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Concerns regarding the NEW UI being currently develloped

  • NewBlacksmurf
    NewBlacksmurf
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    Enodoc wrote: »
    For the sake of clarity can we differentiate between combat data and add ons please.

    Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players

    Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
    They're all considered add-ons; the difference is add-ons that provide information, and add-ons that provide instruction.

    Yeah I'm aware of that in this game all are add ons but some people aren't aware that all that's being discussed is sct and leaving hyperbolic posts like the one showing a wow screenshot . The combat data I listed is usually standard mmo fare and a surprising ommision. No one is suggesting we implement all known PC add-ons into eso as standard that's all . It's detracting from the issue at hand which is some minor u.I improvements can make a huge difference to alot of people

    You're missing it.
    Anything that adds on to the data info on the screen is an add-on. Everything even SCT is an add-on

    What you consider an improvement is actually a drastic change in information which changes how people play the game. This is a personal preference which on PC is optional if a user so desires to create or grab add-ons. If ZOS implements anything into the screen regardless of what anyone's previous experiences have been in "any" other game it's "adding on" to the UI.

    The UI is the game and details how the buttons we press to control our characters.
    Tool tips explain if pressed what happens and how it may affect a target.

    Add-ons give additional calculated info from the two sentences above:
    The "added" information and "SCT" are additions to a UI which are all what are being addressed by the OP as not desired. I agree with the OP but others don't. That's fine but let's all understand that those elements are all "add-ons"

    Edit: lots of typo's

    Yes I've already stated in this game all are add ons so to re phrase for eso players let's keep the discussion about optional sct. Optional won't drastically change how anyone with it toggled off plays it's business as usual. It will drastically change how those desiring it play though and for those it's an improvement. There aren't scorecards people won't be kicked for poor dps etc so I don't see any negative impact on those not desiring it as it'll be off. Just like the optional health bars that I keep toggled on that others don't

    Its already optional...get the add-on.
    The only non-optional situation is console which where an environment different from what the OP is addressing as she is on PC.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Arato
    Arato
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    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.


    A good and bad analogy.

    Here is why. These swimming suits were expensive, some people legitimately didn't have access to them because of that. If the suits were freeand widely available to every swimmer you could bet your life savings that every competitor would use it and it would be an even playing field.

    Here is my analogy in response.

    Someone joins a poker tournament in hopes of winning a lot of money, but here's the kicker (pun intended), they don't like aces. No legitimate reason really, they just don't like aces.

    So they fold every hand with an ace throughout the tournament. Their choice to do so is just that, their choice.

    Let's say they make it really deep into this tournament, they make it to heads up. They are obviously a skilled player, but they take second place when their opponent gets pocket aces and it holds up in an all in situation.

    Does this person now get to complain and try to force everyone to remove aces from the deck? Of course not, it was their choice to play that way in the first place.

    ZoS released a game without aces, now they realized their mistake and are putting them back in the deck. You can play with or without them but you don't get to claim unfair advantage when it was available to you but you chose not to use them.


    Your analogy is worse, and you're not grasping the point at all. In fact, you spell out MY point (that very few people will refrain from using an "option" that confers a gameplay advantage). How do you not understand that? How can you say this stuff and still whole heartedly believe it's an "option"?

    It's an "option" for me to amputate my left hand and play with a stump and just my right hand isn't it?

    it's an "option" for me to play the game with my monitor turned off right?

    You don't like that real world example? Fine, here's an even more relevant one.

    Some months ago in game, there was a bug where the overhead enemy health bars and alliance symbols would stop rendering for some people while in Cyrodiil. At first, I thought "hey, this looks cleaner, more like a real battle rather than a bunch of floating red bars and blue icons, I kind of like this" But then I realized that while I sometimes had trouble identifying friend from foe until I actually targeted them, they still had my floating health bar and icon above my head, they could EASILY tell I was an enemy without looking at me directly. It caused me to die a lot more frequently than usual because I was playing with a handicap they they were not playing with.

    You know you can "optionally" turn off the floating health bars and alliance symbols too, at any time if you prefer.

    But nobody that I've ever talked to in Cyrodill has ever done that, it's too much of a handicap vs those who don't turn it off.

    Would I prefer the health bars and symbols to be removed? Yes. However the ONLY way for that to work is if it's turned off for everyone, not just me. I don't play handicap.
  • Rook_Master
    Rook_Master
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    There are very good reasons that some of the wildly popular UI elements should be native to the client.

    For example, Fyrakins Minimap generates horrible lag by pinging the server with hundreds of messages a second to update the map. Lots of people are not aware of this, and it generates a lot of server lag.

    Please use Advanced UI Minimap instead. It does not cause this problem.

    If a Minimap were native to the UI, this would not be an issue at all.
  • Arato
    Arato
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    There are very good reasons that some of the wildly popular UI elements should be native to the client.

    For example, Fyrakins Minimap generates horrible lag by pinging the server with hundreds of messages a second to update the map. Lots of people are not aware of this, and it generates a lot of server lag.

    Please use Advanced UI Minimap instead. It does not cause this problem.

    If a Minimap were native to the UI, this would not be an issue at all.

    Or you could learn to use the compass..

    I don't really have a problem with minimap addons provided they don't have a radar function highlighting enemies (particularly enemy players)

    But I don't really see a need to throw it in the default UI since the functionality can be brought by Addons. That does bring up a very good point though.

    UI elements are CPU intensive and cause a lot of "lag" in most games when it comes to large scale PVP like Cyrodiil. Nameplates are especially good at generating lag for everyone.
  • Elsonso
    Elsonso
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    Arato wrote: »
    I challenge Mr. Lambert to share with us the % of players in cyrodiil who have the "show alliance symbols" and "show enemy health bars" "options" off.

    I would find this interesting, as well. I am sure that Business Analytics would have a jolly time pulling those statistics out of the ESO ether.

    At the risk of sounding like I am summoning Mr Lambert... how about it? Any chance we can see that information?

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • mrskinskull
    mrskinskull
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    Careful now.. Theres posters here who feel options is a terrible, terrible thing.

    Bro no one here is against options, its the choices the company is making with its revenue.

    Zos is developing a bunch of new HUD options and spending cash on bug fixes and design stuff and last night the servers were kicking people off randomly.

    Options are nice but if the engine doesn't start half the time , who care about heated seats?
  • mrskinskull
    mrskinskull
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
    Might be fun to have an add-on disabled Cyrodiil campaign. If you had to rely all of the time on the health bar you could still have a sense of when someone is in execute range and if you are wrong that's just a risk.
    Battle field 4 has hardcore mode for just this crowd and its very popular.

    Less HUD equals more skill in the Plyer base.
  • mrskinskull
    mrskinskull
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    Carde wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    Yeah I don't get it. Can you be a great player without any of that information? Sure can. But who the hell can really argue that wanting to know how long a buff/debuff will last is a crutch? That's just ridiculous.

    I've heard that bots can play the entire game for you.

    You may want to look into the complete and utter avoidance of actually playing the game with human hands, ;)
  • wraith808
    wraith808
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    Arato wrote: »
    Meh. Bad analogy.

    It would be more fitting if one player wanted to play the game where the Joker and all 2 cards were considered Aces while the other one did not. That is more in line with how the add-on, UI, SCT issue looks from my perspective. I don't want ZOS to take out the Aces, but I would rather play poker with 4 Aces instead of 10. I don't want to play the game where you get to have 10 Aces and I only get 4 because "options are good".

    Still, bad analogy.

    It's not in reference to SCT. I'm fine with SCT because SCT does not give a competitive advantage, and thus it actually is an option. SCT is more comparable to whether you want to wear a black colored swimsuit or a blue colored swimsuit of the same cut and material. Your times will be the same but you might like the look of one better. That's like show/hide helmet.

    I'm referring to "options" that confer gameplay advantage such as increased visibility of enemies in PVP.(nameplates in particular)

    Also the swimsuits thing is a real world thing. That actually happened. In 2008 and 2009 when the fastskin suits were legal people using them shattered world records. FINA did impose a ban on the suits in 2010 for competitive events because it was giving an advantage.

    The 3-point shot is a real thing too.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • mrskinskull
    mrskinskull
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    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.

    Yeah. Perfectly stated.

    I love how in games that try to balance PvP and pve, any slight change can butterfly effect the other.

    In pve, I would be howling for these changes, many sound helpful if they could be toggled off.
    But we will all be forced to have all of this stuff locked on , in PvP just to stay competitive.
    Maybe I'll just PvP less?
    I should not be able to confuse a screen shot of elite dangerous with ESO.
  • wraith808
    wraith808
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    Carde wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    Yeah I don't get it. Can you be a great player without any of that information? Sure can. But who the hell can really argue that wanting to know how long a buff/debuff will last is a crutch? That's just ridiculous.

    I've heard that bots can play the entire game for you.

    You may want to look into the complete and utter avoidance of actually playing the game with human hands, ;)

    And we get into the slights. Can we stick to the facts of the conversation, no matter how emotional the issues might be?
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Kavatchian
    Kavatchian
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    I would just like to see them make tweaks to our groups. I always have issues finding my friends/group members locations. It would be great to see them add group members on the navigator screen like they do the group leader. I can't tell you how many times I lost my questing group because I stopped to grab a resource, and they didn't wait up for me lol.
    North America | Xbox One | Prince of Evil
    -Necromancer | High Elf MagSorc
    Kavatchian | High Elf MagDK
    Xavier Vivicus | Breton Magblade
    J'zah the Khajiit | Stamblade
    -Blu | Argonian Healer
  • mrskinskull
    mrskinskull
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    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.


    A good and bad analogy.

    Here is why. These swimming suits were expensive, some people legitimately didn't have access to them because of that. If the suits were freeand widely available to every swimmer you could bet your life savings that every competitor would use it and it would be an even playing field.

    Here is my analogy in response.

    Someone joins a poker tournament in hopes of winning a lot of money, but here's the kicker (pun intended), they don't like aces. No legitimate reason really, they just don't like aces.

    So they fold every hand with an ace throughout the tournament. Their choice to do so is just that, their choice.

    Let's say they make it really deep into this tournament, they make it to heads up. They are obviously a skilled player, but they take second place when their opponent gets pocket aces and it holds up in an all in situation.

    Does this person now get to complain and try to force everyone to remove aces from the deck? Of course not, it was their choice to play that way in the first place.

    ZoS released a game without aces, now they realized their mistake and are putting them back in the deck. You can play with or without them but you don't get to claim unfair advantage when it was available to you but you chose not to use them.


    Zos is adding marked cards, not aces in your analogy.
  • mrskinskull
    mrskinskull
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    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.

    Just one problem, in this case the Olympics are supplying the suits. So everyone can afford them and everyone is given the same even ground opportunities. If someone chooses they are more comfortable with less than, that is their choice. But everyone else shouldn't have to suffer with less because some don't want to accept the free suits.

    So should there be asterisks in the baseball records for home runs?
  • Arato
    Arato
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    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.

    Yeah. Perfectly stated.

    I love how in games that try to balance PvP and pve, any slight change can butterfly effect the other.

    In pve, I would be howling for these changes, many sound helpful if they could be toggled off.
    But we will all be forced to have all of this stuff locked on , in PvP just to stay competitive.
    Maybe I'll just PvP less?
    I should not be able to confuse a screen shot of elite dangerous with ESO.

    If nameplates were enabled for PVE only? I wouldn't have much of a problem with it. You could turn it off without making yourself disadvantaged.

    In PVP, It's an advantage, they'll see you coming around a corner because you have this long RP appropriate Argonian name while you won't see them until they're right on top of you, and if you're in a confusing pitched battle with enemies and friends scattered everywhere they'll know you're an enemy before you mouse over them to see they're an enemy, they get the advantage there too.
  • Eriquito3
    Eriquito3
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    I read threw these comment, and I am disappointed in the pathetic arguments against the basic ui options. Having damage/healing timers plus a buff/debuff timer is not game breaking, it is jot an unfair advantage and it is not OLYMPIC SWIMMING!!!

    Come on people lets have some common sense for awhile. At the absolute most all these ui options are reminders to keep us aware of whats going on. At THE MOST. So stop trying to force people to play with a minmal ui that most people dont want to n use, because consoles despreately needs this stuff, along with text chat. These are basic things the genre comes with, and is expected. If you dont want to use them then dont, but dont whine and complain that others are using them.

    Hi
  • Eriquito3
    Eriquito3
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    Arato wrote: »
    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.

    Yeah. Perfectly stated.

    I love how in games that try to balance PvP and pve, any slight change can butterfly effect the other.

    In pve, I would be howling for these changes, many sound helpful if they could be toggled off.
    But we will all be forced to have all of this stuff locked on , in PvP just to stay competitive.
    Maybe I'll just PvP less?
    I should not be able to confuse a screen shot of elite dangerous with ESO.

    If nameplates were enabled for PVE only? I wouldn't have much of a problem with it. You could turn it off without making yourself disadvantaged.

    In PVP, It's an advantage, they'll see you coming around a corner because you have this long RP appropriate Argonian name while you won't see them until they're right on top of you, and if you're in a confusing pitched battle with enemies and friends scattered everywhere they'll know you're an enemy before you mouse over them to see they're an enemy, they get the advantage there too.

    Well if you are walking out of stealth.... anyone is going to see you around the corner.... the namplate is not what will make you visable.....

    Nameplates, ui options, text chat should be toggeled by the player and not by what zone they happen to walk in.
    Hi
  • Psychobunni
    Psychobunni
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    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.

    Just one problem, in this case the Olympics are supplying the suits. So everyone can afford them and everyone is given the same even ground opportunities. If someone chooses they are more comfortable with less than, that is their choice. But everyone else shouldn't have to suffer with less because some don't want to accept the free suits.

    So should there be asterisks in the baseball records for home runs?

    ....
    I hate baseball above all sports. So I have no idea what regulation bats are. But pick a range frame that they can be. Anti-UI folks are saying this weight only because it's what I want, so everyone else should be stuck with it too. Everyone else is saying give me some choices of different weights. And whomever regulates it all would be supplying all the choices of bats to use.

    With the marriage of pvp and pve in DAOC2.0 ESO, I imagine the devs are already prepared and thinking of the effect of name plates in PVP and working on changing that. (Although, I don't know the rest of us should suffer because Billy chose "Oh-Mah-Gawd-Look-At-Me-I'm-A-Freakin-Argonian-Badarse-Over-Here" as his name)

    Nothing they mentioned adding will make the sky fall. This is why they don't tell us things. How about waiting until there are more details before screaming that PVP is ruined. (which btw pvp gets along fine on pc WITH a million addons) I'm thinking people that aren't that great, still weren't going to be all that great with info. I'm in that group too but I'm not going to blame others having information for my ineptitude.

    There is absolutely no reason in a world full of ever changing technology, games with tons more options (I miss auto targeting from LOTRO :'( ) That ESO should be in the darkages because a few want a pure game. The SOLO games offer that, there is a bigger crowd to appease when keeping a MMO afloat.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Arato
    Arato
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    Eriquito3 wrote: »
    Well if you are walking out of stealth.... anyone is going to see you around the corner.... the namplate is not what will make you visable.....

    Nameplates, ui options, text chat should be toggeled by the player and not by what zone they happen to walk in.

    2 players rounding a corner both out of stealth not expecting to bump into each other, the one with nameplates enabled has the advantage.

    It should be PVE only if they're going to do it.

    Otherwise yes, you are forcing it on everyone.
  • Tholian1
    Tholian1
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    Why are nameplates such a big deal? I mean... Why the demand for them? Just curious.
    PS4 Pro NA
  • MrGrimey
    MrGrimey
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    Arato wrote: »
    The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.

    I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.

    These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.

    I'll give you an analogy/example:

    In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.

    All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.

    the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.

    In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.

    So if I'm too stubborn to fully utilize all the tools at my disposal, then we should remove that option and everyone else needs to suffer?

    If I show up to my track race in flip flops because that's "what I like", I shouldn't be mad if the people using track shoes out preform me.

    If you're the type of player that doesn't want any information displayed on your screen, then you probably don't care if the guy standing next to you is doing a couple hundred more dps. People here need to stop trying to get everyone to play how they want, it's a mmo! Combat text should be the standard!

    I am opposed to scoreboards though, first mmo without them but I now realize that scoreboards in pve are toxic
  • Eriquito3
    Eriquito3
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    Arato wrote: »
    Eriquito3 wrote: »
    Well if you are walking out of stealth.... anyone is going to see you around the corner.... the namplate is not what will make you visable.....

    Nameplates, ui options, text chat should be toggeled by the player and not by what zone they happen to walk in.

    2 players rounding a corner both out of stealth not expecting to bump into each other, the one with nameplates enabled has the advantage.

    It should be PVE only if they're going to do it.

    Otherwise yes, you are forcing it on everyone.

    You wouldnt see the name plate if they are hidden..... that is how every single mmo that has a stealth or invisibility power does it... so your argument is void...
    Hi
  • Arato
    Arato
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    Tholian1 wrote: »
    Why are nameplates such a big deal? I mean... Why the demand for them? Just curious.

    Because of the gameplay advantage it confers, it makes it easier to tell friend from foe without targeting a person directly. People don't see it as an advantage because it's the default "option" in most MMO's, instead here where it's not available they feel disadvantaged. But the only time anyone turns off floating nameplates in games where it's available is when they turn the entire UI off to take screenshots. Otherwise it's on for virtually 100% of the people who play the game because it would be a handicap to disable it.

    So you get something that looks like this:
    nvspqRl.jpg


    I could disable it if I wanted sure. It's an "option" afterall, but then I wouldn't know that blob was enemies until It was too late and I was dead., because they'd have their "option" turned on because they're not dumb enough to play with a handicap.
  • Arato
    Arato
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    Eriquito3 wrote: »
    Arato wrote: »
    Eriquito3 wrote: »
    Well if you are walking out of stealth.... anyone is going to see you around the corner.... the namplate is not what will make you visable.....

    Nameplates, ui options, text chat should be toggeled by the player and not by what zone they happen to walk in.

    2 players rounding a corner both out of stealth not expecting to bump into each other, the one with nameplates enabled has the advantage.

    It should be PVE only if they're going to do it.

    Otherwise yes, you are forcing it on everyone.

    You wouldnt see the name plate if they are hidden..... that is how every single mmo that has a stealth or invisibility power does it... so your argument is void...

    Oh really, so you're just always in stealth at all times?

    Because most people are not, it drains stamina and takes forever to get from place to place.
  • Carde
    Carde
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    ✭✭
    Arato wrote: »
    Tholian1 wrote: »
    Why are nameplates such a big deal? I mean... Why the demand for them? Just curious.

    Because of the gameplay advantage it confers, it makes it easier to tell friend from foe without targeting a person directly. People don't see it as an advantage because it's the default "option" in most MMO's, instead here where it's not available they feel disadvantaged. But the only time anyone turns off floating nameplates in games where it's available is when they turn the entire UI off to take screenshots. Otherwise it's on for virtually 100% of the people who play the game because it would be a handicap to disable it.

    So you get something that looks like this:
    nvspqRl.jpg


    I could disable it if I wanted sure. It's an "option" afterall, but then I wouldn't know that blob was enemies until It was too late and I was dead., because they'd have their "option" turned on because they're not dumb enough to play with a handicap.

    How is that any different than a giant blob of red shield icons over their heads? At least with the screenshot above I can see their *** names. How is spotting a friend or respected/hated enemy from 30 feet away without having to point your cursor at them a bad thing?

    You do know that in most MMOs with nameplates, the actual nameplate doesn't trigger and appear on the screen until the character's entire body is around a corner, right? The only exception I can really think of is WoW, where you can see the nameplates up close through walls (as in you're both standing right on the other side of the wall from each other, it'll show).
    Member of the Psijic Order PTS Group
  • tordr86b16_ESO
    tordr86b16_ESO
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    I find it funny that people link the worst compilations of UI's from WoW to make a point. Biased much? There are elegant and clean UI's, but there are also cluttered mess of them. It all falls down to PERSONAL preference, and having options for customization and a more open API, is not going to make the game worse.
    Edited by tordr86b16_ESO on August 28, 2015 7:42PM
  • Carde
    Carde
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    I find it funny that people link the worst compilations of UI's from WoW to make a point. Biased much? There are elegant and clean UI's, but there are also cluttered mess of them. It all falls down to PERSONAL preference, and having options for customization and a more open API, is not going to make the game worse.

    The funniest part is none of these pictures are default UI for those games, they're piles of addons, the thing the pro-option people are wanting to do away with.
    Member of the Psijic Order PTS Group
  • Arato
    Arato
    ✭✭✭✭✭
    I find it funny that people link the worst compilations of UI's from WoW to make a point. Biased much? There are elegant and clean UI's, but there are also cluttered mess of them. It all falls down to PERSONAL preference, and having options for customization and a more open API, is not going to make the game worse.

    The UI I showed is from Guild Wars 2, which has 0 UI mods.that's the default UI. It's a mess.
  • Arato
    Arato
    ✭✭✭✭✭
    Carde wrote: »
    Arato wrote: »
    Tholian1 wrote: »
    Why are nameplates such a big deal? I mean... Why the demand for them? Just curious.

    Because of the gameplay advantage it confers, it makes it easier to tell friend from foe without targeting a person directly. People don't see it as an advantage because it's the default "option" in most MMO's, instead here where it's not available they feel disadvantaged. But the only time anyone turns off floating nameplates in games where it's available is when they turn the entire UI off to take screenshots. Otherwise it's on for virtually 100% of the people who play the game because it would be a handicap to disable it.

    So you get something that looks like this:
    nvspqRl.jpg


    I could disable it if I wanted sure. It's an "option" afterall, but then I wouldn't know that blob was enemies until It was too late and I was dead., because they'd have their "option" turned on because they're not dumb enough to play with a handicap.

    How is that any different than a giant blob of red shield icons over their heads? At least with the screenshot above I can see their *** names. How is spotting a friend or respected/hated enemy from 30 feet away without having to point your cursor at them a bad thing?

    You do know that in most MMOs with nameplates, the actual nameplate doesn't trigger and appear on the screen until the character's entire body is around a corner, right? The only exception I can really think of is WoW, where you can see the nameplates up close through walls (as in you're both standing right on the other side of the wall from each other, it'll show).

    I'm actually advocating the removal of the shield icons too to be honest. It looks like a mess and it creates lag for most people but because it's an "option" people won't turn it off because it'd be a handicap to do so.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Arato wrote: »
    I find it funny that people link the worst compilations of UI's from WoW to make a point. Biased much? There are elegant and clean UI's, but there are also cluttered mess of them. It all falls down to PERSONAL preference, and having options for customization and a more open API, is not going to make the game worse.

    The UI I showed is from Guild Wars 2, which has 0 UI mods.that's the default UI. It's a mess.

    It would help if you turned one page back:

    worstui.jpg
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