Yes, damage reduction is so awesome that it's basically impossible to kill any player who's just a bit tanky in a 1v1.
Some people walk away from me, acting like nothing happened. Just walk and heal spam, thanks to endless ressources something every first day player could do. Why the hell do people get rewarded for that.
:'(
that's because of the damage reduction. How much time have you spent in actual PvP in this update?. the damage reduction pretty much killed PvP diversity, it now pretty much consists of Zerg stacking, Prox det and Steel tornado spam with little else in-between.
vortexman11 wrote: »I might sound like a skillless noob for saying this, and I am a skillless noob. But if you guys hate zerging, stop crying for people to nerf builds meant to fight zergs, such as sap tanks, DragonKnight tanks, templar tanks, steel tornado (maces was the problem, its now fine), 1.5 negate, and Dynamic Ultimate Generation.
coryrenick_ESO wrote: »
All of those wrecked "playstyles" consisted of wiping groups of noobs in seconds. Now noobs don't die instantly and you can't faceroll a group of ten. No big loss. If you ever had any skill at all, you're still getting kills and you're not dying any faster than anyone else.
Not true. Most/all of the people complaining would have been happy with fixes to double mundus stones, nirnhones, sharpened maces, etc and then see how that affected the game environment. I suspect that those changes alone would have increased time to kill to a point that would please everybody. However, if the time to kill was still to low, then ZoS should have addressed the specific skills rather than the blanket approach they took.