Lefty_Lucy wrote: »It is extremely critical that everyone realizes the impact that fully upgraded V16 gear will have on your damage.
In the PTS, when comparing damage with v14 gear versus damage with v16 gear, it is clear that v16 gear will give you a noticeable increase to your damage output.
I'm sure very few people (if any) right now are running fully upgraded v16 gear. You'll do much better when you get there, trust me.
Also, you need to approach this update with a different build / playstyle mindset. Playing 1.7 exactly like you played 1.6 will not always work for you. I have made adjustments in both build and playstyle, and I have not yet been frustrated with an inability to kill someone in PvP. I still come out on top, and it is still because of my skill.
timidobserver wrote: »timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
Perhaps you should go back to the auction house as your comments on PvP are nearly always uneducated drivel.
I never did any of that garbage and I'm not having "Problems" but that doesn't mean I can't recognize that the combat has become very routine and boring. It almost feels like PvP has beenr educed to a PvE encounter.You want to maximize your damage and ensure just enough health/passive defenses to remain alive.
Utterly boring and static gameplay.
Well you went the route of salty personal attacks quick. Apparently you think you know me or something, but sadly I have no idea who you are, so I can't respond in kind to your personal attacks.
On to what few points you made, I don't really find the decreased effectiveness of oneshot cheese builds to be boring or static. I also do not think that a PvE spec would be remotely productive in IC outside of maybe the large group aoe bomb tactic.
If @ZOS can adjust just a couple of things, IMO balance would be perfect.
They need to adjust everyone's ability to self heal so they are all equal. All classes should have an equivalent heal equal to BoL or GDB that's WITHIN their Class Skill line. Not outside it. The heal could be an instant heal or a HoT as long as it was the same for all classes. Yes, people can use a Resto staff but those heals cannot compare to an instant BoL heal.
THEN they need to remove shield stacking. With everyone having an equal healing ability, there's no more need for Shield Stacking. You get the biggest shield available, whether cast by you or another player.
Shields should be set at a fixed amount and not based off levels for everyone. We all get the same 10k shield, no one complains. We all have equal healing, no one complains.
They could do this for both PVP and PVE. By giving each class equal healing abilities, we become more self reliant on heals opening up everyone for more damage to players/NPC's.
BossTuggles wrote: »I even being a healer think BoL spam is dumb. I dont need to target anything with smart heals I just need to keep up self buffs and spam 3. Just think of the better healers you know and have played with niw ask those people how easy it is to do the job.
I think healing is probably the same difficulty as group dps, either way, players are specialized to such a degree they literally have 1 job (that's an exaggeration, we all have utility type jobs too, but basically, you keep your buffs/shields up, and spam your smart heals/aoe damage abilities). Maybe healing is a little harder, since a healer screwing up or dying can be fatal to the whole group, whereas dps usually have more margin for error.
I think the skill gap is between group play versus solo or even duo play.
It's not hard to be a decent group player, don't run a stupid build, stay on crown, do your job. I think it is difficult to be a decent solo player, you have to be lead, heals, utility, and dps. That's tough.
However, I've noticed that the really talented players are versatile and tend to be really good whether they're playing solo or in groups.
This patch, is rewarding players who have slow reaction time, aren't actively engaged in defending themselves
The thing is though, obviously their research shows that the majority of players are these players. They patch around least common denominators.
Those who were "gods" because they were cheating now have to rely on the same homogeneous builds as the rest of the folks.
To anyone who used double mundus, overload bugs, nirn, sharpened, ww/vamp dual, camo hunter and the other bugs that gave you the ability to 1 shot good players and 1v10 bads:
This is your fault.
If you didn't exploit your way to "greatness" then this damage rollback wouldn't happen.
If people didn't exploit chains they would work. If people didn't exploit bats/standard/block/whip it would still be good.
The people who pay the bills dictate the way the game is balanced and the mass majority were sick and tired of being run over by people who were actively cheating to be "better" than those who weren't.
Well this is what you get, this is why we can't have nice things.
Next time when you see a cheat/exploit. Report it, don't use it, don't share it and we can then think about moving into real balance.
If you don't this cycle will continue onto the next game you decide to cheat in.
@sypher this wasn't directed at you per-se, but your comment got the train going.
Detonation 5% modifier should be uncapped at 25% and hit 5% for every target. AOE caps mitigation should be removed. [/b]
Detonation 5% modifier should be uncapped at 25% and hit 5% for every target. AOE caps mitigation should be removed. [/b]
What will stop zerg balls from forming AoE bomb groups that destroy everything in their path?
Personally I think the best method to prevent zerg balling is to have the AoE scale more damage the more targets it hits and drastically reduce AoE damage for hitting less then 5 targets.
A blowout/knockback feature for hitting more then 5 targets within AoE range would also be nice for blowing up the zerg balls.
This would make capping flags etc. a bit more dicey.
Lefty_Lucy wrote: »It is extremely critical that everyone realizes the impact that fully upgraded V16 gear will have on your damage.
In the PTS, when comparing damage with v14 gear versus damage with v16 gear, it is clear that v16 gear will give you a noticeable increase to your damage output.
Detonation 5% modifier should be uncapped at 25% and hit 5% for every target. AOE caps mitigation should be removed. [/b]
What will stop zerg balls from forming AoE bomb groups that destroy everything in their path?
Personally I think the best method to prevent zerg balling is to have the AoE scale more damage the more targets it hits and drastically reduce AoE damage for hitting less then 5 targets.
A blowout/knockback feature for hitting more then 5 targets within AoE range would also be nice for blowing up the zerg balls.
This would make capping flags etc. a bit more dicey.
This would scale all AOE skills in such a way that would make them wildly ineffective or overpowered. Having det for the single purpose of being extremely effective against large groups isnt a bad catch all. Barriers/purge could use a look at as well.
DisgracefulMind wrote: »I just don't know why they went absolutely crazy with the damage nerf instead of perhaps testing smaller increase increments. Just doesn't make sense to me.
timidobserver wrote: »timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
Perhaps you should go back to the auction house as your comments on PvP are nearly always uneducated drivel.
I never did any of that garbage and I'm not having "Problems" but that doesn't mean I can't recognize that the combat has become very routine and boring. It almost feels like PvP has beenr educed to a PvE encounter.You want to maximize your damage and ensure just enough health/passive defenses to remain alive.
Utterly boring and static gameplay.
Well you went the route of salty personal attacks quick. Apparently you think you know me or something, but sadly I have no idea who you are, so I can't respond in kind to your personal attacks.
On to what few points you made, I don't really find the decreased effectiveness of oneshot cheese builds to be boring or static. I also do not think that a PvE spec would be remotely productive in IC outside of maybe the large group aoe bomb tactic.
I only know your name from two places, the Auction houses (everywhere haha) and these forums. Usually your comments are pretty barbed towards "1vXers" with labels of exploits and such and I've never seen you post anything that was sensible even if I disagreed with you. If I had to guess you're strictly a PvE'r who ventures into PvP only occasionally.
1-shot cheese builds were a *very* small percentage of the PvP content in 1.6. Most of the experienced PvPers that I've played with disdain these players ourselves and find the majority of them to be pretty bad players (although there are many gank players who are very good as well). Increasing the health bonus of Cyrodiil back to its 1.5 status would have helped with that issue more than anything else.
Now speaking from a PvE perspective I'm the furthest thing from an expert but I tanked a Vet DSA on my first time playing it in 3 months(never beat it before that), having never tanked it or anything else before in full PvP gear with my exact PvP build other than a couple of taunts swapped in. We had maybe 6 deaths on the full clear, usually because I didn't taunt something in time because I've never done it and had no idea what was spawning that hit hard where. PvE from my experience is quite easy because once you know a piece of content you can repeat your performance exactly and enjoy the same success. This isn't true in PvP.
Now I think any build could do very well in Cyrodiil or IC if it was an effective PvE build with some exceptions. In IC today I think that is more true than it ever was because right now min/maxing your damage and healing will reward you more than anything else. That is what "Static and boring" is to me. When the fluidity and pacing of combat becomes very predictable and routine it becomes boring and more down to best gear and CPs than skill.
The benefits of have good timing and reactions and *correctly* responding to the right threat at the right time was drastically reduced or even eliminated. The balance between needing to balance offense and defense was upset. The ability of the few to conquer the many was significantly impacted. None of these things are positive IMO.
well thought out response.
It's takes some extrapolating and some conjecture sure, but think about it.
The amount of damage that was the cause of the uproar and the unbalance in PvP from 1.6 was from broken mechanics and skills that stacked without testing first.
The ability to do 20-30k in damage within 1 second was the problem the majority of people shared.
Now ZOS balanced around that in typical ZOS faction of completely changing systems instead of small tweaks, but it was foreseeable that they would do so from their history.
edit:
The title of this thread is quite condescending in and of itself. The general attitude is itself why this nerf happened IMO. The "bads" are the people who spend the most money.
well thought out response.
It's takes some extrapolating and some conjecture sure, but think about it.
The amount of damage that was the cause of the uproar and the unbalance in PvP from 1.6 was from broken mechanics and skills that stacked without testing first.
The ability to do 20-30k in damage within 1 second was the problem the majority of people shared.
Now ZOS balanced around that in typical ZOS faction of completely changing systems instead of small tweaks, but it was foreseeable that they would do so from their history.
edit:
The title of this thread is quite condescending in and of itself. The general attitude is itself why this nerf happened IMO. The "bads" are the people who spend the most money.
Great post.
Is the OP actually saying anyone who doesn't successfully 1vX is "bad"? That's probably a good 90%+ of the player base.
If @ZOS can adjust just a couple of things, IMO balance would be perfect.
They need to adjust everyone's ability to self heal so they are all equal. All classes should have an equivalent heal equal to BoL or GDB that's WITHIN their Class Skill line. Not outside it. The heal could be an instant heal or a HoT as long as it was the same for all classes. Yes, people can use a Resto staff but those heals cannot compare to an instant BoL heal.
THEN they need to remove shield stacking. With everyone having an equal healing ability, there's no more need for Shield Stacking. You get the biggest shield available, whether cast by you or another player.
Shields should be set at a fixed amount and not based off levels for everyone. We all get the same 10k shield, no one complains. We all have equal healing, no one complains.
They could do this for both PVP and PVE. By giving each class equal healing abilities, we become more self reliant on heals opening up everyone for more damage to players/NPC's.
@ZOS can also put in Vet Campaigns with no Champion Points. I'd much rather play in a 0 CP campaign.
well thought out response.
It's takes some extrapolating and some conjecture sure, but think about it.
The amount of damage that was the cause of the uproar and the unbalance in PvP from 1.6 was from broken mechanics and skills that stacked without testing first.
The ability to do 20-30k in damage within 1 second was the problem the majority of people shared.
Now ZOS balanced around that in typical ZOS faction of completely changing systems instead of small tweaks, but it was foreseeable that they would do so from their history.
edit:
The title of this thread is quite condescending in and of itself. The general attitude is itself why this nerf happened IMO. The "bads" are the people who spend the most money.
Great post.
Is the OP actually saying anyone who doesn't successfully 1vX is "bad"? That's probably a good 90%+ of the player base.
If you use a not so well rounded build in cyrodiil then complain you are bad yes. People were dieing from bow attacks in 1-2 seconds in version 1.5. Just watch the very end of the SMF2 video in my sig. After watching the same guy in the video fight large numbers in a small group.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
Perhaps you should go back to the auction house as your comments on PvP are nearly always uneducated drivel.
I never did any of that garbage and I'm not having "Problems" but that doesn't mean I can't recognize that the combat has become very routine and boring. It almost feels like PvP has beenr educed to a PvE encounter.You want to maximize your damage and ensure just enough health/passive defenses to remain alive.
Utterly boring and static gameplay.
Well you went the route of salty personal attacks quick. Apparently you think you know me or something, but sadly I have no idea who you are, so I can't respond in kind to your personal attacks.
On to what few points you made, I don't really find the decreased effectiveness of oneshot cheese builds to be boring or static. I also do not think that a PvE spec would be remotely productive in IC outside of maybe the large group aoe bomb tactic.
I only know your name from two places, the Auction houses (everywhere haha) and these forums. Usually your comments are pretty barbed towards "1vXers" with labels of exploits and such and I've never seen you post anything that was sensible even if I disagreed with you. If I had to guess you're strictly a PvE'r who ventures into PvP only occasionally.
1-shot cheese builds were a *very* small percentage of the PvP content in 1.6. Most of the experienced PvPers that I've played with disdain these players ourselves and find the majority of them to be pretty bad players (although there are many gank players who are very good as well). Increasing the health bonus of Cyrodiil back to its 1.5 status would have helped with that issue more than anything else.
Now speaking from a PvE perspective I'm the furthest thing from an expert but I tanked a Vet DSA on my first time playing it in 3 months(never beat it before that), having never tanked it or anything else before in full PvP gear with my exact PvP build other than a couple of taunts swapped in. We had maybe 6 deaths on the full clear, usually because I didn't taunt something in time because I've never done it and had no idea what was spawning that hit hard where. PvE from my experience is quite easy because once you know a piece of content you can repeat your performance exactly and enjoy the same success. This isn't true in PvP.
Now I think any build could do very well in Cyrodiil or IC if it was an effective PvE build with some exceptions. In IC today I think that is more true than it ever was because right now min/maxing your damage and healing will reward you more than anything else. That is what "Static and boring" is to me. When the fluidity and pacing of combat becomes very predictable and routine it becomes boring and more down to best gear and CPs than skill.
The benefits of have good timing and reactions and *correctly* responding to the right threat at the right time was drastically reduced or even eliminated. The balance between needing to balance offense and defense was upset. The ability of the few to conquer the many was significantly impacted. None of these things are positive IMO.
Okay, I posted my first item to an guild trader in about a month and a half Monday and 98% of my postings this year have been on 1 trader, but I will let you continue to roll with whatever relevant point you were trying make by tying my auctions postings, my previous forum posts, and my opinion on the 2.1 damage reduction together.
Your guess would be wrong. I PVP regularly. I also do not dislike 1vXers or PvP.
As someone that pvps and pves regularly, I completely disagree with everything you are saying about builds. If the builds were interchangeable I wouldn't need Wykkyd's Outfitter and Superstar to manage all of my various PVP and PvE builds.
I do agree that the benefit of reaction time has been reduced. However, I am okay without people not taking a 22k snipe because they failed to react to it.