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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Champion Point Cap

  • Kuroinu
    Kuroinu
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    The only thing that should have been implemented within the CP exp system from the start was an exp curve, not a flat rate. This is a big part of problem.
  • iliatha
    iliatha
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    The only thing that should have been implemented within the CP exp system from the start was an exp curve, not a flat rate. This is a big part of problem.

    they could still change any scaling. Instead they are taking away the only way to progress for "some" players. At least they sold a good amount of "maras pledges" and exp-potions.
  • Kupoking
    Kupoking
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    Ive got no problem if the cap is under what i've got if it means new players can catch up its just fair.
  • Erudition
    Erudition
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    Create campaigns for people who have applied less than 300 CP, people who have applied less than 1000 CP and an open server for anyone who thinks they are good enough no matter how many CP they have.

    Make rewards for the open server extremely enticing to reward players who have put a lot of effort in and motivate others to get good enough or enough CP to join that campaign.

    Limit trials to say 300CP for AA and HRC and 400 for SO and DSA so its more of less fair for everyone (otherwise those trials become too easy anyway).

    Job done and no great complaints from people. Nobody feels like they can't trust you with their hard work and enthusiasm for the game. Noobs and casuals wont complain because they have a level playing field area for themselves.
  • Molag_Crow
    Molag_Crow
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    How dare they even think about putting this ugly cap on Champion Points. Disgraceful!

    SW6j8BG.png
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • OrphanHelgen
    OrphanHelgen
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    How dare they even think about putting this ugly cap on Champion Points. Disgraceful!

    SW6j8BG.png

    aaah best laugh I had this week... ! :D
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • NewBlacksmurf
    NewBlacksmurf
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    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • CtrlAltDlt
    CtrlAltDlt
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    Lol if its anything anything close to 1k bb. New players dont even bother.
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • manny254
    manny254
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    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.
    - Mojican
  • TheShadowScout
    TheShadowScout
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    If thec make the cap too high, new players will leave, word will get around and few new players will follow, the high cp players can be kings of the graveyard until the suits pull the plug on the servers.

    If they make a more reasonable cap, the high cp players may be vexed, some may take a break, some may even leave... but once they start rolling out DLCs again, there will be stuff for them to do once more, and meanwhile the newbies will start growing into their own, and reports of that growth may draw more newbies.

    Although...

    Personally I am starting to wonder if maybe they should instead just add more catchup mechanics. Give low cp players a lot more enlightment, so they can speedrace to c-points, and expand the whole c-point syastem upwards (yes, with overcharge options, sub-stars and such - different thread), but slow down progression for high cp players.

    If, say, people from 0-300 cp got quadruple enlightment, and those from 301-600 double, while those from 601-900 as usual, and any over 900 (whoa, anime flashback! ;) ) get no enlightment at all... and then every three months they raise those numbers with the newest DLC...
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Just be done with it and buff the hell out of central theme quests in caldwells silver/gold/craglorn. Since this game launched if you wanted xp and wanted xp fast grinding overworld mobs was an easy go to from the literal start. Remember when finishing calwell silver/gold dropped you anywhere from vr5 to vr9... max being vr10 with rewards that were level 50 lol like a sick joke. Xp tables to me have always been off. Instead of capping, instead of making grinding mobs stupidly attractive to even a new player go to the heart of it- remove vr's stopping this two tier power overlap going on and buff the hell out of quest xp. Or admit removing softcaps was silly and softcap certain activities (i.e pvp/dungeon runs) and leave overworld uncapped.

  • CtrlAltDlt
    CtrlAltDlt
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    If thec make the cap too high, new players will leave, word will get around and few new players will follow, the high cp players can be kings of the graveyard until the suits pull the plug on the servers.

    If they make a more reasonable cap, the high cp players may be vexed, some may take a break, some may even leave... but once they start rolling out DLCs again, there will be stuff for them to do once more, and meanwhile the newbies will start growing into their own, and reports of that growth may draw more newbies.

    Although...

    Personally I am starting to wonder if maybe they should instead just add more catchup mechanics. Give low cp players a lot more enlightment, so they can speedrace to c-points, and expand the whole c-point syastem upwards (yes, with overcharge options, sub-stars and such - different thread), but slow down progression for high cp players.

    If, say, people from 0-300 cp got quadruple enlightment, and those from 301-600 double, while those from 601-900 as usual, and any over 900 (whoa, anime flashback! ;) ) get no enlightment at all... and then every three months they raise those numbers with the newest DLC...

    This is logically how it should have been implemented in the first place, maybe they were thinking too much about the $exp scrolls. The fact that high cp players gain one cp at the same rate as a low cp player boggles my mind (probably even faster since they are stronger so they kill mobs faster).

    And to the arrogant high cp whinners that oppose this change because their "effort" is lost guess what? haven't you been reaping the benefits of this imbalanced system already? go Cyradil and kill players with your uber cp to fill your ego until this implemented, because nothing lasts forever.

    This change will benefit the game in the long run, getting a constant influx of new players that aren't discouraged by being absurdly too behind equals more populated zones, more action, more groups etc.. And more $ for Zos to keep putting out new content
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • NewBlacksmurf
    NewBlacksmurf
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    Solution:
    -remove VR entirely by December 31, 2015
    -Make CP gains require 1/3 of the exp it takes today to cap at 3600.

    Idea here is to let ppl gain exp faster to gain more and because the more you gain the less impact each point has those grinding will max at 3600 and those trying to catch up will hit a effective and competitive rate.

    Solution 2: (most realistic)
    -remove CP from PvP
    -figure out the rest as needed
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    manny254 wrote: »
    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.

    We know that over a month and a half ago a player had over 1600 CP's on PC.
    His was shared on ESO live and was prior to the PC release of IC.

    This player and others around them are going to hit 2000 if not already. The first cap would seemingly be higher than their current and set room for growth so by the time it's put into place this player at the rate of gaining CP's since March will surpass 2000.

    What number do you feel makes sense as a cap consider this?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Funkopotamus
    Funkopotamus
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    manny254 wrote: »
    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.

    We know that over a month and a half ago a player had over 1600 CP's on PC.
    His was shared on ESO live and was prior to the PC release of IC.

    This player and others around them are going to hit 2000 if not already. The first cap would seemingly be higher than their current and set room for growth so by the time it's put into place this player at the rate of gaining CP's since March will surpass 2000.

    What number do you feel makes sense as a cap consider this?

    I am willing to bet that the cap will land between 500-1k! ZOS are aiming A LOT of their attention to the Console player base. Do I necessarily agree with them doing that? No. Does it make sense they are doing it? Yes.

    But just like we have recently found out with the HIDDEN TEXT CHAT CODE that is already in the game for consoles. We can guess all we want about what ZOS plans are for this game until we see it in the game we simply do not know anything.
    Things like this http://esodata.uesp.net/100010/src/ingame/chatsystem/console/gamepadchatsystem.lua.html

    Leave me to not want to guess anymore about what ZOS are planning lol.
    Edited by Funkopotamus on September 27, 2015 3:38AM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • NewBlacksmurf
    NewBlacksmurf
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    manny254 wrote: »
    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.

    We know that over a month and a half ago a player had over 1600 CP's on PC.
    His was shared on ESO live and was prior to the PC release of IC.

    This player and others around them are going to hit 2000 if not already. The first cap would seemingly be higher than their current and set room for growth so by the time it's put into place this player at the rate of gaining CP's since March will surpass 2000.

    What number do you feel makes sense as a cap consider this?

    I am willing to bet that the cap will land between 500-1k! ZOS are aiming A LOT of their attention to the Console player base. Do I necessarily agree with them doing that? No. Does it make sense they are doing it? Yes.

    But just like we have recently found out with the HIDDEN TEXT CHAT CODE that is already in the game for consoles. We can guess all we want about what ZOS plans are for this game until we see it in the game we simply do not know anything.
    Things like this http://esodata.uesp.net/100010/src/ingame/chatsystem/console/gamepadchatsystem.lua.html

    Leave me to not want to guess anymore about what ZOS are planning lol.

    On the CP topic....we will see

    On the text chat topic.....the code is on PC but who has access to data-mine the console files
    (I'm interpreting this code to be from PC and not console)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Funkopotamus
    Funkopotamus
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    manny254 wrote: »
    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.

    We know that over a month and a half ago a player had over 1600 CP's on PC.
    His was shared on ESO live and was prior to the PC release of IC.

    This player and others around them are going to hit 2000 if not already. The first cap would seemingly be higher than their current and set room for growth so by the time it's put into place this player at the rate of gaining CP's since March will surpass 2000.

    What number do you feel makes sense as a cap consider this?

    I am willing to bet that the cap will land between 500-1k! ZOS are aiming A LOT of their attention to the Console player base. Do I necessarily agree with them doing that? No. Does it make sense they are doing it? Yes.

    But just like we have recently found out with the HIDDEN TEXT CHAT CODE that is already in the game for consoles. We can guess all we want about what ZOS plans are for this game until we see it in the game we simply do not know anything.
    Things like this http://esodata.uesp.net/100010/src/ingame/chatsystem/console/gamepadchatsystem.lua.html

    Leave me to not want to guess anymore about what ZOS are planning lol.

    On the CP topic....we will see

    On the text chat topic.....the code is on PC but who has access to data-mine the console files
    (I'm interpreting this code to be from PC and not console)

    Nope that was pulled STRAIGHT FROM THE CONSOLE! I pulled that error code straight from my TV screen when it popped up from launching ESO on my Xbox One

    After digging around it indeed IS in the console data. "Gamepad" should give it away..

    I know.. I know.. You and I had it out over the text chat, but there is your proof brother.. It is there in pixels!

    If you will read the very top of that link it is says exactly where that file is.. "CONSOLE"
    Edited by Funkopotamus on September 27, 2015 3:53AM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Gidorick
    Gidorick
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    Personally I am starting to wonder if maybe they should instead just add more catchup mechanics. Give low cp players a lot more enlightment, so they can speedrace to c-points, and expand the whole c-point syastem upwards (yes, with overcharge options, sub-stars and such - different thread), but slow down progression for high cp players.

    If, say, people from 0-300 cp got quadruple enlightment, and those from 301-600 double, while those from 601-900 as usual, and any over 900 (whoa, anime flashback! ;) ) get no enlightment at all... and then every three months they raise those numbers with the newest DLC...


    This is pretty much what I said here: http://forums.elderscrollsonline.com/en/discussion/184576/champion-points-catch-up-mechanic-concept/p1

    Aggressive catch up so that those who have little to no CP will be earning them like a baby playing with bubbles earns giggles.

    of course my suggested catch up wouldn't be based on groups of individuals but would be based on each individual's CPs and the highest number of CPs that players have already earned. or... an average of the highest 10%.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    manny254 wrote: »
    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.

    We know that over a month and a half ago a player had over 1600 CP's on PC.
    His was shared on ESO live and was prior to the PC release of IC.

    This player and others around them are going to hit 2000 if not already. The first cap would seemingly be higher than their current and set room for growth so by the time it's put into place this player at the rate of gaining CP's since March will surpass 2000.

    What number do you feel makes sense as a cap consider this?

    I makes me wonder why the cap wasn't a priority.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    manny254 wrote: »
    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.

    We know that over a month and a half ago a player had over 1600 CP's on PC.
    His was shared on ESO live and was prior to the PC release of IC.

    This player and others around them are going to hit 2000 if not already. The first cap would seemingly be higher than their current and set room for growth so by the time it's put into place this player at the rate of gaining CP's since March will surpass 2000.

    What number do you feel makes sense as a cap consider this?

    I am willing to bet that the cap will land between 500-1k! ZOS are aiming A LOT of their attention to the Console player base. Do I necessarily agree with them doing that? No. Does it make sense they are doing it? Yes.

    But just like we have recently found out with the HIDDEN TEXT CHAT CODE that is already in the game for consoles. We can guess all we want about what ZOS plans are for this game until we see it in the game we simply do not know anything.
    Things like this http://esodata.uesp.net/100010/src/ingame/chatsystem/console/gamepadchatsystem.lua.html

    Leave me to not want to guess anymore about what ZOS are planning lol.

    On the CP topic....we will see

    On the text chat topic.....the code is on PC but who has access to data-mine the console files
    (I'm interpreting this code to be from PC and not console)

    Nope that was pulled STRAIGHT FROM THE CONSOLE! I pulled that error code straight from my TV screen when it popped up from launching ESO on my Xbox One

    After digging around it indeed IS in the console data. "Gamepad" should give it away..

    I know.. I know.. You and I had it out over the text chat, but there is your proof brother.. It is there in pixels!

    We all know it "was" being developed but it was scrapped during development.
    This is a very old code- and very off topic. Look at the date.

    Also you'll see a lot of other things that were scrapped like key binding options and what seem to offer optional game pad or keyboard interactions. 2014 tho. Heck even the console beta differs from release and there are no slash command options at all

    This file was generated automatically on 2015-06-06 16:39:15. Data was exported from ESO on 2014-11-23 10:24:35, API version 100010. < p/> All file contents are Copyright (c) 2014 Zenimax Online Studios. All trademarks and registered trademarks present in the file are proprietary to ZeniMax Online Studios, the inclusion of which implies no affiliation with the UESP. The use of this file data is believed to fall under the fair dealing clause of Canadian copyright law.

    Edited by NewBlacksmurf on September 27, 2015 3:58AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DisgracefulMind
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    @ZOS_GinaBruno What will the first cap be? Please say 300. Don't screw over the new players!

    But screw over the players who have remained loyal to the game since the beginning? Nice.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Funkopotamus
    Funkopotamus
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    I understand "Some people" Like to stick their head in the sand around here. Even when shown proof they still do so.. :/

    I will leave it at this on the Text Chat though.. This pops up "Even did so earlier today"

    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    attempt to index a nil value
    Stack traceback:
    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    Function 'ZO_GamepadChatSystem:Minimize'
    EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
    'ZO_MinimizeChatFragments:slow
    EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function


    Text chat is in Console code it has been there and has been mined for people to see, but some will still refuse to believe it until we are sending them in game mesgs with it I guess lol.

    Same people also said that ZOS would not spend resources on adjusting the broken CP system, but I guess they are eating crow samiches now eh?
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • NewBlacksmurf
    NewBlacksmurf
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    I understand "Some people" Like to stick their head in the sand around here. Even when shown proof they still do so.. :/

    I will leave it at this on the Text Chat though.. This pops up "Even did so earlier today"

    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    attempt to index a nil value
    Stack traceback:
    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    Function 'ZO_GamepadChatSystem:Minimize'
    EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
    'ZO_MinimizeChatFragments:slow
    EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function


    Text chat is in Console code it has been there and has been mined for people to see, but some will still refuse to believe it until we are sending them in game mesgs with it I guess lol.

    Same people also said that ZOS would not spend resources on adjusting the broken CP system, but I guess they are eating crow samiches now eh?

    This is really derailing and off topic.
    Let's not do that here....I prob won't reply to the other thread either cause it's beating a dead horse.

    The CP stuff tho....coming from PTS on PC where we at the time had to sub too...a lot of feedback and heated threads went on about what's being discussed now.

    Even in consideration of hey ZOS if you do this don't award CP's for VR levels due to console.
    Well now it's out, it's been unchanged and even said it's no longer here to replace VR even tho the original CP's were given to us up to 70 based on our VR levels.

    The real fix now is just disable any and all CP's AND VR in PvP.
    That gives ZOS an out and then it's only a PvE topic to work on

    Any cap is doing nothing but keeping the issues and ignoring the outcries. PvP is the real problem and it's everything relating to ZOS post 50 conundrum that all began in closed PC beta when VR was added to PvE and then kept increasing VR levels
    Edited by NewBlacksmurf on September 27, 2015 4:07AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Funkopotamus
    Funkopotamus
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    I understand "Some people" Like to stick their head in the sand around here. Even when shown proof they still do so.. :/

    I will leave it at this on the Text Chat though.. This pops up "Even did so earlier today"

    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    attempt to index a nil value
    Stack traceback:
    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    Function 'ZO_GamepadChatSystem:Minimize'
    EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
    'ZO_MinimizeChatFragments:slow
    EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function


    Text chat is in Console code it has been there and has been mined for people to see, but some will still refuse to believe it until we are sending them in game mesgs with it I guess lol.

    Same people also said that ZOS would not spend resources on adjusting the broken CP system, but I guess they are eating crow samiches now eh?

    This is really derailing and off topic.
    Let's not do that here....I prob won't reply to the other thread either cause it's beating a dead horse.

    The CP stuff tho....coming from PTS on PC where we at the time had to sub too...a lot of feedback and heated threads went on about what's being discussed now.

    Even in consideration of hey ZOS if you do this don't award CP's for VR levels due to console.
    Well now it's out, it's been unchanged and even said it's no longer here to replace VR even tho the original CP's were given to us up to 70 based on our VR levels.

    The real fix now is just disable any and all CP's AND VR in PvP.
    That gives ZOS an out and then it's only a PvE topic to work on

    Yeah, but CP "was" a dead horse until now...

    I do not think disabling for PVP is the silver bullet here. It is still a broken system that left unaddressed in PVE like you suggest is still leaving ZOS with having to program basically TWO GAMES at the same time.

    You will leave ZOS having to develop content to be challenging yet rewarding for THREE groups.
    1/Vet 1-16
    2/Vet1-16 with mid range CP
    3/Vet16+ with 1200+CP..

    That alone would drive this games content/balance into a crawl.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • TequilaFire
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    Nothing is going to work because of the give me mentality.
    "I am a new player and it is unfair that there are players with 300 CP cap already!"
    Is what we will hear next.
  • NewBlacksmurf
    NewBlacksmurf
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    Gidorick wrote: »
    manny254 wrote: »
    Unless it's added in the next 30 days I suspect the max will be 3600 and perhaps a max per season to be earned will be 1000

    Problem is that's still a problem....so perhaps some saying to remove CP's entirely is an idea (not that I'm for but its logical) as long as VR levels are also removed.

    That makes absolutely no sense. They said that the cap would affect a small portion of players. There are no players with 3600. Not to mention that 3600 is not an arbitrary number. It is the max amount of points that can be spent.

    We know that over a month and a half ago a player had over 1600 CP's on PC.
    His was shared on ESO live and was prior to the PC release of IC.

    This player and others around them are going to hit 2000 if not already. The first cap would seemingly be higher than their current and set room for growth so by the time it's put into place this player at the rate of gaining CP's since March will surpass 2000.

    What number do you feel makes sense as a cap consider this?

    I makes me wonder why the cap wasn't a priority.

    To me...and this is just my perspective
    When we were testing CP's on PTS it honestly seemed like the max was going to be 300-500 and then 1000

    Then...get this, they randomly updated PTS and said hey we are giving everyone (I forget the exact number) but it was too many. They literally told us, we realize it's more than intended and makes the entir game unbalanced but we are just testing and don't plan on implementing this.

    Then maybe...And I mean maybe two - three weeks it was released with 3600.
    We were like wait...you literally just told us that 3600 was too many.

    Ppl asked if caps would apply and how it would and wouldn't apply to PvP.

    Bottom line...they didn't car cause someone had already decided it was going in once we tested that large number on PTS

    Funny tho that VR removal was never tested during this....I should've realized then it was going to be a problem

    No cap cause...they don't want one and waiting to see how to apply one to me is interpreted as we will raise the max and cap
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    I understand "Some people" Like to stick their head in the sand around here. Even when shown proof they still do so.. :/

    I will leave it at this on the Text Chat though.. This pops up "Even did so earlier today"

    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    attempt to index a nil value
    Stack traceback:
    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    Function 'ZO_GamepadChatSystem:Minimize'
    EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
    'ZO_MinimizeChatFragments:slow
    EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function


    Text chat is in Console code it has been there and has been mined for people to see, but some will still refuse to believe it until we are sending them in game mesgs with it I guess lol.

    Same people also said that ZOS would not spend resources on adjusting the broken CP system, but I guess they are eating crow samiches now eh?

    This is really derailing and off topic.
    Let's not do that here....I prob won't reply to the other thread either cause it's beating a dead horse.

    The CP stuff tho....coming from PTS on PC where we at the time had to sub too...a lot of feedback and heated threads went on about what's being discussed now.

    Even in consideration of hey ZOS if you do this don't award CP's for VR levels due to console.
    Well now it's out, it's been unchanged and even said it's no longer here to replace VR even tho the original CP's were given to us up to 70 based on our VR levels.

    The real fix now is just disable any and all CP's AND VR in PvP.
    That gives ZOS an out and then it's only a PvE topic to work on

    Yeah, but CP "was" a dead horse until now...

    I do not think disabling for PVP is the silver bullet here. It is still a broken system that left unaddressed in PVE like you suggest is still leaving ZOS with having to program basically TWO GAMES at the same time.

    You will leave ZOS having to develop content to be challenging yet rewarding for THREE groups.
    1/Vet 1-16
    2/Vet1-16 with mid range CP
    3/Vet16+ with 1200+CP..

    That alone would drive this games content/balance into a crawl.

    Oh no....don't forget I'm Mr remove VR yesterday.

    So I'd prefer it be a cap of level 50 and nothing else BUT I could be happy with:
    -No VR at all
    -No CP in PvP

    PvE should not scale, change, etc based on CP's. Champion points should basically be easy mode and in settings, be able to turn on/off just like the Battle level. But instead of just PvP, it should be for the game
    Edited by NewBlacksmurf on September 27, 2015 4:36AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Funkopotamus
    Funkopotamus
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    I understand "Some people" Like to stick their head in the sand around here. Even when shown proof they still do so.. :/

    I will leave it at this on the Text Chat though.. This pops up "Even did so earlier today"

    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    attempt to index a nil value
    Stack traceback:
    EsoUI/Ingame/ChatSytem/Console/GamepadChatSytem.Iua:460:
    Function 'ZO_GamepadChatSystem:Minimize'
    EsoUI/Ingame/Scenes/IngameFragments.Iua:381: in function
    'ZO_MinimizeChatFragments:slow
    EsoUI/Libraries/ZO Scene/ZO SceneFragment.Iua:124: in function


    Text chat is in Console code it has been there and has been mined for people to see, but some will still refuse to believe it until we are sending them in game mesgs with it I guess lol.

    Same people also said that ZOS would not spend resources on adjusting the broken CP system, but I guess they are eating crow samiches now eh?

    This is really derailing and off topic.
    Let's not do that here....I prob won't reply to the other thread either cause it's beating a dead horse.

    The CP stuff tho....coming from PTS on PC where we at the time had to sub too...a lot of feedback and heated threads went on about what's being discussed now.

    Even in consideration of hey ZOS if you do this don't award CP's for VR levels due to console.
    Well now it's out, it's been unchanged and even said it's no longer here to replace VR even tho the original CP's were given to us up to 70 based on our VR levels.

    The real fix now is just disable any and all CP's AND VR in PvP.
    That gives ZOS an out and then it's only a PvE topic to work on

    Yeah, but CP "was" a dead horse until now...

    I do not think disabling for PVP is the silver bullet here. It is still a broken system that left unaddressed in PVE like you suggest is still leaving ZOS with having to program basically TWO GAMES at the same time.

    You will leave ZOS having to develop content to be challenging yet rewarding for THREE groups.
    1/Vet 1-16
    2/Vet1-16 with mid range CP
    3/Vet16+ with 1200+CP..

    That alone would drive this games content/balance into a crawl.

    Oh no....don't forget I'm Mr remove VR yesterday.

    So I'd prefer it be a cap of level 50 and nothing else BUT I could be happy with:
    -No VR at all
    -No CP in PvP

    PvE should not scale, change, etc based on CP's. Champion points should basically be easy mode and in settings, be able to turn on/off just like the Battle level. But instead of just PvP, it should be for the game

    00oooohhhhhhh HHeeeeeeeeeeeeekkkkkkk NO!

    If I cannot have an On/Off text chat then you sir are NOT allowed your On/Off Champ Points meh friend Ohhnaaoooss! o:)
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    The cap would only be a temporary fix. What about new players 6 months from now who have no CP? To them, the steep climb is going to be just as daunting as it is now.

    Simple. The player stays enlightend till the hit the cap.
  • Sausage
    Sausage
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    Didnt they say 400 already.
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