If they want to begin a seasonal cap of 1.2k CP, I'm fine with that, provided we have a viable catch up mechanic in place. In reality, said catch up mechanic is the only way Seasonal Caps provide a full term solution, instead of a part time one.
Say the cap was 1200 CP, the first 3rd of this tier should be permanent x4 enlightenment ( 0 - 400cp [10m XP] ), the second third should be x2 enlightenment ( 400 - 800cp [20m XP] ), and then the final third, should be business as usual.
Regardless of what the cap total is, ZoS *has* to implement a catch up mechanic such as this (1[x4],2[x2],3) from the beginning of said cap.
Like i said 1.6 and CP system limit your play style depending on how many CPs you have to work with. In cyrodiil where its about putting yourself in better situations, and fights dont have an actual start they just happen. Someone normally gets jumped or you are running to a better spot to 1vx etc. You can have a build that preforms very well for you in most situations. Except that one time where maybe if you had more CP for more cost reduction here or w.e stat you need(break free, roll dodge, regen, etc) for your build. You could of came out on top and won that fight or got away. Its obvious CPs can and will make your character stronger. I just dont like the limit of options and play style that comes with it. Especially when thats what ESO was all about.
You might have lost that fight because he got the jump, or you guys were fighting 1v1 and someone jumped in vice versa. Big group fights i dont think you can blame CPs for when you die. These are how the majority of fights in Cyrodiil play out. Outside of friendly duels fights are hardly ever 100% fair. You cant say oh i need more cps or skill because you just got blind sided by a group of 10 or a stealth ganker.
Say you have a stam build you want wep dmg and stam regen. You are a NB so lets say you want to be able to use shadow cloak. Thats a magica skill though so your not going to be able to cast it that many times before running dry. If you have a little amount of CP your options and abilities are limited. As you start accumulating more CP you have the flexibility to use different sets and armors as they seem fit reducing the cost of shadow cloak while not having to sacrifice your stam power.
The problem is how you obtain CPs correlates with how much time you spend farming them. It turns out that farming pve mobs is the fastest way to gain cps, and anyone who doesnt have the time and rather spend it actually pvping are at a disadvantage because you cant kill players as often as re spawning mobs in a cave. Implementing a system that creates gaps between players in a game where players are already known to abuse skills and builds within the game. Its no wonder we already have people complaining about imbalance, and anyone with knowledge on how to build characters saw it from the start. In pve and for pve players this system is golden, but in pvp this just creates to much imbalance and limitations on players that dont have a lot of CPs.
As much as people want CP to be the reason they lost a fight, in my own experiences, it's almost never the case. I feel like you have to be behind A LOT in CP for someone to be physically impossible to trump with skill alone. I have 264 CP and I still wreck shop in PvP (I'm not saying im the best, take it however you want though). I do agree though that there are some people with way too many champ points, and yeah, it does make it unfair when you fight them, but you guys are making it seem like having 700+ champ points makes you God, l2p.
And before you start talking about people who are running 1500+ champ points, the number of people who have that many is so small it's not even worth taking into account.
@Araxleon is not talking about the average kind of players you find into Cyrodiil. He was reffering to the top skilled bracket he faces when he duels on a daily basis. Those players with great experience and knowledges of the game know what they're doing and at that point, if you don't have the same amount of champoint points or closeby, you don't stand any chance unless they run out of food/drink or their cat walks over their keyboard midfight.
Well, if you're going to fight top bracket players, clearly they have MORE experience and MORE knowledge than you, meaning they're better than you, and they won because they're better than you, don't blame it on the CP. Unless they are kicking 2000+ more CP than you are, and that is still not going to be impossible to trump with skill, you shouldn't blame it on the CP. In the end, the results of a duel lies in resource management, knowing when to block or dodge roll, and attacking when there's an opportunity.
In a duel, especially a duel, champion points are almost never the reason you lost, you lost because your opponent is better than you, so stop being a scrub lord and own up to your losses.
Just to reflect any straw man fallacies:
"What if 2 people of the same skill level dueled, obviously the person with more cp would win, no?"
If you find yourself typing that, just stop.
CP doesn't do anything cool for your character. Doesn't give your character access to new skills, interesting abilities, or gear. It just makes you hit 25% harder than someone without CPs.
ArcVelarian wrote: »Exploiters got something like 500 CP the first week. That aside, here's what they need to do:
- Soft caps around 900 CP, hard caps/CP limit around 1200. People with over 1200 CP get those points refunded as gold or crown points.
- DRAMATICALLY buff inspiration and allow it to stack x10 for a CP gain buff of 120%. The amount it stacks decreases goes something like:
600 CP (x8), 700 CP (x6), 800 CP (x4), 900 CP (x2), 1000 (x0). There's your catch up mechanic.- (Perma)Ban the people who exploited to get hundreds of CPs in week one. You know who they are Zeni.
- Add some solo dailies that are not in Cyrodiil of all places, aside from the Wrothgar update.
- Buff quest XP gains for cadwell silver/gold so that when you finish Cadwell's Gold you can be vet 16.
We've already established that "exploiters" didn't get 500 CPs in the first week. Please quit propogating this garbage. A week after launch the #1 CP player was at 150 CPs, you can find the post by Gina Bruno back in the archives if you wish. The Skyreach Catacomb farm was the best farm but it was quickly hotfixed and it never was an exploit. Some people had permanent enlightenment but the #1 CP player did not. Many of us did however received 4 enlightened champion points a day for the first few days, this again was a bug and not an exploit.
Rook_Master wrote: »ArcVelarian wrote: »Exploiters got something like 500 CP the first week. That aside, here's what they need to do:
- Soft caps around 900 CP, hard caps/CP limit around 1200. People with over 1200 CP get those points refunded as gold or crown points.
- DRAMATICALLY buff inspiration and allow it to stack x10 for a CP gain buff of 120%. The amount it stacks decreases goes something like:
600 CP (x8), 700 CP (x6), 800 CP (x4), 900 CP (x2), 1000 (x0). There's your catch up mechanic.- (Perma)Ban the people who exploited to get hundreds of CPs in week one. You know who they are Zeni.
- Add some solo dailies that are not in Cyrodiil of all places, aside from the Wrothgar update.
- Buff quest XP gains for cadwell silver/gold so that when you finish Cadwell's Gold you can be vet 16.
We've already established that "exploiters" didn't get 500 CPs in the first week. Please quit propogating this garbage. A week after launch the #1 CP player was at 150 CPs, you can find the post by Gina Bruno back in the archives if you wish. The Skyreach Catacomb farm was the best farm but it was quickly hotfixed and it never was an exploit. Some people had permanent enlightenment but the #1 CP player did not. Many of us did however received 4 enlightened champion points a day for the first few days, this again was a bug and not an exploit.
The exploit was that the XP bonus from capturing keeps in Cyrodiil was stacking.
There was a large group of jerks that found this during PTS and hit the ground running with this exploit when 1.6 dropped. They went to an empty campaign and took turns flipping keep flags until they got +1000% xp or whatever. Then they went to Skyreach and farmed until they got a crazy amount of CP.
Even if you believe Zenimax that they "only" got 150 CP in the first weekend, that is still double what most people started with, and completely unacceptable.
All of these people should have been permabanned for their willful exploitation of the PTS system to abuse bugs for their own gain.
ZOS_GinaBruno wrote: »While we don't want to discount anyone's reports, we are finding that there are currently no players with more than 150 Champion Points. We're going to close this thread as we don't allow spreading of misinformation, but if you see anyone that currently has more than 150 Champion Points in-game, please send in a report so we can investigate. Thank you!
Like i said 1.6 and CP system limit your play style depending on how many CPs you have to work with. In cyrodiil where its about putting yourself in better situations, and fights dont have an actual start they just happen. Someone normally gets jumped or you are running to a better spot to 1vx etc. You can have a build that preforms very well for you in most situations. Except that one time where maybe if you had more CP for more cost reduction here or w.e stat you need(break free, roll dodge, regen, etc) for your build. You could of came out on top and won that fight or got away. Its obvious CPs can and will make your character stronger. I just dont like the limit of options and play style that comes with it. Especially when thats what ESO was all about.
You might have lost that fight because he got the jump, or you guys were fighting 1v1 and someone jumped in vice versa. Big group fights i dont think you can blame CPs for when you die. These are how the majority of fights in Cyrodiil play out. Outside of friendly duels fights are hardly ever 100% fair. You cant say oh i need more cps or skill because you just got blind sided by a group of 10 or a stealth ganker.
Say you have a stam build you want wep dmg and stam regen. You are a NB so lets say you want to be able to use shadow cloak. Thats a magica skill though so your not going to be able to cast it that many times before running dry. If you have a little amount of CP your options and abilities are limited. As you start accumulating more CP you have the flexibility to use different sets and armors as they seem fit reducing the cost of shadow cloak while not having to sacrifice your stam power.
The problem is how you obtain CPs correlates with how much time you spend farming them. It turns out that farming pve mobs is the fastest way to gain cps, and anyone who doesnt have the time and rather spend it actually pvping are at a disadvantage because you cant kill players as often as re spawning mobs in a cave. Implementing a system that creates gaps between players in a game where players are already known to abuse skills and builds within the game. Its no wonder we already have people complaining about imbalance, and anyone with knowledge on how to build characters saw it from the start. In pve and for pve players this system is golden, but in pvp this just creates to much imbalance and limitations on players that dont have a lot of CPs.
here is a thought how about if they implement a system similar to the one eso just added in 1.7 where if you kill the same player withing minutes you get no exp... so what they can do is once you have hit v16 implement a system where if that player was to go to a delve or a place to grind and if he was to kill the same mob more then twice in minutes then he would get no exp from that mob. that would eliminate people from just going to farm CP. and instead just play pvp and gain CP on normal a pace.
just a thought i could be a completed bad idea
Rook_Master wrote: »ArcVelarian wrote: »Exploiters got something like 500 CP the first week. That aside, here's what they need to do:
- Soft caps around 900 CP, hard caps/CP limit around 1200. People with over 1200 CP get those points refunded as gold or crown points.
- DRAMATICALLY buff inspiration and allow it to stack x10 for a CP gain buff of 120%. The amount it stacks decreases goes something like:
600 CP (x8), 700 CP (x6), 800 CP (x4), 900 CP (x2), 1000 (x0). There's your catch up mechanic.- (Perma)Ban the people who exploited to get hundreds of CPs in week one. You know who they are Zeni.
- Add some solo dailies that are not in Cyrodiil of all places, aside from the Wrothgar update.
- Buff quest XP gains for cadwell silver/gold so that when you finish Cadwell's Gold you can be vet 16.
We've already established that "exploiters" didn't get 500 CPs in the first week. Please quit propogating this garbage. A week after launch the #1 CP player was at 150 CPs, you can find the post by Gina Bruno back in the archives if you wish. The Skyreach Catacomb farm was the best farm but it was quickly hotfixed and it never was an exploit. Some people had permanent enlightenment but the #1 CP player did not. Many of us did however received 4 enlightened champion points a day for the first few days, this again was a bug and not an exploit.
The exploit was that the XP bonus from capturing keeps in Cyrodiil was stacking.
There was a large group of jerks that found this during PTS and hit the ground running with this exploit when 1.6 dropped. They went to an empty campaign and took turns flipping keep flags until they got +1000% xp or whatever. Then they went to Skyreach and farmed until they got a crazy amount of CP.
Even if you believe Zenimax that they "only" got 150 CP in the first weekend, that is still double what most people started with, and completely unacceptable.
All of these people should have been permabanned for their willful exploitation of the PTS system to abuse bugs for their own gain.
How Absurd. And which campaign was this? The only stacking cyrodiil buff that they fixed was the Critical percent bug which was giving you each tier of bonus instead of the final tier.
The #1 player in the world a few days *after* they fixed Skyreach was in Alacrity. I know because when they announced who the highest CP player was that was how many he had.
You sound like a 9/11 truth'er.
Posted on Monday, March 9th (6 days after the release of 1.6) 2 days after Skyreach was nerfed.ZOS_GinaBruno wrote: »While we don't want to discount anyone's reports, we are finding that there are currently no players with more than 150 Champion Points. We're going to close this thread as we don't allow spreading of misinformation, but if you see anyone that currently has more than 150 Champion Points in-game, please send in a report so we can investigate. Thank you!