Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
The only thing that I see that would limit build diversity of 1.5 compared to 1.6 were underperforming stamina builds, and even that was only partly true. Also hybrid builds were viable, with 1.6 not at all.
Following your reasoning, hybrid builds are generally bad and should be, and it's a good thing that we have so much resources now that it is actually viable in to only stack damage and no sustain. How the *** is that supposed to be diverse or interesting?
Btw, Seducer + Warlock was suboptimal since the introduction of undaunted sets with 1.5.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
Lol. All you have to do is run regen drinks and you suddenly have enough sustain to maintain any high damage build in 1.6. You could stack your damage to the ceiling then. Even without drinks, with enough CPs, you have 25% cost reduction and 25% regen on top of whatever your racial passives give you. Anyone who couldn't sustain a high damage min/maxed build in 1.6 wasn't even trying. People could roll all over the floor like a dog with an itchy butt and still have enough weapon damage to two shot people. You should know, that's pretty much all you did.
Your definition of "good builds" vs "bad builds" is completely arbitrary and meaningless. If more builds are viable, then there is more build diversity and that is good for the game. If what is "better for theorycrafting" is that only a few builds are superior and everything else doesn't work (as was the case in 1.6), then eventually everyone figures out those singular builds and copies them and you have FOTM.
There may have been tons of different gear combinations for magicka and stamina but they all lead to the same place. People ignored most 5pc bonuses and just stacked Resource/Regen/Damage. Whether you use cyrodiil's light, martial knowlege, morag tong, or hawks eye to do this, the result is the same. It's the same damn build.
It is not viable to simply stack damage, but people seem to not understand what truly stacking damage means. A pure 100% damage build would contain all damage glyphs, food, no regen set bonuses, and sets that are not 100% practical (Such as Ravager or Molag Kena). How many of these builds do you see running around?
Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
The only thing that I see that would limit build diversity of 1.5 compared to 1.6 were underperforming stamina builds, and even that was only partly true. Also hybrid builds were viable, with 1.6 not at all.
Following your reasoning, hybrid builds are generally bad and should be, and it's a good thing that we have so much resources now that it is actually viable in to only stack damage and no sustain. How the *** is that supposed to be diverse or interesting?
Btw, Seducer + Warlock was suboptimal since the introduction of undaunted sets with 1.5.
With soft caps players are all held to be relatively the same. It is by definition a limitation on diversity. You are actively discouraging players from deviating to far from the stats they say we can have. This prevented bad builds from falling too far behind the curve.
If you actually read what I wrote you would see that I was saying that it is not viable to simply only stack damage. Smart player builds trade damage, sustain, and raw durability.
It is not viable to simply stack damage, but people seem to not understand what truly stacking damage means. A pure 100% damage build would contain all damage glyphs, food, no regen set bonuses, and sets that are not 100% practical (Such as Ravager or Molag Kena). How many of these builds do you see running around?
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
Lol. All you have to do is run regen drinks and you suddenly have enough sustain to maintain any high damage build in 1.6. You could stack your damage to the ceiling then. Even without drinks, with enough CPs, you have 25% cost reduction and 25% regen on top of whatever your racial passives give you. Anyone who couldn't sustain a high damage min/maxed build in 1.6 wasn't even trying. People could roll all over the floor like a dog with an itchy butt and still have enough weapon damage to two shot people. You should know, that's pretty much all you did.
Your definition of "good builds" vs "bad builds" is completely arbitrary and meaningless. If more builds are viable, then there is more build diversity and that is good for the game. If what is "better for theorycrafting" is that only a few builds are superior and everything else doesn't work (as was the case in 1.6), then eventually everyone figures out those singular builds and copies them and you have FOTM.
There may have been tons of different gear combinations for magicka and stamina but they all lead to the same place. People ignored most 5pc bonuses and just stacked Resource/Regen/Damage. Whether you use cyrodiil's light, martial knowlege, morag tong, or hawks eye to do this, the result is the same. It's the same damn build.
In your first post you specifically talked about builds only stacking one stat. You seem to have no idea what a build that truly stack as much damage as humanly possible plays like. Here is a hint you do not use drink, and simply putting on drink does not give you infinite resource like so many people seem to think on these forums.
Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
The only thing that I see that would limit build diversity of 1.5 compared to 1.6 were underperforming stamina builds, and even that was only partly true. Also hybrid builds were viable, with 1.6 not at all.
Following your reasoning, hybrid builds are generally bad and should be, and it's a good thing that we have so much resources now that it is actually viable in to only stack damage and no sustain. How the *** is that supposed to be diverse or interesting?
Btw, Seducer + Warlock was suboptimal since the introduction of undaunted sets with 1.5.
With soft caps players are all held to be relatively the same. It is by definition a limitation on diversity. You are actively discouraging players from deviating to far from the stats they say we can have. This prevented bad builds from falling too far behind the curve.
If you actually read what I wrote you would see that I was saying that it is not viable to simply only stack damage. Smart player builds trade damage, sustain, and raw durability.
It is not viable to simply stack damage, but people seem to not understand what truly stacking damage means. A pure 100% damage build would contain all damage glyphs, food, no regen set bonuses, and sets that are not 100% practical (Such as Ravager or Molag Kena). How many of these builds do you see running around?
True, I never was a fan of softcaps, but because there are better solutions, like a simple diminishing return function.
Stacking damage doesn't mean you use some procs, and there are players who stack loads of weapon damage, stamina and use food, same for magicka. They can do well, those builds are certainly limited in the situations they are going to perform well in, but depending on playstyle, they damage can in most situations make up for that. And that is going to become more often the case every day if ZOS doesn't decides to gives us 30% cost increase on battle spirit or some other surprise next update.
Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
The only thing that I see that would limit build diversity of 1.5 compared to 1.6 were underperforming stamina builds, and even that was only partly true. Also hybrid builds were viable, with 1.6 not at all.
Following your reasoning, hybrid builds are generally bad and should be, and it's a good thing that we have so much resources now that it is actually viable in to only stack damage and no sustain. How the *** is that supposed to be diverse or interesting?
Btw, Seducer + Warlock was suboptimal since the introduction of undaunted sets with 1.5.
With soft caps players are all held to be relatively the same. It is by definition a limitation on diversity. You are actively discouraging players from deviating to far from the stats they say we can have. This prevented bad builds from falling too far behind the curve.
If you actually read what I wrote you would see that I was saying that it is not viable to simply only stack damage. Smart player builds trade damage, sustain, and raw durability.
It is not viable to simply stack damage, but people seem to not understand what truly stacking damage means. A pure 100% damage build would contain all damage glyphs, food, no regen set bonuses, and sets that are not 100% practical (Such as Ravager or Molag Kena). How many of these builds do you see running around?
True, I never was a fan of softcaps, but because there are better solutions, like a simple diminishing return function.
Stacking damage doesn't mean you use some procs, and there are players who stack loads of weapon damage, stamina and use food, same for magicka. They can do well, those builds are certainly limited in the situations they are going to perform well in, but depending on playstyle, they damage can in most situations make up for that. And that is going to become more often the case every day if ZOS doesn't decides to gives us 30% cost increase on battle spirit or some other surprise next update.
The point I am trying to make is that people talk about stacking damage as if you don't sacrifice anything when you do it. Even choosing drink is making a sacrifice. You loose damage on your damage stat, and raw durability. Assuming that you have access to all the gear. If you are using any combination of gear that is less then what ever creates the highest possible damage number on a skill tool tip you are sacrificing damage for sustain, utility, or survivability. A large amount of players talk about this subject as if damage builds don't have to sacrifice anything to get high damage. More so the complaints of infinite resource irritate me to no end. In order to achieve that high sustain that player had to make a sacrifice in their build as I talked about previously.
Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
The only thing that I see that would limit build diversity of 1.5 compared to 1.6 were underperforming stamina builds, and even that was only partly true. Also hybrid builds were viable, with 1.6 not at all.
Following your reasoning, hybrid builds are generally bad and should be, and it's a good thing that we have so much resources now that it is actually viable in to only stack damage and no sustain. How the *** is that supposed to be diverse or interesting?
Btw, Seducer + Warlock was suboptimal since the introduction of undaunted sets with 1.5.
With soft caps players are all held to be relatively the same. It is by definition a limitation on diversity. You are actively discouraging players from deviating to far from the stats they say we can have. This prevented bad builds from falling too far behind the curve.
If you actually read what I wrote you would see that I was saying that it is not viable to simply only stack damage. Smart player builds trade damage, sustain, and raw durability.
It is not viable to simply stack damage, but people seem to not understand what truly stacking damage means. A pure 100% damage build would contain all damage glyphs, food, no regen set bonuses, and sets that are not 100% practical (Such as Ravager or Molag Kena). How many of these builds do you see running around?
True, I never was a fan of softcaps, but because there are better solutions, like a simple diminishing return function.
Stacking damage doesn't mean you use some procs, and there are players who stack loads of weapon damage, stamina and use food, same for magicka. They can do well, those builds are certainly limited in the situations they are going to perform well in, but depending on playstyle, they damage can in most situations make up for that. And that is going to become more often the case every day if ZOS doesn't decides to gives us 30% cost increase on battle spirit or some other surprise next update.
The point I am trying to make is that people talk about stacking damage as if you don't sacrifice anything when you do it.

Yolokin_Swagonborn wrote: »
Almost 6K weapon power. The poor thing only has 2.3k regen. Ohhhhh the sacrifices. He must have compromised on his weapon power so much to get that much regen. Clearly he should have gone for 8k weapon power and only only 500 regen and made a true min max build like you are suggesting.
Much sacrifice. Such compromise. Wow.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »DisgracefulMind wrote: »Without progression, what is the point in playing?
Just PvP and have fun? I mean, there were no such progression system in 1.5, and still I had plenty of fun and was rarely bored of the game.
THIS. Exactly this. Cries of "Mah Progressunz" from PvP'ers is just as bad as "Mah Immerzunz" from PvE'ers. Both are terrible for the game.
Why do some people insist on having a meaninless vertical progression system of fake internet points just so they can feel better than other players who have less time to grind? Stop parroting that BS that people will quit the game if they dont have something to work for. What about highly enjoyable, replayable content that we had in 1.5?
PvP in this game is most enjoyable when there is a huge build diversity, tons of different gear sets, hybrid builds etc. 1.5 was a theorycrafters paradise. Now its just stack damage and spam highest hitting skill. All of that diversity and theorycrafting was thrown out for meaningless and boring stat increases.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
We played with this on the PTS before the champ system was released and at 3600 CP, cyrodill became no fun so quickly. It was just a bunch of people spamming wrecking blow. OH WAIT, that's exactly what happened. Imagine that.
Bring back softcaps, scrap CP.
Sorry but what you say about 1.5 is just not true. If anything 1.6 was much better for theory crafting. The true purpose of soft cap is to prevent bad builds from falling too far behind good builds. It prevents players from trying to be the best at something. It was the paradise of mediocrity. If anything 1.5 shoe horned pvp builds much more than 1.6. How many builds used seducer warlock in 1.5? How many tank builds used hist bark? In 1.6 there is the constant trade of sustain vs damage. There where an insane amount of combinations for stam builds, and plenty for magic builds. You talk about simply stacking a damage stat as high as possible, but this is silly. I would love to see a cyrodiil like this because most the people that play this game can not handle the resource management of a true 100% dps spec with no sustain elements.
The only thing that I see that would limit build diversity of 1.5 compared to 1.6 were underperforming stamina builds, and even that was only partly true. Also hybrid builds were viable, with 1.6 not at all.
Following your reasoning, hybrid builds are generally bad and should be, and it's a good thing that we have so much resources now that it is actually viable in to only stack damage and no sustain. How the *** is that supposed to be diverse or interesting?
Btw, Seducer + Warlock was suboptimal since the introduction of undaunted sets with 1.5.
With soft caps players are all held to be relatively the same. It is by definition a limitation on diversity. You are actively discouraging players from deviating to far from the stats they say we can have. This prevented bad builds from falling too far behind the curve.
If you actually read what I wrote you would see that I was saying that it is not viable to simply only stack damage. Smart player builds trade damage, sustain, and raw durability.
It is not viable to simply stack damage, but people seem to not understand what truly stacking damage means. A pure 100% damage build would contain all damage glyphs, food, no regen set bonuses, and sets that are not 100% practical (Such as Ravager or Molag Kena). How many of these builds do you see running around?
True, I never was a fan of softcaps, but because there are better solutions, like a simple diminishing return function.
Stacking damage doesn't mean you use some procs, and there are players who stack loads of weapon damage, stamina and use food, same for magicka. They can do well, those builds are certainly limited in the situations they are going to perform well in, but depending on playstyle, they damage can in most situations make up for that. And that is going to become more often the case every day if ZOS doesn't decides to gives us 30% cost increase on battle spirit or some other surprise next update.
The point I am trying to make is that people talk about stacking damage as if you don't sacrifice anything when you do it.
Almost 6K weapon power. The poor thing only has 2.3k regen. Ohhhhh the sacrifices. He must have compromised on his weapon power so much to get that much regen. Clearly he should have gone for 8k weapon power and only only 500 regen and made a true min max build like you are suggesting.
Much sacrifice. Such compromise. Wow.
Lava_Croft wrote: »There should only be enough Champion Points available to completely max out a single tree.
DisgracefulMind wrote: »Hydrocodone wrote: »I know for a fact that at least 100 if not 100s exploited 600-800 CP in the 1st week of the system going live. They all received a 1 week ban and were allowed to keep those CPs. From my pov these people are exploiting every time they log in. That's why ZOS has received a total of $14.99 USD from myself since 1.6 went live. I have no plans to give them 1 more penny. I got every thing I need from Gank City. I paid to beta test the came up until Buy to Play. ZOS knows who these people are and they need to retroactively remove those CP that were exploited +%10. They've lost more subs from people that said F this than they would have if they had perma banned these scumbags. I would go so far as to say many would return to the game if the Devs sorted out these A__holes.
Hundreds did not exploit 600-800 CP within the first week. If that were the case there would be an extremely large amount of people running around with 1500 CP, and there's not. It's really sad that people continue to make up rumors to hurt the game.
As for CP. I understand that it can be frustrating with the imbalances; however, 230 CP means you took a break, yes? This is where a catch-up mechanic needs to be implemented, completely. The only thing about a catch up mechanic, however, is that if it in any way takes away the progression from someone who has played more than another, it ruins any point in continuing to play. What ZoS needs to do is implement a reasonable way for people to catch up to the current CP cap, but make it so that those who have already invested more time into the CP system aren't ripped off and caught up to by the new cap increase. I'm sorry, but that's the way it should be. Since I'm at 530 CP, I've played mostly daily since the CP system was released, and, no, I barely grinded, why should someone be able to catch up quickly to the time I have dedicated when they have not dedicated the same or similar. Without progression, what is the point in playing?
As much as people want CP to be the reason they lost a fight, in my own experiences, it's almost never the case. I feel like you have to be behind A LOT in CP for someone to be physically impossible to trump with skill alone. I have 264 CP and I still wreck shop in PvP (I'm not saying im the best, take it however you want though). I do agree though that there are some people with way too many champ points, and yeah, it does make it unfair when you fight them, but you guys are making it seem like having 700+ champ points makes you God, l2p.
And before you start talking about people who are running 1500+ champ points, the number of people who have that many is so small it's not even worth taking into account.
i spent a lot of hours grinding and u know what i say? o well. what will ppl whine about when they're still getting rektd?
bugs. he's macroing. i dont have l337 items. skills are broke. theyre running in a zerg. im so laggy 153,234 ping. guy is a hacker. something in my eye. hands cramping up. dog chewed the power cord. internet connection must not be working. my group sucks. i wasnt really trying. i cant roll dodge. why arnt my weapons swaping. does this game even have CC break. i wasnt focused. youre zerging with 6 ppl. 12v12 me bro. NB cloak QQ. shield breaker QQ. i dont have my cyro buffs. my food wore off. my drink ran out. we got nightcapped. we got daycapped. brunch capped. mid-afternoon capped. my class nerfed to the ground. fall damage. i alt tabbed. spilled my coffee on my keyboard. i only theory craft dude, i dont actually play.
IxSTALKERxI wrote: »
As much as people want CP to be the reason they lost a fight, in my own experiences, it's almost never the case. I feel like you have to be behind A LOT in CP for someone to be physically impossible to trump with skill alone. I have 264 CP and I still wreck shop in PvP (I'm not saying im the best, take it however you want though). I do agree though that there are some people with way too many champ points, and yeah, it does make it unfair when you fight them, but you guys are making it seem like having 700+ champ points makes you God, l2p.
And before you start talking about people who are running 1500+ champ points, the number of people who have that many is so small it's not even worth taking into account.
This.As much as people want CP to be the reason they lost a fight, in my own experiences, it's almost never the case. I feel like you have to be behind A LOT in CP for someone to be physically impossible to trump with skill alone. I have 264 CP and I still wreck shop in PvP (I'm not saying im the best, take it however you want though). I do agree though that there are some people with way too many champ points, and yeah, it does make it unfair when you fight them, but you guys are making it seem like having 700+ champ points makes you God, l2p.
And before you start talking about people who are running 1500+ champ points, the number of people who have that many is so small it's not even worth taking into account.
@Araxleon is not talking about the average kind of players you find into Cyrodiil. He was reffering to the top skilled bracket he faces when he duels on a daily basis. Those players with great experience and knowledges of the game know what they're doing and at that point, if you don't have the same amount of champoint points or closeby, you don't stand any chance unless they run out of food/drink or their cat walks over their keyboard midfight.