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Best gear setup for Magicka PvE DPS builds in 2.1?

  • Leandor
    Leandor
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    Very educating discussion so far, thanks guys. Just had to say that.
  • Maulkin
    Maulkin
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    Sallington wrote: »
    Good luck getting 4 or 5 pieces or Overwhelming and/or Scathing

    Yeah, little chance of that at the moment. Though Rich Lambert said they are having a look at the drop rates.

    Saying that, Martial Knowledge is not that inferior to overwhelming as a 4-piece. But there is nothing similar to Scathing mage currently.
    EU | PC | AD
  • P3ZZL3
    P3ZZL3
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    Running MK and Cyrodiil light still on mine and doing ok.
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

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  • Maulkin
    Maulkin
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    P3ZZL3 wrote: »
    Running MK and Cyrodiil light still on mine and doing ok.

    You can still do alright, ofc. But the cumulative advantage of v16 gear, better enchants, better set-pieces cannot be diminished.

    Just upgrading your destro staff from v14 to v16 gives you 220 base spell damage more. I was running 2-piece Cyro, 2-piece Adroitness before. This combo now gives about 245 SD.

    That is being replaced with 3-Willpower, 1 Molag Kena, which gives more SD and an extra 1k Max Magicka, before we take the difference in traits and enchants into account.
    Edited by Maulkin on September 11, 2015 1:49PM
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  • Paulington
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    Sallington wrote: »
    Good luck getting 4 or 5 pieces or Overwhelming and/or Scathing

    I've gotten around four pieces of Overwhelming in VR16 so far from 10-15 WGT Veteran runs, unfortunately three were head/shoulders which are useless. Whilst I do agree the drop rate is rather low it shouldn't take much more than 40-50 runs to get four useful pieces and with VR16 Glyphs being as powerful as they are it really is a huge upgrade even if the set bonus change is relatively minor.

    I am currently running option A and doing very well, 4x MK instead of Overwhelming but DPS is high.
  • d8rmir
    d8rmir
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    Another plus, at least in my current situation, is that, Kagrenac being craftable, I can decide where to wear the heavy and medium pieces of armor.
    My current setup has a third Torug item, as I don't have any monster shoulder yet and this is the only way to wear a medium piece for me now...
  • Troneon
    Troneon
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    http://deltiasgaming.com/2015/09/09/the-battery-eso-templar-healer-build/

    I like this build for templar heals because it has high damage, group support and stamina and good resources as well. All in one kind of build. Plus it has been tested and completed all the new content on hard plus 99% of the harder achievements.

    I have been using warlocks + seducers for crazy resources but I am thinking of switching to Deltia's Battery Templar Build.

    https://www.youtube.com/watch?v=ufLb2ladYJ0

    Edited by Troneon on September 11, 2015 2:05PM
    PC EU AD
    Master Crafter - Anything you need!!
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  • Joy_Division
    Joy_Division
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    Option 3 if you are a crushing shock weaveing sorcerer Vs. a stationary boss.

    Option 5 else.

    No no to Martial Knowledge. You need vr16 for the armor enchants which scale very high when gold.

    With Kagernac you get a mediocre 4th trait. As a rez templar in PvP I think there is 0% question about wearing that set, but DPS should go somewhere else.

    BTW, the time you get that gear, Orsinium will be out and obsolete it.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Maulkin
    Maulkin
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    BTW, the time you get that gear, Orsinium will be out and obsolete it.

    With the current drop rates, this is very very likely.

    Which is why I think option 4 (Kagrenac, Willpower, 1xKena, Torug) is your best option. Because you can farm or buy the willpower set, and the only other piece that needs farming is 1 Molag Kena. Which most people got on the 1st day by hoarding undaunted keys for 2months pre-launch.

    You could put this set together in a couple of weeks and it'd be only a fraction worse than anything else. And very versatile between PvP and PvE, unlikely anything else ;)

    Edited by Maulkin on September 11, 2015 2:32PM
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  • Flaminir
    Flaminir
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    Option 3 if you are a crushing shock weaveing sorcerer Vs. a stationary boss.

    Option 5 else.

    No no to Martial Knowledge. You need vr16 for the armor enchants which scale very high when gold.

    With Kagernac you get a mediocre 4th trait. As a rez templar in PvP I think there is 0% question about wearing that set, but DPS should go somewhere else.

    BTW, the time you get that gear, Orsinium will be out and obsolete it.

    True.

    The 4th trait is health.

    But then few people are in the position of having zero attributes in health, so it's very easy to swap these over to an equivalent max magicka increase by just tweaking your attributes.... which will increase your DPS.

    SO when you think of it that way basically the set then gives:

    Max magicka
    Magicka regen
    Max magicka
    Big spell damage buff.

    The Rez buff is neither here nor there for DPS but always handy I guess as a side bonus.

    Looking at it that way it becomes quite attractive. Especially as we can basically go and make this in V16 right now if we want, and don't have to stomach the grind / worry that all the effort of farming will be wasted when Orsinium comes.
    GM of the Unholy Legacy
    PC/EU/EP
  • Maulkin
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    Flaminir wrote: »
    Option 3 if you are a crushing shock weaveing sorcerer Vs. a stationary boss.

    Option 5 else.

    No no to Martial Knowledge. You need vr16 for the armor enchants which scale very high when gold.

    With Kagernac you get a mediocre 4th trait. As a rez templar in PvP I think there is 0% question about wearing that set, but DPS should go somewhere else.

    BTW, the time you get that gear, Orsinium will be out and obsolete it.

    True.

    The 4th trait is health.

    But then few people are in the position of having zero attributes in health, so it's very easy to swap these over to an equivalent max magicka increase by just tweaking your attributes.... which will increase your DPS.

    SO when you think of it that way basically the set then gives:

    Max magicka
    Magicka regen
    Max magicka
    Big spell damage buff.

    The Rez buff is neither here nor there for DPS but always handy I guess as a side bonus.

    Looking at it that way it becomes quite attractive. Especially as we can basically go and make this in V16 right now if we want, and don't have to stomach the grind / worry that all the effort of farming will be wasted when Orsinium comes.

    Very true about the HP bonus. I think it's great.

    Also, I think the rez buff is very very sweet. Both in Dungeons and in Cyrodiil. It's better than the Templar passive which increases rez speed by 20%.

    Which means in the dungeon you can rez faster than the Templar healer who can instead focus on keeping you alive. Unless he is wearing it as well ofc and then he can rez people 45% faster, or half the normal time.

    In Cyrodiil it stacks with Battle Resurrection passive from Support line and you can rez people 55% faster or in less than half the time, under 3". Which means you can very comfortably rez people while in a Batswarm.

    It's an all around great a set now. Slowly crafting it v16 myself.
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  • Flaminir
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    Another benefit of Kagrenac's Hope / Nerieneth combo... no constant checking/worrying/buff tracking...

    Ooooh has it procced?
    Should I fire my nuke now?
    Should I wait a sec and hope it proc's?
    Ooooh is that a Kena proc?
    Has scathing procced?

    Oh ***... I didn't see that frag/snipe/red *** and now I'm dead! :D

    I think there's something to be said for sets that just do their thing constantly without having to change the way you play too much. Allows you to be fully concentrated on what's going on rather than getting distracted.
    GM of the Unholy Legacy
    PC/EU/EP
  • BRogueNZ
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    Interesting thread, not that I'm a theory crafter to any great degree.

    Using 4 x magnus, 4 x phoenix, willpower x3 , only v15 but I think its an ok combo so far.

    For v16 I'm heading toward the aforementioned set 4, also thinking about 4x magnus 4x mara

    Just need the mats and my current research round to complete... yawn
    .




  • pandoraderomanus
    pandoraderomanus
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    I'm wearing 5 pieces of Twice-Born Star (epic, two mundus stones - The Apprentice and The Mage), 1 Skoria (because of health and V14 only), 1 Molag Kena (spell dmg), rings of cyrolight, willpower necklace and willpower daggers on the main bar (willpower destrostaff on the second bar). I'm having around 2600 spelldmg with Surge and around 40k magicka. Is my gear bad? Any thoughts?
    PC-EU since 2014

    Touches-Your-Tralala - retired lizardina-templar
    Pandora Morgenstern - noob orc-stamsorc
  • Maulkin
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    I'm wearing 5 pieces of Twice-Born Star (epic, two mundus stones - The Apprentice and The Mage), 1 Skoria (because of health and V14 only), 1 Molag Kena (spell dmg), rings of cyrolight, willpower necklace and willpower daggers on the main bar (willpower destrostaff on the second bar). I'm having around 2600 spelldmg with Surge and around 40k magicka. Is my gear bad? Any thoughts?

    I'll offer an opinion, but take it as just that (an opinion), it's not Gospel.

    For PvE DPS I certainly prefer Destro Fire Staff on my main bar. My light attacks do about 2.5k-3k DPS alone and i have found that the higher spell damage from DW does not compensate the damage loss of probably 20% of my total DPS. Also if the Boss has Elemental Drain and Siphon Spirit on him, the light attacks return magicka and HP for free so it's not only better damage but also for all around sustain. I can basically have 1k regen and never go OOM this way.

    However IF you trust your healer and feel that you'll never need Healing Ward on the off bar, then you can go destro/DW instead of destro/resto. Keep your overload on the DW bar, so that your overload benefits from the extra spell dmg. It's a bit of a risk though as if the Healer goes down or is disabled by a boss mechanic (locked in cage etc) then you have no self healing.

    Otherwise if you stick with DW, a very obvious improvement for me would be to switch all your jewelry to willpower and make your daggers Torug's Pact. That way you can benefit from the nirnhorned trait on your daggers which is superior to any other trait for PvP and PvE as well. Also very importantly, if you do that, you can switch out your Skoria for a 3rd piece Torug and you get the same HP bonus, but v16 crafted item with a trait of your choice and better enchants.

    Twice born star is not a bad shout at all and quite original, but it's inferior to Kagrenac for damage. The 226 spell damage from a legendary Kagrenac is slightly better for damage than 1500 max magicka from The Mage when all the multipliers get taken into consideration.

    Also Kagrenac has a magicka regen bonus which is more useful than the stamina bonus for sustain on Boss damage. Not to mention that the increase in resing speed is actually very handy I found. It 5% better than the Templar passive (25% over 20%) which means I (the DPS) do the resing while the Templar keeps healing and it works better for all.

    EDIT: I forgot to summarise. you gear is not bad at all. It's very good and you should be able to do all content with it. Though I don't think it's best in slot, if you know what I mean
    Edited by Maulkin on September 17, 2015 10:52AM
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  • Dymence
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    Paulington wrote: »
    Sallington wrote: »
    Good luck getting 4 or 5 pieces or Overwhelming and/or Scathing

    I've gotten around four pieces of Overwhelming in VR16 so far from 10-15 WGT Veteran runs, unfortunately three were head/shoulders which are useless. Whilst I do agree the drop rate is rather low it shouldn't take much more than 40-50 runs to get four useful pieces and with VR16 Glyphs being as powerful as they are it really is a huge upgrade even if the set bonus change is relatively minor.

    I am currently running option A and doing very well, 4x MK instead of Overwhelming but DPS is high.

    You would be surprised :D

    I'm currently at least over 50 runs in and still have only 3 pieces overwhelming and no molag kena head.
  • SkylarkAU
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    Running v16 legendary..

    4 x Magnus (1 x SD, 1 x Max M, 1 x Regen)
    2 x Torugs (1 x SD)
    2 x Nerieneth (1 x Max H, 1 x AoE proc)
    3 x Willpower (4 x SD, 4 x Max M)

    Sitting around 3k SD (with surge), 40k magicka + 42% crit (with inner light & food). Pulls very nice damage and works well across PvP, PvE, PvX.

    My thoughts..

    I've looked at the overwhelming set (to replace magnus) but can't see how I can make it work since my magicka sustain is already an issue and I'm having to include 1-2 heavy attacks in between v15 pots. Besides the sustain issue, the extra SD from overwhelming would only contribute an extra 2-3% to my DPS (e.g. 10.0k dps vs 10.3k dps) which would likely turn in to a net loss due to dps downtime considering it's a trade off for 8-10% regen.

    As for the monster set it ultimately comes down to the extra SD from Molag's 1 piece vs the AoE proc from Nerieneth's since the 2 piece Molag has such horrible sustain. Based on my base stats Molag's 1 piece would give 2-3% increase to max dps (same as overwhelming) while Nerieneth's can give anywhere from 0% to 20% extra dps (have recorded 2.5k dps contribution over a 2 minute fight). If you're a mostly solo pvp'er then 1 piece molags will probably pay off for you in the long run, but if you're a pve'er or a pvp'er who vs's groups regularly then nerieneth's I think is the best choice - keep in mind even if your non npc opponent avoids the AoE it can still cause a momentary distraction..




    Skylärk // v16 Stamina DK (AvA 23)
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  • Shader_Shibes
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    On my magicka nb i went with 5 kagrenacs (v15), 3 willpower (jewellery) and either 1 kena and 1 torug, or 2 nerien'eth. Weps are v16 nirn'd torug destro and nirn'd torug dual daggers. Also using apprentice mundus.

    Havent tested on anything meaningful yet, but my funnel health crits for 15k, impale and spectral bow crit for about 32k using the above with 1 kena, 1 torug armour piece.

    Cant wait to test it out later in vwgt :)
    Edited by Shader_Shibes on September 17, 2015 1:26PM
  • Maulkin
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    SkylarkAU wrote: »
    Running v16 legendary..

    4 x Magnus (1 x SD, 1 x Max M, 1 x Regen)
    2 x Torugs (1 x SD)
    2 x Nerieneth (1 x Max H, 1 x AoE proc)
    3 x Willpower (1 x SD, 1 x Max M)

    Sitting around 3k SD (with surge), 40k magicka + 42% crit (with inner light & food). Pulls very nice damage and works well across PvP, PvE, PvX.

    Corrected the number above. How many weapon damage jewelry enchants are you using?

    I have a superior spell damage setup yet I'm sitting at about 2.65k Spell damage buffed. I also use Torugs and Willpower like you, but I'm wearing Kagrenac and 1xMolag Kena which is about 230 more Spell damage (base) compared to your setup. But I don't use spell damage on my rings as I also use them for PvP and I need the cost reduction.

    Are all your rings with Spell Damage enchants?
    Edited by Maulkin on September 17, 2015 2:31PM
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  • Maulkin
    Maulkin
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    On my magicka nb i went with 5 kagrenacs (v15), 3 willpower (jewellery) and either 1 kena and 1 torug, or 2 nerien'eth. Weps are v16 nirn'd torug destro and nirn'd torug dual daggers. Also using apprentice mundus.

    Havent tested on anything meaningful yet, but my funnel health crits for 15k, impale and spectral bow crit for about 32k using the above with 1 kena, 1 torug armour piece.

    Cant wait to test it out later in vwgt :)

    Yep, that is the Option 4, which is my favourite setup too.
    EU | PC | AD
  • SkylarkAU
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    SkylarkAU wrote: »
    Running v16 legendary..

    4 x Magnus (1 x SD, 1 x Max M, 1 x Regen)
    2 x Torugs (1 x SD)
    2 x Nerieneth (1 x Max H, 1 x AoE proc)
    3 x Willpower (1 x SD, 1 x Max M)

    Sitting around 3k SD (with surge), 40k magicka + 42% crit (with inner light & food). Pulls very nice damage and works well across PvP, PvE, PvX.

    Corrected the number above. How many weapon damage jewelry enchants are you using?

    I have a superior spell damage setup yet I'm sitting at about 2.65k Spell damage buffed. I also use Torugs and Willpower like you, but I'm wearing Kagrenac and 1xMolag Kena which is about 230 more Spell damage base. But I don't use spell damage on my rings as I also use them for PvP and I need the cost reduction.

    Are all your rings with Spell Damage enchants?


    Yeah all jewelry have the spell damage enchants hence the 4 x in my OP


    SD Breakdown (my setup)

    - Torug's stave is giving 1,464 SD (inc the 2 piece set bonus)
    - Jewelry is giving a total of 708 SD
    - Magnus is giving 129 SD
    Total: 2,301 SD

    + 8% bonus from Expert Mage passive (184 SD)
    + 20% bonus from Surge (460 SD)
    Buffed total: 2,945 SD


    SD Theory Crafting (just for the sake of it)

    - Torug's 2 piece
    - Willpower 3 piece (all SD enchants)
    + 12% bonus from Expert Mage passive
    + 20% bonus from Major Sorcery

    2 piece Nerieneth's + 4 piece Magnus
    = 3,037 (+1064 hp, +129 magicka recovery) *AoE proc

    1 piece Nerieneth's + 1 piece Molag's + 4 piece Magnus
    = 3,207 SD (+1064 hp, +129 magicka recovery) *no procs

    1 piece Molag's + 5 piece Kagrenac set
    = 3,354 SD (+1064 hp, +129 magicka recovery) *revive speed/magicka return proc

    1 piece Nerieneth's + 1 piece Molag's + 4 piece Overwhelming
    = 3,378 SD (+1064 hp) *no procs

    (assuming all v16 gold armor/weapons/enchants, doesn't include mundus)


    Note 1: The apprentice mundus + 12% expert mage + 20% major sorcery + 30% divines adds an extra 269 SD
    Note 2: Expert Mage passive gives 2% bonus SD per slotted sorcerer ability/ultimate on active bar (up to 12%)
    Side note: 1 SD is equal to ~10.5 max magicka in terms of tool tip damage (e.g. 40k mag is equiv to 3,810 SD)

    PSA: SD isn't everything, you can't dps if your a.) dead, or b.) out of resources
    Edited by SkylarkAU on September 17, 2015 5:02PM
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
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  • Maulkin
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    Ah, I see.

    Regarding the list above, the Kagrenac setup also gives 1k HP. So its "side" bonuses (mag, regen, hp) are the same as the setup up above it, but with superior spell damage.

    Basically for trash pulls the best setup is :
    2x, Nerien'eth, 4xOverwhelming, 2xTorugs

    For single target against mobile bosses:
    5x Kagrenac, 1xKena, 2xTorugs

    All jewelry Arcane Willpower ofc.

    Your last setup with Overwhelming has only 20 more spell damage than Kagrenac, but it's missing out on both mag regen and the rez bonus so imo the sacrifice isn't worth it.

    EDIT: Though the jury is still out on Scathing mage 5-piece. It might be a very long time until someone gets to test that.
    Edited by Maulkin on September 17, 2015 3:55PM
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  • SkylarkAU
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    Ah, I see.

    Regarding the list above, the Kagrenac setup also gives 1k HP. So its "side" bonuses (mag, regen, hp) are the same as the setup up above it, but with superior spell damage.

    Basically for trash pulls the best setup is :
    2x, Nerien'eth, 4xOverwhelming, 2xTorugs

    For single target against mobile bosses:
    5x Kagrenac, 1xKena, 2xTorugs

    All jewelry Arcane Willpower ofc.

    Your last setup with Overwhelming has only 20 more spell damage than Kagrenac, but it's missing out on both mag regen and the rez bonus so imo the sacrifice isn't worth it.

    EDIT: Though the jury is still out on Scathing mage 5-piece. It might be a very long time until someone gets to test that.


    I think the kena/kagrenac and nerieneth/magnus setups both have their strengths..

    The k/k setup does give 10% more SD overall but when it's mixed in with your max magicka pool to create the tooltip damage it's diluted down to a roughly 4-5%(ish) increase to overall dps, so off a 12k dps benchmark that would wash out to an extra 0.6k dps.

    The n/m setup can be a bit hit and miss on mobile bosses but more often than not the party tank will hold the boss in place for periods of time rather than kiting it around on a wild goose chase. Having tracked the damage on my own build on both vet dungeon bosses and IC sweepers of varying mobility the dps increase ranges from 0.3k dps (engine guardian) to 1.5k dps (lady malygda).

    Ultimately in choosing between the two sets to increase single target dps they are much of a muchness in the long run. The two setups do however have two distinct differences - k/k allows you to rez down players much faster which has some really good benefits, while n/m allows you to burn through trash faster.

    As for scathing mage I have nfi either

    Edited by SkylarkAU on September 17, 2015 4:26PM
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
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  • Joy_Division
    Joy_Division
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    SkylarkAU wrote: »
    Running v16 legendary..

    4 x Magnus (1 x SD, 1 x Max M, 1 x Regen)
    2 x Torugs (1 x SD)
    2 x Nerieneth (1 x Max H, 1 x AoE proc)
    3 x Willpower (4 x SD, 4 x Max M)

    Sitting around 3k SD (with surge), 40k magicka + 42% crit (with inner light & food). Pulls very nice damage and works well across PvP, PvE, PvX.

    My thoughts..

    I've looked at the overwhelming set (to replace magnus) but can't see how I can make it work since my magicka sustain is already an issue and I'm having to include 1-2 heavy attacks in between v15 pots. Besides the sustain issue, the extra SD from overwhelming would only contribute an extra 2-3% to my DPS (e.g. 10.0k dps vs 10.3k dps) which would likely turn in to a net loss due to dps downtime considering it's a trade off for 8-10% regen.

    As for the monster set it ultimately comes down to the extra SD from Molag's 1 piece vs the AoE proc from Nerieneth's since the 2 piece Molag has such horrible sustain. Based on my base stats Molag's 1 piece would give 2-3% increase to max dps (same as overwhelming) while Nerieneth's can give anywhere from 0% to 20% extra dps (have recorded 2.5k dps contribution over a 2 minute fight). If you're a mostly solo pvp'er then 1 piece molags will probably pay off for you in the long run, but if you're a pve'er or a pvp'er who vs's groups regularly then nerieneth's I think is the best choice - keep in mind even if your non npc opponent avoids the AoE it can still cause a momentary distraction..




    I'm running the same setup on my sorcerer. I currently have 2 regen glyphs and 1 spell damage but that is because I value sustain when I PvP. Most people can probably reverse this ratio and do fine. For PVE, probably could go all spell damage.

    I'm still trying to feel my way if Nerieneth is worth a total commitment. Against stationary bosses and blobs or trash / enemy players I do think the passive damage is too good to pass up. In more small scale battles that stress mobility, Nerieneth is better replaced with 1 Molag + something else (I'd take 1 Bloodspawn for PVP).

    I really dislike that overall lack of viable choices when it comes to gear. Obvious best in slot jewelry, too many noncompetitive armor set bonuses, and the lack of unquantifiable utility type options are pushing us towards a cookie-cutter archetype.
    Edited by Joy_Division on September 17, 2015 5:32PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Thank you for this thread. I have nothing to add... for now. Need time to farm mats etc. but wanted to say thanks for all the science here. Extremely helpful, ty OP and posters. I will lurk thread for ideas for reviewing my templars gear very often.
  • Maulkin
    Maulkin
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    I really dislike that overall lack of viable choices when it comes to gear. Obvious best in slot jewelry, too many noncompetitive armor set bonuses, and the lack of unquantifiable utility type options are pushing us towards a cookie-cutter archetype.

    This ^

    Making v16 jewel enchants extremely strong and then making willpower both the only v16 jewel set AND giving its set bonuses a 50% boost (180 SpDmg instead of standard 120), makes it the only set viable and thus completely killing diversity.

    Everything has to rotate around wearing 3 willpower jewels. Everything.
    EU | PC | AD
  • SkylarkAU
    SkylarkAU
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    SkylarkAU wrote: »
    Running v16 legendary..

    4 x Magnus (1 x SD, 1 x Max M, 1 x Regen)
    2 x Torugs (1 x SD)
    2 x Nerieneth (1 x Max H, 1 x AoE proc)
    3 x Willpower (4 x SD, 4 x Max M)

    Sitting around 3k SD (with surge), 40k magicka + 42% crit (with inner light & food). Pulls very nice damage and works well across PvP, PvE, PvX.

    My thoughts..

    I've looked at the overwhelming set (to replace magnus) but can't see how I can make it work since my magicka sustain is already an issue and I'm having to include 1-2 heavy attacks in between v15 pots. Besides the sustain issue, the extra SD from overwhelming would only contribute an extra 2-3% to my DPS (e.g. 10.0k dps vs 10.3k dps) which would likely turn in to a net loss due to dps downtime considering it's a trade off for 8-10% regen.

    As for the monster set it ultimately comes down to the extra SD from Molag's 1 piece vs the AoE proc from Nerieneth's since the 2 piece Molag has such horrible sustain. Based on my base stats Molag's 1 piece would give 2-3% increase to max dps (same as overwhelming) while Nerieneth's can give anywhere from 0% to 20% extra dps (have recorded 2.5k dps contribution over a 2 minute fight). If you're a mostly solo pvp'er then 1 piece molags will probably pay off for you in the long run, but if you're a pve'er or a pvp'er who vs's groups regularly then nerieneth's I think is the best choice - keep in mind even if your non npc opponent avoids the AoE it can still cause a momentary distraction..




    I'm running the same setup on my sorcerer. I currently have 2 regen glyphs and 1 spell damage but that is because I value sustain when I PvP. Most people can probably reverse this ratio and do fine. For PVE, probably could go all spell damage.

    I'm still trying to feel my way if Nerieneth is worth a total commitment. Against stationary bosses and blobs or trash / enemy players I do think the passive damage is too good to pass up. In more small scale battles that stress mobility, Nerieneth is better replaced with 1 Molag + something else (I'd take 1 Bloodspawn for PVP).

    I really dislike that overall lack of viable choices when it comes to gear. Obvious best in slot jewelry, too many noncompetitive armor set bonuses, and the lack of unquantifiable utility type options are pushing us towards a cookie-cutter archetype.

    Yeah sustain is pretty important.. i'm using the atronach mundus, several divines pieces, pots & medicinal use passive, and lots of cp in to cost reduc + regen (4:1 ratio) to stay afloat but it still can be a struggle at times.. I'm hoping some more cp and perhaps some refinements in my rotation will help to close the gap.

    I'm also not a big fan of the v16 jewelry choices, it's pretty much narrowed the options for build diversity and taken a lot of the fun out of theory crafting new/interesting builds and play styles..
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Mivryna
    Mivryna
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    I plan on going 2 Nerien'eth, 3 Willpower, with 1 Master's Staff + 2 Torug's Pact weapons. Then I can just switch out a 5-set as needed.

    I may stick with Magnus for the time being, but I eventually intend to get Overwhelming Surge.
  • Makkir
    Makkir
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    why would you run daggers over swords on a sorc? I am 99% sure the crit bonus doesn't apply to spells whereas you DO get spell dmg from swords....
    Edited by Makkir on September 18, 2015 4:12AM
  • SkylarkAU
    SkylarkAU
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    Had to try running the numbers on the Scathing Mage set just to see how it shakes out vs the others. If you see any errors below pls let me know..


    Scathing Mage Theory Crafting

    Starting point
    - Torug’s 2 piece
    - Willpower 3 piece
    12% bonus from Expert Mage passive
    20% bonus from major sorcery

    1 piece Nerieneth’s + 1 piece Molag’s + 5 piece Scathing set
    = 3,037 (+1064 hp) *516 SD proc
    * 516 SD + 12% expert mage + 20% major sorcery = 681 SD

    Crit chance modifiers
    10% base spell critical
    10% light armor passive
    12% champion point passive
    10% major prophecy
    3% Exploitation passive
    45% critical rating
    7% Precise weapon trait
    6.3% crit bonus scathing mage
    58.3% critical rating
    15.34% mundus (11.8% + 30% from divines)
    72.64% critical rating

    400 attacks over 200 seconds – 2 crit chances per second
    @ 45.00% crit chance = 0.900 crits per second (average)
    @ 58.30% crit chance = 1.166 crits per second (average)
    @ 72.64% crit chance = 1.453 crits per second (average)

    45.00% crit chance
    Procs will occur every 11.11 seconds (on average) and remain active for 6 seconds = 35.07% up time
    681 SD * 0.3507 = 239 SD overall increase

    58.30% crit chance
    Proc will occur every 8.58 seconds (on average) and remain active for 6 seconds = 41.15% up time
    681 SD * 0.4115 = 280 SD overall increase

    72.64% crit chance
    Proc will occur every 6.89 seconds (on average) and remain active for 6 seconds = 46.55% up time
    681 SD * 0.4655 = 317 SD overall increase


    1 piece Nerieneth’s + 1 piece Molag’s + 5 piece Scathing set
    = 3,276 (+1064 hp) @ 45.00% critical rating

    1 piece Nerieneth’s + 1 piece Molag’s + 5 piece Scathing set
    = 3,317 (+1064 hp) @ 58.30% critical rating

    1 piece Nerieneth’s + 1 piece Molag’s + 5 piece Scathing set
    = 3,354 (+1064 hp) @ 72.64% critical rating


    Note: Overall SD increase from Scathing set is heavily dependent on number of attacks (crit chances) per second


    Based on this and the previous calculations I now think that the 1 piece Nerieneth’s + 1 piece Molag’s + 5 piece Scathing @ 58.3% might be the strongest build out of the three configurations discussed.This is due to the high SD, the ability to still slot in the atronach mundus to assist sustain, and the increased crit rating (13.8% higher than a base 45%) which translates in to an average damage increase of 6.9%.

    I wouldn't say it's settled though, since this build has less over all magicka sustain and I'm not sure what the effect a precise staff vs a nirnhoned staff would have on the final damage output..


    So in summary.. to (roughly) compare the key build configurations discussed in this and previous posts using a 10k dps single target benchmark..

    (assumed 3 x willpower with SD enchants + 40k max magicka + 45% crit rating)

    2 x Nerieneth's, 4 x Magnus, 2 x Torug
    10.0k dps - 11.5k dps (range due to AoE proc on mobile bosses)

    1 x Nerieneth's, 1 x Molag's, 5 x Karegenac
    10.5k dps (increase due to higher base SD)

    1 x Nerieneth's, 1 x Molag's, 4 x Overwhelming, 2 x Torug*
    10.5k dps (increase due to higher base SD)
    *7-10% lower magicka sustain than the first 2 configurations

    1 x Nerieneth's, 1 x Molag's, 5 x Scathing*
    11.1k dps^ (increase due to SD proc and higher crit chance)
    *7-10% lower magicka sustain than the first 2 configurations
    ^based on 2 attacks per second

    Edited by SkylarkAU on September 18, 2015 4:45AM
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
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