PvP right now feels like stack the hell out of armor/spell resist..spam Wrecking Blow
Forget Dodging and Blocking..that just means less Wrecking Blow Spam.
Yea I have no problem with nerfing damage to offset instagibbing. But heals are that much more effective now. People were BoLing from 10% to full in 1.6. Theyre still outhealing my damage, but now I cant burst them.
Healing should have a layer of survival to it beyond just standing there and hammering BoL with the proper equip/passives to be stronger than 5k+ weap damage. If healing was cut back in a big way I'd be a lot happier with how things are. I don't miss being 1 shot by 22k snipes because I dont slot radiant for some *** build that has 0 value in real pvp. But Id take that if it means I can actually kill bad players who dont know what theyre doing but are being hammered with heals.
Yea I have no problem with nerfing damage to offset instagibbing. But heals are that much more effective now. People were BoLing from 10% to full in 1.6. Theyre still outhealing my damage, but now I cant burst them.
Healing should have a layer of survival to it beyond just standing there and hammering BoL with the proper equip/passives to be stronger than 5k+ weap damage. If healing was cut back in a big way I'd be a lot happier with how things are. I don't miss being 1 shot by 22k snipes because I dont slot radiant for some *** build that has 0 value in real pvp. But Id take that if it means I can actually kill bad players who dont know what theyre doing but are being hammered with heals.
Heals got nerfed in a big way too.
PvP right now feels like stack the hell out of armor/spell resist..spam Wrecking Blow
Forget Dodging and Blocking..that just means less Wrecking Blow Spam.
DisgracefulMind wrote: »PvP right now feels like stack the hell out of armor/spell resist..spam Wrecking Blow
Forget Dodging and Blocking..that just means less Wrecking Blow Spam.
Yep. In fact, most of my deaths have only been because there's been 2+ players spamming wrecking blow on me, not even bothering to block my damage, or get out of range of anything I'm doing lol.
DisgracefulMind wrote: »I just don't know why they went absolutely crazy with the damage nerf instead of perhaps testing smaller increase increments. Just doesn't make sense to me.
timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
Screw 1vX, I'm not even going to try to defend that.
I don't care how hard it is to "1vX" but with the current damage reduction, 1v1 against players who are clearly not reacting properly or defending themselves in a timely matter is just a huge drag. Of course this has an effect on 1vX, but I'd rather be able to kill 1 person in a 1v1 at least in a timely manner, Especially if they are clearly not on par.
This patch, is rewarding players who have slow reaction time, aren't actively engaged in defending themselves, and with all these buffs the larger the group the better their odds. (as if they fact that having more players wasn't enough of an advantage).
20% Was too low of a reduction, 50% is obviously too high.
one
two
skip a few...
35% dmg/healing reduction.
1.7 has taken skill out of the equation completely for any sort of PvP, solo is nearly impossible now, and it is just becoming a group number crunching game.
TL;DR - 1.7 caters to bad players. 1vX is crucual to a skill based game, whether you like it or not. Zerging is killing the game. QQ Damage nerf. Revert to 1.5.
BossTuggles wrote: »I even being a healer think BoL spam is dumb. I dont need to target anything with smart heals I just need to keep up self buffs and spam 3. Just think of the better healers you know and have played with niw ask those people how easy it is to do the job.
timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
Perhaps you should go back to the auction house as your comments on PvP are nearly always uneducated drivel.
I never did any of that garbage and I'm not having "Problems" but that doesn't mean I can't recognize that the combat has become very routine and boring. It almost feels like PvP has beenr educed to a PvE encounter.You want to maximize your damage and ensure just enough health/passive defenses to remain alive.
Utterly boring and static gameplay.
Yea I have no problem with nerfing damage to offset instagibbing.
timidobserver wrote: »I definitely see a lot of people that based their entire 1vX around hammering "bads" with broken mechanics and explots(100% armor pen, stealth multiplier stacking,camo hunter,dawnbreaker instant dot tick,stacking 5 pieces set bonuses with deaths,ect)having a problem now. The 1vXers that didn't do that seem to be doing okay.
This patch, is rewarding players who have slow reaction time, aren't actively engaged in defending themselves
vortexman11 wrote: »
_adhyffbjjjf12 wrote: »Agree there, I still think Disabling aoe is an answer, it's a stupid concept for a Pvp environment because it encourages one -thing - stacking and spamming. Now they can stack and group burst players down but they can't stack an infinite shield and they don't get rewarded for rolling about like a mindless wrecking bot.
This patch, is rewarding players who have slow reaction time, aren't actively engaged in defending themselves
The thing is though, obviously their research shows that the majority of players are these players. They patch around least common denominators.
Those who were "gods" because they were cheating now have to rely on the same homogeneous builds as the rest of the folks.
To anyone who used double mundus, overload bugs, nirn, sharpened, ww/vamp dual, camo hunter and the other bugs that gave you the ability to 1 shot good players and 1v10 bads:
This is your fault.
If you didn't exploit your way to "greatness" then this damage rollback wouldn't happen.
If people didn't exploit chains they would work. If people didn't exploit bats/standard/block/whip it would still be good.
The people who pay the bills dictate the way the game is balanced and the mass majority were sick and tired of being run over by people who were actively cheating to be "better" than those who weren't.
Well this is what you get, this is why we can't have nice things.
Next time when you see a cheat/exploit. Report it, don't use it, don't share it and we can then think about moving into real balance.
If you don't this cycle will continue onto the next game you decide to cheat in.
@sypher this wasn't directed at you per-se, but your comment got the train going.
Lefty_Lucy wrote: »It is extremely critical that everyone realizes the impact that fully upgraded V16 gear will have on your damage.
In the PTS, when comparing damage with v14 gear versus damage with v16 gear, it is clear that v16 gear will give you a noticeable increase to your damage output.
I'm sure very few people (if any) right now are running fully upgraded v16 gear. You'll do much better when you get there, trust me.
Also, you need to approach this update with a different build / playstyle mindset. Playing 1.7 exactly like you played 1.6 will not always work for you. I have made adjustments in both build and playstyle, and I have not yet been frustrated with an inability to kill someone in PvP. I still come out on top, and it is still because of my skill.

well thought out response.