No problem. Though I would make the point that your problem with WB here is more of a Cloak problem, and I would sa that anyone who doesn't have a few problems with Cloak by now have not engaged many Nightblades. I find Stamblades more forgivable in general, since they can't permacloak. WB + Cloak aside, which is an issue.Basically because of your statement that Nightblades do not significantly gain from WB, whereto I wanted to answer that they are the only class I do have an issue with when it comes to WB.Not sure why you engaged me though, since I am clearly addressing the ones who have different problems with the skill than you do. Like making it interuptable, which would pretty much just kill it outright in PvP.Well, that is what I have proposed since in my first post in this thread, resulting in funny reactions, including a jokster trying to goad me by QQ accusations and baby talk.I don't diagree that the dodging has to be fine tuned in general(though just running through the caster still cancels the thing and can be pretty reliably done given its melee range) and I have no problem with it breaking stealth(because Cloak shenannigans is getting old in general). But that seems to be a minor thing compared to what most people in here are on about.Nightblade has the strongest synergy for using WB since cloak can cover the windup time completely, thus removing the possibility to react. This is one of the modifications I personally propose for WB: make it so that the windup already breaks stealth.
The problem with wrecking blow is not the damage it does or the CC component, it is the fact that the one defense intended to be used against melee attacks (roll dodging) does not work for this ability alone, except if you time it to the nines - which is not readily possible for medium latency connections considering the small time frame it needs to be activated.
I know that there are many people saying otherwise. That may be true in any and all test environments. it is not so in the heat of a battle in IC. That would be the second modification to WB I would like to see: give it the same treatment as concealed weapon got, to bring it in line with any and all other melee attacks in this game.
Making it interuptable would make it useless(unless given a proc like Frags for instant casting). Lowering the damage would make it pretty useless. Removing the CC would make it pretty useless. And all of these solutions would hurt stamina Dragonknight and Sorcerer severely, who have no other options.
At the very least, they cannot nerf Wrecking Blow in any signigicant way until those classes get a good class based stamina single target damage option. And even then I don't think it needs to be nerfed in any significant way.
The rest is just rant. Sorry for that.
leepalmer95 wrote: »Just give me a staff/magicka version, it would be fine for me, then, spamming your backs into the ground...
And don't give me that stam-dps-dk excuse. What dps do I have, as a magicka dk? Flame Lash? Lol, that's not even remotely close, especially after the recent nerf.
You're hilarious here! You're even saying that WB is better than any other stamina skill... That IS the definition of overpoweredness, my young unknowing friends.
Erm what other stam move does a 2 hander have? Maybe instead of blindly going with the herd think about it for a second. There is no other offensive move in 2 hander. Cleave is a weak aoe, and executioner is an executioner. Crit rush is a gap closer.
That's it, it's the only choice because there are no other single target dps moves!
You have every single class skill as a magika morph, and destro skill lines.
That's about 3 times what stam users have
Literally every skill on the 2h is useful, 2h is far stronger than other weapon skill tree's. It's overpowered, believe it or not a nerf doesn't mean they delete the skill ^^ if you actually play properly you can still chain a few abilities together and still have high dps, but people won't be able to spam 1 skill anymore.
Welcome to actual pvp skill.
I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
Yeah, I know, it was just a figure of speech using you as an example for a nightblade not relying on cloak in general.I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
I use Crit-charge over Ambush and Wrecking Blow over surprise attack. Since I don't cloak and I also piercing mark my enemies the advantages of SA over WB just aren't there. I've just never enjoyed the weak damage you do with SA, it's almost comparable to Deep Slash which I run on my other bar.
I think SA is definitely viable in many playstles however, but in the game of insane damage reduction and vampires, having a high damage wrecking blow that gets bonus damage against low health targets and has a built in CC component as well that is spammable wrecking blow is going to trump any other abilities in kicking ass and taking names on the stamina front.
Yeah, I know, it was just a figure of speech using you as an example for a nightblade not relying on cloak in general.I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
I use Crit-charge over Ambush and Wrecking Blow over surprise attack. Since I don't cloak and I also piercing mark my enemies the advantages of SA over WB just aren't there. I've just never enjoyed the weak damage you do with SA, it's almost comparable to Deep Slash which I run on my other bar.
I think SA is definitely viable in many playstles however, but in the game of insane damage reduction and vampires, having a high damage wrecking blow that gets bonus damage against low health targets and has a built in CC component as well that is spammable wrecking blow is going to trump any other abilities in kicking ass and taking names on the stamina front.
leepalmer95 wrote: »Just give me a staff/magicka version, it would be fine for me, then, spamming your backs into the ground...
And don't give me that stam-dps-dk excuse. What dps do I have, as a magicka dk? Flame Lash? Lol, that's not even remotely close, especially after the recent nerf.
You're hilarious here! You're even saying that WB is better than any other stamina skill... That IS the definition of overpoweredness, my young unknowing friends.
Erm what other stam move does a 2 hander have? Maybe instead of blindly going with the herd think about it for a second. There is no other offensive move in 2 hander. Cleave is a weak aoe, and executioner is an executioner. Crit rush is a gap closer.
That's it, it's the only choice because there are no other single target dps moves!
You have every single class skill as a magika morph, and destro skill lines.
That's about 3 times what stam users have
Literally every skill on the 2h is useful, 2h is far stronger than other weapon skill tree's. It's overpowered, believe it or not a nerf doesn't mean they delete the skill ^^ if you actually play properly you can still chain a few abilities together and still have high dps, but people won't be able to spam 1 skill anymore.
Welcome to actual pvp skill.
Crit rush is the highest damage gap closer in game, and yes, that includes ambush. It also provides the same CC if performed from stealth as ambush does. There are enough stamina blades that use crit rush over ambush to lend credibility to this, even if you are not convinced by the numbers alone.Are you just trolling for fun now. Name one single skill in the 2 handed tree line other than wrecking blow that can be used 1v1 and to do any sort of damage..
leepalmer95 wrote: »Just give me a staff/magicka version, it would be fine for me, then, spamming your backs into the ground...
And don't give me that stam-dps-dk excuse. What dps do I have, as a magicka dk? Flame Lash? Lol, that's not even remotely close, especially after the recent nerf.
You're hilarious here! You're even saying that WB is better than any other stamina skill... That IS the definition of overpoweredness, my young unknowing friends.
Erm what other stam move does a 2 hander have? Maybe instead of blindly going with the herd think about it for a second. There is no other offensive move in 2 hander. Cleave is a weak aoe, and executioner is an executioner. Crit rush is a gap closer.
That's it, it's the only choice because there are no other single target dps moves!
You have every single class skill as a magika morph, and destro skill lines.
That's about 3 times what stam users have
Literally every skill on the 2h is useful, 2h is far stronger than other weapon skill tree's. It's overpowered, believe it or not a nerf doesn't mean they delete the skill ^^ if you actually play properly you can still chain a few abilities together and still have high dps, but people won't be able to spam 1 skill anymore.
Welcome to actual pvp skill.
Are you just trolling for fun now. Name one single skill in the 2 handed tree line other than wrecking blow that can be used 1v1 and to do any sort of damage..
You won't because crit rush is a gap closer.
Because cleve is an aoe
Rally is a buff
And executioner does neigh on no damage until the targets at low health.
leepalmer95 wrote: »So what about
Crystal frags spamming
Biting jabs spamming
Radiant destruction spamming
Surprise attack spamming
Ambush spamming
Flurry spamming
Snipe spamming
Talons spamming
They all ok yeah?
Apart from snipe, they don't even come close to the dmg of wb, which is super annoying to actually dodge as well as buffing itself...
Frags - If you've ever died to someone spamming frags then you need to really work on your build.
Biting is annoying but doesn't come close to the dmg of wb
Surprise attack, again not even close to wb dmg
Ambush, again not even close to the dmg.
Flurry.. lol
Talons, yes it's annoying but atleast it doesn't do 12k dmg
Wb does so much dmg, the cc doesn't work on it, cost little stamina to spam, buff's itself, can't be dodged, you can block but it takes so much stamina and another wb will immediately follow.
Why do people feel the need to defend op skills, don't they want to play the game more interestingly instead of spamming 1 button and spamming 1 op skill and feeling like they are any good when they get a kill.
Seeing one of the "ideas" for balancing Wrecking Blow, I have an idea too!
Make Wrecking Blow interuptable like people want, remove the Empower buff and remove the stun(but leave the knockback in there), but give it a 35% chance when using other stamina abilities to proc an instant cast with 20% damage increase and 50% cost reduction, just like Frags. This would essentially make it a melee, stamina version of Crystal Frags. I bet this would get even more complaints that how it is now.
On a side note, I do think that DWs needs access to a strong single target damage skill.
Crit rush is the highest damage gap closer in game, and yes, that includes ambush. It also provides the same CC if performed from stealth as ambush does. There are enough stamina blades that use crit rush over ambush to lend credibility to this, even if you are not convinced by the numbers alone.Are you just trolling for fun now. Name one single skill in the 2 handed tree line other than wrecking blow that can be used 1v1 and to do any sort of damage..
Rally is a buff that increases the "weapon damage" stat by 20%, so even your light attacks do increased damage while it is active. It also is a long duration heal over time, giving you more time to deal damage over having to waste additional GCDs on heals. It is the single most powerful ability in a 1v1 situation against an opponent not sporting a 2H.
Cleave may be an AoE and low-ish on single target compared to WB, but at the same time provides you with a damage buffer that even though it is small, does help, now that the overflow bug is removed (purportedly). While it will be of little use in a 1v1, this is only because the other skills are even more important than that one.
Executioner is an excellent execute, damagewise on par with killer's blade and behaving similar to all other executes in game (except lolbeam). If you try to get into a 1v1 without a decent execute, you are going to lose.
Your point was?
Crit rush is the highest damage gap closer in game, and yes, that includes ambush. It also provides the same CC if performed from stealth as ambush does. There are enough stamina blades that use crit rush over ambush to lend credibility to this, even if you are not convinced by the numbers alone.Are you just trolling for fun now. Name one single skill in the 2 handed tree line other than wrecking blow that can be used 1v1 and to do any sort of damage..
Rally is a buff that increases the "weapon damage" stat by 20%, so even your light attacks do increased damage while it is active. It also is a long duration heal over time, giving you more time to deal damage over having to waste additional GCDs on heals. It is the single most powerful ability in a 1v1 situation against an opponent not sporting a 2H.
Cleave may be an AoE and low-ish on single target compared to WB, but at the same time provides you with a damage buffer that even though it is small, does help, now that the overflow bug is removed (purportedly). While it will be of little use in a 1v1, this is only because the other skills are even more important than that one.
Executioner is an excellent execute, damagewise on par with killer's blade and behaving similar to all other executes in game (except lolbeam). If you try to get into a 1v1 without a decent execute, you are going to lose.
Your point was?
leepalmer95 wrote: »leepalmer95 wrote: »Just give me a staff/magicka version, it would be fine for me, then, spamming your backs into the ground...
And don't give me that stam-dps-dk excuse. What dps do I have, as a magicka dk? Flame Lash? Lol, that's not even remotely close, especially after the recent nerf.
You're hilarious here! You're even saying that WB is better than any other stamina skill... That IS the definition of overpoweredness, my young unknowing friends.
Erm what other stam move does a 2 hander have? Maybe instead of blindly going with the herd think about it for a second. There is no other offensive move in 2 hander. Cleave is a weak aoe, and executioner is an executioner. Crit rush is a gap closer.
That's it, it's the only choice because there are no other single target dps moves!
You have every single class skill as a magika morph, and destro skill lines.
That's about 3 times what stam users have
Literally every skill on the 2h is useful, 2h is far stronger than other weapon skill tree's. It's overpowered, believe it or not a nerf doesn't mean they delete the skill ^^ if you actually play properly you can still chain a few abilities together and still have high dps, but people won't be able to spam 1 skill anymore.
Welcome to actual pvp skill.
Are you just trolling for fun now. Name one single skill in the 2 handed tree line other than wrecking blow that can be used 1v1 and to do any sort of damage..
You won't because crit rush is a gap closer.
Because cleve is an aoe
Rally is a buff
And executioner does neigh on no damage until the targets at low health.
Ty for saying name a skill then naming the entire 2h line.
Crit rush, highest gap closer in the game , you can wb into a crit rush.
Wb ofc.
Executioner deals so much dmg when in execute range, thats the idea.
and you use rally of course? Thats 4 of you skill bar using 2h skills, they are obviously effective otherwise people wouldn't use them.
Now slow in a few skills on your other bar to use and your sorted. Now there no need to spam wb is there? oh wait you'll do it anyway because it's op and easy mode.

MisterBigglesworth wrote: »
WORKING. AS. INTENDED.
I don't think giving dks a stam morph of whip will make much difference in their preference of using WB. Magicka DKs don't choose whip, they are just stuck with it. Normally whips low base damage would be fine because we can apply two dots, but the dots are so trivially circumvented that you really only have whip. In the case of a stam dk he can get the same base damage as crystal frags in WB, thus giving his class a much needed nuke. It's one of the few things holding DK together as a class worth playing right now. They have broken just about everything in the DK while showing no signs of concern or interest in feedback.
I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
I use Crit-charge over Ambush and Wrecking Blow over surprise attack. Since I don't cloak and I also piercing mark my enemies the advantages of SA over WB just aren't there. I've just never enjoyed the weak damage you do with SA, it's almost comparable to Deep Slash which I run on my other bar.
I think SA is definitely viable in many playstles however, but in the game of insane damage reduction and vampires, having a high damage wrecking blow that gets bonus damage against low health targets and has a built in CC component as well that is spammable wrecking blow is going to trump any other abilities in kicking ass and taking names on the stamina front.
mr_wazzabi wrote: »I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
I use Crit-charge over Ambush and Wrecking Blow over surprise attack. Since I don't cloak and I also piercing mark my enemies the advantages of SA over WB just aren't there. I've just never enjoyed the weak damage you do with SA, it's almost comparable to Deep Slash which I run on my other bar.
I think SA is definitely viable in many playstles however, but in the game of insane damage reduction and vampires, having a high damage wrecking blow that gets bonus damage against low health targets and has a built in CC component as well that is spammable wrecking blow is going to trump any other abilities in kicking ass and taking names on the stamina front.
Surprise attack is an instant cast that cannot be dodged. Wb is predictable and can be dodge rolled or avoided by running towards the attacker.
Surprise attack has higher dps. In the time it takes to land 1 wb, you can land 2 surprise attacks.
The only advantage wb has is the knockdown and stealth damagr.
MisterBigglesworth wrote: »
WORKING. AS. INTENDED.
What movie is that?
mr_wazzabi wrote: »I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
I use Crit-charge over Ambush and Wrecking Blow over surprise attack. Since I don't cloak and I also piercing mark my enemies the advantages of SA over WB just aren't there. I've just never enjoyed the weak damage you do with SA, it's almost comparable to Deep Slash which I run on my other bar.
I think SA is definitely viable in many playstles however, but in the game of insane damage reduction and vampires, having a high damage wrecking blow that gets bonus damage against low health targets and has a built in CC component as well that is spammable wrecking blow is going to trump any other abilities in kicking ass and taking names on the stamina front.
Surprise attack is an instant cast that cannot be dodged. Wb is predictable and can be dodge rolled or avoided by running towards the attacker.
Surprise attack has higher dps. In the time it takes to land 1 wb, you can land 2 surprise attacks.
The only advantage wb has is the knockdown and stealth damagr.
Surprise attack can be dodged, I do it all day. The only thing that couldn't be dodged was the concealed weapon (magicka) morph and that was fixed in 2.0.
It is affected by the same GCD you find in any other ability. 1 Second. The only difference is wrecking blow lands at the end of the GCD while SA lands at the start. Also WB has no stealth damage advantage, I think you mean low health bonus damage.
I also think what many people are forgetting about Wrecking blow and 2 handers in general are the passives. Most of the nightblades I see running SA aren't doing it on the two hander bar so they're losing Battle Rush, which for me works out to almost 4000 stamina returned for every kill.
mr_wazzabi wrote: »mr_wazzabi wrote: »I also don't think cloak is a problem, honestly. With the damage reduction, I can live with the cloak blades, it's fine. And since I have played a nightblade for more than a year, I also know that nerfing cloak is not possible without completely remodeling the class, otherwise nightblades may as well be deleted, sad but honest truth. (*)
My issue is with the synergy between WB and cloak, and only that.
From my experience, a surprise attack from stealth is easier to react on than a WB, mainly because the SA I get top out at 8k whereas WB tops currently at 12k inside IC for my light armor chars.
(*) I know, @Ezareth ' "in your face" nightblade would like to have a word with me, but honestly, that playstyle is DK with teleport strike more than an assassin type playstyle.
I use Crit-charge over Ambush and Wrecking Blow over surprise attack. Since I don't cloak and I also piercing mark my enemies the advantages of SA over WB just aren't there. I've just never enjoyed the weak damage you do with SA, it's almost comparable to Deep Slash which I run on my other bar.
I think SA is definitely viable in many playstles however, but in the game of insane damage reduction and vampires, having a high damage wrecking blow that gets bonus damage against low health targets and has a built in CC component as well that is spammable wrecking blow is going to trump any other abilities in kicking ass and taking names on the stamina front.
Surprise attack is an instant cast that cannot be dodged. Wb is predictable and can be dodge rolled or avoided by running towards the attacker.
Surprise attack has higher dps. In the time it takes to land 1 wb, you can land 2 surprise attacks.
The only advantage wb has is the knockdown and stealth damagr.
Surprise attack can be dodged, I do it all day. The only thing that couldn't be dodged was the concealed weapon (magicka) morph and that was fixed in 2.0.
It is affected by the same GCD you find in any other ability. 1 Second. The only difference is wrecking blow lands at the end of the GCD while SA lands at the start. Also WB has no stealth damage advantage, I think you mean low health bonus damage.
I also think what many people are forgetting about Wrecking blow and 2 handers in general are the passives. Most of the nightblades I see running SA aren't doing it on the two hander bar so they're losing Battle Rush, which for me works out to almost 4000 stamina returned for every kill.
WB can oneshot every nonboss npc, while sa can only oneshot non-tanks.
Wb has a 1 second channel time. Sa is instant cast. I can cast 2 sa in the time of 1 wb, or close, even if there is a gcd, which i don't ever notice in the game.
Crit rush is the highest damage gap closer in game, and yes, that includes ambush. It also provides the same CC if performed from stealth as ambush does. There are enough stamina blades that use crit rush over ambush to lend credibility to this, even if you are not convinced by the numbers alone.Are you just trolling for fun now. Name one single skill in the 2 handed tree line other than wrecking blow that can be used 1v1 and to do any sort of damage..
Rally is a buff that increases the "weapon damage" stat by 20%, so even your light attacks do increased damage while it is active. It also is a long duration heal over time, giving you more time to deal damage over having to waste additional GCDs on heals. It is the single most powerful ability in a 1v1 situation against an opponent not sporting a 2H.
Cleave may be an AoE and low-ish on single target compared to WB, but at the same time provides you with a damage buffer that even though it is small, does help, now that the overflow bug is removed (purportedly). While it will be of little use in a 1v1, this is only because the other skills are even more important than that one.
Executioner is an excellent execute, damagewise on par with killer's blade and behaving similar to all other executes in game (except lolbeam). If you try to get into a 1v1 without a decent execute, you are going to lose.
Your point was?
My point was none of them are dps skills?
Without wrecking blow how do you get an enemy to execute range?
You going to run back and crit rush them to death over a year?
Or just cleve them to oblivion.
My point is the same as everyone on here. 2 handed as one dps move, the others are 'special' in the sense of executes,aoes and gap closers.