IC Spawn Location Camping Needs Addressing ASAP

  • Sandmanninja
    Sandmanninja
    ✭✭✭✭
    Robbmrp wrote: »
    What these people doing this don't realize or care about is generally you have 0 Tel Var stones....

    Last night I was with a small group in the Arboretum District and a large blue group was killing the players coming in there. We had already deposited our Tv Stones so when we dropped down they mowed us over and only gained AP. They continued to farm us as we respawned in that area which wasn't a big deal as there was 0 Tv loss. Large farming groups are really only hurting themselves like this. You get minimal stones and loot the bigger the group.

    They. Don't. Care. They just want to ruin the new content experience for as many as possible.
    If they keep it up, no one will want to go to IC then they 'own' it and can farm the mobs as they wish.

    THAT is their intent.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭

    "All of those areas should have Chain Pull Suppression. Whether they actually do or not is another matter. They are also imbued with Sanctuary, so while you're on the balcony you should be safe from damage."

    Disagree. There is already a place on the balconies where players can be safe from damage. If a player chooses to inch to the edge so that they can fight enemies below them, then the should be subject to the same punishment that they dish out.
    Edited by Personofsecrets on September 5, 2015 11:10AM
  • Starshadw
    Starshadw
    ✭✭✭✭
    "All of those areas should have Chain Pull Suppression. Whether they actually do or not is another matter. They are also imbued with Sanctuary, so while you're on the balcony you should be safe from damage."

    Disagree. There is already a place on the balconies where players can be safe from damage. If a player chooses to inch to the edge so that they can fight enemies below them, then the should be subject to the same punishment that they dish out.

    Personally, I'd rather see the entire top placed under Sanctuary, and not allow people to snipe/shoot spells from the edge. Way too many innocents are getting caught in enemy AOEs because of shenanigans like that. Just make the damn spawn ledges Sanctuary zones, full-stop. Drop down, and the buff fades away.

  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Spawn camping is good for the long term health of the game.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    "All of those areas should have Chain Pull Suppression. Whether they actually do or not is another matter. They are also imbued with Sanctuary, so while you're on the balcony you should be safe from damage."

    Disagree. There is already a place on the balconies where players can be safe from damage. If a player chooses to inch to the edge so that they can fight enemies below them, then the should be subject to the same punishment that they dish out.
    When I say "should", I mean that's what's intended in-game, not that it's a feature I would like to see. Putting it another way, all of those areas are supposed to have Chain Pull Suppression. I'm just not sure whether it's actually happening or not.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Has any dev poked in on the subject ?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    The only solution is the most simple. Turn off open pvp. Problem solved. No small group killing everything in sight (sometimes before you can even load in) and no cheating. Why did they think it would be different in this game than any other game with open pvp? Again more cluelessness from ZOS dev team. I dont know if they were so naive they thought people would play relatively nice or just incompetent.

    Because the entire idea was to make a PvPvE environment. Now... turning around and making that the first substantial new content in over a year, and gating most of the new top tier gear behind that? Instead of making it a sidegrade area with alternate neat top tier stuff? So that everyone would be lured into it, not just the players that actually wanted small scale PvP? That was a huge mistake.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    It isn't just about ruining someones day,maybe they trying for ap as well as stones lol
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    glad i cancelled my sub.
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    more cancelled subs will follow. Stay tuned.
  • G0ku
    G0ku
    ✭✭✭✭
    Starshadw wrote: »
    Enodoc wrote: »
    District safe zones work slightly differently - there's an AOE Sanctuary at your alliance Rally Point (the respawn area where the ladder comes out) which is quite small, but works fine; and there's certain places in most districts which have Sanctuary inside them. All of those interior Sanctuaries except one have a separate exit which leads to a Sanctuary-infused balcony, so there's no timed Sanctuary on the entry door.

    Then it's a guarantee those doors to the quest locations will be the next spawn location camped by these jerks . Because the same situation applies - you're either zoning in or out, and you are completely vulnerable while doing so.

    Incidentally, if there's supposed to be a safe zone at those spawning locations? I'm not sure they are working - I've been killed by AOEs up there.

    Already happened to me today, raid standing in entry of safezone (there is a safezone where there is only one entrance/exit). They did not let anyone enter but killed them. Got killed 10 times, no tv or anything on me. I was questing my pve dk tank to VR16. After whispering one of them and telling him their behaviour seems to be rather *** and that they are wasting my f**** ambrosia atm they apologized and went away.

    How braindamaged are these people. In a 30 man raid standing on one spot and annoying other players for an unbearable amount of time. Worst thing is people are forced to do all the stuff because they nerfed our sets back to VR12 and now we have to get the new parts for our VR14 (now VR16) values. This is not advancement but getting back to where you came from while a bunch of bored zergers grief you.

    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    People (myself included) were warning ZOS about this before IC even went to the PTS.

    Clearly the priorities at ZOS have shifted.

    Who cares if forcing PVE players into PVP to access paid content destroys the community. This is B2P, i.e. the endless rainbow Senche cash shop money grab.

    Without a mandatory monthly sub there is zero incentive to create quality content.

    I have accepted that, for me, this game is dead, and I won't be re-subbing. It is sad that as a 10+ year TES fan, this was the shortest lived of any MMO I've played.

    But it seems it was more important for a handful of devs to turn the game into their own private Dark Age of Nirn arena, never mind the expectations of the fan base of the franchise.

    It really would have been better if these guys had made their own PVP-centric gank-fest game and let people actually experienced at making TES games handle "Elder Scrolls" online.
  • LiquidZ
    LiquidZ
    ✭✭✭
    I'm only VR4 and I still have a blast fighting in the IC. The problem isn't so much that people are getting camped. It's that they expect it to be easy. 90% of the time this is happening there are people just standing on a ledge firing arrows down thinking they are going to kill 20+ players. Jump off the back in stealth go around and do something about it. Those AD that are destroying DC in Azura are probably doing so because they are actually working together. It's an open PVP zone. You should expect to fight at all times any time I think. I die repeatedly trying to fight them off but at least I'm trying and I have fun doing that so... Idk what else to say. RIP
  • RSram
    RSram
    ✭✭✭✭✭
    The loading screens we have a fix in the works for next week's patch and should help make that timer on the immunity buff catch up. If it doesn't however, we will look into increasing the time on it.

    Why not just remove the timer and make the player immune or un-target-able once the player has committed to transitioning to another zone? It not like the player can just cancel the transition to another zone once the loading screen starts?

    And from what I gather you can't transition to another zone while in combat, so this couldn't be used as an escape exploit.

    Am I missing something here? If so correct me!

  • Starshadw
    Starshadw
    ✭✭✭✭
    G0ku wrote: »
    Already happened to me today, raid standing in entry of safezone (there is a safezone where there is only one entrance/exit). They did not let anyone enter but killed them. Got killed 10 times, no tv or anything on me. I was questing my pve dk tank to VR16. After whispering one of them and telling him their behaviour seems to be rather *** and that they are wasting my f**** ambrosia atm they apologized and went away.

    How braindamaged are these people. In a 30 man raid standing on one spot and annoying other players for an unbearable amount of time. Worst thing is people are forced to do all the stuff because they nerfed our sets back to VR12 and now we have to get the new parts for our VR14 (now VR16) values. This is not advancement but getting back to where you came from while a bunch of bored zergers grief you.

    Totally not surprised.

  • Starshadw
    Starshadw
    ✭✭✭✭
    @ZOS_BrianWheeler - I just spent fifteen minutes watching a group of reds trying to jump onto the Sanctuary balcony I was on using their horses - and one of them actually made it. Obviously, at that point he discovered that he was unable to attack me.

    However, it should be noted that yes, people are indeed camping these things and we absolutely MUST be able to go into stealth while we have the Sanctuary buff. We NEED to be able to stealth in and out of these doors. As it stands, we arrive outside not in stealth and glowing bright purple. Meanwhile, the people camping these spots have no such restriction. They can go into stealth, and watch me as I drop down and I will have no idea where they are at. Players using doors might as well have painted a bulls-eye on themselves and be screaming "HERE I AM" at the top of their lungs.
  • Sausage
    Sausage
    ✭✭✭✭✭
    It isnt going to last forever, IC new and exciting so people are there, 1 month or so, people will spread more.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Enodoc wrote: »
    "All of those areas should have Chain Pull Suppression. Whether they actually do or not is another matter. They are also imbued with Sanctuary, so while you're on the balcony you should be safe from damage."

    Disagree. There is already a place on the balconies where players can be safe from damage. If a player chooses to inch to the edge so that they can fight enemies below them, then the should be subject to the same punishment that they dish out.
    When I say "should", I mean that's what's intended in-game, not that it's a feature I would like to see. Putting it another way, all of those areas are supposed to have Chain Pull Suppression. I'm just not sure whether it's actually happening or not.

    What makes you feel as though those areas were designed to have chain pull suppression?
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    "All of those areas should have Chain Pull Suppression. Whether they actually do or not is another matter. They are also imbued with Sanctuary, so while you're on the balcony you should be safe from damage."

    Disagree. There is already a place on the balconies where players can be safe from damage. If a player chooses to inch to the edge so that they can fight enemies below them, then the should be subject to the same punishment that they dish out.
    When I say "should", I mean that's what's intended in-game, not that it's a feature I would like to see. Putting it another way, all of those areas are supposed to have Chain Pull Suppression. I'm just not sure whether it's actually happening or not.
    What makes you feel as though those areas were designed to have chain pull suppression?
    Because most of them already do. It is my assumption from that that the ones which do not, if there are any, are bugged.
    Screenshot_20150906_161845.png
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Starshadw
    Starshadw
    ✭✭✭✭
    And once again, a guildie tells me on Haderus we have EP players camping the AD Cyrodiil IC sewer entrance. They are camping right inside the "tube" entrance where the door is.

    ZOS, you HAVE to do something about this. Anyone going to those sewers has paid money for the DLC - to be locked out of content they have paid for because of the horrid behavior of other players is unacceptable. This needs to be fixed ASAP - it really should be a top priority. How it can be OK for people to be unable to experience the content they've paid for is beyond me.
  • medieval_TOG
    medieval_TOG
    ✭✭✭
    Starshadw wrote: »
    And once again, a guildie tells me on Haderus we have EP players camping the AD Cyrodiil IC sewer entrance. They are camping right inside the "tube" entrance where the door is.

    ZOS, you HAVE to do something about this. Anyone going to those sewers has paid money for the DLC - to be locked out of content they have paid for because of the horrid behavior of other players is unacceptable. This needs to be fixed ASAP - it really should be a top priority. How it can be OK for people to be unable to experience the content they've paid for is beyond me.

    Well they are technically experiencing it - just not experiencing it in the way that it was designed to be experienced.

    Not being able to port into the sewer entrance is a bit of awful game mechanics, and how they thought that the entrances wouldn't get camped 24 x 7 is anyones guess. At the very least you would assume that the entrances would be manned by NPC's similar to the way that each alliances gates are. No one camps an other alliances gates for too long because of the manpower involved. Camping a small entrance though .....

    In MMO terms, it's like each alliance found this wonderful and strategic resource - entry into the Capital city of Cryodiil - but all decided that it wasn't worth guarding!
    Edited by medieval_TOG on September 7, 2015 12:52AM
    Oh so you play on a console? Well this is a console game after-all I suppose.
  • Starshadw
    Starshadw
    ✭✭✭✭
    Not being able to port into the sewer entrance is a bit of awful game mechanics, and how they thought that the entrances wouldn't get camped 24 x 7 is anyones guess. At the very least you would assume that the entrances would be manned by NPC's similar to the way that each alliances gates are. No one camps an other alliances gates for too long because of the manpower involved. Camping a small entrance though .....

    In MMO terms, it's like each alliance found this wonderful and strategic resource - entry into the Capital city of Cryodiil - but all decided that it wasn't worth guarding!

    It's disconcerting that we haven't heard anything from ZOS in terms of these camping issues, other than tweaking the Sanctuary buff (which I, frankly, don't think is the solution, given it has some serious issues, namely the inability to stealth while buffed.
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    Starshadw wrote: »
    Not being able to port into the sewer entrance is a bit of awful game mechanics, and how they thought that the entrances wouldn't get camped 24 x 7 is anyones guess. At the very least you would assume that the entrances would be manned by NPC's similar to the way that each alliances gates are. No one camps an other alliances gates for too long because of the manpower involved. Camping a small entrance though .....

    In MMO terms, it's like each alliance found this wonderful and strategic resource - entry into the Capital city of Cryodiil - but all decided that it wasn't worth guarding!

    It's disconcerting that we haven't heard anything from ZOS in terms of these camping issues, other than tweaking the Sanctuary buff (which I, frankly, don't think is the solution, given it has some serious issues, namely the inability to stealth while buffed.

    That's because ZoS abandoned creating a game for adults. This is basically a F2P game now, the one time nominal costs that qualify this as "B2P" are a pedantic argument. The game is mostly populated by bored no-lifers who aren't playing this game for a few hours of entertainment, this is their life. This is all they do. Their idea of fun is spending hours camping a piece of virtual real estate in the hopes of frustrating other people. November can't come soon enough.
  • Starshadw
    Starshadw
    ✭✭✭✭
    And, to make the list complete - Trophy Door camping is ALSO a thing now.

    So basically: IC quest locations, ingress/egress locations both outside in Cyrodiil and inside the Imperial City both above and below ground, trophy doors, ANY location where people have to come and go, are now being camped.

    ETA: Ummmmm..... I just read the Patch Notes. @ZOS_BrianWheeler did I just miss it, or did the loading screen fix not go in today?
    Edited by Starshadw on September 8, 2015 3:21PM
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    People think this kind of game play is fun? "Pure skill bruh".

    I'll pass on this DLC.

  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Starshadw wrote: »
    And, to make the list complete - Trophy Door camping is ALSO a thing now.

    So basically: IC quest locations, ingress/egress locations both outside in Cyrodiil and inside the Imperial City both above and below ground, trophy doors, ANY location where people have to come and go, are now being camped.

    ETA: Ummmmm..... I just read the Patch Notes. @ZOS_BrianWheeler did I just miss it, or did the loading screen fix not go in today?

    lol why? not like theyre gonna get anything
  • P3ZZL3
    P3ZZL3
    ✭✭✭✭✭
    Trophy Door camping is fine. I have no issue with that. I tend to just run there and dance if I'm going to get ganked again.

    I did experience the whole issue with the Sewer Doors. EP took over Thornblade EU last night.

    All sewer doors camped by 3-4 players.

    Fortunately, a lonely yellow ran past and they went after him. Gave me a chance to leg it in :D
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • Starshadw
    Starshadw
    ✭✭✭✭
    P3ZZL3 wrote: »
    Trophy Door camping is fine. I have no issue with that. I tend to just run there and dance if I'm going to get ganked again.

    Tell that to the poor folks who can't get in to open a vault because the location is being camped by people throwing caltrops all over the door, ready to pounce.
  • me_ming
    me_ming
    ✭✭✭✭✭
    dsalter wrote: »
    Robbmrp wrote: »
    What these people doing this don't realize or care about is generally you have 0 Tel Var stones....

    Last night I was with a small group in the Arboretum District and a large blue group was killing the players coming in there. We had already deposited our Tv Stones so when we dropped down they mowed us over and only gained AP. They continued to farm us as we respawned in that area which wasn't a big deal as there was 0 Tv loss. Large farming groups are really only hurting themselves like this. You get minimal stones and loot the bigger the group.

    they arent doing it for stones. they do it to ruin your day.

    Sigh, these people must be living a sad life. :expressionless:
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • k2blader
    k2blader
    ✭✭✭✭✭
    I support gated access to give purpose to Cyrodiil existing. However, if there is no gated access, there's absolutely no reason there shouldn't be transits that safely transport you into your campaign's sewer.
    Disabling the grass may improve performance.
Sign In or Register to comment.