I think ic is great..really loving it.
Just chill out carebear, every future dlc will be made especially for softies like you.
Mr_Bubbely wrote: »I like the mix of PVE and PVP.
Adds a new flavor to ESO, every other MMO does this, don't see why ESO wouldn't.
yeah we get it..pve players hate pvp and come to the forums to moan..but what about pvp players..are we allowed any love.Sandmanninja wrote: »
lordrichter wrote: »"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
-Robert A. Heinlein
PVE + PVP mix is fine.
However, Players should not be bright shiny targets in a dull grey world. Give PVP players something to achieve that is not Tel Var stones taken from other players.
kaianvestra_ESO wrote: »If IC was meant to be your(pvp players) update, then it should have been just that, pvp. Adding incentive to make pve players want to get involved and then pissing them off isn't ok. Please don't mix it again, that is the title of the thread. Let pvp players have their pvp updates, and let pve players have their pve. Moving forward if the 2 ever get mixed again it needs a healthier balance or border imo.
kaianvestra_ESO wrote: »I'm not the one claiming that this patch was meant for them. I'm the one saying it's not balanced enough between the 2, whether or not that's how it was intended doesn't matter, what matters is how it is and how it turned out.
I fully understand what zos intended, yet the opposite argument is always "let pvp players have this, we don't get updates." I imagine the whole experience would have been better had zergfests not ruined it, I agree. But it happened.
Again, disregarding the intent of the zone is the challenge many seem to be struggling with.
I cant find any group large enough (and at the same stage) of the story arc to do it. And most of the time the places to do the story are camped by people just wanting to grief other players. So I will never find out about this story they have written.
My hope is that we get a solo or small (4 man) version of imperial city for PvE.
I'm a Pve solo non-grouped & non-guilded 3 decade Elder Scrolls geek...no apologies. (I am looking for trading guilds now.)kaianvestra_ESO wrote: »I'm not the one claiming that this patch was meant for them. I'm the one saying it's not balanced enough between the 2, whether or not that's how it was intended doesn't matter, what matters is how it is and how it turned out.
I fully understand what zos intended, yet the opposite argument is always "let pvp players have this, we don't get updates." I imagine the whole experience would have been better had zergfests not ruined it, I agree. But it happened.
Again, disregarding the intent of the zone is the challenge many seem to be struggling with.
An exact balance of equal part PvE to PvP activities in the zone was not part of the design, and that was patently obvious upon the very first announcements about it last year. They stated quite clearly why there would be PvE elements in the zone, and of those, which would be the most likely opportunities for PvE focused players to tackle and which would likely not be.
It is the refusal to educate oneself as a consumer prior to making a purchase, for lack of a better analogy, which has landed most people here posting into this "debate" about what IC "should have been. vs what it is."
In other words, ignoring the developers very clear (for ONCE) presentation of what IC was for and then later clamoring for it to be changed because it does not suit some misguided expectation which people are refusing to let go is not the developers fault, and it is certainly not the fault of the players who are trying, most of the time without success, to find a modicum of the environment they were finally presented with only to have it watered down to a shadow of its potential because people refuse to play it as intended.
To quote the tired cliche, here too is another example of "why we cannot have nice things."
kaianvestra_ESO wrote: »I seriously hate the word carebear. There's a very good reason why most other mmos have both pve and pvp servers. Just because someone enjoys a game a different way than you doesn't mean they are less of a player than you. I could call you worse names for playing the way you do, but I don't, I respect you as a person and the way you choose to enjoy the game, unfortunately.
kaianvestra_ESO wrote: »Again, disregarding the intent of the zone is the challenge many seem to be struggling with.
There are only 3 ways it could have been intended to have gone and you've already said 2 were incorrect. PvP focused, PvE focused, or a blend of the 2. So which is it, please explain.
But like I said it doesn't at all matter right now how it was intended, what matters is what actually happened. IC flopped in favor of pvp activity and zerging while the pve quest line rots away.I cant find any group large enough (and at the same stage) of the story arc to do it. And most of the time the places to do the story are camped by people just wanting to grief other players. So I will never find out about this story they have written.
My hope is that we get a solo or small (4 man) version of imperial city for PvE.
This guy sees the problem.
There are only 2 things I care about in a game above everything else, with some exceptions, story and how fun it is to interact with that story(ie gameplay). Couple posts above me guy mentions gear. I literally give 0 quacks about gear or raids or anything when compared to the story. When story is gated or ballsed up with unfun gameplay to me is a problem. The only fun I'll have with IC is when I'm there to kill players, but nothing else, and it's a complete shame. RIP pve elements.
Mr_Bubbely wrote: »I like the mix of PVE and PVP.
Adds a new flavor to ESO, every other MMO does this, don't see why ESO wouldn't.