Pft such a ridiculous idea, That's like telling a cook he should taste his food to make sure it doesn't taste like crap...oh wait.Well it was a lot better in 1.5, but you are 100% right. These players and guilds unknowingly spewing the wrong info to the devs are ruining the game though. This probably wouldnt have happened if the devs actually played the game.
Teargrants wrote: »For a skill that requires proccing on a 33% proc chance, and then leaves you with big glowing purple hands that everyone can see, annmnd then consist of shooting an easily seen and thus blocked or dodged projectile. Are we being cereal here or is this just sour milk?coryrenick_ESO wrote: »mike.gaziotisb16_ESO wrote: »coryrenick_ESO wrote: »
Built around sustain and defence? And yet could still hit harder than anything else on the battlefield.
Stopped reading there. I hit nothing like the hardest thing on the battlefield.
When I was running a burst build i could get 23-24k crystal frags crits for poops and giggles. That was hitting hard , but that build was not very survivable. On my sustain build my frags crits hit for 13-14k at best.
13-14K isn't harder than anything else on the battlefield?
You're already in siege weapon territory. And that's exactly why this nerf was necessary.
The fact that you compare it to siege dmg already tells me there isn't going to be any meaningful debate here, but let's humor you a bit more. Wrecking blow and snipe can be made to hit just as hard as a 20k+ - and they don't rely on a proc chance.
well thought out response.
It's takes some extrapolating and some conjecture sure, but think about it.
The amount of damage that was the cause of the uproar and the unbalance in PvP from 1.6 was from broken mechanics and skills that stacked without testing first.
The ability to do 20-30k in damage within 1 second was the problem the majority of people shared.
Now ZOS balanced around that in typical ZOS faction of completely changing systems instead of small tweaks, but it was foreseeable that they would do so from their history.
edit:
The title of this thread is quite condescending in and of itself. The general attitude is itself why this nerf happened IMO. The "bads" are the people who spend the most money.
If people didn't exploit chains they would work.
Amusingly enough this one has found very little difference between how long it takes them to kill or be killed in this latest update. What took them four hammer swings in the previous iteration seems to take maybe five now. Maybe eight if things lag or Telel messes up their timing...again.
Now speaking from a PvE perspective I'm the furthest thing from an expert but I tanked a Vet DSA on my first time playing it in 3 months(never beat it before that), having never tanked it or anything else before in full PvP gear with my exact PvP build other than a couple of taunts swapped in. We had maybe 6 deaths on the full clear, usually because I didn't taunt something in time because I've never done it and had no idea what was spawning that hit hard where. PvE from my experience is quite easy because once you know a piece of content you can repeat your performance exactly and enjoy the same success. This isn't true in PvP.
A guy can be half baked now and spam his healing key after a few seconds and survive for awhile. Failure is being rewarded and I hate that.
There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
well thought out response.
It's takes some extrapolating and some conjecture sure, but think about it.
The amount of damage that was the cause of the uproar and the unbalance in PvP from 1.6 was from broken mechanics and skills that stacked without testing first.
The ability to do 20-30k in damage within 1 second was the problem the majority of people shared.
Now ZOS balanced around that in typical ZOS faction of completely changing systems instead of small tweaks, but it was foreseeable that they would do so from their history.
edit:
The title of this thread is quite condescending in and of itself. The general attitude is itself why this nerf happened IMO. The "bads" are the people who spend the most money.
Great post.
Is the OP actually saying anyone who doesn't successfully 1vX is "bad"? That's probably a good 90%+ of the player base.
If you use a not so well rounded build in cyrodiil then complain you are bad yes. People were dieing from bow attacks in 1-2 seconds in version 1.5. Just watch the very end of the SMF2 video in my sig. After watching the same guy in the video fight large numbers in a small group.
There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...
if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.
Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..
There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...
if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.
Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..
Murderthumbs played in a different era of the game.
https://www.youtube.com/watch?v=gymCpN0Pcskmike.gaziotisb16_ESO wrote: »There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...
if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.
Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..
Murderthumbs played in a different era of the game.
People need to watch a few Murderthumbs clips from way back in May 2014. This one was during his Emp Reignhttps://www.youtube.com/watch?v=gymCpN0Pcsk
Dat Leap at 6:45
mike.gaziotisb16_ESO wrote: »There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...
if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.
Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..
Murderthumbs played in a different era of the game.
People need to watch a few Murderthumbs clips from way back in May 2014. This one was during his Emp Reignhttps://www.youtube.com/watch?v=gymCpN0Pcsk
Dat Leap at 6:45
Oh man... I had forgotten how big the radius of Talons was. I don't miss that talons Spam.
Everyone needs to be honest with themselves at this point in time, because problems keep arising since people are not honest with themselves.
No one liked the instagibbing of 1.6, but was it really that bad in comparison to not being able to kill anyone at all?
1.7 has made passive defense much more powerful than active defense - a completely unreasonable change in a game where skill is supposedly a huge factor in determining the victor of a fight. It means that 2 players can fight each other, and the less skilled player can make every mistake in the world and not die in a timely manner. I understand that they want to reduce 1vX, but I for one get very frustrated when I can visibly tell I am outplaying my opponent and they are still hanging on because they pop one heal in a minute which allows them to survive due to the damage reduction.
1.7 has taken skill out of the equation completely for any sort of PvP, solo is nearly impossible now, and it is just becoming a group number crunching game.
The reason the damage in 1.6 was needed is because there needed to be a way to kill players that strayed from their zerg. There needed to be some incentive for solo players to be able to keep playing. 1.6 may not have been the way to go after 1.5, but 1.7 took that wrong step and amplified what we didn't want to happen.
Personally, I would just push for a 1.5 revert, though obviously that would never happen at this point, but we need to reevaluate things as a community. I know everyone hates 1vX, but that is essentially what keeps PvP alive. I saw a Sypher video long ago when I first got this game, and I thought to myself "Wow, I want to attain mastery of PvP like him!" and I worked my butt off until I got to that point.
I disagree that people say 1vX videos are a disincentive for new players. If anything, it should bolster someone to want to be that person in the video, the one doing the killing. And at this point we really do need to be completely honest with ourselves. Half of the people on this game complain about 1vX completely, yet when something is done about it, they realize the mistake.
Everyone does 1vX. Just because you don't video it doesn't mean that group of 3 you just killed wasn't the X. 1vX is essential for a skill based game to survive, especially since numbers just grow more and more powerful. As long as damage is nerfed, solo and small scale PvP will cease to exist, given enough time. Fighting as a solo player is comparable to banging your head against a wall if you know what is going on. When you can be throwing everything you've got on a player that isn't actively defending themselves or healing, yet you still can't kill them, that is when things are just ridiculous.
This update caters to any of the bad players out there that didn't bother to learn game mechanics, or investigate other classes to see what sort of abilities they use so as to counter them. It caters to all the players unable to realize that you need to use active defense to survive, rather than just standing there and eating damage like a bad. It kills any sort of skill aspect that goes into surviving or killing other players in the game, and it promotes the numbers game even more than it did before.
1.6 may have had too much damage, but I think most of us can agree 1.7 made things even worse.
TL;DR - 1.7 caters to bad players. 1vX is crucual to a skill based game, whether you like it or not. Zerging is killing the game. QQ Damage nerf. Revert to 1.5.
Publius_Scipio wrote: »That's like them complaining that the Greek yogurt is bad before even having tasted it.
coryrenick_ESO wrote: »I still can't do a tenth of the damage people are doing to me, so I really don't want to hear any more whining that it's too hard to kill scrubs.
The title of this thread is "The Bads Have Finally Won". Plenty of threads to complain about the damage changes that don't revolve around blaming "bad players", but this one does.coryrenick_ESO wrote: »I still can't do a tenth of the damage people are doing to me, so I really don't want to hear any more whining that it's too hard to kill scrubs.
No one cares about scrubs
The focus of PvP development isn't on 1v1 or 1vX. I wonder how many people would sign up for a 1.6 rules version of a campaign if it were offered. I am guessing not many, but if enough want it someone should start a thread and lobby for it.it's the fact that two decent players cannot have an engaging fight, happened to me tonight. ran into a DC and we could not kill each other, so we gave up and did some Dolmens together...... what world is this?, that would have never happened in 1.6.
Nah, PvP is now dead to me, i go to Cyrodiil for PvE content, which makes me rather sad.
mike.gaziotisb16_ESO wrote: »There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.
Want to test your skill, play competitive PvP games.
That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.
Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.
I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...
if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.
Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..
Murderthumbs played in a different era of the game.
People need to watch a few Murderthumbs clips from way back in May 2014. This one was during his Emp Reignhttps://www.youtube.com/watch?v=gymCpN0Pcsk
Dat Leap at 6:45
Oh man... I had forgotten how big the radius of Talons was. I don't miss that talons Spam.