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Bring Back 1.5 - Ploxx

  • aco5712
    aco5712
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    I would love to play 1.5 again. I have played only a couple of days of 1.7 because its a really crap base patch....
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Recremen
    Recremen
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    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Was it viable in large groups, though? I might have my patches confused, and I definitely joined PvP later than some of the folks here, but I'm pretty sure 1.5 was the patch where everyone was running around with a flame staff using impulse and you couldn't use half your skills or you'd feed the other group's negates, which were the deciding factor in a lot of fights. IDK, I think there's a lot more room for build variety in recent patches, the only thing that's kind of irking me right now is the slow ult gen. Even that's not so bad, you can still wipe a force that outnumbers you with good tactics, it's just a little harder. I might need to experience more large group fights this patch to feel that's 100% true, but it's still not "strictly" a numbers game.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Auricle
    Auricle
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    Yonkit wrote: »
    Auricle wrote: »
    No thanks. This update may have its issues, but it's the most balanced the classes have ever been. And IC, while a bit grindy right now, is still pretty sweet. No way I'd give that up just so everyone can run around in skirts with their magic sticks waving.

    Someone obviously has never played a DK this patch.

    I do have a v14 Magicka DK, actually. But the situation was definitely more dress-only back then. And DKs are a bit underpowered this patch, but the amount they are underpowered by is not as extreme as the OP DKs in 1.5.

    When I say that classes are as balanced as they've ever been this patch, I mean all the classes. DK has definitely gotten the short end of 1.7's stick, but overall things are much more even across the board.
    Edited by Auricle on September 18, 2015 4:47AM
  • Joy_Division
    Joy_Division
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    The best game would be a 1.5 base while adding the FEW things that 1.6 and 2.1 got right.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MLRPZ
    MLRPZ
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    never gonna happen but.. bring back 1.5
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Darnathian
    Darnathian
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    Auricle wrote: »
    No thanks. This update may have its issues, but it's the most balanced the classes have ever been. And IC, while a bit grindy right now, is still pretty sweet. No way I'd give that up just so everyone can run around in skirts with their magic sticks waving.

    What's your class?

    This is not the closest to balanced. Most players since beta agree 1.5 was closest.
  • Ishammael
    Ishammael
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    Manoekin wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    Yonkit wrote: »
    Manoekin wrote: »
    1.5 sucked, but combine the good parts of the last 3 updates and you'd have a great game.

    There's a good part of this latest patch, I must've missed it, pass me the manual.

    Sorry you can't look at things objectively, and can only find room to whine and complain.

    No sarcasm intended: would you please explain your thoughts about the latest patch? I will recognize some things as improvements, but on a whole I don't see improvement.

    There's been improvements in every patch. However, each patch also causes just as many problems. It'd be nice to get a patch where we just get balance changes and bug fixes instead of tons of new stuff(other than pvp objectives, please give more pvp objectives/rewards). I think the last three patches including this one we've seen good things happen, things we all begged for on these forums. Which is why, as I said, a combination of the last 3 updates would be a really good game. Personally I'd want ground oils back, but that's just me.

    Ok I see what you mean. Agree that a combination of 1.5, 1.6, and 1.7 would be good. Agreed that each patch has had its issues. Also agreed that the need more pvp objectives.
  • Manoekin
    Manoekin
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    Yonkit wrote: »
    Auricle wrote: »
    No thanks. This update may have its issues, but it's the most balanced the classes have ever been. And IC, while a bit grindy right now, is still pretty sweet. No way I'd give that up just so everyone can run around in skirts with their magic sticks waving.

    Someone obviously has never played a DK this patch.

    DK's are good this patch, though.
    Yonkit wrote: »
    Manoekin wrote: »
    Yonkit wrote: »
    Darnathian wrote: »
    Yup. It's a shame. I officially quit tonight. The gear grind just got real. with 1.5 I would do it. Not this crap. On top of the gear grind this battle leveling is ***. I paid subscription this whole time. No more.

    To see how much time I wasted i /played. 96 days. Lol. Oh well

    60 days on one toon, 110 days on the other, I feel the same way.

    @Manoekin it's not just you, ground oils, unpurgeable meat catties and oil catties, and you can wipe zergs again. But revert this *** battle spirit change too.

    No unpurgeable oil catapults were horrible and that's why they got rid of them. Once the general population figured it out you could barely run a normal group. My guild would only run 16 and even then, it's half the group getting separated from everyone else just because there's 10 oil catapults pointed at us whenever we try to engage another faction. Siege that's too powerful will only ever favor the zerg.
    unpurgeable oil catapults was the hard counter to zergs.......

    It was the hard counter to organized group play, not zergs. The hard counter to zergs in 1.5 and before was actually being good.
  • Lava_Croft
    Lava_Croft
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    1.Dragon Knight back?

    No thanks.
  • Yonkit
    Yonkit
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    Manoekin wrote: »
    Yonkit wrote: »
    Auricle wrote: »
    No thanks. This update may have its issues, but it's the most balanced the classes have ever been. And IC, while a bit grindy right now, is still pretty sweet. No way I'd give that up just so everyone can run around in skirts with their magic sticks waving.

    Someone obviously has never played a DK this patch.

    DK's are good this patch, though.
    Yonkit wrote: »
    Manoekin wrote: »
    Yonkit wrote: »
    Darnathian wrote: »
    Yup. It's a shame. I officially quit tonight. The gear grind just got real. with 1.5 I would do it. Not this crap. On top of the gear grind this battle leveling is ***. I paid subscription this whole time. No more.

    To see how much time I wasted i /played. 96 days. Lol. Oh well

    60 days on one toon, 110 days on the other, I feel the same way.

    @Manoekin it's not just you, ground oils, unpurgeable meat catties and oil catties, and you can wipe zergs again. But revert this *** battle spirit change too.

    No unpurgeable oil catapults were horrible and that's why they got rid of them. Once the general population figured it out you could barely run a normal group. My guild would only run 16 and even then, it's half the group getting separated from everyone else just because there's 10 oil catapults pointed at us whenever we try to engage another faction. Siege that's too powerful will only ever favor the zerg.
    unpurgeable oil catapults was the hard counter to zergs.......

    It was the hard counter to organized group play, not zergs. The hard counter to zergs in 1.5 and before was actually being good.

    @Manoekin DKs are good? They're self heal is now inferior than blessing of restoration from the Resto Tree. They're damage is sub-par, they still got good DoTs but Flame Lash is so lol, then you throw on the fact that almost every single skill with 7/7 LA reduction and 3 reduce cost enchants is over 2.4k magicka cost, yee.....

    Draw Essence is good, Flame Lash HoT is okay, I'd still prefer it to be changed back to the burst heal, DoTs are good, have always been good, Dragon's Blood is *** pathetic, and their sustain is very iffy. As opposed to my Magblade with great damage, sustain that rivals a sorc, and a self heal that's better in everyway than Dragon's blood.

    DKs aren't horrible I guess, but comparative to literally every other spec for every other class, they're inferior in almost every way.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Yonkit
    Yonkit
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    Ishammael wrote: »
    Manoekin wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    Yonkit wrote: »
    Manoekin wrote: »
    1.5 sucked, but combine the good parts of the last 3 updates and you'd have a great game.

    There's a good part of this latest patch, I must've missed it, pass me the manual.

    Sorry you can't look at things objectively, and can only find room to whine and complain.

    No sarcasm intended: would you please explain your thoughts about the latest patch? I will recognize some things as improvements, but on a whole I don't see improvement.

    There's been improvements in every patch. However, each patch also causes just as many problems. It'd be nice to get a patch where we just get balance changes and bug fixes instead of tons of new stuff(other than pvp objectives, please give more pvp objectives/rewards). I think the last three patches including this one we've seen good things happen, things we all begged for on these forums. Which is why, as I said, a combination of the last 3 updates would be a really good game. Personally I'd want ground oils back, but that's just me.

    Ok I see what you mean. Agree that a combination of 1.5, 1.6, and 1.7 would be good. Agreed that each patch has had its issues. Also agreed that the need more pvp objectives.

    Truthfully I don't see anything good to come out of 1.7, the change to Proxy Deto and Battle Spirit favors zerging, which isn't good, and outside of the battle spirit change there's no big change I can think of to come out of this patch that directly impacts PvP aside from the IC itself which isn't a change, just new content.

    Last patch, 1.6, was pretty good balance-wise, I think some damage and buff-stacking needed to be addressed, but no big changes like this patch brought about, and 1.5 was about as balanced as I can remember. Dks didn't get JFK'd to death, Sorcs weren't free kills, NBs, both stam and mag, weren't bad.

    I think the best balance would be combining the good things from 1.5 and 1.6, cause 1.7 is just a colossal *** up.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • OdinForge
    OdinForge
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    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Stamina was barely functional, it worked for Xylena, because DK. I ran a very similar stamina build to Xylena as a NB, but was forced into restoration staff off-hand with hybrid max stats. While the end result did fine, it was far from ideal. There are some new things I'd try in 1.5, with knowledge from today. But i doubt the end result would be any better.

    There are some things i miss about 1.5, like stamina drain and sparks. I think 1.6 could have actually been the better patch, if ZOS didn't sleep on all the bugs and actually communicated to us better. If they would have adjusted penetration, nirn/spell resist, the CP system.

    2.1 is a train-wreck, I'm sorry if people disagree on this. All i do in this game is PvP, but it's so boring now.
    Edited by OdinForge on September 18, 2015 1:26PM
    The Age of Wrobel.
  • Yonkit
    Yonkit
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    OdinForge wrote: »
    Yonkit wrote: »
    Recremen wrote: »
    Nah dude, I like being allowed to go stamina DK. Or, like, -anything- stamina. Though there's certainly been some things taken out that would be nice to see come back. I have no idea what your pot build is but sure man, go for it, let's have that again.

    stamina was functional in 1.5.... very functional, just ask @xylena :confused:

    Stamina was barely functional, it worked for Xylena, because DK. I ran a very similar stamina build to Xylena as a NB, but was forced into restoration staff off-hand with hybrid max stats. While the end result did fine, it was far from ideal. There are some new things I'd try in 1.5, with knowledge from today. But i doubt the end result would be any better.

    There are some things i miss about 1.5, like stamina drain and sparks. I think 1.6 could have actually been the better patch, if ZOS didn't sleep on all the bugs and actually communicated to us better. If they would have adjusted penetration, nirn/spell resist, the CP system.

    2.1 is a train-wreck, I'm sorry if people disagree on this. All i do in this game is PvP, but it's so boring now.

    I don't want to sound like a jack wagon but the only people that benefit and enjoy the benefit of 2.1's patch are hardcore zerglings that just want to follow crown and use 2 skills :confused:

    So no, nobody disagrees with you <3
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • blabafat
    blabafat
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    Hmm okay.

    Honestly I prefer this patch or 1.5. 1.5 more so, but this patch is better than last patch.

    Last patch we had so many broken mechanics. Nirnhoned, double mundus stones, sorcs getting shield shields to 30-40k(I know someone who had 40k shields towards the end of update 6), penetration not working, a lot of races being underpowered, people getting 1 shot so easily, etc.

    I understand that the damage for a low of people is too low this patch. In some cases, I agree. However...VR16 Weapons and Jewelry make a HUGE difference. I was doing very low damage on my Templar with my vr14 armor, I got vr16 and now my damage is significantly higher.

    As for DK's, I know some things were hit, like Dragon Blood. However I think we just need to adapt. I know @Velukodi has a DK build on his youtube channel that has been working very well. He, like the majority of magicka dks, were running S/B block setup. He's got dual wield resto now and he's doing great(proving my point of adapting).
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • AbraXuSeXile
    AbraXuSeXile
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    Ill take 1.2.3 over this
    Edited by AbraXuSeXile on September 18, 2015 2:17PM
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Aunatar
    Aunatar
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    I want my underpowered hybrid sorc back!
    That was funny at least. There was more diversity with softcaps imho.
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • eliisra
    eliisra
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    Dunno, all latest patches or updates had a whole bunch of ***(in ESO we call it meta).

    1.5: Everyone plays god mode DK and the rest clearly has l2p issues. Wall spam + Purge bug and the war of Negate Magic. Impulse blobs. The birth of Lethal Arrow spammers.

    1.6: God mode Stamblade. God mode magicka sorcsploit. Everyone else has l2p issues. Multiple zerg buffs. Steel Tornado blobs. Meteor fall dmg. Armor pen bug. Dying in 0.02 sec before able to break free.

    2.1: Impossible to kill anyone with basic PvP knowledge 1v1. Stamina starvation. Death of action based combat because not allowed to touch your feature abilities. Shield Breaker, because who doesn't love spamming light attacks? PvE trains dominating PvP. More zerg buffs. Multiple new bugs related to skills and sets, soon to be mainstream and abused by everyone.

    Would need a combination of 1.5, 1.6, and 2.1, to get a decent game I think. But everyone is so damn biased based on their favourite class, build and playstyle, wont be able to agree on anything.
  • FireCowCommando
    FireCowCommando
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    Ill take 1.2.3 over this

    Is that the one with the 3-5 fps glitch? id take that too =/
  • frozywozy
    frozywozy
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    #Remove AOE Cap
    #Bring back Ground Oil
    #Bring back Meatbag healing debuff 40%
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Reverb
    Reverb
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    frozywozy wrote: »
    #Remove AOE Cap
    #Bring back Ground Oil
    #Bring back Meatbag healing debuff 40%

    Do want
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Early 1.6 was ok before everyone started grinding champion points and we started getting perma-dodge, perma-block, and perma-shields as well as one shot builds.

    All of those problems came from attribute stacking and/or cost reduction stacking with no softcaps.


    How about this:
    • 1.6 Ultimate generation (static)
    • Champion points increase the soft-cap ceiling for max health/magic/stam but does NOT give more attributes.
    • Original regen softcaps stay as they were in 1.5. You can still get tons of cost reduction from CS
    • Penalties on dodge roll and block reverted to 1.6
    • Battle Spirit health change back to 1.5
    • Bring back ground oils
  • Yonkit
    Yonkit
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    frozywozy wrote: »
    #Remove AOE Cap
    #Bring back Ground Oil
    #Bring back Meatbag healing debuff 40%

    Yuss.

    @blabafat there's a point where adaptation and blatant disregard and idiocy don't mix Blab, the battle spirit changes for this patch is blatant disregard and idiocy, also a monument to ZoS's laziness.

    Sorc shields OP? Nerf all shields.

    Stam Dmg OP? Nerf all damage.

    And then the healing nerf which was used to go along with the dmg nerf, when the tooltip says 33% of missing health, battle spirit should not effect something that's already so small and percentage based, this is idiocy.

    Then ZoS pretending to act like this change wouldn't make abilities that heal off dmg done horrible, sure they went back and fixed them, but they shouldn't of had to do that in the first place, this is blatant disregard.

    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Joy_Division
    Joy_Division
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    blabafat wrote: »
    Hmm okay.

    Honestly I prefer this patch or 1.5. 1.5 more so, but this patch is better than last patch.

    Last patch we had so many broken mechanics. Nirnhoned, double mundus stones, sorcs getting shield shields to 30-40k(I know someone who had 40k shields towards the end of update 6), penetration not working, a lot of races being underpowered, people getting 1 shot so easily, etc.

    I understand that the damage for a low of people is too low this patch. In some cases, I agree. However...VR16 Weapons and Jewelry make a HUGE difference. I was doing very low damage on my Templar with my vr14 armor, I got vr16 and now my damage is significantly higher.

    As for DK's, I know some things were hit, like Dragon Blood. However I think we just need to adapt. I know @Velukodi has a DK build on his youtube channel that has been working very well. He, like the majority of magicka dks, were running S/B block setup. He's got dual wield resto now and he's doing great(proving my point of adapting).

    I pretty much usually agree with everything you post but I must take exception to the last point. I just don't know how one can make an assessment with no personal experience and simply relying on quick observations of what other people are doing. There is adapting and then there is simply playing the crappy hand you were dealt with for reasons: zero desire to suffer through ZoS's grind to level up another character, not wanting to retire an Alliance rank 35+ character, a desperate attempt to put a round peg into a square hole, self delusion, the hope that things will be better tomorrow, etc.

    Kodi can make a DK "work" because he is a very experienced player with extensive knowledge of the class and because although the class skills / synergies are relatively lacking, they are not useless. If I play a game of chess against most of my friends and spot them a bishop, I will still defeat them most of the time because I am a better player with more experience.

    Also if you point to @Velukodi as an example of the class's successful adaptation, I will point to Sypher as and example of the failure of the class to adapt itself the the PvP meta since the 1.6 patch. There was a time when Sypher was synonymous with DKs. Since 1.6, I have encountered and seen Sypher many times on his NB and, towards the end of 1.6, his sorcerer. I saw him a grand total of ONCE on his DK build, dead next to a breach at Castle Alessia. Although he might say that he is more excited to play different classes or that he has nothing else to prove with DKS and that maybe true, I have a hard time believing his neglect of his famous DK is not due to how unsuitable the class was to solo oriented play. Just listen to what he has to say on a video he uploaded that was intended to showcase a DK tanking:

    https://www.youtube.com/watch?v=g8Pvabq9Fso

    "I have to move away from the situation ...I can't do that with this DK. I can move in-between this rock and this rock, and kind of just like camp a little bit ...I didn't really kill anyone over there ... You just going to be doing this [running away in mist form] ... I'm doing a great job stalling these guys, but that's just about it ... Can I escape? That's a question we'll find out."

    And this was during 1.6, when they could perma block and GreenDragon Blood was worth a damn.

    Not only have the majority of their skills been nerfed (that is not exaggeration btw: chains, ash cloud, standard, inhale, talons, molten armaments, inferno, scales, GDB, fragmented shield, etc.), but also just about every change is the ESO meta has moved in a direction away from the DKs class strengths. No class was hit harder that it with the change to dynamic ultimate, no class relies as heavily on DoTs - virtually useless in a burst meta where everyone has unlimited resources - the nerf to block that served as its primary defense, the trend toward zergs that place a premium on escape/mobility, amongst others has made it a very frustrating class to play.

    I find it admirable that people like Kodi still stay at it and log into their DK. Me? I go the Sypher route and spend my time not trying to make square pegs fit round holes.
    Edited by Joy_Division on September 18, 2015 6:24PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    blabafat wrote: »
    Hmm okay.

    Honestly I prefer this patch or 1.5. 1.5 more so, but this patch is better than last patch.

    Last patch we had so many broken mechanics. Nirnhoned, double mundus stones, sorcs getting shield shields to 30-40k(I know someone who had 40k shields towards the end of update 6), penetration not working, a lot of races being underpowered, people getting 1 shot so easily, etc.

    I understand that the damage for a low of people is too low this patch. In some cases, I agree. However...VR16 Weapons and Jewelry make a HUGE difference. I was doing very low damage on my Templar with my vr14 armor, I got vr16 and now my damage is significantly higher.

    As for DK's, I know some things were hit, like Dragon Blood. However I think we just need to adapt. I know @Velukodi has a DK build on his youtube channel that has been working very well. He, like the majority of magicka dks, were running S/B block setup. He's got dual wield resto now and he's doing great(proving my point of adapting).

    I pretty much usually agree with everything you post but I must take exception to the last point. I just don't know how one can make an assessment with no personal experience and simply relying on quick observations of what other people are doing. There is adapting and then there is simply playing the crappy hand you were dealt with for reasons: zero desire to suffer through ZoS's grind to level up another character, not wanting to retire an Alliance rank 35+ character, a desperate attempt to put a round peg into a square hole, self delusion, the hope that things will be better tomorrow, etc.

    Kodi can make a DK "work" because he is a very experienced player with extensive knowledge of the class and because although the class skills / synergies are relatively lacking, they are not useless. If I play a game of chess against most of my friends and spot them a bishop, I will still defeat them most of the time because I am a better player with more experience.

    Also if you point to @Velukodi as an example of the class's successful adaptation, I will point to Sypher as and example of the failure of the class to adapt itself the the PvP meta since the 1.6 patch. There was a time when Sypher was synonymous with DKs. Since 1.6, I have encountered and seen Sypher many times on his NB and, towards the end of 1.6, his sorcerer. I saw him a grand total of ONCE on his DK build, dead next to a breach at Castle Alessia. Although he might say that he is more excited to play different classes or that he has nothing else to prove with DKS and that maybe true, I have a hard time believing his neglect of his famous DK is not due to how unsuitable the class was to solo oriented play. Just listen to what he has to say on a video he uploaded that was intended to showcase a DK tanking:

    https://www.youtube.com/watch?v=g8Pvabq9Fso

    "I have to move away from the situation ...I can't do that with this DK. I can move in-between this rock and this rock, and kind of just like camp a little bit ...I didn't really kill anyone over there ... You just going to be doing this [running away in mist form] ... I'm doing a great job stalling these guys, but that's just about it ... Can I escape? That's a question we'll find out."

    And this was during 1.6, when they could perma block and GreenDragon Blood was worth a damn.

    Not only have the majority of their skills been nerfed (that is not exaggeration btw: chains, ash cloud, standard, inhale, talons, molten armaments, inferno, scales, GDB, fragmented shield, etc.), but also just about every change is the ESO meta has moved in a direction away from the DKs class strengths. No class was hit harder that it with the change to dynamic ultimate, no class relies as heavily on DoTs - virtually useless in a burst meta where everyone has unlimited resources - the nerf to block that served as its primary defense, the trend toward zergs that place a premium on escape/mobility, amongst others has made it a very frustrating class to play.

    I find it admirable that people like Kodi still stay at it and log into their DK. Me? I go the Sypher route and spend my time not trying to make square pegs fit round holes.

    @Joy_Division I couldn't have said it better myself Joy, everything in your post is exactly what I've been trying to explain to people for the last month, DKs are dead, can you still make them work? Sure, if making your car work is putting *** in your tank just so you can get that last bit of gas to go, the only reason I haven't 100% given up on my DK yet is because of his AvA rank, his notoriety for trolling and the fact that I have no desire to grind my v1 sorc or templar or play my v15 magblade anymore. :cry:

    If it weren't for friends, I would've quit a long time ago.
    Edited by Yonkit on September 18, 2015 6:34PM
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    blabafat wrote: »
    Hmm okay.

    Honestly I prefer this patch or 1.5. 1.5 more so, but this patch is better than last patch.

    Last patch we had so many broken mechanics. Nirnhoned, double mundus stones, sorcs getting shield shields to 30-40k(I know someone who had 40k shields towards the end of update 6), penetration not working, a lot of races being underpowered, people getting 1 shot so easily, etc.

    I understand that the damage for a low of people is too low this patch. In some cases, I agree. However...VR16 Weapons and Jewelry make a HUGE difference. I was doing very low damage on my Templar with my vr14 armor, I got vr16 and now my damage is significantly higher.

    As for DK's, I know some things were hit, like Dragon Blood. However I think we just need to adapt. I know @Velukodi has a DK build on his youtube channel that has been working very well. He, like the majority of magicka dks, were running S/B block setup. He's got dual wield resto now and he's doing great(proving my point of adapting).

    I pretty much usually agree with everything you post but I must take exception to the last point. I just don't know how one can make an assessment with no personal experience and simply relying on quick observations of what other people are doing. There is adapting and then there is simply playing the crappy hand you were dealt with for reasons: zero desire to suffer through ZoS's grind to level up another character, not wanting to retire an Alliance rank 35+ character, a desperate attempt to put a round peg into a square hole, self delusion, the hope that things will be better tomorrow, etc.

    Kodi can make a DK "work" because he is a very experienced player with extensive knowledge of the class and because although the class skills / synergies are relatively lacking, they are not useless. If I play a game of chess against most of my friends and spot them a bishop, I will still defeat them most of the time because I am a better player with more experience.

    Also if you point to @Velukodi as an example of the class's successful adaptation, I will point to Sypher as and example of the failure of the class to adapt itself the the PvP meta since the 1.6 patch. There was a time when Sypher was synonymous with DKs. Since 1.6, I have encountered and seen Sypher many times on his NB and, towards the end of 1.6, his sorcerer. I saw him a grand total of ONCE on his DK build, dead next to a breach at Castle Alessia. Although he might say that he is more excited to play different classes or that he has nothing else to prove with DKS and that maybe true, I have a hard time believing his neglect of his famous DK is not due to how unsuitable the class was to solo oriented play. Just listen to what he has to say on a video he uploaded that was intended to showcase a DK tanking:

    https://www.youtube.com/watch?v=g8Pvabq9Fso

    "I have to move away from the situation ...I can't do that with this DK. I can move in-between this rock and this rock, and kind of just like camp a little bit ...I didn't really kill anyone over there ... You just going to be doing this [running away in mist form] ... I'm doing a great job stalling these guys, but that's just about it ... Can I escape? That's a question we'll find out."

    And this was during 1.6, when they could perma block and GreenDragon Blood was worth a damn.

    Not only have the majority of their skills been nerfed (that is not exaggeration btw: chains, ash cloud, standard, inhale, talons, molten armaments, inferno, scales, GDB, fragmented shield, etc.), but also just about every change is the ESO meta has moved in a direction away from the DKs class strengths. No class was hit harder that it with the change to dynamic ultimate, no class relies as heavily on DoTs - virtually useless in a burst meta where everyone has unlimited resources - the nerf to block that served as its primary defense, the trend toward zergs that place a premium on escape/mobility, amongst others has made it a very frustrating class to play.

    I find it admirable that people like Kodi still stay at it and log into their DK. Me? I go the Sypher route and spend my time not trying to make square pegs fit round holes.

    Sypher has always been a 1vX player and will always be (I think). Nothing wrong with that. But he just cannot do it anymore on either magicka or stamina DK because of the lack of mobility. Same reason why he has not been leveling his templar much. He has way too much fun on his magicka nightblade or magicka sorc in 1vX to try a meta on dk or temp.

    Yes they did nerf streak and bolt escape but it is still an escape move in areas where there is alot of LoS issues such as the sewers. It is very easy for sorcs or nightblades to bolt/streak/cloak away using corners and obstacles at their advantages unlike dks and templars who have to relay on mist form which can be targeted, charged, immobilized, rooted and snared easily.

    There won't be any chance for dks and templars to 1vX until they can either defend themselves and sustain themselves more or until they get a way to escape a bad situation.

    So until they change the OP snares and give DKs and Templars a way to escape like Nbs and Sorcs, there is nothing to be done with DKs in 1vX. Like you pointed out, some people stick with their character and don't want to retire them because of the high alliance rank and that's pretty much it.
    Edited by frozywozy on September 18, 2015 6:41PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    frozywozy wrote: »
    blabafat wrote: »
    Hmm okay.

    Honestly I prefer this patch or 1.5. 1.5 more so, but this patch is better than last patch.

    Last patch we had so many broken mechanics. Nirnhoned, double mundus stones, sorcs getting shield shields to 30-40k(I know someone who had 40k shields towards the end of update 6), penetration not working, a lot of races being underpowered, people getting 1 shot so easily, etc.

    I understand that the damage for a low of people is too low this patch. In some cases, I agree. However...VR16 Weapons and Jewelry make a HUGE difference. I was doing very low damage on my Templar with my vr14 armor, I got vr16 and now my damage is significantly higher.

    As for DK's, I know some things were hit, like Dragon Blood. However I think we just need to adapt. I know @Velukodi has a DK build on his youtube channel that has been working very well. He, like the majority of magicka dks, were running S/B block setup. He's got dual wield resto now and he's doing great(proving my point of adapting).

    I pretty much usually agree with everything you post but I must take exception to the last point. I just don't know how one can make an assessment with no personal experience and simply relying on quick observations of what other people are doing. There is adapting and then there is simply playing the crappy hand you were dealt with for reasons: zero desire to suffer through ZoS's grind to level up another character, not wanting to retire an Alliance rank 35+ character, a desperate attempt to put a round peg into a square hole, self delusion, the hope that things will be better tomorrow, etc.

    Kodi can make a DK "work" because he is a very experienced player with extensive knowledge of the class and because although the class skills / synergies are relatively lacking, they are not useless. If I play a game of chess against most of my friends and spot them a bishop, I will still defeat them most of the time because I am a better player with more experience.

    Also if you point to @Velukodi as an example of the class's successful adaptation, I will point to Sypher as and example of the failure of the class to adapt itself the the PvP meta since the 1.6 patch. There was a time when Sypher was synonymous with DKs. Since 1.6, I have encountered and seen Sypher many times on his NB and, towards the end of 1.6, his sorcerer. I saw him a grand total of ONCE on his DK build, dead next to a breach at Castle Alessia. Although he might say that he is more excited to play different classes or that he has nothing else to prove with DKS and that maybe true, I have a hard time believing his neglect of his famous DK is not due to how unsuitable the class was to solo oriented play. Just listen to what he has to say on a video he uploaded that was intended to showcase a DK tanking:

    https://www.youtube.com/watch?v=g8Pvabq9Fso

    "I have to move away from the situation ...I can't do that with this DK. I can move in-between this rock and this rock, and kind of just like camp a little bit ...I didn't really kill anyone over there ... You just going to be doing this [running away in mist form] ... I'm doing a great job stalling these guys, but that's just about it ... Can I escape? That's a question we'll find out."

    And this was during 1.6, when they could perma block and GreenDragon Blood was worth a damn.

    Not only have the majority of their skills been nerfed (that is not exaggeration btw: chains, ash cloud, standard, inhale, talons, molten armaments, inferno, scales, GDB, fragmented shield, etc.), but also just about every change is the ESO meta has moved in a direction away from the DKs class strengths. No class was hit harder that it with the change to dynamic ultimate, no class relies as heavily on DoTs - virtually useless in a burst meta where everyone has unlimited resources - the nerf to block that served as its primary defense, the trend toward zergs that place a premium on escape/mobility, amongst others has made it a very frustrating class to play.

    I find it admirable that people like Kodi still stay at it and log into their DK. Me? I go the Sypher route and spend my time not trying to make square pegs fit round holes.

    Sypher has always been a 1vX player and will always be. Nothing wrong with that btw. But he just cannot do it anymore on either magicka or stamina DK because of the lack of mobility. Same reason why he has not been leveling his templar much. He has way too much fun on his magicka nightblade or magicka sorc in 1vX to try a meta on dk or temp.

    Yes they did nerf streak and bolt escape but it is still an escape move in areas where there is alot of LoS issues such as the sewers. It is very easy for sorcs or nightblades to bolt/streak/cloak away using corners and obstacles at their advantages unlike dks and templars who have to relay on mist form which can be targeted, charged, immobilized, rooted and snared easily.

    There won't be any chance for dks and templars to 1vX until they can either defend themselves and sustain themselves more or until they get a way to escape a bad situation.

    So until they change the OP snares and give DKs and Templars a way to escape like Nbs and Sorcs, there is nothing to be done with DKs in 1vX. Like you pointed out, some people stick with their character and don't want to retire them because of the high alliance rank and that's pretty much it.

    Last patch mist form gave you ENOUGH mobility because it wasn't able to be targeted without tab target, however, this change virtually destroyed any mobility OR defense mist form gave you. @ZOS_RichLambert come lurk here, and change mist form back to the way it was pre-1.7 D:
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Yonkit wrote: »
    blabafat wrote: »
    Hmm okay.

    Honestly I prefer this patch or 1.5. 1.5 more so, but this patch is better than last patch.

    Last patch we had so many broken mechanics. Nirnhoned, double mundus stones, sorcs getting shield shields to 30-40k(I know someone who had 40k shields towards the end of update 6), penetration not working, a lot of races being underpowered, people getting 1 shot so easily, etc.

    I understand that the damage for a low of people is too low this patch. In some cases, I agree. However...VR16 Weapons and Jewelry make a HUGE difference. I was doing very low damage on my Templar with my vr14 armor, I got vr16 and now my damage is significantly higher.

    As for DK's, I know some things were hit, like Dragon Blood. However I think we just need to adapt. I know @Velukodi has a DK build on his youtube channel that has been working very well. He, like the majority of magicka dks, were running S/B block setup. He's got dual wield resto now and he's doing great(proving my point of adapting).

    I pretty much usually agree with everything you post but I must take exception to the last point. I just don't know how one can make an assessment with no personal experience and simply relying on quick observations of what other people are doing. There is adapting and then there is simply playing the crappy hand you were dealt with for reasons: zero desire to suffer through ZoS's grind to level up another character, not wanting to retire an Alliance rank 35+ character, a desperate attempt to put a round peg into a square hole, self delusion, the hope that things will be better tomorrow, etc.

    Kodi can make a DK "work" because he is a very experienced player with extensive knowledge of the class and because although the class skills / synergies are relatively lacking, they are not useless. If I play a game of chess against most of my friends and spot them a bishop, I will still defeat them most of the time because I am a better player with more experience.

    Also if you point to @Velukodi as an example of the class's successful adaptation, I will point to Sypher as and example of the failure of the class to adapt itself the the PvP meta since the 1.6 patch. There was a time when Sypher was synonymous with DKs. Since 1.6, I have encountered and seen Sypher many times on his NB and, towards the end of 1.6, his sorcerer. I saw him a grand total of ONCE on his DK build, dead next to a breach at Castle Alessia. Although he might say that he is more excited to play different classes or that he has nothing else to prove with DKS and that maybe true, I have a hard time believing his neglect of his famous DK is not due to how unsuitable the class was to solo oriented play. Just listen to what he has to say on a video he uploaded that was intended to showcase a DK tanking:

    https://www.youtube.com/watch?v=g8Pvabq9Fso

    "I have to move away from the situation ...I can't do that with this DK. I can move in-between this rock and this rock, and kind of just like camp a little bit ...I didn't really kill anyone over there ... You just going to be doing this [running away in mist form] ... I'm doing a great job stalling these guys, but that's just about it ... Can I escape? That's a question we'll find out."

    And this was during 1.6, when they could perma block and GreenDragon Blood was worth a damn.

    Not only have the majority of their skills been nerfed (that is not exaggeration btw: chains, ash cloud, standard, inhale, talons, molten armaments, inferno, scales, GDB, fragmented shield, etc.), but also just about every change is the ESO meta has moved in a direction away from the DKs class strengths. No class was hit harder that it with the change to dynamic ultimate, no class relies as heavily on DoTs - virtually useless in a burst meta where everyone has unlimited resources - the nerf to block that served as its primary defense, the trend toward zergs that place a premium on escape/mobility, amongst others has made it a very frustrating class to play.

    I find it admirable that people like Kodi still stay at it and log into their DK. Me? I go the Sypher route and spend my time not trying to make square pegs fit round holes.

    @Joy_Division I couldn't have said it better myself Joy, everything in your post is exactly what I've been trying to explain to people for the last month, DKs are dead, can you still make them work? Sure, if making your car work is putting *** in your tank just so you can get that last bit of gas to go, the only reason I haven't 100% given up on my DK yet is because of his AvA rank, his notoriety for trolling and the fact that I have no desire to grind my v1 sorc or templar or play my v15 magblade anymore. :cry:

    If it weren't for friends, I would've quit a long time ago.

    I kind of feel the same way, except i don't really PvP with my friends. Or anyone really..so damn. People are arguing about what size group makes a zerg, meanwhile I'm over there solo getting "zerged" over by both sides of their argument.

    I think there is a degree of adapting and "accepting" changes in every patch, I don't think adaptation is the issue with this patch. People are going to eventually accept the patch by force, they will either continue or quit. No doubt about it, the damage is too low. The grind for endgame gold gear for somewhat good damage is beyond ridiculous.
    The Age of Wrobel.
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    I can live with the change to targeting on mistform, but what i cannot understand is why they would leave the alliance war marker above the players head. Theres an extremely slim chance of escape or evasion on a small group, a large group just spams charge so you dont even move anymore.

    Yesterday was the most frustrating experience i ever had on my templar, because for the first time in this game i no longer had any escape or evasion ability available anymore. Please at least remove the alliance war indicator above my head in mistform, otherwise im going to be forced to abandon 1vX on my temp ;(

    It kinda feels like im trying to play a nightblade but my dark cloak doesnt work because every single player is given free detect potion permanently.
    Edited by FireCowCommando on September 18, 2015 8:15PM
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Ground oils or GTFO.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    blabafat wrote: »
    Hmm okay.

    Honestly I prefer this patch or 1.5. 1.5 more so, but this patch is better than last patch.

    Last patch we had so many broken mechanics. Nirnhoned, double mundus stones, sorcs getting shield shields to 30-40k(I know someone who had 40k shields towards the end of update 6), penetration not working, a lot of races being underpowered, people getting 1 shot so easily, etc.

    I understand that the damage for a low of people is too low this patch. In some cases, I agree. However...VR16 Weapons and Jewelry make a HUGE difference. I was doing very low damage on my Templar with my vr14 armor, I got vr16 and now my damage is significantly higher.

    As for DK's, I know some things were hit, like Dragon Blood. However I think we just need to adapt. I know @Velukodi has a DK build on his youtube channel that has been working very well. He, like the majority of magicka dks, were running S/B block setup. He's got dual wield resto now and he's doing great(proving my point of adapting).

    I pretty much usually agree with everything you post but I must take exception to the last point. I just don't know how one can make an assessment with no personal experience and simply relying on quick observations of what other people are doing. There is adapting and then there is simply playing the crappy hand you were dealt with for reasons: zero desire to suffer through ZoS's grind to level up another character, not wanting to retire an Alliance rank 35+ character, a desperate attempt to put a round peg into a square hole, self delusion, the hope that things will be better tomorrow, etc.

    Kodi can make a DK "work" because he is a very experienced player with extensive knowledge of the class and because although the class skills / synergies are relatively lacking, they are not useless. If I play a game of chess against most of my friends and spot them a bishop, I will still defeat them most of the time because I am a better player with more experience.

    Also if you point to @Velukodi as an example of the class's successful adaptation, I will point to Sypher as and example of the failure of the class to adapt itself the the PvP meta since the 1.6 patch. There was a time when Sypher was synonymous with DKs. Since 1.6, I have encountered and seen Sypher many times on his NB and, towards the end of 1.6, his sorcerer. I saw him a grand total of ONCE on his DK build, dead next to a breach at Castle Alessia. Although he might say that he is more excited to play different classes or that he has nothing else to prove with DKS and that maybe true, I have a hard time believing his neglect of his famous DK is not due to how unsuitable the class was to solo oriented play. Just listen to what he has to say on a video he uploaded that was intended to showcase a DK tanking:

    https://www.youtube.com/watch?v=g8Pvabq9Fso

    "I have to move away from the situation ...I can't do that with this DK. I can move in-between this rock and this rock, and kind of just like camp a little bit ...I didn't really kill anyone over there ... You just going to be doing this [running away in mist form] ... I'm doing a great job stalling these guys, but that's just about it ... Can I escape? That's a question we'll find out."

    And this was during 1.6, when they could perma block and GreenDragon Blood was worth a damn.

    Not only have the majority of their skills been nerfed (that is not exaggeration btw: chains, ash cloud, standard, inhale, talons, molten armaments, inferno, scales, GDB, fragmented shield, etc.), but also just about every change is the ESO meta has moved in a direction away from the DKs class strengths. No class was hit harder that it with the change to dynamic ultimate, no class relies as heavily on DoTs - virtually useless in a burst meta where everyone has unlimited resources - the nerf to block that served as its primary defense, the trend toward zergs that place a premium on escape/mobility, amongst others has made it a very frustrating class to play.

    I find it admirable that people like Kodi still stay at it and log into their DK. Me? I go the Sypher route and spend my time not trying to make square pegs fit round holes.

    Really great assessment.
    Yonkit wrote: »

    @Joy_Division I couldn't have said it better myself Joy, everything in your post is exactly what I've been trying to explain to people for the last month, DKs are dead, can you still make them work? Sure, if making your car work is putting *** in your tank just so you can get that last bit of gas to go, the only reason I haven't 100% given up on my DK yet is because of his AvA rank, his notoriety for trolling and the fact that I have no desire to grind my v1 sorc or templar or play my v15 magblade anymore. :cry:

    If it weren't for friends, I would've quit a long time ago.

    Yonk (unless this is Panda) -- I'm still here because we have an great guild and a good group of players. Love(ed) trolling w/ Panda

    And yeah -- not giving up on my AvA rank because i simply don't have the time grind another character up. I play little enough as is.
    frozywozy wrote: »

    Sypher has always been a 1vX player and will always be (I think). Nothing wrong with that. But he just cannot do it anymore on either magicka or stamina DK because of the lack of mobility. Same reason why he has not been leveling his templar much. He has way too much fun on his magicka nightblade or magicka sorc in 1vX to try a meta on dk or temp.

    Yes they did nerf streak and bolt escape but it is still an escape move in areas where there is alot of LoS issues such as the sewers. It is very easy for sorcs or nightblades to bolt/streak/cloak away using corners and obstacles at their advantages unlike dks and templars who have to relay on mist form which can be targeted, charged, immobilized, rooted and snared easily.

    There won't be any chance for dks and templars to 1vX until they can either defend themselves and sustain themselves more or until they get a way to escape a bad situation.

    So until they change the OP snares and give DKs and Templars a way to escape like Nbs and Sorcs, there is nothing to be done with DKs in 1vX. Like you pointed out, some people stick with their character and don't want to retire them because of the high alliance rank and that's pretty much it.

    Frozn -- the great advantage of DK used to be insane sustain. Never had mobility or esacpe. It was fight and win or fight and die. DK as a sustain class was demolished by change to static ultimate generation. It was further beat down by the shift to burst damage. Without an execute and an escape, DK is bottom-tier in the hands of the average player.
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