anitajoneb17_ESO wrote: »asneakybanana wrote: »Dis guy lol. I have seen 1.25m/hr. While grinding a toon you use an xp pot, group with a friend, and run Mara rings and it's pretty easy. I can do 1m/hr solo while levelling. It's really not tough. And yes in EU there are players with well over 1500 cp. They grind 10-15 cp a day most days. And like any human they take days off or get a couple less a day. I have friends in na that have had over 1k cp for months now. There were people that had 250+ before they nerfed skyreach which lasted for 5 days. Also we all know that zos lied about those statistics for the amount of cp players had.
Excuse me but... I don't believe a word of all this :-)
Also please explain (and prove) this "we all know" because obviously, I don't.
anitajoneb17_ESO wrote: »...and that proves that ZOS has been lying about the amount of CP that people have ? I fail to understand.... just because some guy somewhere presumably has pushed the game (and probably his own health) to the very far limits doesn't mean that it's something regular, accessible (and wanted by) everyone. And by the way, did ZOS say anything about the amount of CP that people have ?
Thanks for the not very detailed details anyhow.
asneakybanana wrote: »anitajoneb17_ESO wrote: »...and that proves that ZOS has been lying about the amount of CP that people have ? I fail to understand.... just because some guy somewhere presumably has pushed the game (and probably his own health) to the very far limits doesn't mean that it's something regular, accessible (and wanted by) everyone. And by the way, did ZOS say anything about the amount of CP that people have ?
Thanks for the not very detailed details anyhow.
LOL you were just talking about how zos must have lied about how many cp people had if they could find 1m+ an hour. They addressed champion points in one of the eso live episodes and said that I think 70 or something players in the world had over 600 cp with the highest being around 1k. That was a total lie because because many players could count more than 20 players from their faction alone.
asneakybanana wrote: »anitajoneb17_ESO wrote: »...and that proves that ZOS has been lying about the amount of CP that people have ? I fail to understand.... just because some guy somewhere presumably has pushed the game (and probably his own health) to the very far limits doesn't mean that it's something regular, accessible (and wanted by) everyone. And by the way, did ZOS say anything about the amount of CP that people have ?
Thanks for the not very detailed details anyhow.
LOL you were just talking about how zos must have lied about how many cp people had if they could find 1m+ an hour. They addressed champion points in one of the eso live episodes and said that I think 70 or something players in the world had over 600 cp with the highest being around 1k. That was a total lie because because many players could count more than 20 players from their faction alone.
I think it was true at the time, so many people were close to 600, very close but now I think there's at least 200 people with 600 cpasneakybanana wrote: »anitajoneb17_ESO wrote: »...and that proves that ZOS has been lying about the amount of CP that people have ? I fail to understand.... just because some guy somewhere presumably has pushed the game (and probably his own health) to the very far limits doesn't mean that it's something regular, accessible (and wanted by) everyone. And by the way, did ZOS say anything about the amount of CP that people have ?
Thanks for the not very detailed details anyhow.
LOL you were just talking about how zos must have lied about how many cp people had if they could find 1m+ an hour. They addressed champion points in one of the eso live episodes and said that I think 70 or something players in the world had over 600 cp with the highest being around 1k. That was a total lie because because many players could count more than 20 players from their faction alone.
asneakybanana wrote: »anitajoneb17_ESO wrote: »...and that proves that ZOS has been lying about the amount of CP that people have ? I fail to understand.... just because some guy somewhere presumably has pushed the game (and probably his own health) to the very far limits doesn't mean that it's something regular, accessible (and wanted by) everyone. And by the way, did ZOS say anything about the amount of CP that people have ?
Thanks for the not very detailed details anyhow.
LOL you were just talking about how zos must have lied about how many cp people had if they could find 1m+ an hour. They addressed champion points in one of the eso live episodes and said that I think 70 or something players in the world had over 600 cp with the highest being around 1k. That was a total lie because because many players could count more than 20 players from their faction alone.
I'm healing vICP and vWGT vet with my sorc just fine, even on no-death runsFlameheart wrote: »Flameheart wrote: »Nah, still need breath of lifeFlameheart wrote: »Oh, they wanne nerf it ?
Cool, at last there won't be a single healer class in this game anymore (which is by accident the only stamina supporting class too).
Time to craft my NB healer some VR16 Mara.
Ok, then the game is still fubar, because I can't find that skill in my resto skill tree.
Healing Ward good for any non-templar healer... I hate it when people say Templars are the only healers I bet a DK could heal some of this new content much easier then a templar and still do as much if not more dps
It's good but not enough for Whitegold Tower and Prison and maybe even some "older" V16 instances on "gold" standard. Silver and normal is still cake.
Totally agree.The new vet dungeons difficulty is fine, why would you nerf it? It is supposed to be difficult, like ZOS said at the beginning.
Normal mode is for "not very experienced" players.
Vet Mode is for experienced players.
There are plenty of other Vet Dungeons like CoA CoH, Wayrest etc where it already is a walk through the garden
byrom101b16_ESO wrote: »Gaming hours played per week by sampled general MMO population expressed as a percentage;
0-10 hours/week (The average result achievable with 1 hour a day, ~5 days a week) - 26.2%
10-20 hours/week (The average result achievable with 3 hours a day, ~5 days a week) - 32.6%
20-30 hours/week (The average result achievable with 5 hours a day, ~5 days a week) - 21.2%
30-40 hours/week (The average result achievable with 7 hours a day, ~5 days a week) - 11.0%
40-50 hours/week (The average result achievable with 9 hours a day, ~5 days a week) - 4.2%
50-60 hours/week (The average result achievable with 11 hours a day, ~5 days a week) - 2.1%
60+ hours/week (The result achievable with 12+ hours a day, ~5 days a week) - 1.6%
Anyone playing over 30 hours a week is likely to have at best a part time job, or perhaps a full time job and no face to face social life to speak of except maybe at weekends if they can tear themselves away from the game.
40+ hours a week is a FULL TIME JOB. If MMOs are your full time job, then I hope you're getting paid for it...
The average free time per day for a full time worker reported in a recent study in the UK (so in the ballpark of other developed nations who don't live in a heavy sweatshop economy) is 2.75 hours PER DAY.
This puts a working person with a life, responsibilities, family or whatever else you throw into the mix at 10-20 hours a week playtime maximum - and that's pushing it if married or in a relationship with a non-gamer.
In addition, the average age of a gamer is currently 26, which considering that free in the vast majority of cases time decreases for people as they get older means that the people with the most time on their time are generally significantly younger than 26. Which of course explains more free time and relative lack of full time job, family, responsibility etc.
Please don't bother to post stating loudly that YOU are the exception to the numbers - it's irrelevant to the argument, and to the decisions ZOS make.
For those of you playing more than 3 hours a day and complaining you aren't getting 'what the game needs', know for a fact that you are both in a numerical minority (41.2%) and your income, unless you are fortunate to enjoy personal circumstances that are unusual, is less than the majority players who are 'casuals'.
Casuals, and those players who are close to it (the 25 hours a week posse) outnumber you four to one, and like in PvP, the ZERG ALWAYS WINS.
The 'Casual Zerg' in this case is the majority of Zenimax's paying playerbase, and money talks far louder than forum rants by 24/7 players and elitists who claim skill trumps time-played in a game which heavily rewards (through CP et al) time input over skill level, and thus makes skill less necessary for success.
Humans learn at a similar rate to each other generally - if you have hard mechanics or high time-served advancement gates, the high hours/day players do better by default. Skill is thus as much about time playing as raw ability, and crowing about how many hours you can play per week is therefore a big part of what you are actually doing when you boast.
That the casuals don't like your attitude is therefore very, very predictable...
... and there are more of them...
Who do you really expect ZOS to listen to?... and how much of a difference do you think forum ranting is going to make to the situation?
That's right... NONE.
Honestly, these nerfs will inevitably be the end of this game, these dungeons are a walk in the park right now, I can walk many players through them for completes and even farm, I've been helping a bunch of people out.
The people complaining honestly need to stop and look and figure out how the mechanics work, what they can do to beat them, because dumbing dungeons down so players can beat them is not the way to go it's a shame the difficulty is right where they should be, I enjoy raiding with my group(s) and having fun in chat with them for a few hours every day, they lose their fun when they become too easy which is what is going to happen I can imagine.
My question is why is this happening, why are you going to dumb the hardest content down right now so anyone can beat it, I believe that promotes an extremely bad playstyle, because the players are forced to adapt to the new mechanics and actually do them for once they get rolled for 3 hours in a dungeon and deem it impossible to do because they refuse to learn the game. See, I for one find that highly unfair theres normal mode for a reason and there is hardmode for the hardcore raiding players who love a challenge, why should we be the ones to suffer? And yes the gear should be VR16 for only the Veteran because we actually put the work in, farm it and do it until we know how to, we don't sit there asking for nerfs over and over because we refuse to learn mechanics and change our playstyle up.
I hope you revert this change @ZOS_RichLambert and/or do not let this go through, or at the very least to make keys drop from normal too and only work on normal vaults. The players who are here for a challenge is with this content, those no death challenges are very damn hard, especially Prison, I love it. When we strip all the difficulty away from these dungeons, what are we going to do while we wait for Orsinium? There's going to be absolutely nothing to do.
Kronosphere wrote: »Honestly, these nerfs will inevitably be the end of this game, these dungeons are a walk in the park right now, I can walk many players through them for completes and even farm, I've been helping a bunch of people out.
The people complaining honestly need to stop and look and figure out how the mechanics work, what they can do to beat them, because dumbing dungeons down so players can beat them is not the way to go it's a shame the difficulty is right where they should be, I enjoy raiding with my group(s) and having fun in chat with them for a few hours every day, they lose their fun when they become too easy which is what is going to happen I can imagine.
My question is why is this happening, why are you going to dumb the hardest content down right now so anyone can beat it, I believe that promotes an extremely bad playstyle, because the players are forced to adapt to the new mechanics and actually do them for once they get rolled for 3 hours in a dungeon and deem it impossible to do because they refuse to learn the game. See, I for one find that highly unfair theres normal mode for a reason and there is hardmode for the hardcore raiding players who love a challenge, why should we be the ones to suffer? And yes the gear should be VR16 for only the Veteran because we actually put the work in, farm it and do it until we know how to, we don't sit there asking for nerfs over and over because we refuse to learn mechanics and change our playstyle up.
I hope you revert this change @ZOS_RichLambert and/or do not let this go through, or at the very least to make keys drop from normal too and only work on normal vaults. The players who are here for a challenge is with this content, those no death challenges are very damn hard, especially Prison, I love it. When we strip all the difficulty away from these dungeons, what are we going to do while we wait for Orsinium? There's going to be absolutely nothing to do.
well i think its a bit contradictory to what they wanted tanking to be. its like. we want the tank to just big out a few big guys and the other trash is for the others to deal with, we will also nerf stam while blocking to re-iterate that. then they make a dungeon where random non large npc throw daggers that 1hit people, so to effectively tank you need to taunt everything and try semi perma block. doesnt really make sense
byrom101b16_ESO wrote: »Casuals, and those players who are close to it (the 25 hours a week posse) outnumber you four to one, and like in PvP, the ZERG ALWAYS WINS.
I'm healing vICP and vWGT vet with my sorc just fine, even on no-death runsFlameheart wrote: »Flameheart wrote: »Nah, still need breath of lifeFlameheart wrote: »Oh, they wanne nerf it ?
Cool, at last there won't be a single healer class in this game anymore (which is by accident the only stamina supporting class too).
Time to craft my NB healer some VR16 Mara.
Ok, then the game is still fubar, because I can't find that skill in my resto skill tree.
Healing Ward good for any non-templar healer... I hate it when people say Templars are the only healers I bet a DK could heal some of this new content much easier then a templar and still do as much if not more dps
It's good but not enough for Whitegold Tower and Prison and maybe even some "older" V16 instances on "gold" standard. Silver and normal is still cake.
Flameheart wrote: »I'm healing vICP and vWGT vet with my sorc just fine, even on no-death runsFlameheart wrote: »Flameheart wrote: »Nah, still need breath of lifeFlameheart wrote: »Oh, they wanne nerf it ?
Cool, at last there won't be a single healer class in this game anymore (which is by accident the only stamina supporting class too).
Time to craft my NB healer some VR16 Mara.
Ok, then the game is still fubar, because I can't find that skill in my resto skill tree.
Healing Ward good for any non-templar healer... I hate it when people say Templars are the only healers I bet a DK could heal some of this new content much easier then a templar and still do as much if not more dps
It's good but not enough for Whitegold Tower and Prison and maybe even some "older" V16 instances on "gold" standard. Silver and normal is still cake.
Of course you do. You know that you need a group of four not just you standing in the entrance hall, spamming circles?
anitajoneb17_ESO wrote: »asneakybanana wrote: »anitajoneb17_ESO wrote: »asneakybanana wrote: »It's an average of 2.25 cp a day which is a pretty average amount and can be done with about 3 hours a day of playing regularly
2,25 CP a day with 3 hours/day is nearly 1cp/hour : that's not average, that's grinding rhythm. Many players do non-XP activities during their playtime (raids, farm, trade, socializing), and 3 hours a day, every single day, is FAR ABOVE average.
That's what hardcore players don't get : you are a minority. Many, many players play completely differently, enjoy slow, immersive, non-xp- oriented play. The question whether dungeons levels should be adapted to their level or not is a different issue. All I'm saying is : your level of CP is not average, your level of play is not average. That's all.
It's 200k cp an hour. No grinding required for that.
2.25x400000=900000 CP, divided by 3 = 300K CP/hour. Get your math together please.
Flameheart wrote: »I'm healing vICP and vWGT vet with my sorc just fine, even on no-death runsFlameheart wrote: »Flameheart wrote: »Nah, still need breath of lifeFlameheart wrote: »Oh, they wanne nerf it ?
Cool, at last there won't be a single healer class in this game anymore (which is by accident the only stamina supporting class too).
Time to craft my NB healer some VR16 Mara.
Ok, then the game is still fubar, because I can't find that skill in my resto skill tree.
Healing Ward good for any non-templar healer... I hate it when people say Templars are the only healers I bet a DK could heal some of this new content much easier then a templar and still do as much if not more dps
It's good but not enough for Whitegold Tower and Prison and maybe even some "older" V16 instances on "gold" standard. Silver and normal is still cake.
Of course you do. You know that you need a group of four not just you standing in the entrance hall, spamming circles?
Not sure why you find it so unbelievable, and remember, just because you don't believe it doesn't make it any less true. At this point I've run this dungeon at least over 40 times, and it's really easy to get through it now with a static group. I can also complete these dungeons in every role with my sorc, dps tank and heal. It's not hard with practice. Nothing is.
Flameheart wrote: »Flameheart wrote: »I'm healing vICP and vWGT vet with my sorc just fine, even on no-death runsFlameheart wrote: »Flameheart wrote: »Nah, still need breath of lifeFlameheart wrote: »Oh, they wanne nerf it ?
Cool, at last there won't be a single healer class in this game anymore (which is by accident the only stamina supporting class too).
Time to craft my NB healer some VR16 Mara.
Ok, then the game is still fubar, because I can't find that skill in my resto skill tree.
Healing Ward good for any non-templar healer... I hate it when people say Templars are the only healers I bet a DK could heal some of this new content much easier then a templar and still do as much if not more dps
It's good but not enough for Whitegold Tower and Prison and maybe even some "older" V16 instances on "gold" standard. Silver and normal is still cake.
Of course you do. You know that you need a group of four not just you standing in the entrance hall, spamming circles?
Not sure why you find it so unbelievable, and remember, just because you don't believe it doesn't make it any less true. At this point I've run this dungeon at least over 40 times, and it's really easy to get through it now with a static group. I can also complete these dungeons in every role with my sorc, dps tank and heal. It's not hard with practice. Nothing is.
You should run it without a healer then, because it seems your "static group" won't take any damage at all. So my advice would be -> rebuild for dps.
byrom101b16_ESO wrote: »Gaming hours played per week by sampled general MMO population expressed as a percentage;
0-10 hours/week (The average result achievable with 1 hour a day, ~5 days a week) - 26.2%
10-20 hours/week (The average result achievable with 3 hours a day, ~5 days a week) - 32.6%
20-30 hours/week (The average result achievable with 5 hours a day, ~5 days a week) - 21.2%
30-40 hours/week (The average result achievable with 7 hours a day, ~5 days a week) - 11.0%
40-50 hours/week (The average result achievable with 9 hours a day, ~5 days a week) - 4.2%
50-60 hours/week (The average result achievable with 11 hours a day, ~5 days a week) - 2.1%
60+ hours/week (The result achievable with 12+ hours a day, ~5 days a week) - 1.6%
Anyone playing over 30 hours a week is likely to have at best a part time job, or perhaps a full time job and no face to face social life to speak of except maybe at weekends if they can tear themselves away from the game.
40+ hours a week is a FULL TIME JOB. If MMOs are your full time job, then I hope you're getting paid for it...
The average free time per day for a full time worker reported in a recent study in the UK (so in the ballpark of other developed nations who don't live in a heavy sweatshop economy) is 2.75 hours PER DAY.
This puts a working person with a life, responsibilities, family or whatever else you throw into the mix at 10-20 hours a week playtime maximum - and that's pushing it if married or in a relationship with a non-gamer.
In addition, the average age of a gamer is currently 26, which considering that free in the vast majority of cases time decreases for people as they get older means that the people with the most time on their time are generally significantly younger than 26. Which of course explains more free time and relative lack of full time job, family, responsibility etc.
Please don't bother to post stating loudly that YOU are the exception to the numbers - it's irrelevant to the argument, and to the decisions ZOS make.
For those of you playing more than 3 hours a day and complaining you aren't getting 'what the game needs', know for a fact that you are both in a numerical minority (41.2%) and your income, unless you are fortunate to enjoy personal circumstances that are unusual, is less than the majority players who are 'casuals'.
Casuals, and those players who are close to it (the 25 hours a week posse) outnumber you four to one, and like in PvP, the ZERG ALWAYS WINS.
The 'Casual Zerg' in this case is the majority of Zenimax's paying playerbase, and money talks far louder than forum rants by 24/7 players and elitists who claim skill trumps time-played in a game which heavily rewards (through CP et al) time input over skill level, and thus makes skill less necessary for success.
Humans learn at a similar rate to each other generally - if you have hard mechanics or high time-served advancement gates, the high hours/day players do better by default. Skill is thus as much about time playing as raw ability, and crowing about how many hours you can play per week is therefore a big part of what you are actually doing when you boast.
That the casuals don't like your attitude is therefore very, very predictable...
... and there are more of them...
Who do you really expect ZOS to listen to?... and how much of a difference do you think forum ranting is going to make to the situation?
That's right... NONE.
FluffyMeowington wrote: »byrom101b16_ESO wrote: »Casuals, and those players who are close to it (the 25 hours a week posse) outnumber you four to one, and like in PvP, the ZERG ALWAYS WINS.
I can't help but feel that halfway through your lengthy post you lost track of the issue at hand, unless you are actually suggesting that the hardest content in the game should be catered to the majority audience, which is not what any successful game does. Games that do well feature content for the majority and harder modes for those who want to distinguish and/or challenge themselves further. A skill-ceiling that is not reachable by 75% of the playerbase with little to to effort is a good thing.
Look at WoW, they introduced casual raids for the majority. They still cater to, and take lots of feedback from, the mythic raiders. It's almost as if numbers didn't serve to tell the whole story.
This thread is about vet dungeons. Vet dungeons should be hard, or they should introduce Hardcore Vet Dungeons that actually are.