As you say, at the moment its all conjecture as we can't get the gear quick enough to fully test.....
But for my Sorc I'm going to be staying away from Molag Kena.... too many resource issues to make it worth it IMHO.
For the Sorc I will probably be going Nerien'eth. Good damage, and with force shock counting as 3 hits, along with a light attack.... you can get a 40% chance to proc it each second or so. With Sorcs using force shock as the main DPS filler it will work very well.
Willpower (obviously)_.... yaaaawn.
And as for the rest, probably scathing mage, but have only had 1 piece drop so far. I feel like for the 5 piece set you need to get some extra spell power into the build if not going for Molag Kena...... scathing mage seems the best bet for that over a sustained fight.
Option 5.
Thief.
All pieces Divines.
I'm theorizing here, but with an assumed 60% spell crit, 10% chance of proc, you would get a proc on average every ~17 attacks. Within the uptime of the proc, you'd get 4 attacks off. If I'm not completely stupid (and please say so, if it is the case), that translates to an average uptime of 25%.
Considering that Kagrenac's provides approximately 50%of scathing mages spelldamage , but consistently, and with the loss of 5% spellcrit (which, for sake of simplicity, is assumed to provide 1.65 times the damage) you'd still come out on top with kagrenac over scathing mage.
I'm theorizing here, but with an assumed 60% spell crit, 10% chance of proc, you would get a proc on average every ~17 attacks. Within the uptime of the proc, you'd get 4 attacks off. If I'm not completely stupid (and please say so, if it is the case), that translates to an average uptime of 25%.
I did notice my error myself, that you would get out more than 4 attacks, but I very seriously doubt your 12. I know I am not the best player but you may get off a burst of 10 attacks if you include things like projectile travel time etc., but not consistently.mike.gaziotisb16_ESO wrote: »I'm theorizing here, but with an assumed 60% spell crit, 10% chance of proc, you would get a proc on average every ~17 attacks. Within the uptime of the proc, you'd get 4 attacks off. If I'm not completely stupid (and please say so, if it is the case), that translates to an average uptime of 25%.
No. The up-time is 6". Within the uptime I can animation cancel 6 attacks. That is 12 attacks excluding enchant proc, dots etc. I would use 12 attacks as the absolute bare minimum in my calculations. Probably 13-14
Also if you can achieve 70% crit with the right Mundus and staff trait, that is 1 proc every 14 attacks. So you could in theory get 100% uptime with 70% crit (if that's achievable)Considering that Kagrenac's provides approximately 50%of scathing mages spelldamage , but consistently, and with the loss of 5% spellcrit (which, for sake of simplicity, is assumed to provide 1.65 times the damage) you'd still come out on top with kagrenac over scathing mage.
No no no. Kagrenac is 220+ spell damage as v16 legendary. It's like 90% of Scathing Mage. But you lose all the crit chance. Which is way more than 4% chance. That is not how crit is calculated
Hm, do all three attacks of force shock have an individual crit chance? If they are considered the same (meaning all crit or none crits), then you'd have to calculate those three as one. If they are individual, you are right, you could manage up to 16 attacks in 6 seconds.mike.gaziotisb16_ESO wrote: »@Leandor, as others have said Force Shock is 3 attacks. 1 light attack + Shock is 4 attacks.
Duh, I'm stupid, I though Scathing gave 256 spelldamage, my bad
Considering that the setup is the same (same mundus, same traits), the only difference between scathing mage and kagrenac is the two times 2% spell crit. So, no, you would not lose more than that. If you consider a different mundus stone for kagrenac, that skews the comparison and would result in reduction of difference in spell damage.
Hm, do all three attacks of force shock have an individual crit chance? If they are considered the same (meaning all crit or none crits), then you'd have to calculate those three as one. If they are individual, you are right, you could manage up to 16 attacks in 6 seconds.mike.gaziotisb16_ESO wrote: »@Leandor, as others have said Force Shock is 3 attacks. 1 light attack + Shock is 4 attacks.
Duh, I'm stupid, I though Scathing gave 256 spelldamage, my bad
It is a "crit rating" flat number, and the calculation of crit rating to crit chance is to my knowledge only dependent on your character level, not on the amount of crit you actually have. If this is different, meaning it would increase your overall crit rating by 2% of the current total, that would be a) unique for this game and b) less than a flat increase in numbers.mike.gaziotisb16_ESO wrote: »But it is not 2% crit. It is a flat number. Depending on what your crit chance was before it will have a different effect on your overall crit.
Sorry, did several rounds of edits in my above posts, I'm slow like that today for some reason. Anyways, with 70%+ crit rate and 16 attacks, you'd very probably have nigh on 100% uptime, which would then be nerfed quite fast now that they have decided that ravager is a buggy mechanism. It would probably get the same internal CD that ravager now has, limiting you to the ~55% uptime that would make kagrenac and scathing mage actually equal, with the sole difference of kagrenac providing stats that scathing mage doesn't.
mike.gaziotisb16_ESO wrote: »
It is a "crit rating" flat number, and the calculation of crit rating to crit chance is to my knowledge only dependent on your character level, not on the amount of crit you actually have. If this is different, meaning it would increase your overall crit rating by 2% of the current total, that would be a) unique for this game and b) less than a flat increase in numbers.mike.gaziotisb16_ESO wrote: »But it is not 2% crit. It is a flat number. Depending on what your crit chance was before it will have a different effect on your overall crit.
mike.gaziotisb16_ESO wrote: »
mike.gaziotisb16_ESO wrote: »
CAn someone post a picture of the set bonus structure please? All I can find is one giving resurrection bens....
The addon "CritPercent" by Garkin shows the same percentage number irrespective of the crit chance your character has (easily tested by activating/deactivating inner light). That is what I based my assumption on, so I am far from sure that I got it right.mike.gaziotisb16_ESO wrote: »It is a "crit rating" flat number, and the calculation of crit rating to crit chance is to my knowledge only dependent on your character level, not on the amount of crit you actually have. If this is different, meaning it would increase your overall crit rating by 2% of the current total, that would be a) unique for this game and b) less than a flat increase in numbers.mike.gaziotisb16_ESO wrote: »But it is not 2% crit. It is a flat number. Depending on what your crit chance was before it will have a different effect on your overall crit.
My understanding is that you have a flat crit number. And that number converts to crit %. but the table that does the conversion has diminishing returns.
So if you need 100 points for example to go from 20% to 21%, you might need 150 points to go from 50% to 51%. Kinda like the CP system. At least that's how I understood it.
I might be very wrong here. Please correct me, if so

Even for PvE, if you factor in things like CF procs or LL casts to increase DPS (using sorcerer as example), you would actually lose quite some of the advantage over a fixed damage increasing set like kagrenac very quickly.