In the case of IC, however, neither the PvEers nor the PvPers seem too happy with the way the PvE and PvP are mixed together which is something ZOS might well want to take into consideration in the future.
kaianvestra_ESO wrote: »There's a reason a huge portion of playerbase has never completed any named trial, to me that says gated story. They are highly unforgiving to the average player. It's not about the choices I've made, there you go taking "facts" that you believe to be true and asserting it as undeniable truth. Have you considered that a person may believe a game can use work in certain areas and still find the game fun in others? Oh man.
kaianvestra_ESO wrote: »Dogmatism at its finest.
The reason I said this was because you don't know me. You don't know how I think, my choices, how I play and enjoy the game, what I understand or realize, what I know and researched, what I believe to be an issue, my ideas, my suggestions, or my intentions when I type. Yet you kept making assumptions about me, taking words out of my mouth, and then asserting it on me as truth and it was beginning to tick me off. Humble yourself up homie, you know nothing jon snow.
SG_Celerrimus wrote: »PvP and PvE should remain separate. As a largely PvE players, having to bash my head against my keyboard and have a burning desire to Alt + f4 out of the game while trying to do the Imperial City quest line is not fun. I know this is a "PvP update", but adding in 2 dungeons isn't enough to hold the PvE people over long enough for orsinium, and having good PvE systems in a largely PvP focused update makes it unfun for core PvE people to try and do said content. I say this because I am unable to complete the Arena portion of the Imperial City quest line, as I am currently being camped by other players -_-
SG_Celerrimus wrote: »PvP and PvE should remain separate. As a largely PvE players, having to bash my head against my keyboard and have a burning desire to Alt + f4 out of the game while trying to do the Imperial City quest line is not fun. I know this is a "PvP update", but adding in 2 dungeons isn't enough to hold the PvE people over long enough for orsinium, and having good PvE systems in a largely PvP focused update makes it unfun for core PvE people to try and do said content. I say this because I am unable to complete the Arena portion of the Imperial City quest line, as I am currently being camped by other players -_-
In my case. No. Too much stress. I'm not competitive enough for you PvPers.The difficulty and danger of the Imperial City zones are what makes them fun and immersive, and much of that comes from the PvP aspect.
If we give all the PvErs participation trophies, will they stop complaining and just have fun?
In my case. No. Too much stress. I'm not competitive enough for you PvPers.The difficulty and danger of the Imperial City zones are what makes them fun and immersive, and much of that comes from the PvP aspect.
If we give all the PvErs participation trophies, will they stop complaining and just have fun?
I just want to have fun and running in huge zergs and dieing all the time isn't fun to me at all.
Agreed.Mr_Bubbely wrote: »I like the mix of PVE and PVP.
Adds a new flavor to ESO, every other MMO does this, don't see why ESO wouldn't.
The snarky participation trophy and whining comments are uncalled for. No reason to get salty. Nothing like a forum to give a bit of internet strength to keyboard ninjas.
kaianvestra_ESO wrote: »Dogmatism at its finest.
The reason I said this was because you don't know me. You don't know how I think, my choices, how I play and enjoy the game, what I understand or realize, what I know and researched, what I believe to be an issue, my ideas, my suggestions, or my intentions when I type. Yet you kept making assumptions about me, taking words out of my mouth, and then asserting it on me as truth and it was beginning to tick me off. Humble yourself up homie, you know nothing jon snow.
kaianvestra_ESO wrote: »I seriously hate the word carebear. There's a very good reason why most other mmos have both pve and pvp servers. Just because someone enjoys a game a different way than you doesn't mean they are less of a player than you. I could call you worse names for playing the way you do, but I don't, I respect you as a person and the way you choose to enjoy the game, unfortunately.
I don't care what you think of the word "carebear," carebear. Your self-righteous lecture bored me to tears, though.
If there is a "huge" portion of the player base that has never completed Trials --- or any dungeons, let alone vet ones, pledges, DSA, etc. --- the reason usually tends to be because those players are focused on mainly solo play and don't like to group up, so they don't attempt it, don't research to much about how to improve their builds to perform better and all the other things that usually jazz group players about group content.
kaianvestra_ESO wrote: »What if being in a raid group 5+ or being in the proximity of X amount of fellow alliance while in IC gave a stacking reduction in your pvp capabilities? How else could you deter this zerg or be zergged mentality? I'm sure if a group of 12+ could be buttpounded by a group of 5 or 6, people wouldn't want to zerg anymore, lol.
Call it daedric oppression or something rofl.

SG_Celerrimus wrote: »PvP and PvE should remain separate. As a largely PvE players, having to bash my head against my keyboard and have a burning desire to Alt + f4 out of the game while trying to do the Imperial City quest line is not fun. I know this is a "PvP update", but adding in 2 dungeons isn't enough to hold the PvE people over long enough for orsinium, and having good PvE systems in a largely PvP focused update makes it unfun for core PvE people to try and do said content. I say this because I am unable to complete the Arena portion of the Imperial City quest line, as I am currently being camped by other players -_-
newtinmpls wrote: »If there is a "huge" portion of the player base that has never completed Trials --- or any dungeons, let alone vet ones, pledges, DSA, etc. --- the reason usually tends to be because those players are focused on mainly solo play and don't like to group up, so they don't attempt it, don't research to much about how to improve their builds to perform better and all the other things that usually jazz group players about group content.
I'm not focused mainly on solo play - in fact I'm focused on "group" play, but I define my 'grouping's in terms of good role-playing and interactions, not in terms of a momentary grouping function for a particular delve/trial/whatever.
I don't necessarily like all of the storylines/sub-plots, but as far as I can tell, any given "trial" mainly consists of concentrated and distilled min-maxing. To me .... no appeal there. Maybe I am missing something. Maybe I will try it some day.
Just not any time soon.
For those who really like it - go you!
I like to think there is room for all of us here.
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