This is simply incorrect, and demonstrably so with a simple experiment.First of all lightning staff > fire/frost staff > resto staff in terms of light attack dmg
I crafted four VR9 staves, non-set, all identical except for the type, and light-attacked the VR5 senche tigers in Reaper's March.
- Inferno staff: 1032 non-crit damage per light attack
- Lightning staff: 1032 non-crit damage per light attack
- Ice staff: 1032 non-crit damage per light attack
- Resto staff: 1120 non-crit damage per light attack
All four staves--identical in every way except for the type--do the exact same amount of damage per light attack (once you factor out my 8.7% Magic Damage bonus from CP, the resto's light attacks are the same as the others). That's because light attacks are governed entirely by your spell power and any buffs/debuffs for a particular damage type.Still not a good reason to use it.2 sometimes force pulse due to the fact its a triple damaging attack is better since it can proc stuff like nereineth/scathing mage easier
- Funnel Health: 5102 Magic Damage (tooltip) for 602 Magicka cost. 8.5 dmg/cost
- Force Shock: 1442x3=4326 (tooltip) for 1575 Magicka cost. 2.8 dmg/cost
What few perks there are to using Force Shock doesn't come remotely close to making up for its huge shortcomings.Especially when soloing content, like taking down a portal solo in the Imperial Sewers, being able to spam shields is a good way to stay alive. Also, Ward Ally is the superior morph, not Healing Ward, since there is no guarantee that you'll get the HW on yourself, whereas WA guarantees that you'll always get the ward for yourself. Magicka nightblades already get more than enough healing from their attacks--what they need is a bubble that gives their Funnels and Saps time to work.3 you dont need a damage shield also healing ward shield is pretty crappy tbhNo. The passives from destruction staves are pretty mediocre for the magblades. The passives that affect abilities are moot since, frankly, the destruction staff abilities are inferior to the magblade's class abilities. And the passives that affect heavy attacks are largely moot since generally people don't heavy attack unless it's to regenerate magicka, in which case, the resto staff's passives are actually better. And there are no passives for light attacks.4 the secondary effects and passives from destro are much better than resto
Resto stopped being good after they changed circle of life
And there's still the issue of Champion Points. Why split your CP between two different damage types? If you stack heavily in Thaumaturge (as you should as a magblade), the resto staff looks even more appealing.