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Magicka Nightblade - DW or DStaff?

Torbschka
Torbschka
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Hey guys,

if Im using swallow soul, will I get higher DPS if using dual wield (more spellpower + 1 more setbonus) or Dstaff, so I can weaving it with swallow soul?

I cant test it by myself, cuz im on the ps4^^

Are you guys using DW or Dstaff your your magicka nightblade?

thank you
  • iTs_2Funky4u
    Hi,

    on my magicka NB I use funnel health morph on my destro bar for weaving.
    I only use DW as AOE/close combat bar since you get the extra spell damage.

  • Leon119
    Leon119
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    Destro weaving is always better since you add more effects with destro ( weapon enchant, burning if fire staff ect. )
    Dual is better to have on the bar with impale (dps loss to weave it) and aoe.
    On a side note if u plan to use a monster helm like nereineth with % chance to proc use force pulse since each element counts as 3 hits making the proc chance effectively triple
  • curlyqloub14_ESO
    curlyqloub14_ESO
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    Can someone please explain how DW increases spell damage?
  • Resipsa131
    Resipsa131
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    Can someone please explain how DW increases spell damage?

    Because a significant component of spell damage is inherent weapon damage.
  • dreamfarer
    dreamfarer
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    Resipsa131 wrote: »
    Can someone please explain how DW increases spell damage?

    Because a significant component of spell damage is inherent weapon damage.
    That's not DW's benefit for spell casters. The real boost comes from the "Twin Blade and Blunt" passive which, for some reason, also increases spell damage if you're using swords.

    There's also a side bonus of getting to equip an additional set bonus piece beyond what Staff allows, and hence pick up some extra magicka, or recovery or whatever you choose to equip for.
  • Furor
    Furor
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    "Twin Blade and Blunt" isn't actually a "Spell Damage" increase.

    What it does is increase your damage by 5% while dual wielding swords. So it indirectly increases the magicka damage abilities by 5% without actually raising your spell damage.
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • Sithisvoid
    Sithisvoid
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    Duel weild increases spell damage a good amount long before unlocking twin blade and blunt. Check it out for yourself I was skeptical at first but now I'm DW for life yo
  • Paazhahdrimaak
    Paazhahdrimaak
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    Ahhh an destruction staff NB would be fun
  • Egonieser
    Egonieser
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    I used to dual weild on my sorc and nightblade, and templar even. The huge spell power seemed worth it but in reality it's not, especially if you are a ranged caster
    1. Destro attacks have range, additional effects and hit harder and can be easily weaved in with spells in both melee and ranged situations.
    2. No melee weapon will crit as hard as a destro staff. My sorc with 2105 spell power crits for 14k+ but my DK with 2.6k weapon power and 2h will not even reach the 10k mark, unless stealthed and hitting from behind.
    3. Casters which are ranged for the most part will have troubles generating ultimate steadily as you would need to get to melee range to hit them with the weapon. Spells don't generate ultimate and blocking/healing is situational at best and thus is not a reliable ultimate source.

    Just these few things made me turn down my dual weild build dispite it's high spell damage/extra item for sets. The losses far outweigh the benefits IMO.

    But for different builds it can work well.
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  • Mitchblue
    Mitchblue
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    Ahhh an destruction staff NB would be fun

    It is. Very much so..
    Anyone else rooting for Molag Bal?
  • code65536
    code65536
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    The question shouldn't be dual-wield vs. destro. It should be dual-wield vs. resto vs. destro. A destruction staff makes limited sense for a magicka nightblade.
    1. Light and heavy attacks with a resto staff does the same damage as a destruction staff. So if you want to weave light attacks, you can do so with a resto.
    2. The magicka nightblade has awesome class abilities that are superior to what the destro staff offers. Funnel Health is a far superior single-target spammable attack--similar damage for much lower cost and lots of healing on the side. Sap Essence's self-healing makes the "stand in the middle of the crowd and AoE" tactic much more survivable, and it grants the 20% spell power buff. Mark Target is a better debuff than the one offered by the staff. There is simply nothing that the destruction staff offers in terms of abilities that is appealing, in light of what you already have in your class trees.
    3. Nightblades are the only class without a class shield. The resto ward fills this gap.
    4. Resto staves do generic Magic Damage. All of the magicka nightblade's class abilities do Magic Damage. Whereas if you used a destruction staff, you'll be splitting your damage between Elemental and Magic. With a resto staff, you can put all your champion points into one damage type.

    You don't have to be a healer to use a resto staff. For nightblades, it's a perfectly fine offensive weapon that allows for weaving and warding and is a far better fit than the destruction staff.
    Edited by code65536 on September 15, 2015 5:35PM
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  • Alucardo
    Alucardo
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    Sithisvoid wrote: »
    Duel weild increases spell damage a good amount long before unlocking twin blade and blunt. Check it out for yourself I was skeptical at first but now I'm DW for life yo

    Gave me like a 200 spell damage boost before the passive. Haven't looked back since!
  • Shader_Shibes
    Shader_Shibes
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    Destro staff for single target. Dual Wield for aoe and execute, 27k impales are awesome!
  • Cazzy
    Cazzy
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    We get refunded skill points with the new DLC, right? I'm on PS4 EU and plan on changing my NB to a Magicka build using DStaff :smile:
  • Czeri
    Czeri
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    Sap Essence's self-healing makes the "stand in the middle of the crowd and AoE" tactic much more survivable.


    Sorry to take the discussion off track, but does Sap Essence actually self-heal? I know it used to, but now the tooltip says it heals nearby allies, and I don't seem to be regaining any health myself when I use it...
  • Sithisvoid
    Sithisvoid
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    My personal set up is DW/Resto for reasons listed above. Although the destro staff offers a good AOE and a knockback both of which a NB does benefit from very much
  • code65536
    code65536
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    Czeri wrote: »
    Sap Essence's self-healing makes the "stand in the middle of the crowd and AoE" tactic much more survivable.


    Sorry to take the discussion off track, but does Sap Essence actually self-heal? I know it used to, but now the tooltip says it heals nearby allies, and I don't seem to be regaining any health myself when I use it...

    Yes, it heals yourself as well. And it heals even if there are no targets nearby (enemy targets just add a bonus to the healing). Sometimes, in a pinch, when I really need health and my potions are on cooldown, I'll cast Sap a few times just for the healing.
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  • PBpsy
    PBpsy
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    Sithisvoid wrote: »
    Duel weild increases spell damage a good amount long before unlocking twin blade and blunt. Check it out for yourself I was skeptical at first but now I'm DW for life yo

    Dual wield expert will also increase your spell damage by a bit before TB&B . At least that was the case last time I checked.
    Edited by PBpsy on September 15, 2015 5:41PM
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  • Leon119
    Leon119
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    code65536 wrote: »
    The question shouldn't be dual-wield vs. destro. It should be dual-wield vs. resto vs. destro. A destruction staff makes limited sense for a magicka nightblade.
    1. Light and heavy attacks with a resto staff does the same damage as a destruction staff. So if you want to weave light attacks, you can do so with a resto.
    2. The magicka nightblade has awesome class abilities that are superior to what the destro staff offers. Funnel Health is a far superior single-target spammable attack--similar damage for much lower cost and lots of healing on the side. Sap Essence's self-healing makes the "stand in the middle of the crowd and AoE" tactic much more survivable, and it grants the 20% spell power buff. Mark Target is a better debuff than the one offered by the staff. There is simply nothing that the destruction staff offers in terms of abilities that is appealing, in light of what you already have in your class trees.
    3. Nightblades are the only class without a class shield. The resto ward fills this gap.
    4. Resto staves do generic Magic Damage. All of the magicka nightblade's class abilities do Magic Damage. Whereas if you used a destruction staff, you'll be splitting your damage between Elemental and Magic. With a resto staff, you can put all your champion points into one damage type.

    You don't have to be a healer to use a resto staff. For nightblades, it's a perfectly fine offensive weapon that allows for weaving and warding and is a far better fit than the destruction staff.

    First of all lightning staff > fire/frost staff > resto staff in terms of light attack dmg
    2 sometimes force pulse due to the fact its a triple damaging attack is better since it can proc stuff like nereineth/scathing mage easier
    3 you dont need a damage shield also healing ward shield is pretty crappy tbh
    4 the secondary effects and passives from destro are much better than resto
    Resto stopped being good after they changed circle of life
  • Pirhana7_ESO
    Pirhana7_ESO
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    Torbschka wrote: »
    Hey guys,

    if Im using swallow soul, will I get higher DPS if using dual wield (more spellpower + 1 more setbonus) or Dstaff, so I can weaving it with swallow soul?

    I cant test it by myself, cuz im on the ps4^^

    Are you guys using DW or Dstaff your your magicka nightblade?

    thank you

    Personally i use D staff because I can vanish and charge up a full heavy attack while in vanish. As you come out of vanish and release the heavy attack you can also release a swallow soul or a concealed weapon at the same time. If you are close enough to use concealed weapon and time it right with the heavy attack release you will also stun your target. My other weapon set is shield/1hand for defense with swallow soul. Thats when i also use vanish swap to d staff and charge the heavy attack while closing the gap then releasing it with a concealed weapon at the same time for a stun. wait 8 seconds for their CC break immunity to drop then do it again.
  • Mitchblue
    Mitchblue
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    code65536 wrote: »
    The question shouldn't be dual-wield vs. destro. It should be dual-wield vs. resto vs. destro. A destruction staff makes limited sense for a magicka nightblade.
    1. Light and heavy attacks with a resto staff does the same damage as a destruction staff. So if you want to weave light attacks, you can do so with a resto.
    2. The magicka nightblade has awesome class abilities that are superior to what the destro staff offers. Funnel Health is a far superior single-target spammable attack--similar damage for much lower cost and lots of healing on the side. Sap Essence's self-healing makes the "stand in the middle of the crowd and AoE" tactic much more survivable, and it grants the 20% spell power buff. Mark Target is a better debuff than the one offered by the staff. There is simply nothing that the destruction staff offers in terms of abilities that is appealing, in light of what you already have in your class trees.
    3. Nightblades are the only class without a class shield. The resto ward fills this gap.
    4. Resto staves do generic Magic Damage. All of the magicka nightblade's class abilities do Magic Damage. Whereas if you used a destruction staff, you'll be splitting your damage between Elemental and Magic. With a resto staff, you can put all your champion points into one damage type.

    You don't have to be a healer to use a resto staff. For nightblades, it's a perfectly fine offensive weapon that allows for weaving and warding and is a far better fit than the destruction staff.

    Flame reach? It's a nice knockback.. Crushing shock plus some nice Passives.
    Anyone else rooting for Molag Bal?
  • FlounderOG
    FlounderOG
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    I use destro staff for that sweet knockback and stun morph. The burning is nice too I guess.
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  • code65536
    code65536
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    Leon119 wrote: »
    First of all lightning staff > fire/frost staff > resto staff in terms of light attack dmg
    This is simply incorrect, and demonstrably so with a simple experiment.

    I crafted four VR9 staves, non-set, all identical except for the type, and light-attacked the VR5 senche tigers in Reaper's March.
    • Inferno staff: 1032 non-crit damage per light attack
    • Lightning staff: 1032 non-crit damage per light attack
    • Ice staff: 1032 non-crit damage per light attack
    • Resto staff: 1120 non-crit damage per light attack

    All four staves--identical in every way except for the type--do the exact same amount of damage per light attack (once you factor out my 8.7% Magic Damage bonus from CP, the resto's light attacks are the same as the others). That's because light attacks are governed entirely by your spell power and any buffs/debuffs for a particular damage type.
    Leon119 wrote: »
    2 sometimes force pulse due to the fact its a triple damaging attack is better since it can proc stuff like nereineth/scathing mage easier
    Still not a good reason to use it.
    • Funnel Health: 5102 Magic Damage (tooltip) for 602 Magicka cost. 8.5 dmg/cost
    • Force Shock: 1442x3=4326 (tooltip) for 1575 Magicka cost. 2.8 dmg/cost

    What few perks there are to using Force Shock doesn't come remotely close to making up for its huge shortcomings.
    Leon119 wrote: »
    3 you dont need a damage shield also healing ward shield is pretty crappy tbh
    Especially when soloing content, like taking down a portal solo in the Imperial Sewers, being able to spam shields is a good way to stay alive. Also, Ward Ally is the superior morph, not Healing Ward, since there is no guarantee that you'll get the HW on yourself, whereas WA guarantees that you'll always get the ward for yourself. Magicka nightblades already get more than enough healing from their attacks--what they need is a bubble that gives their Funnels and Saps time to work.
    Leon119 wrote: »
    4 the secondary effects and passives from destro are much better than resto
    Resto stopped being good after they changed circle of life
    No. The passives from destruction staves are pretty mediocre for the magblades. The passives that affect abilities are moot since, frankly, the destruction staff abilities are inferior to the magblade's class abilities. And the passives that affect heavy attacks are largely moot since generally people don't heavy attack unless it's to regenerate magicka, in which case, the resto staff's passives are actually better. And there are no passives for light attacks.


    And there's still the issue of Champion Points. Why split your CP between two different damage types? If you stack heavily in Thaumaturge (as you should as a magblade), the resto staff looks even more appealing.
    Edited by code65536 on September 15, 2015 9:09PM
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  • Gipo
    Gipo
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    So, @code65536 what do you suggest - DW/resto or resto/resto?
    Nice info, thanks.
  • Mitchblue
    Mitchblue
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    code65536 wrote: »
    Leon119 wrote: »
    First of all lightning staff > fire/frost staff > resto staff in terms of light attack dmg
    This is simply incorrect, and demonstrably so with a simple experiment.

    I crafted four VR9 staves, non-set, all identical except for the type, and light-attacked the VR5 senche tigers in Reaper's March.
    • Inferno staff: 1032 non-crit damage per light attack
    • Lightning staff: 1032 non-crit damage per light attack
    • Ice staff: 1032 non-crit damage per light attack
    • Resto staff: 1120 non-crit damage per light attack

    All four staves--identical in every way except for the type--do the exact same amount of damage per light attack (once you factor out my 8.7% Magic Damage bonus from CP, the resto's light attacks are the same as the others). That's because light attacks are governed entirely by your spell power and any buffs/debuffs for a particular damage type.
    Leon119 wrote: »
    2 sometimes force pulse due to the fact its a triple damaging attack is better since it can proc stuff like nereineth/scathing mage easier
    Still not a good reason to use it.
    • Funnel Health: 5102 Magic Damage (tooltip) for 602 Magicka cost. 8.5 dmg/cost
    • Force Shock: 1442x3=4326 (tooltip) for 1575 Magicka cost. 2.8 dmg/cost

    What few perks there are to using Force Shock doesn't come remotely close to making up for its huge shortcomings.
    Leon119 wrote: »
    3 you dont need a damage shield also healing ward shield is pretty crappy tbh
    Especially when soloing content, like taking down a portal solo in the Imperial Sewers, being able to spam shields is a good way to stay alive. Also, Ward Ally is the superior morph, not Healing Ward, since there is no guarantee that you'll get the HW on yourself, whereas WA guarantees that you'll always get the ward for yourself. Magicka nightblades already get more than enough healing from their attacks--what they need is a bubble that gives their Funnels and Saps time to work.
    Leon119 wrote: »
    4 the secondary effects and passives from destro are much better than resto
    Resto stopped being good after they changed circle of life
    No. The passives from destruction staves are pretty mediocre for the magblades. The passives that affect abilities are moot since, frankly, the destruction staff abilities are inferior to the magblade's class abilities. And the passives that affect heavy attacks are largely moot since generally people don't heavy attack unless it's to regenerate magicka, in which case, the resto staff's passives are actually better. And there are no passives for light attacks.


    And there's still the issue of Champion Points. Why split your CP between two different damage types? If you stack heavily in Thaumaturge (as you should as a magblade), the resto staff looks even more appealing.

    Hmm. Interesting.
    Anyone else rooting for Molag Bal?
  • code65536
    code65536
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    Gipo wrote: »
    what do you suggest - DW/resto or resto/resto?

    I play all three roles--DPS, healer, and tank--on one character.

    For DPS, I wear light armor and use DW on one bar, resto on another bar.

    For healing, resto on both bars.

    For tanking (magicka nightblade saptanks are very effective), heavy armor with s+b on both bars (re-using the swords from my dual-wield) and use Siphoning Attacks and Engine Guardian for my resource management.
    Edited by code65536 on September 16, 2015 8:37AM
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  • Flameheart
    Flameheart
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    Ahhh an destruction staff NB would be fun

    Magicka DD NB is it, I can tell you, at least for the PvE side of the game. Maybe it won't ever be the most powerful DD, but it is competitive (and that's enough), adds some support and almost always running around with +40% movement speed lets you laugh over red circles.

    I could never understand the affection of the community for stamina NBs and stamina builds in general (but ok, this is personal taste), because I damned love the NB magicka playstyle.
    Edited by Flameheart on September 16, 2015 8:49AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • Mitchblue
    Mitchblue
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    I can't imagine changing weapons. I use Destro/Resto which are both level 50. All other weapons are 6 to 8. I don't have the patient to level up another weapon. I always wanted DW in place of Destro but man, it'll take forever.
    Anyone else rooting for Molag Bal?
  • Mitchblue
    Mitchblue
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    Flameheart wrote: »
    Ahhh an destruction staff NB would be fun

    It is, I can tell you, at least for the PvE side of the game. Maybe it won't ever be the most powerful DD, but it is competitive (and that's enough), adds some support and almost always running around with +40% movement speed lets you laugh over red circles.

    I could never understand the affection of the community for stamina NBs and stamina builds in general (but ok, this is personal taste), because I damned love the NB magicka playstyle.

    Agree, it's a fast, fun build.
    Anyone else rooting for Molag Bal?
  • Flameheart
    Flameheart
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    code65536 wrote: »
    Leon119 wrote: »
    First of all lightning staff > fire/frost staff > resto staff in terms of light attack dmg
    This is simply incorrect, and demonstrably so with a simple experiment.

    I crafted four VR9 staves, non-set, all identical except for the type, and light-attacked the VR5 senche tigers in Reaper's March.
    • Inferno staff: 1032 non-crit damage per light attack
    • Lightning staff: 1032 non-crit damage per light attack
    • Ice staff: 1032 non-crit damage per light attack
    • Resto staff: 1120 non-crit damage per light attack

    All four staves--identical in every way except for the type--do the exact same amount of damage per light attack (once you factor out my 8.7% Magic Damage bonus from CP, the resto's light attacks are the same as the others). That's because light attacks are governed entirely by your spell power and any buffs/debuffs for a particular damage type.
    Leon119 wrote: »
    2 sometimes force pulse due to the fact its a triple damaging attack is better since it can proc stuff like nereineth/scathing mage easier
    Still not a good reason to use it.
    • Funnel Health: 5102 Magic Damage (tooltip) for 602 Magicka cost. 8.5 dmg/cost
    • Force Shock: 1442x3=4326 (tooltip) for 1575 Magicka cost. 2.8 dmg/cost

    What few perks there are to using Force Shock doesn't come remotely close to making up for its huge shortcomings.
    Leon119 wrote: »
    3 you dont need a damage shield also healing ward shield is pretty crappy tbh
    Especially when soloing content, like taking down a portal solo in the Imperial Sewers, being able to spam shields is a good way to stay alive. Also, Ward Ally is the superior morph, not Healing Ward, since there is no guarantee that you'll get the HW on yourself, whereas WA guarantees that you'll always get the ward for yourself. Magicka nightblades already get more than enough healing from their attacks--what they need is a bubble that gives their Funnels and Saps time to work.
    Leon119 wrote: »
    4 the secondary effects and passives from destro are much better than resto
    Resto stopped being good after they changed circle of life
    No. The passives from destruction staves are pretty mediocre for the magblades. The passives that affect abilities are moot since, frankly, the destruction staff abilities are inferior to the magblade's class abilities. And the passives that affect heavy attacks are largely moot since generally people don't heavy attack unless it's to regenerate magicka, in which case, the resto staff's passives are actually better. And there are no passives for light attacks.


    And there's still the issue of Champion Points. Why split your CP between two different damage types? If you stack heavily in Thaumaturge (as you should as a magblade), the resto staff looks even more appealing.

    Good post and sums it up.

    You even gave me the glorious idea to use a nirnhorned resto staff with poison enchant as main weapon for my single target bar to get the most out of Thaumaturge and attack weaving. Maybe a magic damage + drain magicka enchantment will do it too if you need the magicka.

    It would even solve the issue what magicka support buff you should use if you ever need one. Siphon Spirit you would be able to use while wielding a resto staff and it is superior to Elemental Drain because not based on damage type.
    Edited by Flameheart on September 16, 2015 9:00AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







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