Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'
Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.
UltimaJoe777 wrote: »Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'
Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.
Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.
Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.
UltimaJoe777 wrote: »Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'
Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.
Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.
Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.
Because an enemy faction area is out of your reach, plain and simple. Until a Daedric Prince grants you access to it.. By altering a timeline and making YOU part of that faction in that timeline. TES lore principles anyone?
UltimaJoe777 wrote: »Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'
Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.
UHmm they'd have to rework the levelling system completely if they change how people can access zones. Imagine ur level 1 and u happily travel to craglorn. Instagib qq by the mobs there. Too much work...
UltimaJoe777 wrote: »Seriously, why would the devs trash the sandbox world idea for this railway feeling questline? At least in Skyrim and Oblivion you could travel wherever you wanted. You can't even travel to the rift as a certain faction, like how stupid is this? This game feels incredibly confined, and nothing like any other elder scrolls title. I miss the days where you could play and go wherever you wanted, not where they allowed you until 'insert level here.'
Yes games that limited you to only 1, maybe 2 regions are soooo much better than a game that lets you travel between 5 plus an island or 2 to make it 6, not to mention Coldharbour making it 7. And that's just initial access with Coldharbour being possible via friends or guild members due to traveling to them.Because it's a MMO, the generic kind, you know, the ones that are usually the most successful. Whether you agree with it or not it's what it is. The community is already split in half and ESO suffers an identity crisis, one half wants to be a MMO, other half wants to be a single player TES, but both can't agree on how to implement it in a way that works.
Lol, so how does letting me go into the rift or other faction zone to quest hurt anything again? I failed to see that within your point whatsoever.
Because an enemy faction area is out of your reach, plain and simple. Until a Daedric Prince grants you access to it.. By altering a timeline and making YOU part of that faction in that timeline. TES lore principles anyone?
Yes, just like a daedric prince eliminated horses ability to swim, so every time you ride one into 3 inches of water you're dismounted. Let's not blame who is responsible, it's totally the daedric princes.
The way they did Caldwell's silver and gold there really was no choice to do it differently. But I hate it.. The great thing about other MMO's, going all over. Level in different starter zones, have more places to explore before 50. Oh well, too late now.
The way they did Caldwell's silver and gold there really was no choice to do it differently. But I hate it.. The great thing about other MMO's, going all over. Level in different starter zones, have more places to explore before 50. Oh well, too late now.
It's because they foolishly decided to make 3 factions, rather than just having 2 like every other MMO has. 3 factions, along with multiple platforms (ps3,ps4,xb360,xbone,pc) just fragments the entire player base so that it is just a ghost town. WoW and SWTOR are so populous because they can only be played on ONE system.
Yeah, I do understand that, which is why I've never complained about it until now. But it just seems silly that you're forced to endure that before you can reach Craglorn, unless I'm missing something and there's another way? It's the most anti social part of this game. When I first discovered Cadwell's, I thought it sounded exciting. Boy I couldn't be any more wrong. I get so excited when I do see another player, but they're generally in no mood for talking or grouping up, and just zoom off to do their own thing. Then I'm alone again ;_;The way they did Caldwell's silver and gold there really was no choice to do it differently.
The way they did Caldwell's silver and gold there really was no choice to do it differently. But I hate it.. The great thing about other MMO's, going all over. Level in different starter zones, have more places to explore before 50. Oh well, too late now.
It's because they foolishly decided to make 3 factions, rather than just having 2 like every other MMO has. 3 factions, along with multiple platforms (ps3,ps4,xb360,xbone,pc) just fragments the entire player base so that it is just a ghost town. WoW and SWTOR are so populous because they can only be played on ONE system.
After reading through the lines between OP's post, (let's all agree) that this game may not be for the OP.
Riko_Futatabi wrote: »As an example, FFXI allowed you to go anywhere in the base game right after you created a character. That game is almost 15 years old and was so underrated during its time. The only real restriction was if you didn't have an expansion pack installed since some zones were unlocked through the expansions main quest. But even the base game was fairly large and allowed you to run to other regions as long as you could avoid mobs if you were under-leveled. People would even do silly annual races through zones to see who could live til the end, or survive the longest lol.
UltimaJoe777 wrote: »Riko_Futatabi wrote: »As an example, FFXI allowed you to go anywhere in the base game right after you created a character. That game is almost 15 years old and was so underrated during its time. The only real restriction was if you didn't have an expansion pack installed since some zones were unlocked through the expansions main quest. But even the base game was fairly large and allowed you to run to other regions as long as you could avoid mobs if you were under-leveled. People would even do silly annual races through zones to see who could live til the end, or survive the longest lol.
You can run to your faction's highest level area without any requirement in ESO also.
This is certainly more MMO than Elder Scrolls.
No one can say this game isn't really OP's kind of game except the OP. Pretty arrogant, Imo, to even suggest that after reading one post from the guy.
Paazhahdrimaak wrote: »Were you expecting open boarders?