Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Nerfing the new vet dungeons already?

  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    They should just create a second pledge for b2p dungeons.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol
    #MOREORBS
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Another suggestion,instead of nerfing make them a 6 or 8 man group.
  • Avenias
    Avenias
    ✭✭✭✭
    Thats because hardcore players are bums living in theie parents basement, while the rest of us have a proper career to build. We pay ZOS bills, we decide how the game will progress.
    Edited by Avenias on September 13, 2015 10:16AM
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avenias wrote: »
    Thats because hardcore players are bums living in theie parents basement, while the rest of us have a proper career to build. We pay ZOS bills, we decide how the game will progress.
    Correction, the whole endgame/hardcore PvE guild I am in are all majority subbed right and/or purchased the content and have stayed subbed ever since they released it. I'm even currently subbed right now. So no, that statement is false and completely absurd to even think like that. If anything, casuals are the ones who don't subscribe or pay anything because they literally have no reason to, that is a horrible mentality you have sir
    #MOREORBS
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Maybe you need to adapt your playstyle :) this fight is extremely easy.

    I have no firm opinion on the planned mini-nerf, I personally like it since I find the planar inhibitor a little bit over the top, I understand those who'd prefer it to remain as it is, well, I understand both sides.

    THAT SAID...

    @Nifty2g : That (what I just quoted) is disrespectful. Most of us "normal players" (and by that I don't mean "casual" or "bad" or anything, just "normal", just not as good as you Hodor people and thelike..... ) struggle A LOT with this fight (and yes we understood the mechanics and all, it's just very hard to implement). There's nothing more annoying than someone telling you that the thing you're struggling with is actually easy.

    On a side note, if it is already extremely easy, I don't see why you mind it being nerfed, because it will still be extremely easy for you.

    You can argue with many things, say that difficult parts of the game provide a sense of accomplishment for those who have worked on them. You can argue that very good players deserve some content dedicated to them. I would even agree with you even though I'm not one of you "excellent" players. But don't argue it's easy. Because it's not. Not for us, not for you. That's why you're proud to make it and that's why you want it to remain so.

  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Maybe you need to adapt your playstyle :) this fight is extremely easy.

    I have no firm opinion on the planned mini-nerf, I personally like it since I find the planar inhibitor a little bit over the top, I understand those who'd prefer it to remain as it is, well, I understand both sides.

    THAT SAID...

    @Nifty2g : That (what I just quoted) is disrespectful. Most of us "normal players" (and by that I don't mean "casual" or "bad" or anything, just "normal", just not as good as you Hodor people and thelike..... ) struggle A LOT with this fight (and yes we understood the mechanics and all, it's just very hard to implement). There's nothing more annoying than someone telling you that the thing you're struggling with is actually easy.

    On a side note, if it is already extremely easy, I don't see why you mind it being nerfed, because it will still be extremely easy for you.

    You can argue with many things, say that difficult parts of the game provide a sense of accomplishment for those who have worked on them. You can argue that very good players deserve some content dedicated to them. I would even agree with you even though I'm not one of you "excellent" players. But don't argue it's easy. Because it's not. Not for us, not for you. That's why you're proud to make it and that's why you want it to remain so.
    Let me ask you, how are you geared out and is your gear VR16 and at least epic quality?
    #MOREORBS
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Let me ask you, how are you geared out and is your gear VR16 and at least epic quality?

    Not sure what it's got to do with what I was saying but I'll answer : not entirely. I'm a magicka sorc DPS and I have
    - 2xNerien'eth - old version, 1xVR12 and 1xVR14
    - 4x martial knowledge - VR14
    - 3x willpower (arcane) - VR16
    - 2x Torug - VR16

    Everything is legendary except the willpower jewelry.

    Edited by anitajoneb17_ESO on September 13, 2015 10:40AM
  • Swindy
    Swindy
    ✭✭✭
    zornyan wrote: »
    sagitter wrote: »
    What really???there is normal mode for unexperienced players to do fine with it.... Finally we got something challenge and you want to nerf it? seriously. It's not about top of the player, everyone can finish vet mode, need just practice and determination but most of gen players are too lazy it seems. Anyway there are others games challenging and hard for the masses , like Dark souls, so we aren't just 5%.If most of console players are too lazy to get some challenge , nerf it just for them , and don't nerf it for pc players pls.

    Hardcore players are in a vast minority, the people paying the bills for zos and any game maker in general are casuals, people that play for an hour or two every couple of evenings.

    Hence the CP catch up system coming out, hence the crown store to buy upgrades etc.

    Hardcore players aren't buying crowns to train a horse faster, they're not buying crowns to get purple food and drinks, or buy motifs.

    Casuals are, and that's what's helping to pay for the zos staff, the servers and the future expansions.

    See...as a hard core long time gamer I resent this remark in part.
    I choose to solo, not group, don't enjoy Pvp, so I am excluded from almost all group delves (& rightly so IMO).
    I'm excluded from the "drops" of gear you all crave so dearly, I am excluded from buying said gear in guilds or with (my non existent) AP.
    And as I say, that's MY choice, so I have no reason to complain in an MMO.
    But I do pay the same money you do...so IF Zos chooses to offer a less difficult version of particular delves that I may be capable of solo...then bring it on!!!

    In no way should the higher difficulties be reduced, as you experienced group people deserve such challenges...but not all console players are lazy or untalented.
    Some of us are just old and solo.
    :smile:

    Just sayin'...one game, lots of play types.
    Cheers.

    II Swindy II

    Australian on Xbox NA (ex EU)
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Let me ask you, how are you geared out and is your gear VR16 and at least epic quality?

    Not sure what it's got to do with what I was saying but I'll answer : not entirely. I'm a magicka sorc DPS and I have
    - 2xNerien'eth - old version, 1xVR12 and 1xVR14
    - 4x martial knowledge - VR14
    - 3x willpower (arcane) - VR16
    - 2x Torug - VR16

    Everything is legendary except the willpower jewelry.
    Because, saying this content is extremely difficult and unable to beat it, there is a reason behind that because most players are still learning what gear set ups to use and are going in with *outdated* and finding out the difference between VR14 and VR16. It's a massive difference.
    #MOREORBS
  • pandoraderomanus
    pandoraderomanus
    ✭✭✭
    I think the whole daily pledge system is wrong. We have to remember that these dungeons are daily pledges. In my opinion daily pledge is something that only helps in your progression, something that you do in 30-40 mins and then do something else because this game is not only about pledges, there are loads of other places to go. Many people work and have families and other things to do. And I don't think that those people want to spend hours every day to complete daily quest. It would be great if we had only normal pledge or normal+not very hard veteran and some endgame hardcore content. Maybe elite versions of dungeons or new trials or ..smth else may be V16 arena for those hardcore players that complain about easy dungeons. But daily quests must be pretty easy for most players.
    PC-EU since 2014

    Touches-Your-Tralala - retired lizardina-templar
    Pandora Morgenstern - noob orc-stamsorc
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Because, saying this content is extremely difficult and unable to beat it, there is a reason behind that because most players are still learning what gear set ups to use and are going in with *outdated* and finding out the difference between VR14 and VR16. It's a massive difference.

    I agree there's quite a noticeable difference between VR16 and VR14 gear. But look in my case, there's no VR16 martial knowledge. So if I want to upgrade that gear, I have to farm the equivalent (don't remember the set's name right now) which, as far as I know, drops in.... vet WGT !!! That's where the serpent is biting its own tail...

  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Because, saying this content is extremely difficult and unable to beat it, there is a reason behind that because most players are still learning what gear set ups to use and are going in with *outdated* and finding out the difference between VR14 and VR16. It's a massive difference.

    I agree there's quite a noticeable difference between VR16 and VR14 gear. But look in my case, there's no VR16 martial knowledge. So if I want to upgrade that gear, I have to farm the equivalent (don't remember the set's name right now) which, as far as I know, drops in.... vet WGT !!! That's where the serpent is biting its own tail...
    Alright, you know very well that VR16 gear is incredibly powerful yes? There are plenty of crafted gear combinations right now that can outperform martial due to the fact it's VR16... this is the main reason people are complaining about the dungeons, they are undergeared and put out damage not strong enough. And it's disheartening ZOS are nerfing it a week after release not even giving a single chance for people to gear up for it.
    #MOREORBS
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.
    Another thing, this argument is VERY infuriating to have these dungeons are out and they give hardcore players a chance to do the dailies and have a crack at the hardmode versions of the dungeons which I did and spent 4 hours doing hardmode prison and I was awarded 2 gold keys for it which was very nice, I mean I got no loot but it's nice they give a special award for beating them.
    Also another thing you need to realise, gold pledges are just something to do, it's a time sink and majority of the gear that drops from the chests are best in slot pieces for hardcore players.

    Silver pledges drop shoulders now are you going to say those are too hard and ask for a nerf now too?
    #MOREORBS
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinbri wrote: »
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.

    Look at last ESO Live, last friday. Gina said that with next monday's patch mobs in veteran IC prison and veteran white-gold tower would do slightly less damage. That's all. Probably not a massive nerf, but still a nerf.

  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Nifty2g wrote: »
    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.
    Another thing, this argument is VERY infuriating to have these dungeons are out and they give hardcore players a chance to do the dailies and have a crack at the hardmode versions of the dungeons which I did and spent 4 hours doing hardmode prison and I was awarded 2 gold keys for it which was very nice, I mean I got no loot but it's nice they give a special award for beating them.
    Also another thing you need to realise, gold pledges are just something to do, it's a time sink and majority of the gear that drops from the chests are best in slot pieces for hardcore players.

    Silver pledges drop shoulders now are you going to say those are too hard and ask for a nerf now too?

    Do you even read what I am saying??? I NEVER said that something needed to be nerfed.

    In fact, I do agree with you on the subject that the whole nerf is uncalled for.

    I was just thinking of a possible solution to prevent the nerf, by taking these dungeons out of the gold pledges.

    But apparently, you are so high-strung about the upcoming nerf that you don't even read my argument. Instead, you automatically assume that I am one of the people asking for a nerf.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • eliisra
    eliisra
    ✭✭✭✭✭
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.

    That definitely works for a lot of players. But probably not for ZoS. They have to keep them as gold pledges, to make people purchase the Imperial City DLC. I mean, imagine if someone that never spends a dime on the game, can do pledges 7 times a week :open_mouth:

    If they keep current requirements and difficulty than only like 1% of the population can do the pledge, when WGT or ICP. Would be even lower console. Bit absurd situation since it's often twice a week.

    Anyway, this was suppose to be a PvP update mainly, with some PvE elements. Was never presented as an update with hardcore PvE progression content, like when VDSA or Sanctum came out. So only a matter of time before the nerf spree starts.
    Edited by eliisra on September 13, 2015 11:44AM
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.
    Another thing, this argument is VERY infuriating to have these dungeons are out and they give hardcore players a chance to do the dailies and have a crack at the hardmode versions of the dungeons which I did and spent 4 hours doing hardmode prison and I was awarded 2 gold keys for it which was very nice, I mean I got no loot but it's nice they give a special award for beating them.
    Also another thing you need to realise, gold pledges are just something to do, it's a time sink and majority of the gear that drops from the chests are best in slot pieces for hardcore players.

    Silver pledges drop shoulders now are you going to say those are too hard and ask for a nerf now too?

    Do you even read what I am saying??? I NEVER said that something needed to be nerfed.

    In fact, I do agree with you on the subject that the whole nerf is uncalled for.

    I was just thinking of a possible solution to prevent the nerf, by taking these dungeons out of the gold pledges.

    But apparently, you are so high-strung about the upcoming nerf that you don't even read my argument. Instead, you automatically assume that I am one of the people asking for a nerf.
    Huh? I was just explaining that just because its on the dailies list doesn't mean it should be nerfed lol,
    #MOREORBS
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Nifty2g wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.
    Another thing, this argument is VERY infuriating to have these dungeons are out and they give hardcore players a chance to do the dailies and have a crack at the hardmode versions of the dungeons which I did and spent 4 hours doing hardmode prison and I was awarded 2 gold keys for it which was very nice, I mean I got no loot but it's nice they give a special award for beating them.
    Also another thing you need to realise, gold pledges are just something to do, it's a time sink and majority of the gear that drops from the chests are best in slot pieces for hardcore players.

    Silver pledges drop shoulders now are you going to say those are too hard and ask for a nerf now too?

    Do you even read what I am saying??? I NEVER said that something needed to be nerfed.

    In fact, I do agree with you on the subject that the whole nerf is uncalled for.

    I was just thinking of a possible solution to prevent the nerf, by taking these dungeons out of the gold pledges.

    But apparently, you are so high-strung about the upcoming nerf that you don't even read my argument. Instead, you automatically assume that I am one of the people asking for a nerf.
    Huh? I was just explaining that just because its on the dailies list doesn't mean it should be nerfed lol,

    Than you could have just said that and I would agree. Instead you were saying my argument is "very infuriating" and are insinuating that I would ask for a nerf on silver pledges.

    Once again, I agree with you on the fact that this nerf is not needed. But the majority of this game are casual players and I can see why ZOS makes this decision.

    Especially when you take into account what @eliisra says: "They have to keep them as gold pledges, to make people purchase the Imperial City DLC."

    This creates a dilemmma for ZOS and ZOS only:

    Choice #1: Take the IC dungeons out of the gold pledges and don't nerf them. But that would mean less people having to purchase the DLC.

    Choice #2: Listen to the people who complain it's too hard and that they can't complete gold pledge and nerf it. But that would mean 5% of the population would be unhappy.

    Now, about that 5%...

    I actually think that the percentage of people being unhappy with nerfs is much higher.

    I don't consider myself a hardcore player but I do like a challenge. I was excited when I read the PTS forums where people said that WGT was sort of like a 4 man trial. I mean, I purchased the DLC mainly for having a challenge in the new dungeons.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    This is really disappointing. Two days ago one of my guilds finally got an organized group together that could probably clear vet WGT. We're not a "hardcore" guild, though we're all competent players, and we know it's hard. I personally have made it to the Planar Inhibitor twice with just decent pug groups, and the reason for failure was entirely tactical. We were going to run it nightly in TS until we got the tactics down. We were looking forward to the challenge.
    Edited by ssewallb14_ESO on September 13, 2015 1:49PM
  • Alcast
    Alcast
    Class Representative
    Cinbri wrote: »
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.

    not yet, they will do so in the next patch. They said this on ESO LIVE
    Edited by Alcast on September 13, 2015 1:57PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Cinbri wrote: »
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.

    Look at last ESO Live, last friday. Gina said that with next monday's patch mobs in veteran IC prison and veteran white-gold tower would do slightly less damage. That's all. Probably not a massive nerf, but still a nerf.

    This I can live with. If it's just the trash mobs it's not that big of a nerf.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kahen40k wrote: »
    Why already? Can you just nerf it for console and leave the pc as it is.

    What makes this a console issue?
    Just as many PC players called for nerf on hard content even before console came out.
    Besides console hasn't even got it yet, so lol.
    Edited by TequilaFire on September 13, 2015 2:14PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinbri wrote: »
    @Alcast ZOS nerfed new dungeons? Didnt see anything about it.

    Look at last ESO Live, last friday. Gina said that with next monday's patch mobs in veteran IC prison and veteran white-gold tower would do slightly less damage. That's all. Probably not a massive nerf, but still a nerf.

    This I can live with. If it's just the trash mobs it's not that big of a nerf.

    She did not say "trash mobs". Just "mobs". Or "enemies" IIRC.

    EDIT : exact quote : "Regarding WGT and ICP, we are reducing the damage that monsters do throughout those dungeons, only in the veteran versions, not the regular ones"

    Edited by anitajoneb17_ESO on September 13, 2015 2:30PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.

    Tell me, what's the point of the Silver Key pledge (which also drops monster sets)?

    This goes beyond wanting a "participation" trophy. You actually want a first-place trophy.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    Nifty2g wrote: »
    Artemiisia wrote: »
    well u cant be surpriced that they are nerfing them, when they put it as gold key pledges this was bound to happen, remember not everybody has the time to do like 3 hours of traning, and sitting on like fire atronach boss in wgt, or flesh atro enrage in prison to get the mechanics learned.

    dont get me wrong I like the challenge as well, but the is a mmo game that like most things aims for the masses, and not the top 5% players, they need to make a living still, and if the content becomes to hard, people leave its thats simple,

    Well spoken Kahlan!

    This is exactly why, because they put it up as gold pledges. There was a reason for vCOA not being a gold pledge, because it was hard. I don't understand why vCOA and the 2 new dungeons are now gold pledges.

    Remove them from pledges and the problem is solved.
    What has that got to do with anything, do people not like a challenge?
    I feel for the future of this game :( I hope the developers soon decide to make the players better themselves at this game soon, I mean we are doing end game content right? And we complain theres nothing to do right? Because everything is a walk in the park. Trials take an average of 8 minutes or less to complete and trials are meant to be harder than dungeons, dungeons take longer to beat than trials lol

    No, people do like a challenge. The problem is that the challenge is also a gold pledge.

    Casual gamers would like to be able to complete gold pledges too, but they don't have the time to train hours and hours for them and than not getting a gold key because they are not up for it yet.

    If you remove the 2 dungeons from gold pledges, the nerf would not be needed. Casuals can still get a gold key with the other dungeons and you and me would still have our challenge. Meanwhile, casuals could still try the IC dungeons but the frustration wouldn't be that high after a few hours of training and not getting a gold key.

    It would give them less reason to complain and a small incentive (if they really want that helmet at V16) to keep trying. If they don't need it, they could just go and do it on normal.

    Tell me, what's the point of the Silver Key pledge (which also drops monster sets)?

    This goes beyond wanting a "participation" trophy. You actually want a first-place trophy.

    Did you read my whole argument or just that line?

    NO, I don't want a first-place trophy! I can complete gold pledges and trials. I was just thinking of a solution to prevent the nerf.

    *sigh*
    Edited by The Uninvited on September 13, 2015 2:27PM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    To be fair, stacking on spell resistance and armor on enemies while making them hit like trucks isn't exactly what I would call "making the dungeons harder." It's more akin to the harder modes of Skyrim/New Vegas where everything is a bullet sponge.

    Now, stuff like the Planar Inhibitor fight where you need to attack the portals before you get overwhelmed with adds, or in the Flesh Sculptor fight where you have to prevent the prisoners from making it into the pit by grenading them, or the Adjucator fight where someone has to pick their way out of a cage, those are actually interesting mechanics and make the dungeons a challenge for the first/second time around. I'd prefer those types of mechanics over the usual "bullet sponge" method that developers seem to be tacking onto games as the additional "hard mode."
Sign In or Register to comment.