They certainly did their best to cater to them, at least in the beginning. You don't have to dig very deep to find that there's quite a few references to some pretty esoteric stuff. I know that's part of the reason why I've stayed hooked for so long. Though recently I've started to feel like the game's been taking itself in a different direction.Minnesinger wrote: »What exactly is the problem? Less RP? There is no chance they made this game for hardcore TES fans who know every bit of lore. I was slightly disappointed when I realized this but I am used to it now. This game is for everyone whether they know the previous games or lore doesn´t mean much.
How is what I've said contradictory? I'm more comfortable if an item can be found around Tamriel than if it can ONLY be found in the crown store. Everything I've said falls in line with that.
jeremiah911 wrote: »I want them and I like them. I wish people would stop using lore like its a holy grail or something as an excuse not to have neat things. It's a game and supposed to be fun. These items are just that. Lighten up people.
I agree 100%! This stuff looks awesome. It's elderscrolls *Ish* and it's fun. It's a game. The lore gods won't hurt you for saying you enjoy having fun... it's ok. lol.
theroyalestpythonnub18_ESO wrote: »They certainly did their best to cater to them, at least in the beginning. You don't have to dig very deep to find that there's quite a few references to some pretty esoteric stuff. I know that's part of the reason why I've stayed hooked for so long. Though recently I've started to feel like the game's been taking itself in a different direction.

theroyalestpythonnub18_ESO wrote: »They certainly did their best to cater to them, at least in the beginning. You don't have to dig very deep to find that there's quite a few references to some pretty esoteric stuff. I know that's part of the reason why I've stayed hooked for so long. Though recently I've started to feel like the game's been taking itself in a different direction.Minnesinger wrote: »What exactly is the problem? Less RP? There is no chance they made this game for hardcore TES fans who know every bit of lore. I was slightly disappointed when I realized this but I am used to it now. This game is for everyone whether they know the previous games or lore doesn´t mean much.
Well if your gonna jump the shark may as well go big, can we get turkey mounts for Thanksgiving? Pilgrim costumes too? Nice big rimmed pilgrim hat, buckle shoes and a black and white outfit. Some turkey dinner provisioning recipes too.
Love me some thanksgiving.
You should change the title to "immersion breaking" because, as much as you want it to be, it's in not lore breaking. There are very little boundaries in ES lore and I promise you that there are much weirder things than these vanity items.
Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.
BabeestorGor wrote: »2 of the festivals mentioned in Daggerfall, Tales and Tallows and Witches Festival have similarities to Halloween and it would be surprising if there was no Tamrelic equivilent. Much of the lore and creatures in TES is based on traditional European folklore and the 2 costumes that have people so upset would fit right in with that. As for the skeletal mounts entirely logical IMO that necromancy could be used to create skeletal mounts. On the other hand I'm not sure that people would be happy to see them running around towns but if they can accept skeletons, draugr and daedra running around town why not?
How is what I've said contradictory? I'm more comfortable if an item can be found around Tamriel than if it can ONLY be found in the crown store. Everything I've said falls in line with that.
You can accept undead mounts (but just barely), but other magically imbued mounts are unacceptable because, first there was no earlier precedent for them and now its because only you are the vestige and everyone else is not (even though they're certainly adventurers, vestige or not).
Changes to long established lore is okay for crafting, but not okay for mounts because you can't get past the "im the only one who's special" thing.
Who can really say what is lore breaking other than Bethesda and Zenimax?
Is it your world that you created? No? Then you can't.
I say this an an ES lover since Arena.
Yep! And I don't see that as contradictory at all.
Skeleton mounts are an extension of skeleton men & mer. Living creators in skeleton form. I admitted that this was crossing the line and that I'm stretching for justification, so that can't really be used as an example of me being contradictory. I would still prefer for these mounts to also have in-game presence, but I don't have as much an issue with these as the fire, ice, and lightning horses.
Except that the undead exist as a part of the practice of Necromancy; Conjuration also exists and allows the summoning of various elementals/atronachs and Daedra. The notion that similar elemental mounts can be summoned or even crafted via magicka is a simple step.
You seem to have ignored my biggest issue with these mounts. They are NO WHERE in the game but the crown store. No where in ANY TES game. To me, it is like they decided to sell flying monkeys as pets, or griffins as mounts. There's no justification for them. I ignored this because this happens all the time. Things are added and removed from one game to its sequel: Zenimax having the rights to make ESO, it is theirs to do with what they will. They need to justification, like it or not.
If there were enchanting runes or crafting materials or motifs that were only available in the crown store, I'd have issues worn those too. Actually, I do have issues work many of the costumes and the concept of the costume in general. I have asked for a toggle to "show equipped" so we can choose to ignore costumes.
This is where you're being contradictory. Zenimax can make broad sweeping changes to the lore all they want unless its only changed via the cash shop. That said, I'd be fine with the "remove mysticism" idea, which would display all non-traditional mounts as plain.
As for the "only one vestige" issue, that's a response to the argument that there are fantastical mounts in Oblivion and Skyrim provides justification for the fire, ice, and lightning horses in ESO. Those mounts weren't for just any adventurer, they were footer you specifically, because of your accomplishments and skill. I'm ESO there's no justification for every other adventurer riding around on an elemental mount.
They we're for just any adventurer. You got them because you happened to be that adventurer, if another had gotten there first those mounts would have been theirs, but since it was a single player game you were the only adventurer. All of the other "non-vestiges" are doing all the same quests as you, getting all the same loot as you and have access to all the same things as you. Beat all the same quests, kill all the same bosses... etc. They're no less skilled than the vestige.
If they exist in lore, I'm OK with them being sold as a mount in the crown store (unicorn, wamasu). If they exist in a game I'd be OK with them being sold as a pet in the crown store (riekling, daedrat). If they don't exist in lore and don't exist in any game, I have an issue with them being sold in the crown store (Nightmare Courser, Frost Mare, Mind Shriven Horse).
The cold truth - We're zenimax, we're designing this game, a powerful wizard did it.My statement and plea is simple:
Justify these mounts in game.

Who can really say what is lore breaking other than Bethesda and Zenimax?
Is it your world that you created? No? Then you can't.
I say this an an ES lover since Arena.
Blackhorne wrote: »My advice: save your freakout for when something actually happens.
Ugh... why do we have to keep making this point. Arvak and Shadowmere are ONE-OF-A-KIND creatures. TES Doesn't have every Tom, Rick, and Harry riding around on these kinds of mounts.
8
Because its how magic works; because they could be one of a kind for no reason other than the other games were single-player and you didn't encounter other adventurers with the means to acquire rarer knowledge.
Because Zenimax isn't go to change it and these threads are useless and you all need to just relax and roll with it.
As long as they don't add Dwemer steam-powered motorcycles, anything they do with Horses, Guar and Senche is meaningless.
If these kinds of mounts were commonplace they would have been seen in the single player games. Sure there are special cases like Shadowmare... who really just had red eyes, not so special. These two mounts are very specific mounts, not a kind of mount "race'.
Furthermore, I have implored ZOS to include these mounts in-game in SOME way. Ideally we would go on a quest that requires the mount or rewards the mounts (like Arvak and Shadowmare) or ZOS could just make the mounts wild horses. Fire horse at the base of the volcanos in Shadowfen. Ice mounts in Eastmarch, and mindshriven mounts in Imperial City. This would actually be enough justification for me.
I even asked for them to just be sold AT the stables... but ZOS said "No". Literally. They responded on ESO live!
I don't think we are being unreasonable and I for one and trying my damnedest to accept these mounts as part of ESO "lore". As it is.... where did all these adventurers get their mounts? Where do they exist in the world aside from mounts? I want some justification from ESO, not some fan-fiction excuse that I have to make up myself.
The reason I don't have a problem with Guars or Senche-tigers is because I've seen these creatures in ESO. I know them in the context of ESO. I do not know any of the fantasy mounts in the context of ESO, because they have none.
Has ZOS actually ever listened to community feedback on anything? Like ever? I really wanna know.