Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
https://www.youtube.com/watch?v=MvqzQ9EWdWM Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
I saw the video before. Could hardly believe what I saw. Not that you killed them, but just how bad they were (and no, I don't have anything against "bads"...).
It's not like I didn't win quite some outnumbered fights in IC so far either, but all that does notthing to prove my point wrong - that you can still "play very very bad and still survive". Your initial answer was that the attacker couldn't be exactly a good player though, wich is plain wrong. Thus, I showed you a way to prove me wrong instead. Wether you take it or bring nothing more to the table then words to back up your claims, is on you.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
I saw the video before. Could hardly believe what I saw. Not that you killed them, but just how bad they were (and no, I don't have anything against "bads"...).
It's not like I didn't win quite some outnumbered fights in IC so far either, but all that does notthing to prove my point wrong - that you can still "play very very bad and still survive". Your initial answer was that the attacker couldn't be exactly a good player though, wich is plain wrong. Thus, I showed you a way to prove me wrong instead. Wether you take it or bring nothing more to the table then words to back up your claims, is on you.
I proved you wrong already. You said someone can play very very bad and still survive. I showed you a video where someone very very bad didn't survive even when they outnumbered the enemy 3 to 1.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
I saw the video before. Could hardly believe what I saw. Not that you killed them, but just how bad they were (and no, I don't have anything against "bads"...).
It's not like I didn't win quite some outnumbered fights in IC so far either, but all that does notthing to prove my point wrong - that you can still "play very very bad and still survive". Your initial answer was that the attacker couldn't be exactly a good player though, wich is plain wrong. Thus, I showed you a way to prove me wrong instead. Wether you take it or bring nothing more to the table then words to back up your claims, is on you.
I proved you wrong already. You said someone can play very very bad and still survive. I showed you a video where someone very very bad didn't survive even when they outnumbered the enemy 3 to 1.
/sigh
https://en.wikipedia.org/wiki/Logic
Use it. I never said you couldn't die if you played very, very bad, just that you can survive. In this context: It is too easy to survive.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
I saw the video before. Could hardly believe what I saw. Not that you killed them, but just how bad they were (and no, I don't have anything against "bads"...).
It's not like I didn't win quite some outnumbered fights in IC so far either, but all that does notthing to prove my point wrong - that you can still "play very very bad and still survive". Your initial answer was that the attacker couldn't be exactly a good player though, wich is plain wrong. Thus, I showed you a way to prove me wrong instead. Wether you take it or bring nothing more to the table then words to back up your claims, is on you.
I proved you wrong already. You said someone can play very very bad and still survive. I showed you a video where someone very very bad didn't survive even when they outnumbered the enemy 3 to 1.
/sigh
https://en.wikipedia.org/wiki/Logic
Use it. I never said you couldn't die if you played very, very bad, just that you can survive. In this context: It is too easy to survive.
By what measure? How do you tell when it is too easy to survive, and when it no longer is too easy?
Yes, players no longer spontaneously explode the millisecond they make the slightest mistake, but does that make survival too easy? I don't think so.
Bottom line, good players will always kill bad players. The new patch just makes it so that the bad player lives a bit longer, and can see what is happening(and possibly learn from it) instead of just instantly dying.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
I saw the video before. Could hardly believe what I saw. Not that you killed them, but just how bad they were (and no, I don't have anything against "bads"...).
It's not like I didn't win quite some outnumbered fights in IC so far either, but all that does notthing to prove my point wrong - that you can still "play very very bad and still survive". Your initial answer was that the attacker couldn't be exactly a good player though, wich is plain wrong. Thus, I showed you a way to prove me wrong instead. Wether you take it or bring nothing more to the table then words to back up your claims, is on you.
I proved you wrong already. You said someone can play very very bad and still survive. I showed you a video where someone very very bad didn't survive even when they outnumbered the enemy 3 to 1.
/sigh
https://en.wikipedia.org/wiki/Logic
Use it. I never said you couldn't die if you played very, very bad, just that you can survive. In this context: It is too easy to survive.
By what measure? How do you tell when it is too easy to survive, and when it no longer is too easy?
Yes, players no longer spontaneously explode the millisecond they make the slightest mistake, but does that make survival too easy? I don't think so.
Bottom line, good players will always kill bad players. The new patch just makes it so that the bad player lives a bit longer, and can see what is happening(and possibly learn from it) instead of just instantly dying.
By measure of opinion, that's the point why we see all these discussions after all.
To explain mine, 1.6 already made for some boring fights against skilled opponents because we could go on forever.
2.1 continues that, but now it lowers the requirements to be able to survive against a good player forever, even with a very offensive build.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
I saw the video before. Could hardly believe what I saw. Not that you killed them, but just how bad they were (and no, I don't have anything against "bads"...).
It's not like I didn't win quite some outnumbered fights in IC so far either, but all that does notthing to prove my point wrong - that you can still "play very very bad and still survive". Your initial answer was that the attacker couldn't be exactly a good player though, wich is plain wrong. Thus, I showed you a way to prove me wrong instead. Wether you take it or bring nothing more to the table then words to back up your claims, is on you.
I proved you wrong already. You said someone can play very very bad and still survive. I showed you a video where someone very very bad didn't survive even when they outnumbered the enemy 3 to 1.
/sigh
https://en.wikipedia.org/wiki/Logic
Use it. I never said you couldn't die if you played very, very bad, just that you can survive. In this context: It is too easy to survive.
By what measure? How do you tell when it is too easy to survive, and when it no longer is too easy?
Yes, players no longer spontaneously explode the millisecond they make the slightest mistake, but does that make survival too easy? I don't think so.
Bottom line, good players will always kill bad players. The new patch just makes it so that the bad player lives a bit longer, and can see what is happening(and possibly learn from it) instead of just instantly dying.
By measure of opinion, that's the point why we see all these discussions after all.
To explain mine, 1.6 already made for some boring fights against skilled opponents because we could go on forever.
2.1 continues that, but now it lowers the requirements to be able to survive against a good player forever, even with a very offensive build.
That may be so, however not to such a degree that the surviving player could be 'very very bad', like you claimed.
An opponent has to be very skilled to survive against very skilled attacker. He has to know what abilities to use, and how to counter yours. The new system makes the fight slower, but that only eases on the requirement of fast reflexes, not on the requirement of knowing what is going on.
A player who knows what is going on, but has slower reflexes than you isn't a 'very very bad player', in my opinion. Bad players are those you saw in my video.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
I saw the video before. Could hardly believe what I saw. Not that you killed them, but just how bad they were (and no, I don't have anything against "bads"...).
It's not like I didn't win quite some outnumbered fights in IC so far either, but all that does notthing to prove my point wrong - that you can still "play very very bad and still survive". Your initial answer was that the attacker couldn't be exactly a good player though, wich is plain wrong. Thus, I showed you a way to prove me wrong instead. Wether you take it or bring nothing more to the table then words to back up your claims, is on you.
I proved you wrong already. You said someone can play very very bad and still survive. I showed you a video where someone very very bad didn't survive even when they outnumbered the enemy 3 to 1.
/sigh
https://en.wikipedia.org/wiki/Logic
Use it. I never said you couldn't die if you played very, very bad, just that you can survive. In this context: It is too easy to survive.
By what measure? How do you tell when it is too easy to survive, and when it no longer is too easy?
Yes, players no longer spontaneously explode the millisecond they make the slightest mistake, but does that make survival too easy? I don't think so.
Bottom line, good players will always kill bad players. The new patch just makes it so that the bad player lives a bit longer, and can see what is happening(and possibly learn from it) instead of just instantly dying.
By measure of opinion, that's the point why we see all these discussions after all.
To explain mine, 1.6 already made for some boring fights against skilled opponents because we could go on forever.
2.1 continues that, but now it lowers the requirements to be able to survive against a good player forever, even with a very offensive build.
That may be so, however not to such a degree that the surviving player could be 'very very bad', like you claimed.
An opponent has to be very skilled to survive against very skilled attacker. He has to know what abilities to use, and how to counter yours. The new system makes the fight slower, but that only eases on the requirement of fast reflexes, not on the requirement of knowing what is going on.
A player who knows what is going on, but has slower reflexes than you isn't a 'very very bad player', in my opinion. Bad players are those you saw in my video.
The excuse that people now have more time to react and figure out what to do is baloney. You do that by reading tool tips.
The excuse that people now have more time to react and figure out what to do is baloney. You do that by reading tool tips.
Excluding reflexes, being good at a game involves far more than just reading tooltips. You need to understand things that the tooltips do not show.
For example, knowing why double take is better for sneak movement boost than blade cloak or retreating maneuver. Tooltips will tell you that all three give the same speed, but they won't tell you that only double take can be cast without being revealed. There are tons of little things like this that the good players know, and the bad ones don't.
And that's just the tip of the iceberg. Good players know not only what abilities do, but also how they interact with each other. What to do, and when to do it. That you do not roll dodge from a meteor, but cloak instead. That bit is in no tooltips either. Etc. etc.
A player may have the reflexes of a cat, but if he enters the game after just reading tooltips, the first decent enemy he runs into will mop the floor with him.
Dieing in this game at least outside of IC didnt have any risk. You res back up change some things and keep trying until something works. If your running out of stamina maybe you need more stam etc etc. I keep getting knock downed and CCed... Maybe i should put on immovable. Thats where reading the tool tips can prepare you to at least understand what you might have to change to be effective.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
coryrenick_ESO wrote: »Dieing in this game at least outside of IC didnt have any risk. You res back up change some things and keep trying until something works. If your running out of stamina maybe you need more stam etc etc. I keep getting knock downed and CCed... Maybe i should put on immovable. Thats where reading the tool tips can prepare you to at least understand what you might have to change to be effective.
And you can res as much as you like, but you'll never learn anything if the first thing that happens in any combat is you eat 40K damage. Makes the utility of Immovable questionable when the only difference is you dying on your feet or on the ground. In fact, that was the exact reason I took it off my bar in 1.6.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
all I hear is neckbeards crying that they cant 1 shot people anymore and will actually have to use some sort of skill or planning to kill 1vX
Lava_Croft wrote: »[PS] All the people who think '1vX' is an argument in this discussion are silly.
Personally I'm a fan of the changes, although night blade cloak spam is ***.
Melee damage/healing meta is way better than instagib.
That's always been a thing though. We were all doing it in 1.6 but nobody really complained.
And yes I agree with you. The main gripe seems to be that weaker players take a little more effort to kill and that 3 man groups of elite players can't steamroll a group of ten any more.
It is ridiculous to think you should be entitled to do that. What's even more ridiculous is that some players are saying they can't have fun any more because of this change!
Brings to mind a video I saw of NBA player Dwyane Wade playing dodgeball with a bunch of ten year olds. That's what people want to do to have fun and it is a sordid little bit of human nature revealed in a lot of the community.
Edited for readability
No and no. First off, it is "possible." 4 of us wiped an AD zerg of 15+ players. Granted, we had to force them to spread out by making them chase us by splitting up, but we did it.
It has nothing to do with entitlement. It has nothing to do with 1vX being possible. What it has to do... is with combat being utterly clumsy, tedious, and drawn out. It is waaayyyy to forgiving. It takes me 10 seconds just to kill someone that is AFK...
How long do you think it should take you kill someone who is AFK
When you say "forgiving" I think "the other player has a chance to recover from a high-damage burst"
Forgiving means you can play very, very bad and still survive.
If someone is playing very very badly and still survives, then his attacker isn't exactly star league either.
Then bring me someone to kill me in a 1v1 pls who would say otherwise. Actions speak louder than words.
If you want a proof that someone playing very very badly will still die, here you go. 3 of them and they still all died.https://www.youtube.com/watch?v=MvqzQ9EWdWM
https://www.youtube.com/watch?v=MvqzQ9EWdWM
Christ sake, this video makes me sad.
Clearly ZOS felt they needed this damage nerf so bad and inexperienced players felt the could survive is cyrodiil.
i dont think anyone's arguing that fact, or if it's even relevant.
All the guys who took great pride in rolling through under geared under experienced players (i won't use the term "bads" cos its childish and mostly just meant to be insulting) then posted video's in this forum section brought this on themselves.
the fact is while being a large percentage of the regular posters in this forum section they actually number a very tiny percentage of the player base in it's entirety. Now with that being so, these 1vX guys pretty much forced ZOS's hand.
The fact that these people feel entitled to have the game cater to their playstyle which is pretty much centred around destroying as many under geared, under experienced players in seconds is bewildering.
so ZOS should ignore the fact that people leave the game in numbers when they feel they can't even compete against the uber geared players rolling through them using builds aimed specifically for that?
here's an anecdote, to illustrate my point.
i moved to xbox one to help a bunch of guys who wanted to take up ESO , about 7 of them , after a few weeks they would run into the PC transfers who were rolling round cyrodiill spamming prox det and batswarm etc. mashing groups solo. This discouraged them but they tried to get the vet grind done in order to feel they could at least compete .. but the vet grind was too much so with cyrodiil being so unforgiving and the vet grind too severe ,,, they all stopped playing.
only 7 customers gone yes, and partly due to the vet grind granted. But i'm sure there are plenty of other similar stories stacking up to significant numbers of customers lost due to the 1vX power builds which you guys seem to think are awesome for the game..
if you were working at ZOS you would do the same thing they did , nerf hard the ability to lose them customers by making cyrodiil less fun for masses of players.