Sandmanninja wrote: »
I have to say there is only one thing about the IC DLC that I don't like... it has crafting materials and motifs that I will not be getting... such is life...
From the first day we who tend to Solo PvE had 3 worlds to explore, one zone we would avoid... As I also hung out on the forums, I listened to the PVP players complain about lag, bugs, zergs, balance and a myriad of other issues. I read the posts from people who liked to group complaining about the lousy (if any) grouping tools and few if any places that grouping was even needed. the first big thing added was Craglorn, a zone meant for groups, this second one is one meant for PvP players, and I am ok with both, even if I have never seen an item with the nirnwhatever trait, and I will not likely see the new high level crafting materials and motifs (even if I can use it).
I still enjoy myself, I still have fun, I still avoid Cyrodiil like the plague... other then the few days I snuck around and got all but 4 of the stones in the zone, missing 2 or 3 in Craglorn, all done solo.
Orsinium will be here sooner or later, PvPers had to wait a year for the IC, group players had to wait months for Craglorn, I can see no reason why we solo PvE players can't wait a tad bit longer.
5 Stages of grieving
1. Denial and Isolation
2. Anger <- PvE players concerning IC
3. Bargaining
4. Depression
5. Acceptance <-PvP players concerning Craglorn
I agree that PvE and PvP don't mix and should be kept separate. I hope from that point of view that we shall never get saddled with PvP in open world PvE areas as was proposed initially with the Justice System. That is a classic example of where it would be a disaster to mix the two, and hopefully the decision has been taken to stick to PvE penalties for PvE crimes in PvE areas.
anitajoneb17_ESO wrote: »I agree that PvE and PvP don't mix and should be kept separate. I hope from that point of view that we shall never get saddled with PvP in open world PvE areas as was proposed initially with the Justice System. That is a classic example of where it would be a disaster to mix the two, and hopefully the decision has been taken to stick to PvE penalties for PvE crimes in PvE areas.
I hope they carry on with their plans for the Justice System ! I don't see why anyone would be against it, since it will be completely optional : no bounty => no PvP. Simple as that.
anitajoneb17_ESO wrote: »But a lot of people (that includes me) are very happy about the PvPvE orientation of ESO, too.
anitajoneb17_ESO wrote: »I agree that PvE and PvP don't mix and should be kept separate. I hope from that point of view that we shall never get saddled with PvP in open world PvE areas as was proposed initially with the Justice System. That is a classic example of where it would be a disaster to mix the two, and hopefully the decision has been taken to stick to PvE penalties for PvE crimes in PvE areas.
I hope they carry on with their plans for the Justice System ! I don't see why anyone would be against it, since it will be completely optional : no bounty => no PvP. Simple as that.
It's optional only in the sense that you can either take full part in the Justice System and incur PvP penalties for PvE crimes in PvE areas or you can choose to take a limited part in it so as not to have a level of bounty that attracts PvP penalties. That's not really an effective choice for those who want to do the full PvE content in PvE areas without being forced into PvP, and it's why a lot of people are against introducing PvP outside of PvP areas.
lordrichter wrote: »anitajoneb17_ESO wrote: »I agree that PvE and PvP don't mix and should be kept separate. I hope from that point of view that we shall never get saddled with PvP in open world PvE areas as was proposed initially with the Justice System. That is a classic example of where it would be a disaster to mix the two, and hopefully the decision has been taken to stick to PvE penalties for PvE crimes in PvE areas.
I hope they carry on with their plans for the Justice System ! I don't see why anyone would be against it, since it will be completely optional : no bounty => no PvP. Simple as that.
It's optional only in the sense that you can either take full part in the Justice System and incur PvP penalties for PvE crimes in PvE areas or you can choose to take a limited part in it so as not to have a level of bounty that attracts PvP penalties. That's not really an effective choice for those who want to do the full PvE content in PvE areas without being forced into PvP, and it's why a lot of people are against introducing PvP outside of PvP areas.
The problem with mixing PVE and PVP in the Imperial City is that they did it wrong. The Tel Var stones are PVE rewards, and the only PVP objective worth speaking of, which makes the primary goal for PVP players something that is sourced from PVE. When PVE players inevitably enter this PVP zone, they instantly become targets. That is the first mistake. The second mistake is making nothing else for PVP players to do. There need to be PVP objectives in the Imperial City besides killing players for Tel Var stones.
yeah we get it..pve players hate pvp and come to the forums to moan..but what about pvp players..are we allowed any love.Sandmanninja wrote: »
its your attitude that i want nothing to do with..you hate pvp so that should be it?..all future dlc catered only for you?.
its such a selfish attitude,there is a lot of pvp players enjoying the ic update..just let us have our dlc without crying about it.
anitajoneb17_ESO wrote: »I wonder how many of the people who are now whining about the PvE/PvP mix ALSO complained about the restricted access rules that were originally planned by ZOS. Remember ? Factions were supposed to fulfill certain keep conditions to be able to enter IC. That would concretely make IC a pure PvE zone whenever other factions would not fulfill said conditions. That would also have given more meaning to overland Cyrodiil PvP.
Guess what ? ZOS listened and gave up on this restricted access plan.
And guess what ? Now people whine that overland Cyro is deserted and meaningless, and that IC is a mix of PvP and PvE.
Be careful what you ask for.
kaianvestra_ESO wrote: »Really, ok, go solo the boss in the middle of temple district and tell me how it goes.
And I sat there for a good hour in stealth waiting for a group to piggyback on as you say, and the only group of people that seemed remotely interested in doing it wasn't even my faction. No one talking or reading or cares for zone chat. So unless you got a good handful of active friends ready to coddle your balls, guess you just gotta get lucky and get a tag on it before getting brutally murdered.
kaianvestra_ESO wrote: »Really, ok, go solo the boss in the middle of temple district and tell me how it goes.
And I sat there for a good hour in stealth waiting for a group to piggyback on as you say, and the only group of people that seemed remotely interested in doing it wasn't even my faction.
I agree with this one, which is why I suggested that it always come up last in the Distirct quest rotation. It is the only one that I could not do solo and is by far the toughest of the quests. If it comes up first in rotation then folks will think that none of it can be done solo.
Edit: I'll also add that the last part of this story line is a cake walk compared to this quest.
kaianvestra_ESO wrote: »Dogmatism at its finest.