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The Bads Have Finally Won

  • Teargrants
    Teargrants
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    krim wrote: »
    Well it was a lot better in 1.5, but you are 100% right. These players and guilds unknowingly spewing the wrong info to the devs are ruining the game though. This probably wouldnt have happened if the devs actually played the game.
    Pft such a ridiculous idea, That's like telling a cook he should taste his food to make sure it doesn't taste like crap...oh wait.
    Edited by Teargrants on September 3, 2015 12:51AM
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  • coryrenick_ESO
    Teargrants wrote: »

    Built around sustain and defence? And yet could still hit harder than anything else on the battlefield.

    Stopped reading there. I hit nothing like the hardest thing on the battlefield.

    When I was running a burst build i could get 23-24k crystal frags crits for poops and giggles. That was hitting hard , but that build was not very survivable. On my sustain build my frags crits hit for 13-14k at best.

    13-14K isn't harder than anything else on the battlefield?
    You're already in siege weapon territory. And that's exactly why this nerf was necessary.
    For a skill that requires proccing on a 33% proc chance, and then leaves you with big glowing purple hands that everyone can see, annmnd then consist of shooting an easily seen and thus blocked or dodged projectile. Are we being cereal here or is this just sour milk?

    The fact that you compare it to siege dmg already tells me there isn't going to be any meaningful debate here, but let's humor you a bit more. Wrecking blow and snipe can be made to hit just as hard as a 20k+ - and they don't rely on a proc chance.

    Is pointing out more abilities that did entirely too much damage in 1.6 supposed to dissuade me that 1.6 was too burst-damage happy, or that halving everything wasn't one of the best moves Zenimax could make to make PvP more accessible?

    My point is that the people who dominated still do. Easily. It just takes a bit more time to kill their opponents, and they aren't as effective against larger groups. 1v10 is now more like 1v5. In the meantime, the 5 are actually alive long enough to learn, instead of being offed by two attacks. You want to cry about that, I will happily drink your tears. Now I have the chance to actually see what might work and what doesn't without dying instantly because I didn't immediately pop the right ability.
  • JDar
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    yodased wrote: »
    Ishammael wrote: »
    well thought out response.

    It's takes some extrapolating and some conjecture sure, but think about it.

    The amount of damage that was the cause of the uproar and the unbalance in PvP from 1.6 was from broken mechanics and skills that stacked without testing first.

    The ability to do 20-30k in damage within 1 second was the problem the majority of people shared.

    Now ZOS balanced around that in typical ZOS faction of completely changing systems instead of small tweaks, but it was foreseeable that they would do so from their history.

    edit:

    The title of this thread is quite condescending in and of itself. The general attitude is itself why this nerf happened IMO. The "bads" are the people who spend the most money.

    The level of unjustified entitlement and arrogance is egregious right now. It makes me lose respect for a lot of the people I see who are supposedly models of how to play the game.
    Edited by JDar on September 3, 2015 2:50AM
  • Darlgon
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    yodased wrote: »

    If people didn't exploit chains they would work.

    I cant speak to the rest, but.. the PTS was why chains is "broken". Players were pulling opposite faction players up into the "safe" areas of the districts, which, in turn instakilled them. Rather than. <gasp> silence the players in the safe areas, they nerfed chains and the Silver Bolts morph.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Telel
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    Amusingly enough this one has found very little difference between how long it takes them to kill or be killed in this latest update. What took them four hammer swings in the previous iteration seems to take maybe five now. Maybe eight if things lag or Telel messes up their timing...again.

    Maybe it's because this one was terrible in the old ways, but that terribleness has trained them to be mediocre in the new ways. Or maybe it's because all the exploiters not running in spam trains can't just macro their way to a 2 second win. Whatever it is Telel has managed to pull off some impressive wins, and even more delaying actions in both cyrodiil and the city.

    About the only thing that seems to give them trouble still are TempBOLers just refusing to die as they wax the air to a glowy finish, and zergbots roaming areas hunting down single players and then fleeing when they even the whiff of an even fight shows up.

    Heck this one has even managed to do some very nifty things when in werewolf form so long as they're not to out numbered.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • coryrenick_ESO
    Telel wrote: »
    Amusingly enough this one has found very little difference between how long it takes them to kill or be killed in this latest update. What took them four hammer swings in the previous iteration seems to take maybe five now. Maybe eight if things lag or Telel messes up their timing...again.

    I can't agree more.
    Anyone who could kill me before is still going to kill me now, I just may be able to react before eating dirt. More importantly, because the first missed dodge roll won't leave me as gunk on the Imperial streets, I can actually practice these moves without having to spend time dead in between.
  • Darlgon
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    Telel wrote: »

    ..

    This one has missed dying by your hand master.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Stikato
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    There are quite a few people absolutely tearing ish up right now in IC.

    If you mean the skill is gone, then yeah, a lot of the old ideas are dead. But there are very, very highly skilled players still. Playing 10 minutes in Memorial will tell you that.
    Mordimus - Stam Sorc
  • Gol Barr
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    I'm here to steal the comments. :)
  • coryrenick_ESO
    I still can't do a tenth of the damage people are doing to me, so I really don't want to hear any more whining that it's too hard to kill scrubs.
  • JDar
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    Gol Barr wrote: »
    I'm here to steal the comments. :)

    I'm trying to farm my 5th star here but I guess nobody wants to hear what I have to say...

    (feel free to agree with that; won't hurt my feelings)
  • Artis
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    Ezareth wrote: »
    Now speaking from a PvE perspective I'm the furthest thing from an expert but I tanked a Vet DSA on my first time playing it in 3 months(never beat it before that), having never tanked it or anything else before in full PvP gear with my exact PvP build other than a couple of taunts swapped in. We had maybe 6 deaths on the full clear, usually because I didn't taunt something in time because I've never done it and had no idea what was spawning that hit hard where. PvE from my experience is quite easy because once you know a piece of content you can repeat your performance exactly and enjoy the same success. This isn't true in PvP.



    Cool story bro. Could only happen if you got carried by 3 others and they had really high dps -- that allows to ignore mechanics or not even see them sometimes.
    If you had a full group of ppl just like you - in pvp builds/gear and who have never been to vetdsa, your experience would be very different. You really can't say pve is easy after you got carried :) Besides, not all the groups are like that. The majority isn't.
    That being said, it's way easier than it used to be a year ago because of CP.
    Ezareth wrote: »
    A guy can be half baked now and spam his healing key after a few seconds and survive for awhile. Failure is being rewarded and I hate that.

    How is it rewarded? Is he getting an advantage over you? No. Are you in the same conditions and can do the same? Yes.
    They simply try to fix oneshots and make fights longer. Now they will be more about resource/buff management.
  • Sharee
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    If anything, i believe this new PvP environment requires more skill than before. No longer can you oneshot someone you CC-ed faster than the time their CC break animation takes. Now you actually have to deal with an opponent who recovers and actively fights back.

    My character was always built around high sustain, not high burst. Thus a nerf to burst only hit me half as hard as someone who completely relied on it. I find the fights under the new system much more enjoyable. And i have scored several 1vX victories as well (admittedly, against so-called 'bads', but that's how it should be).
  • ishilb14_ESO
    ishilb14_ESO
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    OP, what is this 1.7 you speak of? Game went from 1.6 to 2.0 and right now it's 2.1
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Cinbri
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    So you guyz can able to play with those fps drops. Good for you.
  • Sharee
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    Cinbri wrote: »
    So you guyz can able to play with those fps drops. Good for you.

    I do not have any. There is some slight stutter if i play the game in windowed mode, but in native fullscreen it is smooth. (750 Ti)
    Edited by Sharee on September 3, 2015 7:01AM
  • Phoenix99
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    Ezareth wrote: »
    Phoenix99 wrote: »
    There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.

    Want to test your skill, play competitive PvP games.

    That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.

    Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.

    I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...

    if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.

    Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..
  • Rune_Relic
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    krim wrote: »
    k2blader wrote: »
    yodased wrote: »
    Ishammael wrote: »
    well thought out response.

    It's takes some extrapolating and some conjecture sure, but think about it.

    The amount of damage that was the cause of the uproar and the unbalance in PvP from 1.6 was from broken mechanics and skills that stacked without testing first.

    The ability to do 20-30k in damage within 1 second was the problem the majority of people shared.

    Now ZOS balanced around that in typical ZOS faction of completely changing systems instead of small tweaks, but it was foreseeable that they would do so from their history.

    edit:

    The title of this thread is quite condescending in and of itself. The general attitude is itself why this nerf happened IMO. The "bads" are the people who spend the most money.

    Great post.

    Is the OP actually saying anyone who doesn't successfully 1vX is "bad"? That's probably a good 90%+ of the player base.

    If you use a not so well rounded build in cyrodiil then complain you are bad yes. People were dieing from bow attacks in 1-2 seconds in version 1.5. Just watch the very end of the SMF2 video in my sig. After watching the same guy in the video fight large numbers in a small group.

    What does that even mean....a not so well rounded build ?
    Do you actually mean if you don't pack the broken OP FOTM build you deserve to die ?
    Do you mean...ZOS needs to balance skills properly because some are useless ?
    Anything that can be exploited will be exploited
  • Ishammael
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    Phoenix99 wrote: »
    Ezareth wrote: »
    Phoenix99 wrote: »
    There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.

    Want to test your skill, play competitive PvP games.

    That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.

    Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.

    I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...

    if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.

    Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..

    Murderthumbs played in a different era of the game.
  • Maulkin
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    Ishammael wrote: »
    Phoenix99 wrote: »
    Ezareth wrote: »
    Phoenix99 wrote: »
    There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.

    Want to test your skill, play competitive PvP games.

    That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.

    Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.

    I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...

    if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.

    Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..

    Murderthumbs played in a different era of the game.

    People need to watch a few Murderthumbs clips from way back in May 2014. This one was during his Emp Reign

    https://www.youtube.com/watch?v=gymCpN0Pcsk

    Dat Leap at 6:45 :lol:
    EU | PC | AD
  • Imdrefan
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    Ishammael wrote: »
    Phoenix99 wrote: »
    Ezareth wrote: »
    Phoenix99 wrote: »
    There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.

    Want to test your skill, play competitive PvP games.

    That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.

    Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.

    I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...

    if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.

    Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..

    Murderthumbs played in a different era of the game.

    People need to watch a few Murderthumbs clips from way back in May 2014. This one was during his Emp Reign

    https://www.youtube.com/watch?v=gymCpN0Pcsk

    Dat Leap at 6:45 :lol:

    Oh man... I had forgotten how big the radius of Talons was. I don't miss that talons Spam.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Maulkin
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    derp. wrong thread again :confounded:

    Edited by Maulkin on September 3, 2015 11:23AM
    EU | PC | AD
  • Ishammael
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    Imdrefan wrote: »
    Ishammael wrote: »
    Phoenix99 wrote: »
    Ezareth wrote: »
    Phoenix99 wrote: »
    There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.

    Want to test your skill, play competitive PvP games.

    That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.

    Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.

    I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...

    if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.

    Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..

    Murderthumbs played in a different era of the game.

    People need to watch a few Murderthumbs clips from way back in May 2014. This one was during his Emp Reign

    https://www.youtube.com/watch?v=gymCpN0Pcsk

    Dat Leap at 6:45 :lol:

    Oh man... I had forgotten how big the radius of Talons was. I don't miss that talons Spam.

    yeah talons was outrageous.
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Mythk wrote: »
    Everyone needs to be honest with themselves at this point in time, because problems keep arising since people are not honest with themselves.
    No one liked the instagibbing of 1.6, but was it really that bad in comparison to not being able to kill anyone at all?

    1.7 has made passive defense much more powerful than active defense - a completely unreasonable change in a game where skill is supposedly a huge factor in determining the victor of a fight. It means that 2 players can fight each other, and the less skilled player can make every mistake in the world and not die in a timely manner. I understand that they want to reduce 1vX, but I for one get very frustrated when I can visibly tell I am outplaying my opponent and they are still hanging on because they pop one heal in a minute which allows them to survive due to the damage reduction.

    1.7 has taken skill out of the equation completely for any sort of PvP, solo is nearly impossible now, and it is just becoming a group number crunching game.


    The reason the damage in 1.6 was needed is because there needed to be a way to kill players that strayed from their zerg. There needed to be some incentive for solo players to be able to keep playing. 1.6 may not have been the way to go after 1.5, but 1.7 took that wrong step and amplified what we didn't want to happen.
    Personally, I would just push for a 1.5 revert, though obviously that would never happen at this point, but we need to reevaluate things as a community. I know everyone hates 1vX, but that is essentially what keeps PvP alive. I saw a Sypher video long ago when I first got this game, and I thought to myself "Wow, I want to attain mastery of PvP like him!" and I worked my butt off until I got to that point.

    I disagree that people say 1vX videos are a disincentive for new players. If anything, it should bolster someone to want to be that person in the video, the one doing the killing. And at this point we really do need to be completely honest with ourselves. Half of the people on this game complain about 1vX completely, yet when something is done about it, they realize the mistake.

    Everyone does 1vX. Just because you don't video it doesn't mean that group of 3 you just killed wasn't the X. 1vX is essential for a skill based game to survive, especially since numbers just grow more and more powerful. As long as damage is nerfed, solo and small scale PvP will cease to exist, given enough time. Fighting as a solo player is comparable to banging your head against a wall if you know what is going on. When you can be throwing everything you've got on a player that isn't actively defending themselves or healing, yet you still can't kill them, that is when things are just ridiculous.

    This update caters to any of the bad players out there that didn't bother to learn game mechanics, or investigate other classes to see what sort of abilities they use so as to counter them. It caters to all the players unable to realize that you need to use active defense to survive, rather than just standing there and eating damage like a bad. It kills any sort of skill aspect that goes into surviving or killing other players in the game, and it promotes the numbers game even more than it did before.


    1.6 may have had too much damage, but I think most of us can agree 1.7 made things even worse.



    TL;DR - 1.7 caters to bad players. 1vX is crucual to a skill based game, whether you like it or not. Zerging is killing the game. QQ Damage nerf. Revert to 1.5.

    Your signature :

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  • Eglath
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    Skilled player will always kill unskilled one. The problem is that experienced ppl are annoyed if we are fighting bads and they can be potatoes and still survive for a long time, things get worse when there is more of them. It may be a matter of getting used to slower combat, but after fast-paced fights especially in 1.6, it's hard to switch.
    Not to mention 1vX is a lot harder, and sometimes just impossible.
    Vinyamar - AD vr14 sorc RANK: 30
    RAGE Core
    Abandoned Legion Officer
  • Knootewoot
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    That's like them complaining that the Greek yogurt is bad before even having tasted it.

    Darn I love Greek Yoghurt. And believe it nor not, 5 mins ago I just ate some with cruesli.
    Edited by Knootewoot on September 3, 2015 11:55AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • tinythinker
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    In a way I wish this patch was hope for "bads". It isn't. What we are really talking about is reduced/shifted power and how that translates according to skill and numbers. Those who group will be more likely now (but not guaranteed) to run all over people who are highly skilled solo players or anyone else who isn't part of a well-run and skilled (smaller) group, and in some cases the larger group will still win or take out more people in the smaller group because of the changes. So yes, a group of "bad" players is more effective than it once was against someone who used to troll them 1vX.

    Players used to have more (potential) offensive power playing solo. Now you have less. Grouping, even if it's just a small group of 2-4, matters more. In other words, the way power scales by numbers is different. The small numbers (solo to groups of two-three) are weaker than they used to be. Half raids, full raids, and double raids are more powerful. The role of skill and where it fits on the numbers/power curve is different. Skill isn't gone nor is its value gone, that value has simple shifted to a new dynamic/spot on the numbers curve that people are still working out. You can still be powerful solo, just not as much as before, and as new small group dynamics are worked out the "bads" will be put "back in their place".

    That said, my own experience doesn't fit the "bads have won" view, but it's just my experience so take it as you will.

    I have played the game since late beta and have done PvP as a regular (but not exclusive) part of the game since a few weeks after launch, so it's probably safe to say by now I will never be that good at PvP. I am representing the "bad PvPer" side here. The forums have all been on about how people with no skill or poor reflexes would be/are (nearly) equal to everyone else or last "too long" in fights; yet, those of us who died a lot before die a lot now, too.

    I tried out my underused magicka NB and did OK in IC because of lots of hiding places and insta-stealth along with lots of new (to PvP) players. Then I got out my magika Templar and ran around in Cyro itself and still got crushed by people using the old favorites, like spamming fear/wrecking blow/fear/ambush/fear/wrecking blow/fear/ambush. *shrug* My sincere apology for taking 10-20 seconds to die instead of 1-2. :tongue: Believe me, being crushed over 20 seconds doesn't feel any better than being killed in less time than it takes to blink.

    Haven't tried my Sorc or DK yet, but so far as a "bad" I am not feeling like I've won anything.
    Edited by tinythinker on September 3, 2015 12:20PM
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  • Lucky28
    Lucky28
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    I still can't do a tenth of the damage people are doing to me, so I really don't want to hear any more whining that it's too hard to kill scrubs.

    No one cares about scrubs. it's the fact that two decent players cannot have an engaging fight, happened to me tonight. ran into a DC and we could not kill each other, so we gave up and did some Dolmens together...... what world is this?, that would have never happened in 1.6.

    Nah, PvP is now dead to me, i go to Cyrodiil for PvE content, which makes me rather sad.
    Edited by Lucky28 on September 3, 2015 12:49PM
    Invictus
  • tinythinker
    tinythinker
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    Lucky28 wrote: »
    I still can't do a tenth of the damage people are doing to me, so I really don't want to hear any more whining that it's too hard to kill scrubs.

    No one cares about scrubs
    The title of this thread is "The Bads Have Finally Won". Plenty of threads to complain about the damage changes that don't revolve around blaming "bad players", but this one does.

    Lucky28 wrote: »
    it's the fact that two decent players cannot have an engaging fight, happened to me tonight. ran into a DC and we could not kill each other, so we gave up and did some Dolmens together...... what world is this?, that would have never happened in 1.6.

    Nah, PvP is now dead to me, i go to Cyrodiil for PvE content, which makes me rather sad.
    The focus of PvP development isn't on 1v1 or 1vX. I wonder how many people would sign up for a 1.6 rules version of a campaign if it were offered. I am guessing not many, but if enough want it someone should start a thread and lobby for it.

    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • wraith808
    wraith808
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    Imdrefan wrote: »
    Ishammael wrote: »
    Phoenix99 wrote: »
    Ezareth wrote: »
    Phoenix99 wrote: »
    There was never a skill in question, there was always the gear and CP advantage... skill was a marginal factor when it came to fights.

    Want to test your skill, play competitive PvP games.

    That's funny because I remember watching Murderthumbs murder a group of 50 people solo and he didn't have a CP and out of the gear he did have, he didn't use a single piece of legendary gear, half of his stuff was blue. The only thing legendary he had was a bow that I gave him that he never used.

    Skill is the deciding factor in virtually every fight. It is is only when it is equally present on both sides that gear and CP become meaningful.

    I am sorry, but i call it out as BS. there is no way someone with blue gear with no CP can compete with people in high CP and legendary crafted gear...

    if he has weapon dmg in 900-1,1k range and he has *** regens near 800 then now way he can stand up in a longer fight, plus he would tickle the enemy at best. Maybe as some NB build he can fish for some crit from afar and use cloak to move around during the fight.

    Sure skill does matter, in like 20-30%MAX the rest is on the build, gear and CPs. If you are a potato without a situational awareness you will die all the time no matter what you carry, but that's not the point, I am talking about players, not vegies..

    Murderthumbs played in a different era of the game.

    People need to watch a few Murderthumbs clips from way back in May 2014. This one was during his Emp Reign

    https://www.youtube.com/watch?v=gymCpN0Pcsk

    Dat Leap at 6:45 :lol:

    Oh man... I had forgotten how big the radius of Talons was. I don't miss that talons Spam.

    Psht... I'd forgotten how easy it was to get off banner back then.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
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