, nor the "5%" from the skill Rearming Trap. In fact, there was no Bonus at all.

    Test yourself in any PvE encounter..
  • DeanTheCat
    DeanTheCat
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    I know that the crit damage bonus applies only to the 50% crit plus damage, that is why I wrote the (text in brackets).. :)

    The problem is, I couldn't see any modification, neither the "5%" or Hemorrhage when I put a skill of that skill line into my bar, nor the "5%" from the skill Rearming Trap. In fact, there was no Bonus at all.

    Test yourself in any PvE encounter..

    They disabled the buff from Trap Beast today if I'm not wrong to combat the bugginess of Rearming Trap auto-rearm. They said that they will roll out a fix soon™. I think that's why you aren't seeing any boost from Rearming Trap. Also, did you have an Assassination ability slotted? You need one slotted to activate Haemorrhage.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Francescolg
    Francescolg
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    DeanTheCat wrote: »
    Also, did you have an Assassination ability slotted? You need one slotted to activate Haemorrhage.
    I did. Now, lets leave the following posts for people, who actually have noticed the "unaffected" crit, or that have tested Hemorrhage in PvE. Even 5% is noticeable! The problem is, I saw no raise at all..

    I'll also test the Dark Elves (from stealth) crit bonus passive tonight, as I suspect sth., and I'll keep a close read on the next hotfix. Tonight, I'll use FTC instead of Combat Cloud for the raw numbers.

    Edited by Francescolg on September 29, 2015 11:03AM
  • DeanTheCat
    DeanTheCat
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    DeanTheCat wrote: »
    Also, did you have an Assassination ability slotted? You need one slotted to activate Haemorrhage.
    I did. Now, lets leave the following posts for people, who actually have noticed the "unaffected" crit, or that have tested Hemorrhage in PvE. Even 5% is noticeable! The problem is, I saw no raise at all..

    I'll also test the Dark Elves (from stealth) crit bonus passive tonight, as I suspect sth., and I'll keep a close read on the next hotfix. Tonight, I'll use FTC instead of Combat Cloud for the raw numbers.

    Last I checked, Dummer do not provide bonuses from stealth. Are you confusing them with Bosmer? I'll also do my own testing in about an hour. I'm still out, and therefore no access to a computer with ESO (Replying on a phone). I will post the results of my testing here.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Francescolg
    Francescolg
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    My bad, I meant Bosmer. Nonetheless, I said which effect I was refering to: crit bonus damage from stealth.

    This is just a second point, my first question (since the beginning of the thread) is about the Hemorrhage passive.
  • DeanTheCat
    DeanTheCat
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    My bad, I meant Bosmer. Nonetheless, I said which effect I was refering to: crit bonus damage from stealth.

    This is just a second point, my first question (since the beginning of the thread) is about the Hemorrhage passive.

    I just did some testing on the mudcrabs outside Rawl'kha.

    Surprise Attack w/o Assassination Ability Slotted from stealth: 38k damage.

    Surprise Attack w/ Assassination Ability Slotted from stealth: 41.5k damage.

    Haemorrhage is working to boost stealthed damage.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Francescolg
    Francescolg
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    I did my testing with light weapon attacks using sword/sword and 2h swords, vr10 area, no damage increase
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