Stuff
[And, to the problems that were brought up as I skimmed more posts, not caring about your guilds: Let's face it. This is the internet. People are going to be jack a**es.
[And, to the problems that were brought up as I skimmed more posts, not caring about your guilds: Let's face it. This is the internet. People are going to be jack a**es.
Not always so. In another MMO (the one beginning with W) I was part of the same guild for 5 years and ran it for 2 years. We cared about our guild and guildies. Ran weekly fund raising events, Daily dungeon runs, weekly raids, guild lottery, newbie training runs/boosts. Our officers made and provided high-end gear for those who had levelled up within the guild.
Also we had a few times where we actually all met up in real life. I spent one great weekend in Denmark, myself and 4 guys from the UK went other their and met up with others from Germany and the guys from Denmark.
I'll put a large wager that nothing like this comes from the guild system we have now in ESO !
[And, to the problems that were brought up as I skimmed more posts, not caring about your guilds: Let's face it. This is the internet. People are going to be jack a**es.
Not always so. In another MMO (the one beginning with W) I was part of the same guild for 5 years and ran it for 2 years. We cared about our guild and guildies. Ran weekly fund raising events, Daily dungeon runs, weekly raids, guild lottery, newbie training runs/boosts. Our officers made and provided high-end gear for those who had levelled up within the guild.
Also we had a few times where we actually all met up in real life. I spent one great weekend in Denmark, myself and 4 guys from the UK went other their and met up with others from Germany and the guys from Denmark.
I'll put a large wager that nothing like this comes from the guild system we have now in ESO !
For starters, if you're going to snip a quote, get the entire portion relevant to it, not just what you want. This isn't CNN (lol) Anyway, The kind of guilds that foster relations, also tend to be the RP guilds, or the dungeon guilds, or the PVP guilds. The trading guilds? That's where the jacka**ery comes out in full most times. As well as the example starting with a W, that's a different use of the word guild, in a different lore universe and setting. People tend to use the word guild as a blanket term, when it's far from that.
Alphashado wrote: »You keep using the term "intentionally discriminates". That is harsh to say the least. Are you hoping a lawyer will interject on your behalf? You really believe that small guilds are being targeted and picked on as some kind of victim simply because they (you) refuse to meet the very simple criteria set in place?
Accusations of discrimination are very serious and should not be abused or casually tossed out as a tool to be used to facilitate an agenda. This is a tabard on a cartoon character in a video game. Let's be real here.
Alphashado wrote: »Whatever man. It isn't discrimination. Get real and quit acting like some kind of victim. The tabards are EASY TO GET. Everyone is a victim these days just because they can't get everything they want. It's pretty sad.
If you want to make a case for family guilds getting tabards that is one thing, but to suggest that keeping them from you is some kind of hate crime is outlandish.
So by your reasoning, is a bar discriminating against underage kids because they expect to see an ID proving they are over 21?
Does the DMV discriminate against you because they expect you to supply 2 forms of ID before you get a drivers license? Would you show up there with only one form of ID then demand they give you a license anyways and claim discrimination?
Would a state trooper be discriminating you for giving you a ticket because you were driving in the car pool lane with only one person?
Does the pizza delivery boy discriminate you because you are demanding a discount price w/o having the coupon?
It goes on and on. I mean seriously. Failing to meet a reasonable criteria then claiming discrimination because you refuse to meet the criteria is drama theater and ridiculous.
Malpherian wrote: »
ZOS Advertised, and Guaranteed several idealism's and made several promises about content. Legitimately, when you take said guaranteed they are failing at delivering.
It's no more discrimination than having dungeons that requires larger groups to complete as opposed to small. It's a game mechanic, or a content benchmark, and one I happen to agree with. I don't want to come up to a guild store stall and sift through a store that has 6 members selling from it.
Malpherian wrote: »It's no more discrimination than having dungeons that requires larger groups to complete as opposed to small. It's a game mechanic, or a content benchmark, and one I happen to agree with. I don't want to come up to a guild store stall and sift through a store that has 6 members selling from it.
1.) Guilds and Dungeons are not even remotely similar in content. A Dungeon gives rewards for completing it, is challenging, and has a purpose for the function. (The reason it requires a group is because the mobs are too difficult to be soloed).
So the justification for a "Dungeon" is given by the environment of such.
2.) A Guild on the other hand is a Body, or Organization of players, there are no challenges, no Difficult NPC's to kill, and No external or environmental justification for them requiring larger groups to function correctly.
Their is no Valid or logical reason of Justification for why a small Guild can not access the Guild Features.
poodlemasterb16_ESO wrote: »Malpherian wrote: »
ZOS Advertised, and Guaranteed several idealism's and made several promises about content. Legitimately, when you take said guaranteed they are failing at delivering.
That's barely English and a 'Guaranteed idealism', LOL, may not mean what you think it does.
Malpherian wrote: »poodlemasterb16_ESO wrote: »Malpherian wrote: »
ZOS Advertised, and Guaranteed several idealism's and made several promises about content. Legitimately, when you take said guaranteed they are failing at delivering.
That's barely English and a 'Guaranteed idealism', LOL, may not mean what you think it does.
Actually that is English. Old english.. but english
But I'll rephrase that:
ZOS advertised, and Guaranteed that all features in game would be able to be accessed by all players. ZOS also stated that the Guilds specifically and all of their content would be accessible, by all players and all guilds.
Being on this particular topic, the guild functions are NOT accessible by all players or Guilds. Small groups and guilds have 0 access to any of the Guild features.
ZOS is failing at delivering the content and accessibility which was promised "To all Guilds".
Before you say they are accessible to all Guilds, you need to ask yourself can a 5 man Guild own a Bank, Tabard, and use the Store? If the answer is anything but "Yes" then all guilds and all players do NOT have access to said content. Making ZOS's statement false.
Malpherian wrote: »It's no more discrimination than having dungeons that requires larger groups to complete as opposed to small. It's a game mechanic, or a content benchmark, and one I happen to agree with. I don't want to come up to a guild store stall and sift through a store that has 6 members selling from it.
1.) Guilds and Dungeons are not even remotely similar in content. A Dungeon gives rewards for completing it, is challenging, and has a purpose for the function. (The reason it requires a group is because the mobs are too difficult to be soloed).
So the justification for a "Dungeon" is given by the environment of such.
2.) A Guild on the other hand is a Body, or Organization of players, there are no challenges, no Difficult NPC's to kill, and No external or environmental justification for them requiring larger groups to function correctly.
Their is no Valid or logical reason of Justification for why a small Guild can not access the Guild Features.
Disagree. Content is content is content. Rewards for running a successful trade guild with a stocked store? Profit. Is it difficult to keep a range of goods to provide value to multiple types of players? Sure. It's content.
Because you dislike the system of benchmarking does not mean the reasoning isn't valid, just saying. Bold tags don't make the statement more true as well.
Malpherian wrote: »Malpherian wrote: »It's no more discrimination than having dungeons that requires larger groups to complete as opposed to small. It's a game mechanic, or a content benchmark, and one I happen to agree with. I don't want to come up to a guild store stall and sift through a store that has 6 members selling from it.
1.) Guilds and Dungeons are not even remotely similar in content. A Dungeon gives rewards for completing it, is challenging, and has a purpose for the function. (The reason it requires a group is because the mobs are too difficult to be soloed).
So the justification for a "Dungeon" is given by the environment of such.
2.) A Guild on the other hand is a Body, or Organization of players, there are no challenges, no Difficult NPC's to kill, and No external or environmental justification for them requiring larger groups to function correctly.
Their is no Valid or logical reason of Justification for why a small Guild can not access the Guild Features.
Disagree. Content is content is content. Rewards for running a successful trade guild with a stocked store? Profit. Is it difficult to keep a range of goods to provide value to multiple types of players? Sure. It's content.
Because you dislike the system of benchmarking does not mean the reasoning isn't valid, just saying. Bold tags don't make the statement more true as well.
Useing the ystem to defend itself is not a valid argument either. that's circular logic. It's like saying (A Deity) is real, because (It's religious text) says it is. Which is both asinine and absurd.
Dungeons have external, and environmental justifications for requireing groups to access their content.
However:
Guilds do not.
Malpherian wrote: »Meaning ... you do not have the right as a paying customer to access these features unless you want a ton of randoms in your guild ...
Malpherian wrote: »Even though they are obviously game breaking and even hugely damaging to the subscriber bases ability to maintain/sustain itself.
While it's true he's been a little sensationalist, he does have some valid points. Mostly, ZOS has stated it and hasn't followed through with action to support their claims.
You're asking if the guild restrictions were ever lifted, I don't think any of them have been.Malpherian wrote: »Was this ever fixed?
Malpherian wrote: »2. There are lies, damned lies, and then there are statistics. And if Mark Twain had lived today, he would have added "statistics on the internet" to the end of that list. You are making things up in order to support a non-existent point. You have no idea what percentage of guilds are PvE/PvP/trade/RP/anything.
Actually I know exactly how many there are and what they do:
http://eso.guildex.org/
Terrible source .. What a jokeMalpherian wrote: »Actually I know exactly how many there are and what they do:
http://eso.guildex.org/
Terrible source .. What a jokeMalpherian wrote: »Actually I know exactly how many there are and what they do:
http://eso.guildex.org/
None of my 5 guilds are listed! All of which have been around since beta. Complete BS ...
Malpherian wrote: »
Its not every guild no, but you can look at those and use some deductive reasoning to find a reasonable and workable variable. I am not sure why everyone has so much difficulty with this these days........ Is it exact? No. But it gives a good impression of the whole.
Malpherian wrote: »Alphashado wrote: »Sigh. Really? Another thread about the exact same issue?
Maybe you haven't played any other MMO, but stuff is standard. Every game out there has requirements that must be met for similar perks. It's not just zos. The reason there is a standard is because there has to be standards otherwise they wouldn't be perks.
You would be.. Incorrect.
* WoW = 5 people can forma guild.
* Tera = 2 People can form a guild
* Guild Wars 2 and Guild Wars = 1 person can form a guild.
* Aion = 1 person can form a guild
* Rift = 4 people can form a guild
* Eve Online = 1 person can form a Guild
* Perpetuum = 1 person can form a guild
*
* I could go on but I think the point is made.
NONE OF THESE HAVE ANY GUILD FUNCTIONS RESTRICTED BASED ON MEMBER SIZE!!!
Just FYI. But if you like I could go game by game on that list and tell you exactly what is and is not restricted and why and how to access it. I have played every single one of them. Even beta tested some of them, AND lead guilds in every single one of them.
No Other MMO besides ESO limits guild finctions based on "member Size". All of them have a Basic sized Guild bank, Basic Tabard, and basic store access (if the game supports it) upon creation and with only the minimal amount of members required to "form it".
ESO is the only MMO game which lets you create a Guild which is in effect, Worthless with no functionality.