Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

This game is so disappointing because you have no freedom.

Xilc
Xilc
✭✭✭
Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to The Rift as a certain faction, like how stupid is this? This game feels incredibly confined, and heavily linear. It's nothing like any other elder scrolls title. Doesn't anyone else miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here'?

Let's be honest... We all came here because we were expected to play another Elder Scrolls title that let you freely explore the world, and do what you want, not set you on a railroad and point you in one specific direction only to discourage you from trying to go somewhere. I'll admit it. I was excited to explore Daggerfall, Highrock, Summerset Isles... All of the places you couldn't visit before because they hadn't yet launched a game for it as they had with Oblivion (Cyrodiil), Skyrim, or Morrowind. That's why many of us were excited for this game.... Only to be disappointed because we can't even roam over into the Rift or to Summerset if we are the wrong faction.

In closing, even in Skyrim, you could cross factions from the very beginning of the game (without having to buy it flat out with imperial edition). You could be a Nord and betray your own race and join the Imperials, or you could be an Imperial and join the Stormcloaks. The possibilities are endless. Here? The possibilities are limited, unless you're willing to throw down some cold hard cash, and even that won't let you go to Summerset if you're Daggerfall/Ebonheart until you max out. I'm just saying, this MMO can't possibly compete with others that allow you to roam around freely if you have to pay extra cash, and can't even do the same.

edit: as a final word, it seems that I wasn't alone in many of the things said in this thread.
https://youtube.com/watch?v=Ov3B26h12C4
Even famous YouTube celebrities have said the same things I have here.... "...none of it truly feels like an effective MMO extension of Elder Scrolls."
Edited by Xilc on September 16, 2015 11:38PM
  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.

    (And no, taking Skyrim and Oblivion as examples will not work as they are different genres with no restrictions game mechanics wise as they are single player games)
    Edited by Egonieser on September 15, 2015 4:51AM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'

    Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    You know I agree that the idea of an Elder Scrolls MMO wasn't executed properly.
  • Xilc
    Xilc
    ✭✭✭
    Egonieser wrote: »
    Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.

    Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.
  • Vangy
    Vangy
    ✭✭✭✭✭
    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'

    Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.

    UHmm they'd have to rework the levelling system completely if they change how people can access zones. Imagine ur level 1 and u happily travel to craglorn. Instagib qq by the mobs there. Too much work...
    Edited by Vangy on September 15, 2015 4:54AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Xilc wrote: »
    Egonieser wrote: »
    Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.

    Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.

    Because an enemy faction area is out of your reach, plain and simple. Until a Daedric Prince grants you access to it.. By altering a timeline and making YOU part of that faction in that timeline. TES lore principles anyone?
    You WILL get to all zones at one point and then they will be freely accessible to you at any given time. Whether or not you have the patience for it is another matter, but the game definitely doesn't forbid you to do so.
    A MMO has a progression system, WHICH will not be present in games like Skyrim or Oblivion (those are just 1 zone anyway), certain restrictions have to be placed. This MMO is already a lot more forgiving than most MMO's where you can't travel anywhere unless you've finished the current area or have reached a certain level.

    Here you can move freely between your faction zones and freely between enemy zones after you've finished main quest line and Coldharbour, which you can actually do without doing any of your own faction zones to begin with, if you have a friend you can teleport to.
    Edited by Egonieser on September 15, 2015 5:00AM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    How about all area's scale to your level. So i can quest with who ever whenever regardless of level. That would be great.

    PS4 NA DC
  • Xilc
    Xilc
    ✭✭✭
    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'

    Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.
    Egonieser wrote: »
    Xilc wrote: »
    Egonieser wrote: »
    Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.

    Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.

    Because an enemy faction area is out of your reach, plain and simple. Until a Daedric Prince grants you access to it.. By altering a timeline and making YOU part of that faction in that timeline. TES lore principles anyone?

    Yes, just like a daedric prince eliminated horses ability to swim, so every time you ride one into 3 inches of water you're dismounted. Let's not blame who is responsible, it's totally the daedric princes.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Vangy wrote: »
    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'

    Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.

    UHmm they'd have to rework the levelling system completely if they change how people can access zones. Imagine ur level 1 and u happily travel to craglorn. Instagib qq by the mobs there. Too much work...

    I never said going to the ahead regions at a low level was fruitful, save early exploration. The point is in the simple fact that you can. I even saw a Level 3 in The Hollow City the other day and I myself took an alt or 2 before Level 10 there.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well even when you're allowed to travel to other places, like the Rift when you're DC, it's in a completely separate instance. It almost feels like a ghost town, which I guess makes sense because technically you're in an alternate reality, but still. I didn't really enjoy Cadwell's Silver and Gold because I felt like I was playing a single player game, when I'm paying for a subscription for an MMO. Because of that I get to Cadwell's gold then roll a new character.
  • Mitchblue
    Mitchblue
    ✭✭✭✭
    The way they did Caldwell's silver and gold there really was no choice to do it differently. But I hate it.. The great thing about other MMO's, going all over. Level in different starter zones, have more places to explore before 50. Oh well, too late now.
    Anyone else rooting for Molag Bal?
  • Egonieser
    Egonieser
    ✭✭✭✭✭
    Xilc wrote: »
    Xilc wrote: »
    Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'

    Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.
    Egonieser wrote: »
    Xilc wrote: »
    Egonieser wrote: »
    Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.

    Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.

    Because an enemy faction area is out of your reach, plain and simple. Until a Daedric Prince grants you access to it.. By altering a timeline and making YOU part of that faction in that timeline. TES lore principles anyone?

    Yes, just like a daedric prince eliminated horses ability to swim, so every time you ride one into 3 inches of water you're dismounted. Let's not blame who is responsible, it's totally the daedric princes.

    Don't mix game bugs with the story progression here bud, apples and oranges.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Xilc
    Xilc
    ✭✭✭
    Mitchblue wrote: »
    The way they did Caldwell's silver and gold there really was no choice to do it differently. But I hate it.. The great thing about other MMO's, going all over. Level in different starter zones, have more places to explore before 50. Oh well, too late now.

    It's because they foolishly decided to make 3 factions, rather than just having 2 like every other MMO has. 3 factions, along with multiple platforms (ps3,ps4,xb360,xbone,pc) just fragments the entire player base so that it is just a ghost town. WoW and SWTOR are so populous because they can only be played on ONE system.
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    If the game were sandboxed it would be instanced for everyone, even more so than it already is.
    It would basically be a single player game.

    I agree that they should have done more research in the beginning, asking what kind of MMO Elder Scrolls fans wanted. As opposed to making a tray of one specific food and hoping everybody just grew to enjoy eating it.

    But it is that it is and time travel doesn't exist, so I'll just enjoy doing dinky little things in a quaint little game until I get bored with it. Everything dies eventually no matter how good it is.

    signing off
  • Mitchblue
    Mitchblue
    ✭✭✭✭
    Xilc wrote: »
    Mitchblue wrote: »
    The way they did Caldwell's silver and gold there really was no choice to do it differently. But I hate it.. The great thing about other MMO's, going all over. Level in different starter zones, have more places to explore before 50. Oh well, too late now.

    It's because they foolishly decided to make 3 factions, rather than just having 2 like every other MMO has. 3 factions, along with multiple platforms (ps3,ps4,xb360,xbone,pc) just fragments the entire player base so that it is just a ghost town. WoW and SWTOR are so populous because they can only be played on ONE system.

    Is SWTOR still popular? I always liked that game.
    Anyone else rooting for Molag Bal?
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mitchblue wrote: »
    The way they did Caldwell's silver and gold there really was no choice to do it differently.
    Yeah, I do understand that, which is why I've never complained about it until now. But it just seems silly that you're forced to endure that before you can reach Craglorn, unless I'm missing something and there's another way? It's the most anti social part of this game. When I first discovered Cadwell's, I thought it sounded exciting. Boy I couldn't be any more wrong. I get so excited when I do see another player, but they're generally in no mood for talking or grouping up, and just zoom off to do their own thing. Then I'm alone again ;_;
  • radiostar
    radiostar
    ✭✭✭✭✭
    Should have been truly open world, but I fear the hardware/software integration just won't support it. In other words, Z just can't handle their business :smile: But maybe they're working on it!
    "Billions upon Billions of Stars"
  • Mitchblue
    Mitchblue
    ✭✭✭✭
    Need to do A before B, and B before C.. etcetera etcetera.
    Anyone else rooting for Molag Bal?
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Xilc wrote: »
    Mitchblue wrote: »
    The way they did Caldwell's silver and gold there really was no choice to do it differently. But I hate it.. The great thing about other MMO's, going all over. Level in different starter zones, have more places to explore before 50. Oh well, too late now.

    It's because they foolishly decided to make 3 factions, rather than just having 2 like every other MMO has. 3 factions, along with multiple platforms (ps3,ps4,xb360,xbone,pc) just fragments the entire player base so that it is just a ghost town. WoW and SWTOR are so populous because they can only be played on ONE system.

    They made it this way to follow lore. Changing it because some people don't agree would completely throw the game's following the timeline off track. Also there are 3 races per faction (Imperial is neutral) so how exactly do you propose dividing 9 races into 2 factions? Just doesn't work.

    Zenimax does have plans to bring more interaction between the 3 factions but just need to work on getting it in. Ya'll are always busting Zenimax's chops over the smallest and most inconsequential things it's no wonder they tend to ignore most of the community's posting. Really should try to look at the positive side of things more often. For example, each faction's areas they can access are way larger collectively than any past Elder Scrolls game ever even dared to give us access to! Sure Skyrim in this game is smaller but Morrowind and Black Marsh make up for that. As for Cadwell's "what if" scenarios that's basically giving us the same amount of space to roam after finishing up our initial areas for up to three times the space to roam. Instead of looking at the other 2 factions not accessible right off the bat as a limitation you should look at what you do have and awe at it compared to what past Elder Scrolls games had at most.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Qyrk
    Qyrk
    ✭✭✭✭✭
    After reading through the lines between OP's post, (let's all agree) that this game may not be for the OP.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Qyrk wrote: »
    After reading through the lines between OP's post, (let's all agree) that this game may not be for the OP.

    Can't argue that. He might just be one of those people better off playing single-player games.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    As an example, FFXI allowed you to go anywhere in the base game right after you created a character. That game is almost 15 years old and was so underrated during its time. The only real restriction was if you didn't have an expansion pack installed since some zones were unlocked through the expansions main quest. But even the base game was fairly large and allowed you to run to other regions as long as you could avoid mobs if you were under-leveled. People would even do silly annual races through zones to see who could live til the end, or survive the longest lol.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    As an example, FFXI allowed you to go anywhere in the base game right after you created a character. That game is almost 15 years old and was so underrated during its time. The only real restriction was if you didn't have an expansion pack installed since some zones were unlocked through the expansions main quest. But even the base game was fairly large and allowed you to run to other regions as long as you could avoid mobs if you were under-leveled. People would even do silly annual races through zones to see who could live til the end, or survive the longest lol.

    You can run to your faction's highest level area without any requirement in ESO also.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Paazhahdrimaak
    Paazhahdrimaak
    ✭✭✭✭✭
    Were you expecting open boarders?
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Is it 2013 again?

    Regardless, all upcoming content will be different.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Dru1076
    Dru1076
    ✭✭✭✭
    This is certainly more MMO than Elder Scrolls. That said, if you want to, you can actually travel anywhere in your alliance zone right from the start. You just probably wont be able to survive.

    No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.
    Edited by Dru1076 on September 15, 2015 5:37AM
    Ask not what your sweetroll can do for you....
  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    As an example, FFXI allowed you to go anywhere in the base game right after you created a character. That game is almost 15 years old and was so underrated during its time. The only real restriction was if you didn't have an expansion pack installed since some zones were unlocked through the expansions main quest. But even the base game was fairly large and allowed you to run to other regions as long as you could avoid mobs if you were under-leveled. People would even do silly annual races through zones to see who could live til the end, or survive the longest lol.

    You can run to your faction's highest level area without any requirement in ESO also.

    Right, but to get my example in the context of ESO. It would be like running from Glenumbra to say Stonefalls, Grahtwood or anywhere in the base game via the zone lines.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Dru1076 wrote: »
    This is certainly more MMO than Elder Scrolls.

    No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.

    Then you're too busy paying attention to the MMO elements than the game's theme factors itself.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DovresMalven
    DovresMalven
    ✭✭✭
    I think that the player should be able to battle level to a level appropriate for each zone. That way at least they'd have an option of going off the beaten path. I don't think that's unreasonable.

    Also, they should re-write the main quest line a little bit to encourage traveling around Tamriel in a less linear way, but that is a lot of work.
    Dovres Malven
    - Aldmeri Dominion
  • radiostar
    radiostar
    ✭✭✭✭✭
    Were you expecting open boarders?

    This would have been the way to do it. You disguise ( or use Charisma/Diplomacy for us oldtime gamers), and you quest into other faction areas and start creating an existence. They could even have pvp areas inside the pve zones if that's what they wanted. But it's not the design Z envisioned. However, it would have been more fun. Too old school though maybe.
    "Billions upon Billions of Stars"
Sign In or Register to comment.