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This game is so disappointing because you have no freedom.

  • Shunravi
    Shunravi
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    For example, each faction's areas they can access are way larger collectively than any past Elder Scrolls game ever even dared to give us access to! Sure Skyrim in this game is smaller but Morrowind and Black Marsh make up for that. As for Cadwell's "what if" scenarios that's basically giving us the same amount of space to roam after finishing up our initial areas for up to three times the space to roam. Instead of looking at the other 2 factions not accessible right off the bat as a limitation you should look at what you do have and awe at it compared to what past Elder Scrolls games had at most.
    well.... dont be so sure about that... have you seen Daggerfall's map? Heck, Arena had full continent access...


    Of course they were both randomly generated, but still. 62 square miles in Daggerfall? 2 WEEKS real time to cross it?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Anlaemar
    Anlaemar
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    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    So you're level 10 and a V10 randomly enters zone. How would the scaling work? Throw in another 50+ players in the area of all random levels. What then? The only way for this to work is if EVERYONE is INSTANCED. This would make it a single player game, not an MMO. (This does bring up how they're doing Orsinium, because it scales to your level...)

    What they could do is Battle Level you (sometimes reverse). A zone would be set at a certain level and everyone in that zone would be Battle Level'd to that zone.

    IE: Level 10 zone, every gets BASE stats to level 10. Level 3's up to 10, V16's back down to level 10. It's the same thing they do in Cyrodiil.

    This would make old zones interesting to revisit and allows somewhat of a challenge if you had to go back for whatever reason (helping a friend or going back for achievements). You could also go to later zones and be leveled UP to that zone so you're competitive. Higher leveled people would still pull better numbers because of their gear, champion points, ect.

    Hmm... the more I think about it, the more I like it, lol. Any takers/criticisms on this?
    Edited by Anlaemar on September 15, 2015 5:46AM
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
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  • Anlaemar
    Anlaemar
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    Double post is real.
    Edited by Anlaemar on September 15, 2015 5:45AM
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
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    - The only sovereign you can allow to rule you is reason -
  • Faulgor
    Faulgor
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    Anlaemar wrote: »
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    So you're level 10 and a V10 randomly enters zone. How would the scaling work? Throw in another 50+ players in the area of all random levels. What then? The only way for this to work is if EVERYONE is INSTANCED. This would make it a single player game, not an MMO. (This does bring up how they're doing Orsinium, because it scales to your level...)

    It works like Cyrodiil/Imperial City work now. You are battle-leveled up to the level of the zone.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Shunravi
    Shunravi
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    I swear I traveled to all the zones in my alliance on a <10 lvl toon before...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Dru1076
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    Dru1076 wrote: »
    This is certainly more MMO than Elder Scrolls.

    No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.

    Then you're too busy paying attention to the MMO elements than the game's theme factors itself.

    Actually, I am referring to the large amount of forced group content, the encouragement to grind xp for champion points, and things like oddly fragmented loot that requires endless grinding, among other things. But seeing as its all MMO elements beyond the main questline, it's hard not to see this game as an mmo with Elder Scroll elements thrown in rather than the other way around.
    Ask not what your sweetroll can do for you....
  • Anlaemar
    Anlaemar
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    Faulgor wrote: »
    Anlaemar wrote: »
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    So you're level 10 and a V10 randomly enters zone. How would the scaling work? Throw in another 50+ players in the area of all random levels. What then? The only way for this to work is if EVERYONE is INSTANCED. This would make it a single player game, not an MMO. (This does bring up how they're doing Orsinium, because it scales to your level...)

    It works like Cyrodiil/Imperial City work now. You are battle-leveled up to the level of the zone.


    @Faulgor I do realize this, but read further, bro. I get to that.

    Just adding: He mentions scaling to HIS level, not scaling up (Battle Leveling). Apples and Oranges. I mention Battle Leveling later on in my post.
    Edited by Anlaemar on September 15, 2015 5:53AM
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • Kuroinu
    Kuroinu
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    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.
  • DovresMalven
    DovresMalven
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    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.

    It still boggles my mind why they didnt do this
    Dovres Malven
    - Aldmeri Dominion
  • Anlaemar
    Anlaemar
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    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
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    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
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    - The only sovereign you can allow to rule you is reason -
  • DaveMoeDee
    DaveMoeDee
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    Xilc wrote: »
    Egonieser wrote: »
    Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.

    Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.

    Lol, they could let you go to VR 10 zones when you are level 20, but you will just die. Perhaps you want that option, but I can't fault lol them for not providing it. It would be pretty pointless. You can already go to all the zones in the alliance you start in from level lol 3. You can go to all zones in Cadwell's Silver and Cadwell's Gold as soon as you lol arrive at those points in the game. Lol.

    If they were going to make the world open like that, we would have a much different story line. It is impossible to speculate how they would design that changed game since this game is built around the three alliance scenario. They would still need to keep the static leveling of mobs in the world, though spreading out low and high level mobs in different zones would really depend upon the narrative. At present, only solo-instanced quests (and group dungeons) can scale up to higher levels, and I think they wanted to keep solo quests to a minimum. Everything else happens in a world shared with other players, so ZOS can't scale enemies. They could scale players, but I don't see scaling players up as a reasonable design for the PvE content.

    What I miss from Skyrim is the color palette, the sound of snow under foot, and the better graphics. ESO's outdoor graphics always seem very meh, though combat graphics are far superior in ESO than Skyrim, especially for dungeon bosses.
  • Kuroinu
    Kuroinu
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    Anlaemar wrote: »
    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.

    With freedom to explore existing within both open world single player games and MMORPGs, what balance is needed in that?
  • DaveMoeDee
    DaveMoeDee
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    Dru1076 wrote: »
    This is certainly more MMO than Elder Scrolls. That said, if you want to, you can actually travel anywhere in your alliance zone right from the start. You just probably wont be able to survive.

    No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.

    Will the Elder Scrolls card game not be Elder Scrolls at all then?
  • Anlaemar
    Anlaemar
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    Anlaemar wrote: »
    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.

    With freedom to explore existing within both open world single player games and MMORPGs, what balance is needed in that?

    http://forums.elderscrollsonline.com/en/discussion/216607/battle-leveling-and-reverse-battle-leveling-zones#latest
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • DovresMalven
    DovresMalven
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    Anlaemar wrote: »
    Anlaemar wrote: »
    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.

    With freedom to explore existing within both open world single player games and MMORPGs, what balance is needed in that?

    http://forums.elderscrollsonline.com/en/discussion/216607/battle-leveling-and-reverse-battle-leveling-zones#latest

    thanks!
    Dovres Malven
    - Aldmeri Dominion
  • Kuroinu
    Kuroinu
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    Anlaemar wrote: »
    Anlaemar wrote: »
    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.

    With freedom to explore existing within both open world single player games and MMORPGs, what balance is needed in that?

    http://forums.elderscrollsonline.com/en/discussion/216607/battle-leveling-and-reverse-battle-leveling-zones#latest

    I've never had an issue with having zones with high level mobs effecting my exploration, it adds to the difficulty and even thrill of exploring. You could even say it gives you more incentive to level. But that's just my opinion and your thread that you linked is still an interesting idea.
  • Anlaemar
    Anlaemar
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    Anlaemar wrote: »
    Anlaemar wrote: »
    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.

    With freedom to explore existing within both open world single player games and MMORPGs, what balance is needed in that?

    http://forums.elderscrollsonline.com/en/discussion/216607/battle-leveling-and-reverse-battle-leveling-zones#latest

    I've never had an issue with having zones with high level mobs effecting my exploration, it adds to the difficulty and even thrill of exploring. You could even say it gives you more incentive to level. But that's just my opinion and your thread that you linked is still an interesting idea.

    I actually have problems out leveling zones when making alts. While yes it gives you incentive, some do say it's too linear and doesn't have the "ES" feel of being able to go and quest wherever you wished.
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • DaveMoeDee
    DaveMoeDee
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    Anlaemar wrote: »
    Anlaemar wrote: »
    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.

    With freedom to explore existing within both open world single player games and MMORPGs, what balance is needed in that?

    http://forums.elderscrollsonline.com/en/discussion/216607/battle-leveling-and-reverse-battle-leveling-zones#latest

    Why bother with leveling at all?
  • Carde
    Carde
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    You can run to your faction's highest level area without any requirement in ESO also.

    Yes but in other games I can go to other factions highest level area without any requirements.
    Member of the Psijic Order PTS Group
  • Anlaemar
    Anlaemar
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    DaveMoeDee wrote: »
    Anlaemar wrote: »
    Anlaemar wrote: »
    Bah, let me quote an old post of mine here on how I feel the game should have let you play and why the current system isn't as free as you might think.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.


    This just goes back to the question of should this be more like an MMO or a single player ES game. They're trying to find the balance.

    With freedom to explore existing within both open world single player games and MMORPGs, what balance is needed in that?

    http://forums.elderscrollsonline.com/en/discussion/216607/battle-leveling-and-reverse-battle-leveling-zones#latest

    Why bother with leveling at all?

    Because its only base stats being leveled. Gear, and champion points for that matter, is still very important to be effective. Example is a level 9 player battle leveled to V10 zone with level 9 gear, they for sure aren't going to get even 5k+ single target DPS even if they're "specing" for it.

    Then get to your average dungeon runs. Your L9 player isn't going to be "Battle Leveled" to your V16 dungeon run. I think I make my point there.

    This idea makes the game more SOLO FRIENDLY. This doesn't change the face of group play. You'll still want to level if you want to be competitive in group PvE content, let alone participate in most.
    Edited by Anlaemar on September 15, 2015 6:44AM
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
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  • UltimaJoe777
    UltimaJoe777
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    Shunravi wrote: »
    For example, each faction's areas they can access are way larger collectively than any past Elder Scrolls game ever even dared to give us access to! Sure Skyrim in this game is smaller but Morrowind and Black Marsh make up for that. As for Cadwell's "what if" scenarios that's basically giving us the same amount of space to roam after finishing up our initial areas for up to three times the space to roam. Instead of looking at the other 2 factions not accessible right off the bat as a limitation you should look at what you do have and awe at it compared to what past Elder Scrolls games had at most.
    well.... dont be so sure about that... have you seen Daggerfall's map? Heck, Arena had full continent access...


    Of course they were both randomly generated, but still. 62 square miles in Daggerfall? 2 WEEKS real time to cross it?

    Imagine how long it'd take us to get places in this game in real time, mind you the roads and stuff would be extensively longer and all, and we would not travel at near the pace we tend to. Seriously, try walking or trotting from town to town lol
    Dru1076 wrote: »
    Dru1076 wrote: »
    This is certainly more MMO than Elder Scrolls.

    No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.

    Then you're too busy paying attention to the MMO elements than the game's theme factors itself.

    Actually, I am referring to the large amount of forced group content, the encouragement to grind xp for champion points, and things like oddly fragmented loot that requires endless grinding, among other things. But seeing as its all MMO elements beyond the main questline, it's hard not to see this game as an mmo with Elder Scroll elements thrown in rather than the other way around.

    If there wasn't any content that required a group then you could just solo it, turning it into another play-by-yourself game. Think of it in a sense that you need to gather allies to take on an adventure because that sort of thing is not really inconceivable in actual medieval times. A rather classic element I might add, even in offline games.
    Carde wrote: »
    You can run to your faction's highest level area without any requirement in ESO also.

    Yes but in other games I can go to other factions highest level area without any requirements.

    This game makes the other factions more of a post-story to basically provide end-game content of a sort. Sure it sucks not being able to go there while part of 1 faction but we are provided with 8 character slots with which it is no problem to make an alt for each faction for immediate access. What difference does it make to go with a Level 3 over a VR1 right? Same stuff regardless.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Brrrofski
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    Honestly, I don't get people at times.

    This isn't Skyrim. This isn't Oblivion.

    This is Elder Scrolls online.

    It isn't a traditional elder scrolls game.

    It's an mmo set in TES universe.

    I got it as a TES fan. Never played an MMO before. Was I dissapoontes at first when I realised i'd have to go through zones? Sure. But I carried on playing and have actually grown to like how it works.

    How would freedom work? Enemies can't be scaled to you as there are other people about. So everything would be far too high level. So you can't do anything, just take in the view?

    It works fine as it is.

    Go back yp a traditional TES game or wait for the next.
  • UltimaJoe777
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    Brrrofski wrote: »
    It isn't a traditional elder scrolls game.

    If by traditional you mean play it offline then yes otherwise I must disagree.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Shunravi
    Shunravi
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    Shunravi wrote: »
    For example, each faction's areas they can access are way larger collectively than any past Elder Scrolls game ever even dared to give us access to! Sure Skyrim in this game is smaller but Morrowind and Black Marsh make up for that. As for Cadwell's "what if" scenarios that's basically giving us the same amount of space to roam after finishing up our initial areas for up to three times the space to roam. Instead of looking at the other 2 factions not accessible right off the bat as a limitation you should look at what you do have and awe at it compared to what past Elder Scrolls games had at most.
    well.... dont be so sure about that... have you seen Daggerfall's map? Heck, Arena had full continent access...


    Of course they were both randomly generated, but still. 62 square miles in Daggerfall? 2 WEEKS real time to cross it?

    Imagine how long it'd take us to get places in this game in real time, mind you the roads and stuff would be extensively longer and all, and we would not travel at near the pace we tend to. Seriously, try walking or trotting from town to town lol

    I have walked from town to town.... I've been bugged in a snare and had reduced walking speed from town to town.

    I also go for 10+ mile hikes irl. (yay irl relevancy!)

    But if you are talking about the game as its presented, there is no comparison. Would the roads just be longer arbitrarily? Cause im going by what we see.

    This game is much smaller than the first two in the series. only point im trying to make.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Brrrofski
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    Brrrofski wrote: »
    It isn't a traditional elder scrolls game.

    If by traditional you mean play it offline then yes otherwise I must disagree.

    Traditional as in offline, single player, based in one area (arena aside), RPG and not MMO.
  • UltimaJoe777
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    Shunravi wrote: »
    Shunravi wrote: »
    For example, each faction's areas they can access are way larger collectively than any past Elder Scrolls game ever even dared to give us access to! Sure Skyrim in this game is smaller but Morrowind and Black Marsh make up for that. As for Cadwell's "what if" scenarios that's basically giving us the same amount of space to roam after finishing up our initial areas for up to three times the space to roam. Instead of looking at the other 2 factions not accessible right off the bat as a limitation you should look at what you do have and awe at it compared to what past Elder Scrolls games had at most.
    well.... dont be so sure about that... have you seen Daggerfall's map? Heck, Arena had full continent access...


    Of course they were both randomly generated, but still. 62 square miles in Daggerfall? 2 WEEKS real time to cross it?

    Imagine how long it'd take us to get places in this game in real time, mind you the roads and stuff would be extensively longer and all, and we would not travel at near the pace we tend to. Seriously, try walking or trotting from town to town lol

    I have walked from town to town.... I've been bugged in a snare and had reduced walking speed from town to town.

    I also go for 10+ mile hikes irl. (yay irl relevancy!)

    But if you are talking about the game as its presented, there is no comparison. Would the roads just be longer arbitrarily? Cause im going by what we see.

    This game is much smaller than the first two in the series. only point im trying to make.

    If this game were expanded to make each region as long as it would appear in the previous 5 the size of the game would be over 9000 GB without a doubt. Therefore it was scaled down to fit the devices we play them on. As for the originals being bigger if by bigger you mean on a scale vantage then I don't doubt it but otherwise this game is without a doubt bigger than all of them.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Shunravi
    Shunravi
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    Shunravi wrote: »
    Shunravi wrote: »
    For example, each faction's areas they can access are way larger collectively than any past Elder Scrolls game ever even dared to give us access to! Sure Skyrim in this game is smaller but Morrowind and Black Marsh make up for that. As for Cadwell's "what if" scenarios that's basically giving us the same amount of space to roam after finishing up our initial areas for up to three times the space to roam. Instead of looking at the other 2 factions not accessible right off the bat as a limitation you should look at what you do have and awe at it compared to what past Elder Scrolls games had at most.
    well.... dont be so sure about that... have you seen Daggerfall's map? Heck, Arena had full continent access...


    Of course they were both randomly generated, but still. 62 square miles in Daggerfall? 2 WEEKS real time to cross it?

    Imagine how long it'd take us to get places in this game in real time, mind you the roads and stuff would be extensively longer and all, and we would not travel at near the pace we tend to. Seriously, try walking or trotting from town to town lol

    I have walked from town to town.... I've been bugged in a snare and had reduced walking speed from town to town.

    I also go for 10+ mile hikes irl. (yay irl relevancy!)

    But if you are talking about the game as its presented, there is no comparison. Would the roads just be longer arbitrarily? Cause im going by what we see.

    This game is much smaller than the first two in the series. only point im trying to make.

    If this game were expanded to make each region as long as it would appear in the previous 5 the size of the game would be over 9000 GB without a doubt. Therefore it was scaled down to fit the devices we play them on. As for the originals being bigger if by bigger you mean on a scale vantage then I don't doubt it but otherwise this game is without a doubt bigger than all of them.

    If they were expanded, why not? But they aren't. The game as presented is not that big. (Lets have fun with this. It seems like something that should be good fun :) Also, call me on my numbers, cause they are wrong ;) )
    Edited by Shunravi on September 15, 2015 7:50AM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Kaitona
    Kaitona
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    The game is extremely restrictive at first. Once Lyris opens your cell door though, that all changes. Stick with it OP, you're not a prisoner forever!
    You go on these Internet blogs and people say the meanest things. - Hayden Panettiere
  • jircris11
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    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'

    well they can not do lvl scaling like a single player RPG due to it being a mmo. And they sadly had to make factions because people want pvp now days. Though i do wish they added a way to change factiosn through a quest line like EQ2 had.
    Edited by jircris11 on September 15, 2015 8:06AM
    IGN: Ki'rah
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  • DaveTheMinion
    DaveTheMinion
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    I have never really disagreed with anyone on this community but on this topic I do! You get to experience all zones, granted not in an order that you choose but in a way that allows you to progress at a level you're capable of handling the mobs and associated content, if you were allowed to go where you want when you want the community would be full of complaints about it being too hard to do certain areas and that the storyline doesn't make sense.

    Yes this game doesn't have the freedom of WOW but that's because this is ESO and I have no intention of asking the developers to abandon their hard work in making this the best Elder scrolls to date play more like another game! ESO is unique and I love it.

    I have really enjoyed completing all areas while questing and I still find myself getting up each day looking forward to playing when I get home from work, the only thing I would like to see added is more costumes and weapon skins.
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