With damage shields remaining non-critable due to sorc tears on the forums, can templars now get a cookie since half of the effect of their biting jabs is rendered void on half of the PvP targets.
"Increases Critical Strike rating" -- does nothing since everybody runs around with non-critable damage shields.
With damage shields remaining non-critable due to sorc tears on the forums, can templars now get a cookie since half of the effect of their biting jabs is rendered void on half of the PvP targets.
"Increases Critical Strike rating" -- does nothing since everybody runs around with non-critable damage shields.
"Increases Critical Strike rating" was removed in 1.6. To be more clear, they nerfed jabs 3 times in 1.6. A little buff would be nice. Jabs used to be not bad in 1.6 But now with the increased damage mitigation, the enemy just has too much time to react.
With damage shields remaining non-critable due to sorc tears on the forums, can templars now get a cookie since half of the effect of their biting jabs is rendered void on half of the PvP targets.
"Increases Critical Strike rating" -- does nothing since everybody runs around with non-critable damage shields.
"Increases Critical Strike rating" was removed in 1.6. To be more clear, they nerfed jabs 3 times in 1.6. A little buff would be nice. Jabs used to be not bad in 1.6 But now with the increased damage mitigation, the enemy just has too much time to react.
No it was not removed in 1.6.. it gives Major Savagery increasing critical rating for 8 seconds.
Unless something was changed in the IC patch and you meant to refer to that patch?
Maybe i blind but i don't see how damage shields are DOTable at least form templar point of viewcontact.opiumb16_ESO wrote: »Shields are finally not critable ? seriously !? At least, please tell me that DOT works on shields...
With damage shields remaining non-critable due to sorc tears on the forums, can templars now get a cookie since half of the effect of their biting jabs is rendered void on half of the PvP targets.
"Increases Critical Strike rating" -- does nothing since everybody runs around with non-critable damage shields.
They removed already the Increased critical chance on low health targets in 1.6. To be more clear, they nerfed jabs 3 times in 1.6.
1. Remove of Increased critical chance on low health targets
2. Damage reduction from 170% to 140%
3. Free CC immunity for the enemy after knockback (0.5s)
A little buff would be nice. Jabs used to be not bad in 1.6 But now with the increased damage mitigation, the enemy just has too much time to react and is not under pressure anymore because the damage is so small.
Just swap the knockback with an immobilized so we are still able to stun/root the enemy. Or increase the dmg back to 170%...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Forestd16b14_ESO wrote: »So wait ZOS is undoing the the crit to damage shields now just cause sorcs were crying about it? ZOS really does listen to crying only... well does explain a few things.....