There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
AhPook_Is_Here wrote: »There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
Is that something? You could watch Casuale at the start of the game rek 4 or 5 full raids. Was Casuale mad-skilled or broken mechanics? Who knows, he isn't here to rek 3 full raids now?
coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
It isn't about being "Accidentally" one-shotted, it was about not preparing for something that was going to occur to you regularly. It was a choice to sacrifice defense for offense. Everyone in the game had access to Radiant magelight. ZoS put that ability in the game for players who didn't want to be 1-shotted. Instead they came to the forums to cry and wanted the game made easy mode for them. Now they have their wish.
coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
It isn't about being "Accidentally" one-shotted, it was about not preparing for something that was going to occur to you regularly. It was a choice to sacrifice defense for offense. Everyone in the game had access to Radiant magelight. ZoS put that ability in the game for players who didn't want to be 1-shotted. Instead they came to the forums to cry and wanted the game made easy mode for them. Now they have their wish.
I remember waking up some days and just logging on to read all my skills over. Figuring out what skill is more usefull, and what sets and enchants are more valuable to my build. Sitting there thinking about all the other strong builds in cyrodiil and trying to make sure my build has counters and ways of surviving vs everything. Every little detail to food and what potion to use. Then to come to the forums to see people crying in hysterics not realizing that there is always a way to be successful if you actually put some thought and work into it. I always wondered how i never had the same issues as most people while playing.
#blamezosdevs
AhPook_Is_Here wrote: »There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
Is that something? You could watch Casuale at the start of the game rek 4 or 5 full raids. Was Casuale mad-skilled or broken mechanics? Who knows, he isn't here to rek 3 full raids now?
It was someone who knew what they were doing, coupled with many people who did things they should not have done and yes some mechanics that were "too strong" to put lightly as well.
Standing in and dying to banner, feeding an emperor ultimate that kept him dropping banners and never running out of resources? Yes.
I remember there was a Templar/Sorc duo in the day who could kill Murder Thumbs by themselves given time. I don't remember the Templar's name but the Sorc's name was Rosalyn. Any time he'd drop a banner the sorc would negate him and the templar would keep him eclipse to run him out of stamina.
An early example of what is still true today where other skilled players are capable of defeating anything too difficult for those with no skill.
coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
It isn't about being "Accidentally" one-shotted, it was about not preparing for something that was going to occur to you regularly. It was a choice to sacrifice defense for offense. Everyone in the game had access to Radiant magelight. ZoS put that ability in the game for players who didn't want to be 1-shotted. Instead they came to the forums to cry and wanted the game made easy mode for them. Now they have their wish.
I remember waking up some days and just logging on to read all my skills over. Figuring out what skill is more usefull, and what sets and enchants are more valuable to my build. Sitting there thinking about all the other strong builds in cyrodiil and trying to make sure my build has counters and ways of surviving vs everything. Every little detail to food and what potion to use. Then to come to the forums to see people crying in hysterics not realizing that there is always a way to be successful if you actually put some thought and work into it. I always wondered how i never had the same issues as most people while playing.
#blamezosdevs
Yup. I've spent days of my own time running computations, testing gear and every little mechanic I could think of. I've done the same on PTS and was even doing this yesterday to determine which set I wanted to use by actually testing all of them (Thanks PTS). I've got a spreadsheet of tests and calculations that is 500 rows long and 50 columns wide filled with stuff.
This is exactly why I've never called for a class nerf in my history at ESO. Everything has always had a counter, and yes while some things were often too strong it was never something that couldn't be overcome with skill and knowledge.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
Is that something? You could watch Casuale at the start of the game rek 4 or 5 full raids. Was Casuale mad-skilled or broken mechanics? Who knows, he isn't here to rek 3 full raids now?
It was someone who knew what they were doing, coupled with many people who did things they should not have done and yes some mechanics that were "too strong" to put lightly as well.
Standing in and dying to banner, feeding an emperor ultimate that kept him dropping banners and never running out of resources? Yes.
I remember there was a Templar/Sorc duo in the day who could kill Murder Thumbs by themselves given time. I don't remember the Templar's name but the Sorc's name was Rosalyn. Any time he'd drop a banner the sorc would negate him and the templar would keep him eclipse to run him out of stamina.
An early example of what is still true today where other skilled players are capable of defeating anything too difficult for those with no skill.
Ya lot of things for sure were variables, but here is the real question; if these changes present a challenge to skilled players, if the game is truly about skill, shouldn't skilled players be able to adapt and still excel, regardless? We're 2 days into a patch, a bit early to toss up the hands and say NOOBS WIN>SKILL NON-FACTOR.
I'd give it a few weeks to see what people figure out. And my idea of removing healing from the game is always a solution to bring skill and break zergs!
coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
It isn't about being "Accidentally" one-shotted, it was about not preparing for something that was going to occur to you regularly. It was a choice to sacrifice defense for offense. Everyone in the game had access to Radiant magelight. ZoS put that ability in the game for players who didn't want to be 1-shotted. Instead they came to the forums to cry and wanted the game made easy mode for them. Now they have their wish.
Pretty much Loots R Us is the only trader I post in regularly and I've been inactive there for a while until IC launched.timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
Perhaps you should go back to the auction house as your comments on PvP are nearly always uneducated drivel.
I never did any of that garbage and I'm not having "Problems" but that doesn't mean I can't recognize that the combat has become very routine and boring. It almost feels like PvP has beenr educed to a PvE encounter.You want to maximize your damage and ensure just enough health/passive defenses to remain alive.
Utterly boring and static gameplay.
Well you went the route of salty personal attacks quick. Apparently you think you know me or something, but sadly I have no idea who you are, so I can't respond in kind to your personal attacks.
On to what few points you made, I don't really find the decreased effectiveness of oneshot cheese builds to be boring or static. I also do not think that a PvE spec would be remotely productive in IC outside of maybe the large group aoe bomb tactic.
I only know your name from two places, the Auction houses (everywhere haha) and these forums. Usually your comments are pretty barbed towards "1vXers" with labels of exploits and such and I've never seen you post anything that was sensible even if I disagreed with you. If I had to guess you're strictly a PvE'r who ventures into PvP only occasionally.
1-shot cheese builds were a *very* small percentage of the PvP content in 1.6. Most of the experienced PvPers that I've played with disdain these players ourselves and find the majority of them to be pretty bad players (although there are many gank players who are very good as well). Increasing the health bonus of Cyrodiil back to its 1.5 status would have helped with that issue more than anything else.
Now speaking from a PvE perspective I'm the furthest thing from an expert but I tanked a Vet DSA on my first time playing it in 3 months(never beat it before that), having never tanked it or anything else before in full PvP gear with my exact PvP build other than a couple of taunts swapped in. We had maybe 6 deaths on the full clear, usually because I didn't taunt something in time because I've never done it and had no idea what was spawning that hit hard where. PvE from my experience is quite easy because once you know a piece of content you can repeat your performance exactly and enjoy the same success. This isn't true in PvP.
Now I think any build could do very well in Cyrodiil or IC if it was an effective PvE build with some exceptions. In IC today I think that is more true than it ever was because right now min/maxing your damage and healing will reward you more than anything else. That is what "Static and boring" is to me. When the fluidity and pacing of combat becomes very predictable and routine it becomes boring and more down to best gear and CPs than skill.
The benefits of have good timing and reactions and *correctly* responding to the right threat at the right time was drastically reduced or even eliminated. The balance between needing to balance offense and defense was upset. The ability of the few to conquer the many was significantly impacted. None of these things are positive IMO.
Okay, I posted my first item to an guild trader in about a month and a half Monday and 98% of my postings this year have been on 1 trader, but I will let you continue to roll with whatever relevant point you were trying make by tying my auctions postings, my previous forum posts, and my opinion on the 2.1 damage reduction together.
Your guess would be wrong. I PVP regularly. I also do not dislike 1vXers or PvP.
As someone that pvps and pves regularly, I completely disagree with everything you are saying about builds. If the builds were interchangeable I wouldn't need Wykkyd's Outfitter and Superstar to manage all of my various PVP and PvE builds.
I do agree that the benefit of reaction time has been reduced. However, I am okay without people not taking a 22k snipe because they failed to react to it.
Perhaps I'm confusing your name with a similar sounding player that I see auctions everywhere for, there was no point to that line of thinking other than whoever that person is likely is making a mint in gold.
I'm not saying the builds are interchangeable, I'm saying the differences between a fully optimized PvE or PvP build are not that big unless you're competing for score or trying to 1 v X. In the Zerg-optimized PvP of 2.1 a PvE build can do very well with very little changes. I don't really know how to make that point clearer.
If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire. I never had issues with snipes unless I was hit while fighting other players....but that's why everyone hates a ganker.
coryrenick_ESO wrote: »coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
It isn't about being "Accidentally" one-shotted, it was about not preparing for something that was going to occur to you regularly. It was a choice to sacrifice defense for offense. Everyone in the game had access to Radiant magelight. ZoS put that ability in the game for players who didn't want to be 1-shotted. Instead they came to the forums to cry and wanted the game made easy mode for them. Now they have their wish.
I'd have to side with the people who didn't want to have to waste a spot on their bar just to avoid being one-shotted. With offense favored so heavily by high burst damage, it's kind of ridiculous to suggest there was even a choice. You'd be crippling yourself to respond to one threat when the flip side was damage that worked on everything. Just because there is a counter doesn't make it good.
coryrenick_ESO wrote: »coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
It isn't about being "Accidentally" one-shotted, it was about not preparing for something that was going to occur to you regularly. It was a choice to sacrifice defense for offense. Everyone in the game had access to Radiant magelight. ZoS put that ability in the game for players who didn't want to be 1-shotted. Instead they came to the forums to cry and wanted the game made easy mode for them. Now they have their wish.
I'd have to side with the people who didn't want to have to waste a spot on their bar just to avoid being one-shotted. With offense favored so heavily by high burst damage, it's kind of ridiculous to suggest there was even a choice. You'd be crippling yourself to respond to one threat when the flip side was damage that worked on everything. Just because there is a counter doesn't make it good.
mike.gaziotisb16_ESO wrote: »coryrenick_ESO wrote: »coryrenick_ESO wrote: »If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire.
The list just goes on an on, doesn't it? I'm sure there are more, like eating the wrong food.
This is exactly why this nerf was badly needed. Shouldn't be that many ways to be accidentally one-shotted.
It isn't about being "Accidentally" one-shotted, it was about not preparing for something that was going to occur to you regularly. It was a choice to sacrifice defense for offense. Everyone in the game had access to Radiant magelight. ZoS put that ability in the game for players who didn't want to be 1-shotted. Instead they came to the forums to cry and wanted the game made easy mode for them. Now they have their wish.
I'd have to side with the people who didn't want to have to waste a spot on their bar just to avoid being one-shotted. With offense favored so heavily by high burst damage, it's kind of ridiculous to suggest there was even a choice. You'd be crippling yourself to respond to one threat when the flip side was damage that worked on everything. Just because there is a counter doesn't make it good.
That is a terrible, terrible assessment of builds during 1.6. Clueless, I would say.
The best builds, the most universal builds, the 1vX builds you despise, were predominantly built around sustain and defence. You can't DPS no one when you're dead. Your number 1 priority is staying alive, if you can stay alive you can in time put enough damage to kill anyone.
As a Sorc the one thing i do all the time is re apply shields and buffs. It's muscle memory. I do it every 15 secs even with noone around. My defensive buffs are the first thing I check whenever I'm anywhere near combat.
Now watch....instead of fixing the issue, they'll probably make consecutive wrecking blows cost 33% more. History repeats itself in this game.
coryrenick_ESO wrote: »
Built around sustain and defence? And yet could still hit harder than anything else on the battlefield.
Im still thinking about the bad vs good comparison. Also thinking about what the acceptence of that comparison means we as a community believe in.
The game for better or worse is populated by more people who play games, but dont define themselves as 'gamers'.
I know this is a bit off, but hear me out.
The average eso player isnt going to do what you did, @Krim. Or @ezareth or @sypher or @gorthax or @heroofnone or @MissBizz. They only 'play' this game. Its just,a thing to do. They dont want to organize rp events or theorycraft unlimited blink builds, or memorize the entire cyrodiil map or even learn what other,classes skills are in comparison to thier own.
They want to log into the game, have a fun time during tbeir playtime and log off.
If thats pvp then they dont want to have a specific build,they had to look up on forums or theorycraft, to not be killed in one second after riding their horse for 2 minutes.
If thats pve they want to be able to go into pvp and get quests done while being able to run away and hide if attacked.
These players typically spend less time and more money on games than 'gamers' as it is,faster and easier to buy the item you need to have fun with than do something they don't like in the limited time they have to play.
If this makes a 'bad' player then yes they have won, but there never was even a fight to begin. They always will win because there are so many more of them willing to pay for what they want.
mike.gaziotisb16_ESO wrote: »coryrenick_ESO wrote: »
Built around sustain and defence? And yet could still hit harder than anything else on the battlefield.
Stopped reading there. I hit nothing like the hardest thing on the battlefield.
When I was running a burst build i could get 23-24k crystal frags crits for poops and giggles. That was hitting hard , but that build was not very survivable. On my sustain build my frags crits hit for 13-14k at best.
I'd have to side with the people who didn't want to have to waste a spot on their bar just to avoid being one-shotted. With offense favored so heavily by high burst damage, it's kind of ridiculous to suggest there was even a choice. You'd be crippling yourself to respond to one threat when the flip side was damage that worked on everything. Just because there is a counter doesn't make it good.
radiant magelight is only one way of countering it. When putting together a build you have to think about what your going up against and build accordingly. I guess most people like everything to be easy and handed to them. The only counter to more numbers is more numbers.
timidobserver wrote: »Pretty much Loots R Us is the only trader I post in regularly and I've been inactive there for a while until IC launched.timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
Perhaps you should go back to the auction house as your comments on PvP are nearly always uneducated drivel.
I never did any of that garbage and I'm not having "Problems" but that doesn't mean I can't recognize that the combat has become very routine and boring. It almost feels like PvP has beenr educed to a PvE encounter.You want to maximize your damage and ensure just enough health/passive defenses to remain alive.
Utterly boring and static gameplay.
Well you went the route of salty personal attacks quick. Apparently you think you know me or something, but sadly I have no idea who you are, so I can't respond in kind to your personal attacks.
On to what few points you made, I don't really find the decreased effectiveness of oneshot cheese builds to be boring or static. I also do not think that a PvE spec would be remotely productive in IC outside of maybe the large group aoe bomb tactic.
I only know your name from two places, the Auction houses (everywhere haha) and these forums. Usually your comments are pretty barbed towards "1vXers" with labels of exploits and such and I've never seen you post anything that was sensible even if I disagreed with you. If I had to guess you're strictly a PvE'r who ventures into PvP only occasionally.
1-shot cheese builds were a *very* small percentage of the PvP content in 1.6. Most of the experienced PvPers that I've played with disdain these players ourselves and find the majority of them to be pretty bad players (although there are many gank players who are very good as well). Increasing the health bonus of Cyrodiil back to its 1.5 status would have helped with that issue more than anything else.
Now speaking from a PvE perspective I'm the furthest thing from an expert but I tanked a Vet DSA on my first time playing it in 3 months(never beat it before that), having never tanked it or anything else before in full PvP gear with my exact PvP build other than a couple of taunts swapped in. We had maybe 6 deaths on the full clear, usually because I didn't taunt something in time because I've never done it and had no idea what was spawning that hit hard where. PvE from my experience is quite easy because once you know a piece of content you can repeat your performance exactly and enjoy the same success. This isn't true in PvP.
Now I think any build could do very well in Cyrodiil or IC if it was an effective PvE build with some exceptions. In IC today I think that is more true than it ever was because right now min/maxing your damage and healing will reward you more than anything else. That is what "Static and boring" is to me. When the fluidity and pacing of combat becomes very predictable and routine it becomes boring and more down to best gear and CPs than skill.
The benefits of have good timing and reactions and *correctly* responding to the right threat at the right time was drastically reduced or even eliminated. The balance between needing to balance offense and defense was upset. The ability of the few to conquer the many was significantly impacted. None of these things are positive IMO.
Okay, I posted my first item to an guild trader in about a month and a half Monday and 98% of my postings this year have been on 1 trader, but I will let you continue to roll with whatever relevant point you were trying make by tying my auctions postings, my previous forum posts, and my opinion on the 2.1 damage reduction together.
Your guess would be wrong. I PVP regularly. I also do not dislike 1vXers or PvP.
As someone that pvps and pves regularly, I completely disagree with everything you are saying about builds. If the builds were interchangeable I wouldn't need Wykkyd's Outfitter and Superstar to manage all of my various PVP and PvE builds.
I do agree that the benefit of reaction time has been reduced. However, I am okay without people not taking a 22k snipe because they failed to react to it.
Perhaps I'm confusing your name with a similar sounding player that I see auctions everywhere for, there was no point to that line of thinking other than whoever that person is likely is making a mint in gold.
I'm not saying the builds are interchangeable, I'm saying the differences between a fully optimized PvE or PvP build are not that big unless you're competing for score or trying to 1 v X. In the Zerg-optimized PvP of 2.1 a PvE build can do very well with very little changes. I don't really know how to make that point clearer.
If you died to a 22K snipe in 1.6 you either didn't have enough hitpoints and were glass cannon and forgot to shield yourself, you had no critical resistance, or you were a filthy vampire. I never had issues with snipes unless I was hit while fighting other players....but that's why everyone hates a ganker.
I guess that from the perspective of a person that on one hand is extremely casual PVEr that was never able or motivated to complete Vet DSA until ZOS made it easy mode and on the other hand is hardcore dedicated PvPer, what you are saying about builds being similar may be somewhat accurate. For PVEr so casual about it that taking 3 months to complete the content is acceptable, yeh you can probably wear whatever you want. However, from the perspective of someone that has done hardcore PvP(small and large scale) and competitive PvE, what you are saying is honestly pretty mystifying. If I run in PvP what I run in PvE and vice versa, I'd be dead, unproductive, and/or extremely frustrated all the time.
It isn't about dying to a 22k snipe. It's that I value not being oneshot or nearly oneshot by various cheese builds like I am playing Call of Duty over rewarding reaction time. It'd be nice if ZOS could balance the game better instead of going from one kneeejerk extreme to another, but given a choice between one(1.6 damage) and the other(2.1 damage), I'll go with the 2.1.
For a skill that requires proccing on a 33% proc chance, and then leaves you with big glowing purple hands that everyone can see, annmnd then consist of shooting an easily seen and thus blocked or dodged projectile. Are we being cereal here or is this just sour milk?coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »coryrenick_ESO wrote: »
Built around sustain and defence? And yet could still hit harder than anything else on the battlefield.
Stopped reading there. I hit nothing like the hardest thing on the battlefield.
When I was running a burst build i could get 23-24k crystal frags crits for poops and giggles. That was hitting hard , but that build was not very survivable. On my sustain build my frags crits hit for 13-14k at best.
13-14K isn't harder than anything else on the battlefield?
You're already in siege weapon territory. And that's exactly why this nerf was necessary.
I'd have to side with the people who didn't want to have to waste a spot on their bar just to avoid being one-shotted. With offense favored so heavily by high burst damage, it's kind of ridiculous to suggest there was even a choice. You'd be crippling yourself to respond to one threat when the flip side was damage that worked on everything. Just because there is a counter doesn't make it good.
radiant magelight is only one way of countering it. When putting together a build you have to think about what your going up against and build accordingly. I guess most people like everything to be easy and handed to them. The only counter to more numbers is more numbers.
Didn't the combat music trigger before the actually abilities? I used to dodge roll the insta-second I heard the combat music. Sometimes the music would then stop and I just assumed whoever it was who tried to snipe me backed off when I dodged and they missed their opportunity. It saved me from having to waste a slot on that toggle.
But I also might just have been lucky.
There is no way to fix a spam system.
Other internet based MMOs have addressed these issues... about 15 years ago.