Did you not get the memo, Zorn? Fine, I'll go through it with you.
All of the listed abilities are utility, and their effects lie in that, not dps. DKs have great tanking abilities and crowd control, which no other class sports. I could go ahead and say Sorcerers desperately need WB as well, as they do not have good dps moves... All moves are extremely situational, and definitely not spammable. Yes, even Crystal Frags.
But let's regard magicka DKs. Where is my Wrecking Blow? My whip sure doesn't hit for 13k. What justifies magicka users not having such an enormously broken skill? Because they are using ridiculously overpowered light armor? Seeing the problem here?
Some minor things:
Talons are a root, a pretty potent one. Also, choking morph mitigates and doesn't need magicka scaling. Flappy wings, I refer to Dragon Wings here. Why again are DKs allowed to completely negate ranged combat?
Willy:
Zeni could go ahead and include WB as a sixth skill in a line. EVERY weapon line. My point is that if Wrecking Blow is fine, why shouldn't everyone have it?
Did you not get the memo, Zorn? Fine, I'll go through it with you.
All of the listed abilities are utility, and their effects lie in that, not dps. DKs have great tanking abilities and crowd control, which no other class sports. I could go ahead and say Sorcerers desperately need WB as well, as they do not have good dps moves... All moves are extremely situational, and definitely not spammable. Yes, even Crystal Frags.
But let's regard magicka DKs. Where is my Wrecking Blow? My whip sure doesn't hit for 13k. What justifies magicka users not having such an enormously broken skill? Because they are using ridiculously overpowered light armor? Seeing the problem here?
Some minor things:
Talons are a root, a pretty potent one. Also, choking morph mitigates and doesn't need magicka scaling. Flappy wings, I refer to Dragon Wings here. Why again are DKs allowed to completely negate ranged combat?
Willy:
Zeni could go ahead and include WB as a sixth skill in a line. EVERY weapon line. My point is that if Wrecking Blow is fine, why shouldn't everyone have it?
Great utilities? Sure! But they aren't going to kill anyone, they still don't have a dps move, like nightblades and templars do, magika builds don't have wrecking blow, they have 10k heavy fire staff attacks instead, they have a multitude of ranged abilities that hit just as hard if not harder, that can also safely be used from range.
Sorcerers have crystal frags, a move that hits harder, from range, and can be insta cast with virtually zero magika cost. You're magika dk can use a heavy fire staff attack with molten armaments, which have been shown to hit up to 10-15, not to.mention the light armor giving passives to spell penetration.
Right crystal frags, can you interrupt the insta cast? No, can it do superior damage to wrecking blow? Yes.
Does the insta cast not also have it's damaged buffed, like a second wrecking blow whilst costing half the regular magika? Yes!
I've fought sorcs that could spam the insta frags every second or two at most, so just as quick if not quicker than wrecking blow, whilst that's happening they are also casting other dps/debuffs on you.
Saint314Louis1985 wrote: »I play on console so I havent played the IC update but....
In my class (stam DK), I really dont know of any option other than WB for damage output comparable to other classes. Unless you would rather me use focused aim as my primary. Im not an expert on ESO by any means but I do consider myself to be much better than average at PVP.
WB is my number one attack skill. I also use fossilize and/or stampede to CC/snare my target to stage my assault. If you go flying in the air, I then get back into range to use WB, med. attack then executioner til they die or escape. Notice the use of 4 different attack, not just WB spam. I use dragon leap in the tough fights also. This is before the IC update. I can imagine it probably takes more than that with the new cyrodil buffs.
winding up a giant two handed sword that can only be used in melee range and not distanced like snipe and frags should actually hit harder than both in my opinion.
NBs can go invisible. There is your defense. You are suppose to attack in a fury and stealth back to darkness. Do not try to tank a 2H. Alot of your stealth attacks hit just as hard as WB.
Sorcs can bolt out of range and blast you with one of their high powered attack while you are trying to find where they went. If you are fighting a shielded sorc it takes atleast two consecutive WBs just to get shield down (with about 3200 weapon damage and max stam).
Templars can beam the crap out of you. Cant even block it have to dodge roll out of range and get wrecked the hole time.
As a stam DK I defend WB with CC and dodge rolls.
If you keep distance from a WB its useless. Sorcs & NBs are supposed to have light defenses that means they should play at a distance/stealth. If you want to fight in melee range then dont be surprised when you get put on your ass by WB. Which is the way it should be IMO.
And to those that whine "I dont have enough stam as a magicka build". try having all dodge rolls, blocks, CC breaks and attack skills come out of the same pool like us stam users.
Edited to say that after all this I do agree with the CC immunity 'bug" being the only issue with the skill. I agree that should be fixed.
leepalmer95 wrote: »Right crystal frags, can you interrupt the insta cast? No, can it do superior damage to wrecking blow? Yes.
Does the insta cast not also have it's damaged buffed, like a second wrecking blow whilst costing half the regular magika? Yes!
I've fought sorcs that could spam the insta frags every second or two at most, so just as quick if not quicker than wrecking blow, whilst that's happening they are also casting other dps/debuffs on you.
And again will you stop comparing a class skill to a weapon skill? There not the same, ones a projectile, can be blocked, dodged, and reflected, its also obvious when it's going to be cast.
So your saying wb is ok because sorc have frags which they can't spam like wb?
Good argument.Saint314Louis1985 wrote: »I play on console so I havent played the IC update but....
In my class (stam DK), I really dont know of any option other than WB for damage output comparable to other classes. Unless you would rather me use focused aim as my primary. Im not an expert on ESO by any means but I do consider myself to be much better than average at PVP.
WB is my number one attack skill. I also use fossilize and/or stampede to CC/snare my target to stage my assault. If you go flying in the air, I then get back into range to use WB, med. attack then executioner til they die or escape. Notice the use of 4 different attack, not just WB spam. I use dragon leap in the tough fights also. This is before the IC update. I can imagine it probably takes more than that with the new cyrodil buffs.
winding up a giant two handed sword that can only be used in melee range and not distanced like snipe and frags should actually hit harder than both in my opinion.
NBs can go invisible. There is your defense. You are suppose to attack in a fury and stealth back to darkness. Do not try to tank a 2H. Alot of your stealth attacks hit just as hard as WB.
Sorcs can bolt out of range and blast you with one of their high powered attack while you are trying to find where they went. If you are fighting a shielded sorc it takes atleast two consecutive WBs just to get shield down (with about 3200 weapon damage and max stam).
Templars can beam the crap out of you. Cant even block it have to dodge roll out of range and get wrecked the hole time.
As a stam DK I defend WB with CC and dodge rolls.
If you keep distance from a WB its useless. Sorcs & NBs are supposed to have light defenses that means they should play at a distance/stealth. If you want to fight in melee range then dont be surprised when you get put on your ass by WB. Which is the way it should be IMO.
And to those that whine "I dont have enough stam as a magicka build". try having all dodge rolls, blocks, CC breaks and attack skills come out of the same pool like us stam users.
Edited to say that after all this I do agree with the CC immunity 'bug" being the only issue with the skill. I agree that should be fixed.
Apart from snipe, range really doesn't matter because of gap closers.
leepalmer95 wrote: »Right crystal frags, can you interrupt the insta cast? No, can it do superior damage to wrecking blow? Yes.
Does the insta cast not also have it's damaged buffed, like a second wrecking blow whilst costing half the regular magika? Yes!
I've fought sorcs that could spam the insta frags every second or two at most, so just as quick if not quicker than wrecking blow, whilst that's happening they are also casting other dps/debuffs on you.
And again will you stop comparing a class skill to a weapon skill? There not the same, ones a projectile, can be blocked, dodged, and reflected, its also obvious when it's going to be cast.
So your saying wb is ok because sorc have frags which they can't spam like wb?
Good argument.Saint314Louis1985 wrote: »I play on console so I havent played the IC update but....
In my class (stam DK), I really dont know of any option other than WB for damage output comparable to other classes. Unless you would rather me use focused aim as my primary. Im not an expert on ESO by any means but I do consider myself to be much better than average at PVP.
WB is my number one attack skill. I also use fossilize and/or stampede to CC/snare my target to stage my assault. If you go flying in the air, I then get back into range to use WB, med. attack then executioner til they die or escape. Notice the use of 4 different attack, not just WB spam. I use dragon leap in the tough fights also. This is before the IC update. I can imagine it probably takes more than that with the new cyrodil buffs.
winding up a giant two handed sword that can only be used in melee range and not distanced like snipe and frags should actually hit harder than both in my opinion.
NBs can go invisible. There is your defense. You are suppose to attack in a fury and stealth back to darkness. Do not try to tank a 2H. Alot of your stealth attacks hit just as hard as WB.
Sorcs can bolt out of range and blast you with one of their high powered attack while you are trying to find where they went. If you are fighting a shielded sorc it takes atleast two consecutive WBs just to get shield down (with about 3200 weapon damage and max stam).
Templars can beam the crap out of you. Cant even block it have to dodge roll out of range and get wrecked the hole time.
As a stam DK I defend WB with CC and dodge rolls.
If you keep distance from a WB its useless. Sorcs & NBs are supposed to have light defenses that means they should play at a distance/stealth. If you want to fight in melee range then dont be surprised when you get put on your ass by WB. Which is the way it should be IMO.
And to those that whine "I dont have enough stam as a magicka build". try having all dodge rolls, blocks, CC breaks and attack skills come out of the same pool like us stam users.
Edited to say that after all this I do agree with the CC immunity 'bug" being the only issue with the skill. I agree that should be fixed.
Apart from snipe, range really doesn't matter because of gap closers.
So all weapon skills should be far weaker than class skills, that would destroy stam sorcs, stam dk's, and to a degree stam templars as well.
Just get over it, crystal frags is still more powerful, you mean to tell me it's more obvious to see someones hands turn purple, than to see someone pull a huge sword back like their ready to smack you with a 9 iron?
Which can also be dodged/blocked and walked through, just like frags can!
Also when it proc's, its instantly cast, it doesn't have the same 1.5 second obviously huge windup that wrecking blow does, and it can be used from range, which wrecking blow can't.
And frags CAN be spammed. Good sorcs I know have it proc'd nearly 100% of the time, because they are constantly casting low magika cost spells to proc it, I've fought GOOD sorcerers that have hit me with crystal frag after crystal frag after crystal frag for the entire fight.
It also cannot be interrupted when used in this manner, it took knocks you down, it too buffs itself, and it also cuts it's cost in half.
Also Wb is a stamina based skill on a 2h bar. Why is this important? A 2hander bar is exclusively single target (cleave sucks) as far as I'm aware. It has no heals. Rally u say... Hahaha
As a stamina class especially as a dk you have 0 self healing. Goodbye my sweet green dragon blood. Yes this is also nerfed to the ground. Vigor heals better than that.
Also as a stamina class ur offensive and defensive skills are all based on stamina ( ie a shared resource pool)
On my magicka Templar I block/dodge roll then when stamina is low, I go on the offensive and make the other guy block and dodge roll for a bit. On my dk..... I have to be very careful about what I block or dodge roll because I need to dps with this resource too. Not to mention my Templar can just heals because worthwhile heals are.... Magicka based!!!
So fix all the other issues concerning stamina classes and then we can discuss wrecking blow.
Willy:
Zeni could go ahead and include WB as a sixth skill in a line. EVERY weapon line. My point is that if Wrecking Blow is fine, why shouldn't everyone have it?
As I said before, wrecking blow can stay exactly as is, but it needs to take you out of stealth during the wind-up and the damage needs to be registered upon the skill connecting with the target, not upon button press to initiate it.People need to see the class as a whole. Not just cherry pick a single skill and cry op nerf. Stamina classes get gimped in so many ways they deserve a strong skill like Wb. The perma cc issue from Wb needs to be fixed tho that isn't an issue with Wb. It's something wrong with cc immunity not triggering properly
As I said before, wrecking blow can stay exactly as is, but it needs to take you out of stealth during the wind-up and the damage needs to be registered upon the skill connecting with the target, not upon button press to initiate it.People need to see the class as a whole. Not just cherry pick a single skill and cry op nerf. Stamina classes get gimped in so many ways they deserve a strong skill like Wb. The perma cc issue from Wb needs to be fixed tho that isn't an issue with Wb. It's something wrong with cc immunity not triggering properly
You are not a special snowflake that gets the one and only cast-time skill in the game that is, for all intents and purposes, un-dodge-able. Don't even dare to bring up that pathetic excuse of "you just need to know how to dodge it". Every single other skill can be dodged by just dodging, irrespective of direction or LOS checks. Not WB. That one, you need to dodge through the perpetrator in hopes he does not turn around quick enough to get you anyways.
When do people finally understand that it is not about the damage or about the inability to interrupt it or about the undodgeability or about the stealth synergy, but about the fact that it is all of the above together. That makes that single skill stand out from every other available skill in this game, class- or weapon-based.
Fine, keep your damage. Let others dodge it, then. Fine, keep uninterruptability. Make it pull you out of stealth, then.
As I said before, wrecking blow can stay exactly as is, but it needs to take you out of stealth during the wind-up and the damage needs to be registered upon the skill connecting with the target, not upon button press to initiate it.People need to see the class as a whole. Not just cherry pick a single skill and cry op nerf. Stamina classes get gimped in so many ways they deserve a strong skill like Wb. The perma cc issue from Wb needs to be fixed tho that isn't an issue with Wb. It's something wrong with cc immunity not triggering properly
You are not a special snowflake that gets the one and only cast-time skill in the game that is, for all intents and purposes, un-dodge-able. Don't even dare to bring up that pathetic excuse of "you just need to know how to dodge it". Every single other skill can be dodged by just dodging, irrespective of direction or LOS checks. Not WB. That one, you need to dodge through the perpetrator in hopes he does not turn around quick enough to get you anyways.
When do people finally understand that it is not about the damage or about the inability to interrupt it or about the undodgeability or about the stealth synergy, but about the fact that it is all of the above together. That makes that single skill stand out from every other available skill in this game, class- or weapon-based.
Fine, keep your damage. Let others dodge it, then. Fine, keep uninterruptability. Make it pull you out of stealth, then.
The difference is in the window of opportunity. All other similar skills (that have a cast time), do have a much larger window of opportunity to dodge the attack. Basically, with WB you have to have the skill execution fall within the dodge animation to have a chance of dodging it (and that is iffy, in addition, due to latency).It's not undodgeable. It really isn't, the issue is people dodge during the cast time, like the second they see the sword pull back, it's just beginning it's 1.5sec cast time.
No different than if you dodge a crystal frags right when they begin casting, you'll actually do your dodge then as you finish be hit by the frags.
That's basic common sense, you're supposed to dodge when actually being attacked, not when the enemy has just begun casting a skill...
As I said before, wrecking blow can stay exactly as is, but it needs to take you out of stealth during the wind-up and the damage needs to be registered upon the skill connecting with the target, not upon button press to initiate it.People need to see the class as a whole. Not just cherry pick a single skill and cry op nerf. Stamina classes get gimped in so many ways they deserve a strong skill like Wb. The perma cc issue from Wb needs to be fixed tho that isn't an issue with Wb. It's something wrong with cc immunity not triggering properly
You are not a special snowflake that gets the one and only cast-time skill in the game that is, for all intents and purposes, un-dodge-able. Don't even dare to bring up that pathetic excuse of "you just need to know how to dodge it". Every single other skill can be dodged by just dodging, irrespective of direction or LOS checks. Not WB. That one, you need to dodge through the perpetrator in hopes he does not turn around quick enough to get you anyways.
When do people finally understand that it is not about the damage or about the inability to interrupt it or about the undodgeability or about the stealth synergy, but about the fact that it is all of the above together. That makes that single skill stand out from every other available skill in this game, class- or weapon-based.
Fine, keep your damage. Let others dodge it, then. Fine, keep uninterruptability. Make it pull you out of stealth, then.
It's not undodgeable. It really isn't, the issue is people dodge during the cast time, like the second they see the sword pull back, it's just beginning it's 1.5sec cast time.
No different than if you dodge a crystal frags right when they begin casting, you'll actually do your dodge then as you finish be hit by the frags.
That's basic common sense, you're supposed to dodge when actually being attacked, not when the enemy has just begun casting a skill...
As I said before, wrecking blow can stay exactly as is, but it needs to take you out of stealth during the wind-up and the damage needs to be registered upon the skill connecting with the target, not upon button press to initiate it.People need to see the class as a whole. Not just cherry pick a single skill and cry op nerf. Stamina classes get gimped in so many ways they deserve a strong skill like Wb. The perma cc issue from Wb needs to be fixed tho that isn't an issue with Wb. It's something wrong with cc immunity not triggering properly
You are not a special snowflake that gets the one and only cast-time skill in the game that is, for all intents and purposes, un-dodge-able. Don't even dare to bring up that pathetic excuse of "you just need to know how to dodge it". Every single other skill can be dodged by just dodging, irrespective of direction or LOS checks. Not WB. That one, you need to dodge through the perpetrator in hopes he does not turn around quick enough to get you anyways.
When do people finally understand that it is not about the damage or about the inability to interrupt it or about the undodgeability or about the stealth synergy, but about the fact that it is all of the above together. That makes that single skill stand out from every other available skill in this game, class- or weapon-based.
Fine, keep your damage. Let others dodge it, then. Fine, keep uninterruptability. Make it pull you out of stealth, then.
It's not undodgeable. It really isn't, the issue is people dodge during the cast time, like the second they see the sword pull back, it's just beginning it's 1.5sec cast time.
No different than if you dodge a crystal frags right when they begin casting, you'll actually do your dodge then as you finish be hit by the frags.
That's basic common sense, you're supposed to dodge when actually being attacked, not when the enemy has just begun casting a skill...
@Vangy
If you don't care about stealth synergies, perfect, that is all I ask about. As opposed to the QQ you accuse me of, it is a proposal for balancing the skill, so-called "constructive feedback", a concept that may or may not be known to you.
And since you are PvE centric, you should also have no issue with making the skill behave similarly to the other cast-time skills in respect to dodging. Again, not a QQ but a "constructive feedback" on how to adjust the skill without touching your precious PvE damage number.
And since the overwhelming majority of mobs do not dodge, you don't even lose any of the beautiful red numbers popping up on your screen! How cool is that, mate!
So, instead of making the back end of a joke out of yourself by competing for buzzword master of the year, why not just be silent for a while?The difference is in the window of opportunity. All other similar skills (that have a cast time), do have a much larger window of opportunity to dodge the attack. Basically, with WB you have to have the skill execution fall within the dodge animation to have a chance of dodging it (and that is iffy, in addition, due to latency).It's not undodgeable. It really isn't, the issue is people dodge during the cast time, like the second they see the sword pull back, it's just beginning it's 1.5sec cast time.
No different than if you dodge a crystal frags right when they begin casting, you'll actually do your dodge then as you finish be hit by the frags.
That's basic common sense, you're supposed to dodge when actually being attacked, not when the enemy has just begun casting a skill...
In case of snipe, if my opponent dodges directly upon me pressing the snipe button, the snipe will go off and head into his general direction, no matter where he goes off to, but the damage will not register. So there is a definite difference for the other often cited weapon skill.
My memory tells me that it is similar for CF, but it's difficult to assess, since the number of sorcerers using CF while not instant cast is so low that a decent data base is not given, and if they try, I just use one of the unlimited number of interrupts available to me - on any and every char I am playing. Honestly, I make a hobby out of that.
leepalmer95 wrote: »Wb shouldn't be able to buff it's own dmg either.