U know what i mean...
Anyone here using Healing Ritual or ever used it?
Anyone here that is not frustrated about every restoring light passives that only counts for templar classheals that do not work for stamina builds at all?
Just things that bug me all day and i would love to know if im the only one here thinking like that.
I think there should be some changes.
LOLWhat Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
Slow Roastin wrote: »What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
Yeah...I'd like something to dump magicka on. Although.... with all the emphasis on damn slows and roots I'm using channeled focus and purifying ritual a whole lot more this patch. I've seem my blue bar get pretty low....sometimes.
Slow Roastin wrote: »But I can heal and purge others! I always have Purifying up.
Has anybody tried Healing Ritual or BoL? I've had no success incorporating it into a stamina build with rally and vigor already slotted.
What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
exactly what i say.... i even tried to use toppling charge on a stamina build to waste my magicka somehow but thats not a true solution but actually isnt so bad.
and damn... nb's are truly gay! thx brother!
I mean we have that super awesome rune focus giving us tons of magicka we cant use at all.
DeanTheCat wrote: »What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
exactly what i say.... i even tried to use toppling charge on a stamina build to waste my magicka somehow but thats not a true solution but actually isnt so bad.
and damn... nb's are truly gay! thx brother!
I mean we have that super awesome rune focus giving us tons of magicka we cant use at all.
*Glares at @Mumyo with the evil eye*
Have you considered using Tangling Webs as your Magicka drain? Sure, it doesn't do much damage, but it provides a 28m snare that Templars lack. Should be a nice Magicka dump for you, and the synergy causes fear to the target if it's used. You can forgo your Stampede for Critical Rush if you choose to use Tangling Webs.
Degeneration is another option if you favor Weapon Based attacks like Wrecking Blow or Critical Rush. It has a 15% chance to heal for 115% of the damage done, and it provides empower, allowing you to pair that with a high damage instant attack like a max range Critical Rush or a Wrecking Blow. It also provides another DoT to proc Valkyn Skoria, which goes really well with Templars because almost every single one of their attacks is somehow considered a DoT (Jabs, Backlash, Jesus Beam, Radial Sweep, Nova, Sun Fire and Eclipse).
Another possible Magicka Drain to consider is Unstable Core, as they changed the animation for that ability. It now makes the target's arms glow yellow instead of that big black-gold orb around the target. Which means that in a big fight, you can cast this on sorcerers and they will most likely not even notice that's it's there. Valgaror keeps complaining about getting killed by his own Fragments because he couldn't see the Unstable Core being placed on him. Heck, I even accidently once killed myself with my Assassin's Will because I didn't see the Unstable Core that the resource guard placed on me. It's near impossible to see it when you have Vigor active
DeanTheCat wrote: »What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
exactly what i say.... i even tried to use toppling charge on a stamina build to waste my magicka somehow but thats not a true solution but actually isnt so bad.
and damn... nb's are truly gay! thx brother!
I mean we have that super awesome rune focus giving us tons of magicka we cant use at all.
*Glares at @Mumyo with the evil eye*
Have you considered using Tangling Webs as your Magicka drain? Sure, it doesn't do much damage, but it provides a 28m snare that Templars lack. Should be a nice Magicka dump for you, and the synergy causes fear to the target if it's used. You can forgo your Stampede for Critical Rush if you choose to use Tangling Webs.
Degeneration is another option if you favor Weapon Based attacks like Wrecking Blow or Critical Rush. It has a 15% chance to heal for 115% of the damage done, and it provides empower, allowing you to pair that with a high damage instant attack like a max range Critical Rush or a Wrecking Blow. It also provides another DoT to proc Valkyn Skoria, which goes really well with Templars because almost every single one of their attacks is somehow considered a DoT (Jabs, Backlash, Jesus Beam, Radial Sweep, Nova, Sun Fire and Eclipse).
Another possible Magicka Drain to consider is Unstable Core, as they changed the animation for that ability. It now makes the target's arms glow yellow instead of that big black-gold orb around the target. Which means that in a big fight, you can cast this on sorcerers and they will most likely not even notice that's it's there. Valgaror keeps complaining about getting killed by his own Fragments because he couldn't see the Unstable Core being placed on him. Heck, I even accidently once killed myself with my Assassin's Will because I didn't see the Unstable Core that the resource guard placed on me. It's near impossible to see it when you have Vigor active
There are many utility skills that Stamina Templars and any Stamina class can dump their magicka into. All of the options you gave are viable but they don't make Stamplars equal to the other Stamina classes seeing that 2/3 options you gave aren't even Templar skills and the one that is a Templar skill is very veryyy situational (only reflects single target magicka spells). I want to make it clear that while Unstable Core can be very effective, it only works against a few builds and the DK's have a reflect that is far superior to Unstable Core.
The point of all of this is not just any magicka dump, Stamina Templars need a magicka dump that is on par with other classes magicka dump. Other classes have skills that turn magicka into stamina, I don't really see how a snare could be better than turning magicka into the resource that you heal off of, deal damage with, and gain mobility from.
If ZOS really wants to balance the game then Stamina Templars need a magicka dump that can return Stamina just like every other class has. I said it before and I will say it again, Spear Shards is a skill that does this already except the person who casts it cannot pick it up. If they just tweaked it so the caster could pick it up and reduce the cooldown of it so that they don't have to wait like 30s to pick up another one then that would be an interesting and unique way for Stamplars to regain Stamina with Magicka.
DK's can spam their shield to regain Stamina, Sorcs can spam Dark Deal and gain not only Stamina but also Health back, Templars should be able to throw their shards, stun the enemy, and pick up the shard while the enemy is stunned. It's a unique and cool way to regain stamina while also being slightly defensive just like the other classes magicka dumps.
This is honestly the best way to do it, and Unstable Core should never be a magicka dump. It is a laughable skill now that stamina builds are just as, if not more, viable then magicka builds. Maybe if they changed Eclipse itself to reflect stamina single target abilities as well...but nevermind that I think the Spear Shard buff should come first.
EDIT: Another way Stamina Templars could be buffed is to make the unused morph of Repentance give back a chunk of Stamina. This solution would be closer to mimicking the Earthen Heart abilities from DK's but it would also be pretty simple. Everyone uses Repentance but nobody in their right mind ever chooses the other morph.
DeanTheCat wrote: »DeanTheCat wrote: »What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
exactly what i say.... i even tried to use toppling charge on a stamina build to waste my magicka somehow but thats not a true solution but actually isnt so bad.
and damn... nb's are truly gay! thx brother!
I mean we have that super awesome rune focus giving us tons of magicka we cant use at all.
*Glares at @Mumyo with the evil eye*
Have you considered using Tangling Webs as your Magicka drain? Sure, it doesn't do much damage, but it provides a 28m snare that Templars lack. Should be a nice Magicka dump for you, and the synergy causes fear to the target if it's used. You can forgo your Stampede for Critical Rush if you choose to use Tangling Webs.
Degeneration is another option if you favor Weapon Based attacks like Wrecking Blow or Critical Rush. It has a 15% chance to heal for 115% of the damage done, and it provides empower, allowing you to pair that with a high damage instant attack like a max range Critical Rush or a Wrecking Blow. It also provides another DoT to proc Valkyn Skoria, which goes really well with Templars because almost every single one of their attacks is somehow considered a DoT (Jabs, Backlash, Jesus Beam, Radial Sweep, Nova, Sun Fire and Eclipse).
Another possible Magicka Drain to consider is Unstable Core, as they changed the animation for that ability. It now makes the target's arms glow yellow instead of that big black-gold orb around the target. Which means that in a big fight, you can cast this on sorcerers and they will most likely not even notice that's it's there. Valgaror keeps complaining about getting killed by his own Fragments because he couldn't see the Unstable Core being placed on him. Heck, I even accidently once killed myself with my Assassin's Will because I didn't see the Unstable Core that the resource guard placed on me. It's near impossible to see it when you have Vigor active
There are many utility skills that Stamina Templars and any Stamina class can dump their magicka into. All of the options you gave are viable but they don't make Stamplars equal to the other Stamina classes seeing that 2/3 options you gave aren't even Templar skills and the one that is a Templar skill is very veryyy situational (only reflects single target magicka spells). I want to make it clear that while Unstable Core can be very effective, it only works against a few builds and the DK's have a reflect that is far superior to Unstable Core.
The point of all of this is not just any magicka dump, Stamina Templars need a magicka dump that is on par with other classes magicka dump. Other classes have skills that turn magicka into stamina, I don't really see how a snare could be better than turning magicka into the resource that you heal off of, deal damage with, and gain mobility from.
If ZOS really wants to balance the game then Stamina Templars need a magicka dump that can return Stamina just like every other class has. I said it before and I will say it again, Spear Shards is a skill that does this already except the person who casts it cannot pick it up. If they just tweaked it so the caster could pick it up and reduce the cooldown of it so that they don't have to wait like 30s to pick up another one then that would be an interesting and unique way for Stamplars to regain Stamina with Magicka.
DK's can spam their shield to regain Stamina, Sorcs can spam Dark Deal and gain not only Stamina but also Health back, Templars should be able to throw their shards, stun the enemy, and pick up the shard while the enemy is stunned. It's a unique and cool way to regain stamina while also being slightly defensive just like the other classes magicka dumps.
This is honestly the best way to do it, and Unstable Core should never be a magicka dump. It is a laughable skill now that stamina builds are just as, if not more, viable then magicka builds. Maybe if they changed Eclipse itself to reflect stamina single target abilities as well...but nevermind that I think the Spear Shard buff should come first.
EDIT: Another way Stamina Templars could be buffed is to make the unused morph of Repentance give back a chunk of Stamina. This solution would be closer to mimicking the Earthen Heart abilities from DK's but it would also be pretty simple. Everyone uses Repentance but nobody in their right mind ever chooses the other morph.
Picking up your own Spear Shards would be nice for a Stamina Templar, but it goes against ZOS' philosophy of not wanting perma-block (No stam regen while blocking, I still want my stam regen back ffs ZOS). As Spear Shards restores 25% + 15% over 10 seconds, it would be considered "Overpowered" by ZOS standards. They would have to make the restore to be a flat %, and you know how well PvE Templar Healers would react if their spear shards no longer restored a % of the target's stamina.
Unstable Core can be used as not only as a reflect, but an insurance against being bashed. As the bash/break-free is the same key, and break free takes precedence over bash, this will result in the target breaking free instead of bashing when he/she presses the button, thereby wasting a ton of stamina and buying you an extra 1 GCD to complete your channel. Not the most conventional way of using the ability, but eh.
Don't get me wrong, I'm all for buffs to Stamplars, but I'm trying to reason from the point of view of ZOS' balancing styles, and the fact that Mumyo was complaining a few days ago on guild chat about a lack of magicka dumps on Templars.
Still, ZoS really needs to fix the root of the problem, and revert all the blanket nerfs they made. It's unintentionally breaking skills that the blanket nerfs was never meant to target (Blazing Shield, Obsidian Shield, every other attack that isn't Wrecking Blow or Crystal Fragments).
Give dem stamina templars old radiant aura and old blazing shield, then watch them shine in the sun again.
Those two were perfect magicka dump for us.
DeanTheCat wrote: »DeanTheCat wrote: »What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
exactly what i say.... i even tried to use toppling charge on a stamina build to waste my magicka somehow but thats not a true solution but actually isnt so bad.
and damn... nb's are truly gay! thx brother!
I mean we have that super awesome rune focus giving us tons of magicka we cant use at all.
*Glares at @Mumyo with the evil eye*
Have you considered using Tangling Webs as your Magicka drain? Sure, it doesn't do much damage, but it provides a 28m snare that Templars lack. Should be a nice Magicka dump for you, and the synergy causes fear to the target if it's used. You can forgo your Stampede for Critical Rush if you choose to use Tangling Webs.
Degeneration is another option if you favor Weapon Based attacks like Wrecking Blow or Critical Rush. It has a 15% chance to heal for 115% of the damage done, and it provides empower, allowing you to pair that with a high damage instant attack like a max range Critical Rush or a Wrecking Blow. It also provides another DoT to proc Valkyn Skoria, which goes really well with Templars because almost every single one of their attacks is somehow considered a DoT (Jabs, Backlash, Jesus Beam, Radial Sweep, Nova, Sun Fire and Eclipse).
Another possible Magicka Drain to consider is Unstable Core, as they changed the animation for that ability. It now makes the target's arms glow yellow instead of that big black-gold orb around the target. Which means that in a big fight, you can cast this on sorcerers and they will most likely not even notice that's it's there. Valgaror keeps complaining about getting killed by his own Fragments because he couldn't see the Unstable Core being placed on him. Heck, I even accidently once killed myself with my Assassin's Will because I didn't see the Unstable Core that the resource guard placed on me. It's near impossible to see it when you have Vigor active
There are many utility skills that Stamina Templars and any Stamina class can dump their magicka into. All of the options you gave are viable but they don't make Stamplars equal to the other Stamina classes seeing that 2/3 options you gave aren't even Templar skills and the one that is a Templar skill is very veryyy situational (only reflects single target magicka spells). I want to make it clear that while Unstable Core can be very effective, it only works against a few builds and the DK's have a reflect that is far superior to Unstable Core.
The point of all of this is not just any magicka dump, Stamina Templars need a magicka dump that is on par with other classes magicka dump. Other classes have skills that turn magicka into stamina, I don't really see how a snare could be better than turning magicka into the resource that you heal off of, deal damage with, and gain mobility from.
If ZOS really wants to balance the game then Stamina Templars need a magicka dump that can return Stamina just like every other class has. I said it before and I will say it again, Spear Shards is a skill that does this already except the person who casts it cannot pick it up. If they just tweaked it so the caster could pick it up and reduce the cooldown of it so that they don't have to wait like 30s to pick up another one then that would be an interesting and unique way for Stamplars to regain Stamina with Magicka.
DK's can spam their shield to regain Stamina, Sorcs can spam Dark Deal and gain not only Stamina but also Health back, Templars should be able to throw their shards, stun the enemy, and pick up the shard while the enemy is stunned. It's a unique and cool way to regain stamina while also being slightly defensive just like the other classes magicka dumps.
This is honestly the best way to do it, and Unstable Core should never be a magicka dump. It is a laughable skill now that stamina builds are just as, if not more, viable then magicka builds. Maybe if they changed Eclipse itself to reflect stamina single target abilities as well...but nevermind that I think the Spear Shard buff should come first.
EDIT: Another way Stamina Templars could be buffed is to make the unused morph of Repentance give back a chunk of Stamina. This solution would be closer to mimicking the Earthen Heart abilities from DK's but it would also be pretty simple. Everyone uses Repentance but nobody in their right mind ever chooses the other morph.
Picking up your own Spear Shards would be nice for a Stamina Templar, but it goes against ZOS' philosophy of not wanting perma-block (No stam regen while blocking, I still want my stam regen back ffs ZOS). As Spear Shards restores 25% + 15% over 10 seconds, it would be considered "Overpowered" by ZOS standards. They would have to make the restore to be a flat %, and you know how well PvE Templar Healers would react if their spear shards no longer restored a % of the target's stamina.
Unstable Core can be used as not only as a reflect, but an insurance against being bashed. As the bash/break-free is the same key, and break free takes precedence over bash, this will result in the target breaking free instead of bashing when he/she presses the button, thereby wasting a ton of stamina and buying you an extra 1 GCD to complete your channel. Not the most conventional way of using the ability, but eh.
Don't get me wrong, I'm all for buffs to Stamplars, but I'm trying to reason from the point of view of ZOS' balancing styles, and the fact that Mumyo was complaining a few days ago on guild chat about a lack of magicka dumps on Templars.
Still, ZoS really needs to fix the root of the problem, and revert all the blanket nerfs they made. It's unintentionally breaking skills that the blanket nerfs was never meant to target (Blazing Shield, Obsidian Shield, every other attack that isn't Wrecking Blow or Crystal Fragments).
Yeah the blanket nerfs and the CP system truly are the root of 90% of the problems. It's sad that ZOS has let the game come to this. I can see what you mean that the stam return might be OP. I was talking to my DK friend who runs a stam build and he is able to use obsidian shield four times to get 20% of his stam back, obviously if his Engine Guardian procs he can spam it and get around 45% back.
Perhaps the Spear Shard skill should be able to be picked up by the caster but the caster gets reduced returns from the shard. Maybe like 7% stam back and increased stam regen but with a reduced cooldown on the timer to pick up the next spear shard. For reference, the DK passive allows them to get 5% stam back with each earthen heart ability they cast. Giving Spear Shards a slightly higher return then the DK's earthen heart abilities would be nice because the Stam Templar would have to physically pick up the spear and that would take more time.
Just don't forget, picking up shards activates 10-15 sec cooldown that you can't pick another shard. And that 15% stamina regain effect is like additional 300-600 stamina regen depending on your max stamina. It's basically templar version of earthen hearth passive and it is no where near overpowered imo.DeanTheCat wrote: »Picking up your own Spear Shards would be nice for a Stamina Templar, but it goes against ZOS' philosophy of not wanting perma-block (No stam regen while blocking, I still want my stam regen back ffs ZOS). As Spear Shards restores 25% + 15% over 10 seconds, it would be considered "Overpowered" by ZOS standards.
DeanTheCat wrote: »DeanTheCat wrote: »DeanTheCat wrote: »What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
exactly what i say.... i even tried to use toppling charge on a stamina build to waste my magicka somehow but thats not a true solution but actually isnt so bad.
and damn... nb's are truly gay! thx brother!
I mean we have that super awesome rune focus giving us tons of magicka we cant use at all.
*Glares at @Mumyo with the evil eye*
Have you considered using Tangling Webs as your Magicka drain? Sure, it doesn't do much damage, but it provides a 28m snare that Templars lack. Should be a nice Magicka dump for you, and the synergy causes fear to the target if it's used. You can forgo your Stampede for Critical Rush if you choose to use Tangling Webs.
Degeneration is another option if you favor Weapon Based attacks like Wrecking Blow or Critical Rush. It has a 15% chance to heal for 115% of the damage done, and it provides empower, allowing you to pair that with a high damage instant attack like a max range Critical Rush or a Wrecking Blow. It also provides another DoT to proc Valkyn Skoria, which goes really well with Templars because almost every single one of their attacks is somehow considered a DoT (Jabs, Backlash, Jesus Beam, Radial Sweep, Nova, Sun Fire and Eclipse).
Another possible Magicka Drain to consider is Unstable Core, as they changed the animation for that ability. It now makes the target's arms glow yellow instead of that big black-gold orb around the target. Which means that in a big fight, you can cast this on sorcerers and they will most likely not even notice that's it's there. Valgaror keeps complaining about getting killed by his own Fragments because he couldn't see the Unstable Core being placed on him. Heck, I even accidently once killed myself with my Assassin's Will because I didn't see the Unstable Core that the resource guard placed on me. It's near impossible to see it when you have Vigor active
There are many utility skills that Stamina Templars and any Stamina class can dump their magicka into. All of the options you gave are viable but they don't make Stamplars equal to the other Stamina classes seeing that 2/3 options you gave aren't even Templar skills and the one that is a Templar skill is very veryyy situational (only reflects single target magicka spells). I want to make it clear that while Unstable Core can be very effective, it only works against a few builds and the DK's have a reflect that is far superior to Unstable Core.
The point of all of this is not just any magicka dump, Stamina Templars need a magicka dump that is on par with other classes magicka dump. Other classes have skills that turn magicka into stamina, I don't really see how a snare could be better than turning magicka into the resource that you heal off of, deal damage with, and gain mobility from.
If ZOS really wants to balance the game then Stamina Templars need a magicka dump that can return Stamina just like every other class has. I said it before and I will say it again, Spear Shards is a skill that does this already except the person who casts it cannot pick it up. If they just tweaked it so the caster could pick it up and reduce the cooldown of it so that they don't have to wait like 30s to pick up another one then that would be an interesting and unique way for Stamplars to regain Stamina with Magicka.
DK's can spam their shield to regain Stamina, Sorcs can spam Dark Deal and gain not only Stamina but also Health back, Templars should be able to throw their shards, stun the enemy, and pick up the shard while the enemy is stunned. It's a unique and cool way to regain stamina while also being slightly defensive just like the other classes magicka dumps.
This is honestly the best way to do it, and Unstable Core should never be a magicka dump. It is a laughable skill now that stamina builds are just as, if not more, viable then magicka builds. Maybe if they changed Eclipse itself to reflect stamina single target abilities as well...but nevermind that I think the Spear Shard buff should come first.
EDIT: Another way Stamina Templars could be buffed is to make the unused morph of Repentance give back a chunk of Stamina. This solution would be closer to mimicking the Earthen Heart abilities from DK's but it would also be pretty simple. Everyone uses Repentance but nobody in their right mind ever chooses the other morph.
Picking up your own Spear Shards would be nice for a Stamina Templar, but it goes against ZOS' philosophy of not wanting perma-block (No stam regen while blocking, I still want my stam regen back ffs ZOS). As Spear Shards restores 25% + 15% over 10 seconds, it would be considered "Overpowered" by ZOS standards. They would have to make the restore to be a flat %, and you know how well PvE Templar Healers would react if their spear shards no longer restored a % of the target's stamina.
Unstable Core can be used as not only as a reflect, but an insurance against being bashed. As the bash/break-free is the same key, and break free takes precedence over bash, this will result in the target breaking free instead of bashing when he/she presses the button, thereby wasting a ton of stamina and buying you an extra 1 GCD to complete your channel. Not the most conventional way of using the ability, but eh.
Don't get me wrong, I'm all for buffs to Stamplars, but I'm trying to reason from the point of view of ZOS' balancing styles, and the fact that Mumyo was complaining a few days ago on guild chat about a lack of magicka dumps on Templars.
Still, ZoS really needs to fix the root of the problem, and revert all the blanket nerfs they made. It's unintentionally breaking skills that the blanket nerfs was never meant to target (Blazing Shield, Obsidian Shield, every other attack that isn't Wrecking Blow or Crystal Fragments).
Yeah the blanket nerfs and the CP system truly are the root of 90% of the problems. It's sad that ZOS has let the game come to this. I can see what you mean that the stam return might be OP. I was talking to my DK friend who runs a stam build and he is able to use obsidian shield four times to get 20% of his stam back, obviously if his Engine Guardian procs he can spam it and get around 45% back.
Perhaps the Spear Shard skill should be able to be picked up by the caster but the caster gets reduced returns from the shard. Maybe like 7% stam back and increased stam regen but with a reduced cooldown on the timer to pick up the next spear shard. For reference, the DK passive allows them to get 5% stam back with each earthen heart ability they cast. Giving Spear Shards a slightly higher return then the DK's earthen heart abilities would be nice because the Stam Templar would have to physically pick up the spear and that would take more time.
You should send a PM to Rich.Don't bother trying to summoning him, as he stated before that he will not reply to any thread that he was summoned in.
Another interesting alternative is to have half the stamina restore applied to the Templar if the ally picks up the shard, thereby encouraging teamplay (Which Templars excel at), and allowing a Templar to quickly return to full resources if they have a few allies picking up shards. I think everyone knows by now to hit X when they see the shard, especially with the block nerf and dodge nerf. Would actually be interesting if that change happened. You'll have viable stamina templar healers
Just don't forget, picking up shards activates 10-15 sec cooldown that you can't pick another shard. And that 15% stamina regain effect is like additional 300-600 stamina regen depending on your max stamina. It's basically templar version of earthen hearth passive and it is no where near overpowered imo.DeanTheCat wrote: »Picking up your own Spear Shards would be nice for a Stamina Templar, but it goes against ZOS' philosophy of not wanting perma-block (No stam regen while blocking, I still want my stam regen back ffs ZOS). As Spear Shards restores 25% + 15% over 10 seconds, it would be considered "Overpowered" by ZOS standards.
I didn't mean you. Just said there is no real reason for it to be considered as overpowered while there are certain things that you can spot unbalances from miles away.DeanTheCat wrote: »Just don't forget, picking up shards activates 10-15 sec cooldown that you can't pick another shard. And that 15% stamina regain effect is like additional 300-600 stamina regen depending on your max stamina. It's basically templar version of earthen hearth passive and it is no where near overpowered imo.DeanTheCat wrote: »Picking up your own Spear Shards would be nice for a Stamina Templar, but it goes against ZOS' philosophy of not wanting perma-block (No stam regen while blocking, I still want my stam regen back ffs ZOS). As Spear Shards restores 25% + 15% over 10 seconds, it would be considered "Overpowered" by ZOS standards.
I said it was ZOS's definition. Not mine.
DeanTheCat wrote: »DeanTheCat wrote: »DeanTheCat wrote: »What Stamplars really need is a skill that can return stamina to them by using magicka. Imagine picking up your own luminous shard to regen some instant stamina. DK's have Earthen Heart abilities, Sorcs have Dark Deal, NB's are gay, where is the Templar love? I don't really see Stamplars utilizing their magicka pool, if the Engine Guardian set procs and throws my Temp magicka then it's kind of useless. If the Engine Guardian throws a stamina DK some magicka then he can spam Earthen Heart abilities and turn it into the resource he needs.
exactly what i say.... i even tried to use toppling charge on a stamina build to waste my magicka somehow but thats not a true solution but actually isnt so bad.
and damn... nb's are truly gay! thx brother!
I mean we have that super awesome rune focus giving us tons of magicka we cant use at all.
*Glares at @Mumyo with the evil eye*
Have you considered using Tangling Webs as your Magicka drain? Sure, it doesn't do much damage, but it provides a 28m snare that Templars lack. Should be a nice Magicka dump for you, and the synergy causes fear to the target if it's used. You can forgo your Stampede for Critical Rush if you choose to use Tangling Webs.
Degeneration is another option if you favor Weapon Based attacks like Wrecking Blow or Critical Rush. It has a 15% chance to heal for 115% of the damage done, and it provides empower, allowing you to pair that with a high damage instant attack like a max range Critical Rush or a Wrecking Blow. It also provides another DoT to proc Valkyn Skoria, which goes really well with Templars because almost every single one of their attacks is somehow considered a DoT (Jabs, Backlash, Jesus Beam, Radial Sweep, Nova, Sun Fire and Eclipse).
Another possible Magicka Drain to consider is Unstable Core, as they changed the animation for that ability. It now makes the target's arms glow yellow instead of that big black-gold orb around the target. Which means that in a big fight, you can cast this on sorcerers and they will most likely not even notice that's it's there. Valgaror keeps complaining about getting killed by his own Fragments because he couldn't see the Unstable Core being placed on him. Heck, I even accidently once killed myself with my Assassin's Will because I didn't see the Unstable Core that the resource guard placed on me. It's near impossible to see it when you have Vigor active
There are many utility skills that Stamina Templars and any Stamina class can dump their magicka into. All of the options you gave are viable but they don't make Stamplars equal to the other Stamina classes seeing that 2/3 options you gave aren't even Templar skills and the one that is a Templar skill is very veryyy situational (only reflects single target magicka spells). I want to make it clear that while Unstable Core can be very effective, it only works against a few builds and the DK's have a reflect that is far superior to Unstable Core.
The point of all of this is not just any magicka dump, Stamina Templars need a magicka dump that is on par with other classes magicka dump. Other classes have skills that turn magicka into stamina, I don't really see how a snare could be better than turning magicka into the resource that you heal off of, deal damage with, and gain mobility from.
If ZOS really wants to balance the game then Stamina Templars need a magicka dump that can return Stamina just like every other class has. I said it before and I will say it again, Spear Shards is a skill that does this already except the person who casts it cannot pick it up. If they just tweaked it so the caster could pick it up and reduce the cooldown of it so that they don't have to wait like 30s to pick up another one then that would be an interesting and unique way for Stamplars to regain Stamina with Magicka.
DK's can spam their shield to regain Stamina, Sorcs can spam Dark Deal and gain not only Stamina but also Health back, Templars should be able to throw their shards, stun the enemy, and pick up the shard while the enemy is stunned. It's a unique and cool way to regain stamina while also being slightly defensive just like the other classes magicka dumps.
This is honestly the best way to do it, and Unstable Core should never be a magicka dump. It is a laughable skill now that stamina builds are just as, if not more, viable then magicka builds. Maybe if they changed Eclipse itself to reflect stamina single target abilities as well...but nevermind that I think the Spear Shard buff should come first.
EDIT: Another way Stamina Templars could be buffed is to make the unused morph of Repentance give back a chunk of Stamina. This solution would be closer to mimicking the Earthen Heart abilities from DK's but it would also be pretty simple. Everyone uses Repentance but nobody in their right mind ever chooses the other morph.
Picking up your own Spear Shards would be nice for a Stamina Templar, but it goes against ZOS' philosophy of not wanting perma-block (No stam regen while blocking, I still want my stam regen back ffs ZOS). As Spear Shards restores 25% + 15% over 10 seconds, it would be considered "Overpowered" by ZOS standards. They would have to make the restore to be a flat %, and you know how well PvE Templar Healers would react if their spear shards no longer restored a % of the target's stamina.
Unstable Core can be used as not only as a reflect, but an insurance against being bashed. As the bash/break-free is the same key, and break free takes precedence over bash, this will result in the target breaking free instead of bashing when he/she presses the button, thereby wasting a ton of stamina and buying you an extra 1 GCD to complete your channel. Not the most conventional way of using the ability, but eh.
Don't get me wrong, I'm all for buffs to Stamplars, but I'm trying to reason from the point of view of ZOS' balancing styles, and the fact that Mumyo was complaining a few days ago on guild chat about a lack of magicka dumps on Templars.
Still, ZoS really needs to fix the root of the problem, and revert all the blanket nerfs they made. It's unintentionally breaking skills that the blanket nerfs was never meant to target (Blazing Shield, Obsidian Shield, every other attack that isn't Wrecking Blow or Crystal Fragments).
Yeah the blanket nerfs and the CP system truly are the root of 90% of the problems. It's sad that ZOS has let the game come to this. I can see what you mean that the stam return might be OP. I was talking to my DK friend who runs a stam build and he is able to use obsidian shield four times to get 20% of his stam back, obviously if his Engine Guardian procs he can spam it and get around 45% back.
Perhaps the Spear Shard skill should be able to be picked up by the caster but the caster gets reduced returns from the shard. Maybe like 7% stam back and increased stam regen but with a reduced cooldown on the timer to pick up the next spear shard. For reference, the DK passive allows them to get 5% stam back with each earthen heart ability they cast. Giving Spear Shards a slightly higher return then the DK's earthen heart abilities would be nice because the Stam Templar would have to physically pick up the spear and that would take more time.
You should send a PM to Rich.Don't bother trying to summoning him, as he stated before that he will not reply to any thread that he was summoned in.
Another interesting alternative is to have half the stamina restore applied to the Templar if the ally picks up the shard, thereby encouraging teamplay (Which Templars excel at), and allowing a Templar to quickly return to full resources if they have a few allies picking up shards. I think everyone knows by now to hit X when they see the shard, especially with the block nerf and dodge nerf. Would actually be interesting if that change happened. You'll have viable stamina templar healers
But what we really lack of is burst since our ults are truly laughable in comparison.
THe sweep is the most embarassing of all ults... that nice 15% dmg reduction on a 5 meter range that never works out even if u stand inside the enemie for 6 seconds.... just compare it do the leap from a dk which offers more protection and dmg and it hits every time and has a huge range.
i guess we are stomped into supporters for the rest of our existence.
play anything u want they said.
TheFamousMockingbird wrote: »Radiant Aura is still pretty cheap on magicka and gives you both minor and major Endurance and Fortitude. That is a significant buff to regen. AFAIK its the only skill in game that grants you both a minor and major buff, and for two stats.
I've used repentance also but find the reliability of Radiant Aura to be worth it.