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Bring Back 1.5 - Ploxx

  • Xsorus
    Xsorus
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    I look at it this way...I can play my DK, and have *** sustain (Unless I stack health regen) or have Engine Guardian Set (Like seriously..its pretty much required to play a DK at this point) and probably kill some players in a 1v1....However if I get any adds i'm pretty much screwed if they're half way competent....

    Or...

    I can play my Nightblade...who has far better sustain..can kill equally as good...be pretty much as tanky right now (since Blocking is no longer favored..just straight armor/spell resist) and if I get any adds..Just stealth the hell away...

    I mean..I just don't see the point in trying to make a class without an escape work in PvP at this point.

  • FireCowCommando
    FireCowCommando
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    Xsorus wrote: »

    I mean..I just don't see the point in trying to make a class without an escape work in PvP at this point.

    Thats the problem, two classes dont have escapes, and the meta is all about being able to get away from a bad fight with your loot. Im seriously contemplating if i should quit or reroll, regardless of if i can make templar work, the build i would need to run is not fun to me.

    I feel like this is a sin against ZoS, but i LIKED being able to 1vX.

    Pls dont nerf me more for saying it.
  • Yonkit
    Yonkit
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    Xsorus wrote: »

    I mean..I just don't see the point in trying to make a class without an escape work in PvP at this point.

    Thats the problem, two classes dont have escapes, and the meta is all about being able to get away from a bad fight with your loot. Im seriously contemplating if i should quit or reroll, regardless of if i can make templar work, the build i would need to run is not fun to me.

    I feel like this is a sin against ZoS, but i LIKED being able to 1vX.

    Pls dont nerf me more for saying it.

    Everyone liked being able to 1vX, it was what made PvP fun, if you had fun running in 24 man blobs then gtfo, but yea, trying to make Dk or templar work for solo play is virtually impossible, for group play you can still do alright, I threw Kagrenac's Hope on my Dk and just made him a utility tank, snares, roots, group heals with resto, he can still tank and do damage but the damage is sub par and pathetic, I cringe every-time I whip someone. But without a group I won't even log onto him, utterly pathetic in 1vX scenarios.

    @Ishammael twas Pandaroo.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • aco5712
    aco5712
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    magicka DKs are definetly harder to play. the difference between a magicka DK and a stam DK is that a stam DK uses weapon abilities for damage which reinforces the fact that the magicka abilities lack the same damage and cost. I theorized a magicka DK build, tried it on live, found out how *** the sustain and damage was and reverted back to stam which is super balanced.

    Mist form truly is the only DK escape and mist form is the only reason i still clutch onto vamp. Problem is that DK/templar are supposed to be the stand there and fight til the bitter end type of class but like said above, the shift away from being able to do that hurts them tremendously.

    I hope DK buffs are coming but i wouldnt hold my breath. They wont implement class changes til orsium is released either so its really reroll stam, reroll class or reroll life.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Yonkit
    Yonkit
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    aco5712 wrote: »
    magicka DKs are definetly harder to play. the difference between a magicka DK and a stam DK is that a stam DK uses weapon abilities for damage which reinforces the fact that the magicka abilities lack the same damage and cost. I theorized a magicka DK build, tried it on live, found out how *** the sustain and damage was and reverted back to stam which is super balanced.

    Mist form truly is the only DK escape and mist form is the only reason i still clutch onto vamp. Problem is that DK/templar are supposed to be the stand there and fight til the bitter end type of class but like said above, the shift away from being able to do that hurts them tremendously.

    I hope DK buffs are coming but i wouldnt hold my breath. They wont implement class changes til orsium is released either so its really reroll stam, reroll class or reroll life.

    Stam's boring classe's take to long, life though, that's easy.... Somebody find me a Beretta.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Bane_of_Fringe
    Bane_of_Fringe
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    Darnathian wrote: »
    Yup. It's a shame. I officially quit tonight. The gear grind just got real. with 1.5 I would do it. Not this crap. On top of the gear grind this battle leveling is ***. I paid subscription this whole time. No more.

    To see how much time I wasted i /played. 96 days. Lol. Oh well

    RIP Darnathian
    Characters:
    Bane of Fringe Vr-14
    Casts as Hatchling Vr-5
    Shinobu-chan Vr-1
    Holo the Wise and Cunning Vr-5
    Soft Rose Vr-1
    Svaedstrom Lowbie
    Man in the Fringe Vr-2
    Batul Gra-Sharob Vr-1

    Previous vets:
    Jade Blossom Vr-1
    Man in the Fringe Vr-5
    RAGE
  • Yonkit
    Yonkit
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    Darnathian wrote: »
    Yup. It's a shame. I officially quit tonight. The gear grind just got real. with 1.5 I would do it. Not this crap. On top of the gear grind this battle leveling is ***. I paid subscription this whole time. No more.

    To see how much time I wasted i /played. 96 days. Lol. Oh well

    RIP Darnathian

    I dropped my sub immediately when the game went F2P... Can't quit though, too many jack wagons that want me to stay.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Master_Kas
    Master_Kas
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    Recremen wrote: »
    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Was it viable in large groups, though? I might have my patches confused, and I definitely joined PvP later than some of the folks here, but I'm pretty sure 1.5 was the patch where everyone was running around with a flame staff using impulse and you couldn't use half your skills or you'd feed the other group's negates, which were the deciding factor in a lot of fights. IDK, I think there's a lot more room for build variety in recent patches, the only thing that's kind of irking me right now is the slow ult gen. Even that's not so bad, you can still wipe a force that outnumbers you with good tactics, it's just a little harder. I might need to experience more large group fights this patch to feel that's 100% true, but it's still not "strictly" a numbers game.
    Yonkit wrote: »
    frozywozy wrote: »
    #Remove AOE Cap
    #Bring back Ground Oil
    #Bring back Meatbag healing debuff 40%

    Yuss.

    @blabafat there's a point where adaptation and blatant disregard and idiocy don't mix Blab, the battle spirit changes for this patch is blatant disregard and idiocy, also a monument to ZoS's laziness.

    Sorc shields OP? Nerf all shields.

    Stam Dmg OP? Nerf all damage.

    And then the healing nerf which was used to go along with the dmg nerf, when the tooltip says 33% of missing health, battle spirit should not effect something that's already so small and percentage based, this is idiocy.

    Then ZoS pretending to act like this change wouldn't make abilities that heal off dmg done horrible, sure they went back and fixed them, but they shouldn't of had to do that in the first place, this is blatant disregard.



    Bolded part, are you claiming magicka damage wasn't OP in last patch? I could oneshot vamps with my sorcs dawnbreaker, two/three shot people with curse+Db+procced CF. Without needing any stealth. Not even speaking about buffed proxy detonation which I could wipe groups of 4-5 people (who wasn't using broken nirn) Imo both magick and stamina had their "OP dmg" skills.

    26k detonation, not emperor. Way higher than my highest snipes/wrecking blows.

    https://www.youtube.com/watch?v=sJnp4bF6KC8

    Don't get me wrong, I hate this patch, just pointed that out ;)
    Edited by Master_Kas on September 19, 2015 7:31AM
    EU | PC
  • Darnathian
    Darnathian
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    Yonkit wrote: »
    Darnathian wrote: »
    Yup. It's a shame. I officially quit tonight. The gear grind just got real. with 1.5 I would do it. Not this crap. On top of the gear grind this battle leveling is ***. I paid subscription this whole time. No more.

    To see how much time I wasted i /played. 96 days. Lol. Oh well

    RIP Darnathian

    I dropped my sub immediately when the game went F2P... Can't quit though, too many jack wagons that want me to stay.

    Tbh I find the forums more entertaining than the game now. Lol. But even that is losing its luster as more players quit.
  • Soris
    Soris
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    Dawnbreaker was bugged.
    Sorcs were.. well.. sorcs.
    And Nbs...don't even need to explain that.

    Congrats magicka builds being so op due to the broken skills, overload exploits and combos that were only available to one class like in this video.
    I didn't see any op magicka build without any use of broken dawnbreaker of smithing.

    However on the other side, some stamina builds were ignoring almost all of your armor.
    I wonder how we did play that stupid patch for 7 months long.
    Welkynd [Templar/AD/EU]
  • Yonkit
    Yonkit
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    @Master_Kas nah, damage in general was high, but if you stacked Nirn, which was broken in and of itself, you couldn't be touched by a magicka build, that's why I said Stam instead of magicka or both.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Master_Kas
    Master_Kas
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    Soris wrote: »
    Dawnbreaker was bugged.
    Sorcs were.. well.. sorcs.
    And Nbs...don't even need to explain that.

    Congrats magicka builds being so op due to the broken skills, overload exploits and combos that were only available to one class like in this video.
    I didn't see any op magicka build without any use of broken dawnbreaker of smithing.

    However on the other side, some stamina builds were ignoring almost all of your armor.
    I wonder how we did play that stupid patch for 7 months long.

    Broken skills exploits? Detonation wasn't an exploit. Dawnbreaker wasn't an exploit. It was bugged, the dot but that doesn't make it an exploit.

    "combos that were only available to one class like in this video." Any class can drink spelldamage pot , use entropy or magelight for empower while stacking spelldamage+max magicka and use detonation.

    No OP magicka build without dawnbreaker? Detonation by itself was deadly, from all classes/builds who stacked spelldamage and max magicka without the need of dawnbreaker.

    Didn't use overload glitch. If so then stamina dmg was broken because sharpened maces only.
    Both sides had their "OP" / fast kill combos.
    Yonkit wrote: »
    @Master_Kas nah, damage in general was high, but if you stacked Nirn, which was broken in and of itself, you couldn't be touched by a magicka build, that's why I said Stam instead of magicka or both.

    Yes true, but not everyone ran around in nirnhoned. Also with so high damage, I could burst down people who wore nirn too. Except some with 5x nirn, tons of CP into reduce magick damage and block etc.

    Agree 1.6 was full of bugs, exploits and broken stuff which led to fast TTK. Still think the 50% damage reduction was a bit over the top. Should've been like 35-40% instead. Oh well.
    Edited by Master_Kas on September 19, 2015 2:56PM
    EU | PC
  • BigTone
    BigTone
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    My counter to the "well sorcs and NBs have escapes so DKs and templars should too" argument has always been that DKs and Templars have awesome self heals that Sorcs and NBs don't have access to. Now that we can't say that about DKs anymore something should be done.
    Edited by BigTone on September 19, 2015 4:20PM
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Yonkit
    Yonkit
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    BigTone wrote: »
    My counter to the "well sorcs and NBs have escapes so DKs and templars should too" argument has always been that DKs and Templars have awesome self heals that Sorcs and NBs don't have access too. Now that we can't say that about DKs anymore something should be done.

    Aye that's basically the issue for DKs and Templars, they've basically been the shock troopers of ESO where they fight till they drop, there's no running away, however, that's impossible now, because you can't spam ultimates as a DK for infinite resources, and Mist form is garbage, and their self heals are even more so. :cry:
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Sanct16
    Sanct16
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    Guys why dont you use the new obsidian shard for heals? :trollface:

    Meanwhile lets think about some possible buffs for nightblade....
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • tplink3r1
    tplink3r1
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    Manoekin wrote: »
    Yonkit wrote: »
    Manoekin wrote: »
    1.5 sucked, but combine the good parts of the last 3 updates and you'd have a great game.

    There's a good part of this latest patch, I must've missed it, pass me the manual.

    Sorry you can't look at things objectively, and can only find room to whine and complain.
    <3
    Sorry guys, i love 2.1.
    VR16 Templar
    VR3 Sorcerer
  • frozywozy
    frozywozy
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    Master_Kas wrote: »
    Recremen wrote: »
    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Was it viable in large groups, though? I might have my patches confused, and I definitely joined PvP later than some of the folks here, but I'm pretty sure 1.5 was the patch where everyone was running around with a flame staff using impulse and you couldn't use half your skills or you'd feed the other group's negates, which were the deciding factor in a lot of fights. IDK, I think there's a lot more room for build variety in recent patches, the only thing that's kind of irking me right now is the slow ult gen. Even that's not so bad, you can still wipe a force that outnumbers you with good tactics, it's just a little harder. I might need to experience more large group fights this patch to feel that's 100% true, but it's still not "strictly" a numbers game.
    Yonkit wrote: »
    frozywozy wrote: »
    #Remove AOE Cap
    #Bring back Ground Oil
    #Bring back Meatbag healing debuff 40%

    Yuss.

    @blabafat there's a point where adaptation and blatant disregard and idiocy don't mix Blab, the battle spirit changes for this patch is blatant disregard and idiocy, also a monument to ZoS's laziness.

    Sorc shields OP? Nerf all shields.

    Stam Dmg OP? Nerf all damage.

    And then the healing nerf which was used to go along with the dmg nerf, when the tooltip says 33% of missing health, battle spirit should not effect something that's already so small and percentage based, this is idiocy.

    Then ZoS pretending to act like this change wouldn't make abilities that heal off dmg done horrible, sure they went back and fixed them, but they shouldn't of had to do that in the first place, this is blatant disregard.



    Bolded part, are you claiming magicka damage wasn't OP in last patch? I could oneshot vamps with my sorcs dawnbreaker, two/three shot people with curse+Db+procced CF. Without needing any stealth. Not even speaking about buffed proxy detonation which I could wipe groups of 4-5 people (who wasn't using broken nirn) Imo both magick and stamina had their "OP dmg" skills.

    26k detonation, not emperor. Way higher than my highest snipes/wrecking blows.

    https://www.youtube.com/watch?v=sJnp4bF6KC8

    Don't get me wrong, I hate this patch, just pointed that out ;)

    Magicka Sorcs did and will always do good damage in 1v1 or 1vX focus target for a very simple reason. They only have to raise magic damage unlike DKs who have to also raise fire damage. By putting points in thaumaturgy, you don't only raise your class skills damage but also all magical ultimates and proximity detonation.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Araxleon
    Araxleon
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    1.5...
    1.6...
    or I dare say...
    Private servers atleast.
  • ToRelax
    ToRelax
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    frozywozy wrote: »
    Master_Kas wrote: »
    Recremen wrote: »
    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Was it viable in large groups, though? I might have my patches confused, and I definitely joined PvP later than some of the folks here, but I'm pretty sure 1.5 was the patch where everyone was running around with a flame staff using impulse and you couldn't use half your skills or you'd feed the other group's negates, which were the deciding factor in a lot of fights. IDK, I think there's a lot more room for build variety in recent patches, the only thing that's kind of irking me right now is the slow ult gen. Even that's not so bad, you can still wipe a force that outnumbers you with good tactics, it's just a little harder. I might need to experience more large group fights this patch to feel that's 100% true, but it's still not "strictly" a numbers game.
    Yonkit wrote: »
    frozywozy wrote: »
    #Remove AOE Cap
    #Bring back Ground Oil
    #Bring back Meatbag healing debuff 40%

    Yuss.

    @blabafat there's a point where adaptation and blatant disregard and idiocy don't mix Blab, the battle spirit changes for this patch is blatant disregard and idiocy, also a monument to ZoS's laziness.

    Sorc shields OP? Nerf all shields.

    Stam Dmg OP? Nerf all damage.

    And then the healing nerf which was used to go along with the dmg nerf, when the tooltip says 33% of missing health, battle spirit should not effect something that's already so small and percentage based, this is idiocy.

    Then ZoS pretending to act like this change wouldn't make abilities that heal off dmg done horrible, sure they went back and fixed them, but they shouldn't of had to do that in the first place, this is blatant disregard.



    Bolded part, are you claiming magicka damage wasn't OP in last patch? I could oneshot vamps with my sorcs dawnbreaker, two/three shot people with curse+Db+procced CF. Without needing any stealth. Not even speaking about buffed proxy detonation which I could wipe groups of 4-5 people (who wasn't using broken nirn) Imo both magick and stamina had their "OP dmg" skills.

    26k detonation, not emperor. Way higher than my highest snipes/wrecking blows.

    https://www.youtube.com/watch?v=sJnp4bF6KC8

    Don't get me wrong, I hate this patch, just pointed that out ;)

    Magicka Sorcs did and will always do good damage in 1v1 or 1vX focus target for a very simple reason. They only have to raise magic damage unlike DKs who have to also raise fire damage. By putting points in thaumaturgy, you don't only raise your class skills damage but also all magical ultimates and proximity detonation.

    Because Sorcs use nothing but Curse, Fragments and eventually Dawnbreaker. :neutral:
    Besides, since always is since 1.6? And forever is until they max out both passives?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Jolinius
    Jolinius
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    Yes please bring back 1.5. They took game of the year and made it opposite of that. The mechanics are sooooo bad now.All everyone wanted was new content in the first place not opposite world mechanics. Omg this patch is so bad.........
  • Yonkit
    Yonkit
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    Sanct16 wrote: »
    Guys why dont you use the new obsidian shard for heals? :trollface:

    Meanwhile lets think about some possible buffs for nightblade....
    Araxleon wrote: »
    1.5...
    1.6...
    or I dare say...
    Private servers atleast.

    @Araxleon I'd support this too, private campaigns where you can choose the base patch to work off of, then change things like the battle spirit buff, scoring rules, emp rules, emp stats, etc etc etc
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Draxys
    Draxys
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    ✭✭
    I would happily sign this petition.
    2013

    rip decibel
  • Tomato
    Tomato
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    No
  • Yonkit
    Yonkit
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    Draxys wrote: »
    I would happily sign this petition.

    @Draxys too bad it'll never happen. :cry:
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Hektik_V
    Hektik_V
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    Yonkit wrote: »
    OdinForge wrote: »
    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Stamina was barely functional, it worked for Xylena, because DK. I ran a very similar stamina build to Xylena as a NB, but was forced into restoration staff off-hand with hybrid max stats. While the end result did fine, it was far from ideal. There are some new things I'd try in 1.5, with knowledge from today. But i doubt the end result would be any better.

    There are some things i miss about 1.5, like stamina drain and sparks. I think 1.6 could have actually been the better patch, if ZOS didn't sleep on all the bugs and actually communicated to us better. If they would have adjusted penetration, nirn/spell resist, the CP system.

    2.1 is a train-wreck, I'm sorry if people disagree on this. All i do in this game is PvP, but it's so boring now.

    I don't want to sound like a jack wagon but the only people that benefit and enjoy the benefit of 2.1's patch are hardcore zerglings that just want to follow crown and use 2 skills :confused:

    So no, nobody disagrees with you <3

    I dunno, the only place I ever see you in Cyrodiil is in a 24 man raid, but that's besides the point.

    The only thing I miss about 1.5 is the dynamic ultimate generation. Besides that 1.5 was just a battle of who had the most negates in group to negate the other groups' wall of element spam. The dark flare heal debuff stacking is something I'll never miss either.
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • MLRPZ
    MLRPZ
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    BigTone wrote: »
    My counter to the "well sorcs and NBs have escapes so DKs and templars should too" argument has always been that DKs and Templars have awesome self heals that Sorcs and NBs don't have access to. Now that we can't say that about DKs anymore something should be done.

    yeah, with Vigor at Assault 5, barely every stam build has a self heal. + it's AOE + it's a HoT, basically what templar healer lacks IMO. maybe i refuse to think outside the box, but i dislike Rapid regen so much..
    And for magika sorcs & NB, healing ward do the work just fine.
    Second statement "Dks have awesome self heal" GDB is *** atm, so DKs are pretty *** up..
    but hey..

    #bringback1.5
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    #BringBackDynamicUltimate
    #BringBackSoftCaps
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Bashev
    Bashev
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    ✭✭
    Sanct16 wrote: »
    #BringBackDynamicUltimate
    #BringBackSoftCaps
    Be careful what you wish. Cause if they bring back the dynamic ultimate generation probably it wont work as it used to be and then we will have another surprise.
    Because I can!
  • Ishammael
    Ishammael
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    ✭✭
    Hektik_V wrote: »
    Yonkit wrote: »
    OdinForge wrote: »
    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Stamina was barely functional, it worked for Xylena, because DK. I ran a very similar stamina build to Xylena as a NB, but was forced into restoration staff off-hand with hybrid max stats. While the end result did fine, it was far from ideal. There are some new things I'd try in 1.5, with knowledge from today. But i doubt the end result would be any better.

    There are some things i miss about 1.5, like stamina drain and sparks. I think 1.6 could have actually been the better patch, if ZOS didn't sleep on all the bugs and actually communicated to us better. If they would have adjusted penetration, nirn/spell resist, the CP system.

    2.1 is a train-wreck, I'm sorry if people disagree on this. All i do in this game is PvP, but it's so boring now.

    I don't want to sound like a jack wagon but the only people that benefit and enjoy the benefit of 2.1's patch are hardcore zerglings that just want to follow crown and use 2 skills :confused:

    So no, nobody disagrees with you <3

    I dunno, the only place I ever see you in Cyrodiil is in a 24 man raid, but that's besides the point.

    The only thing I miss about 1.5 is the dynamic ultimate generation. Besides that 1.5 was just a battle of who had the most negates in group to negate the other groups' wall of element spam. The dark flare heal debuff stacking is something I'll never miss either.

    I think we would all agree that there were many, many things wrong with 1.5. Negate and dark flare were a couple. Agreed that dynamic ultimate needs to come back

    But what do we have instead. Garbage grinding via champion system. Reinflated stats with v16 gear. *** grinding for mats and gear.

    Think of it this way: what if they had spent the last nine months (since March 1.6 roll out) adding things to cyrodiil and to pve rather than chnaging *** that didn't need to be fixed.

  • JaJaLuka
    JaJaLuka
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    Yonkit wrote: »
    manny254 wrote: »
    Sorry I enjoy being able to deal decent damage on a templar. In 1.5 I would be doomed to the fate of a BoL bot.

    @manny254 Blinding Flashes, nuff said.

    I miss sparks
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
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