gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
I don't think buff/debuff trackers and SCT would be considered among the "cheating" elements. They just provide information. It's UI elements that provide instruction that would lead to an unfair advantage and be considered cheating.gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
Agreed. I don't want my fantasy MMO screen looking like a control panel on the Enterprise.
This is why I abhor most MMO's:

https://youtu.be/pbIOMkm_F5UWell explained.gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
I'll give you an analogy/example:
In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.
All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.
the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.
In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.
Did you write this post for the sole purpose of dissing younger gamers? Because there's no rhyme or reason to your argument. People who oppose combat addons say the exact opposite of what you claim: that using addons is laziness and a substitute for lack of skill (alsp cheating, but that's just misinformation on their part). Some of them are also loyal to the traditional Elder Scrolls experience, which means they've been playing TES games for at least a decade. Meanwhile, the "gimme generation", as some like to call it, wants information available quickly and easily, which addons help with.gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
They're all considered add-ons; the difference is add-ons that provide information, and add-ons that provide instruction.Junglejim82 wrote: »For the sake of clarity can we differentiate between combat data and add ons please.
Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players
Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
Junglejim82 wrote: »For the sake of clarity can we differentiate between combat data and add ons please.
Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players
Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
They're all considered add-ons; the difference is add-ons that provide information, and add-ons that provide instruction.Junglejim82 wrote: »For the sake of clarity can we differentiate between combat data and add ons please.
Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players
Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
Junglejim82 wrote: »They're all considered add-ons; the difference is add-ons that provide information, and add-ons that provide instruction.Junglejim82 wrote: »For the sake of clarity can we differentiate between combat data and add ons please.
Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players
Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
Yeah I'm aware of that in this game all are add ons but some people aren't aware that all that's being discussed is sct and leaving hyperbolic posts like the one showing a wow screenshot . The combat data I listed is usually standard mmo fare and a surprising ommision. No one is suggesting we implement all known PC add-ons into eso as standard that's all . It's detracting from the issue at hand which is some minor u.I improvements can make a huge difference to alot of people
Aye true. There are comments here though about what API functions should be available for add-ons at all, and a worry that ZOS may start introducing some more functions for API. Then, even if they are technically optional, some players may feel forced to use these UI features so they are not at a disadvantage. What would be better, in some people's view, would be for ZOS to remove API functions that allow for such advantages based on instruction, but still keep up the opportunity to provide information.Junglejim82 wrote: »Yeah I'm aware of that in this game all are add ons but some people aren't aware that all that's being discussed is sct and leaving hyperbolic posts like the one showing a wow screenshot . The combat data I listed is usually standard mmo fare and a surprising ommision. No one is suggesting we implement all known PC add-ons into eso as standard that's all . It's detracting from the issue at hand which is some minor u.I improvements can make a huge difference to alot of peopleThey're all considered add-ons; the difference is add-ons that provide information, and add-ons that provide instruction.Junglejim82 wrote: »For the sake of clarity can we differentiate between combat data and add ons please.
Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players
Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
You will only obfuscate the matter more if you call only one of them addons, because they both are and that's how most of us understand the term.Junglejim82 wrote: »They're all considered add-ons; the difference is add-ons that provide information, and add-ons that provide instruction.Junglejim82 wrote: »For the sake of clarity can we differentiate between combat data and add ons please.
Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players
Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
Yeah I'm aware of that in this game all are add ons but some people aren't aware that all that's being discussed is sct and leaving hyperbolic posts like the one showing a wow screenshot . The combat data I listed is usually standard mmo fare and a surprising ommision. No one is suggesting we implement all known PC add-ons into eso as standard that's all . It's detracting from the issue at hand which is some minor u.I improvements can make a huge difference to alot of people
gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
I'll give you an analogy/example:
In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.
All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.
the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.
In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.
Psychobunni wrote: »gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
I'll give you an analogy/example:
In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.
All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.
the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.
In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.
Just one problem, in this case the Olympics are supplying the suits. So everyone can afford them and everyone is given the same even ground opportunities. If someone chooses they are more comfortable with less than, that is their choice. But everyone else shouldn't have to suffer with less because some don't want to accept the free suits.
NewBlacksmurf wrote: »Junglejim82 wrote: »They're all considered add-ons; the difference is add-ons that provide information, and add-ons that provide instruction.Junglejim82 wrote: »For the sake of clarity can we differentiate between combat data and add ons please.
Combat data - damage and healing numbers, something to illustrate a critical hit and a stun. a simple crit or stun on screen as shown in the link I provided above. Buff or debuff indicators not fussed about timers to me remembering to refresh is on players
Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game . Shard finders etc meh I don't mind people google everything now anyway
Yeah I'm aware of that in this game all are add ons but some people aren't aware that all that's being discussed is sct and leaving hyperbolic posts like the one showing a wow screenshot . The combat data I listed is usually standard mmo fare and a surprising ommision. No one is suggesting we implement all known PC add-ons into eso as standard that's all . It's detracting from the issue at hand which is some minor u.I improvements can make a huge difference to alot of people
You're missing it.
Anything that adds on to the data info on the screen is an add-on. Everything even SCT is an add-on
What you consider an improvement is actually a drastic change in information which changes how people play the game. This is a personal preference which on PC is optional if a user so desires to create or grab add-ons. If ZOS implements anything into the screen regardless of what anyone's previous experiences have been in "any" other game it's "adding on" to the UI.
The UI is the game and details how the buttons we press to control our characters.
Tool tips explain if pressed what happens and how it may affect a target.
Add-ons give additional calculated info from the two sentences above:
The "added" information and "SCT" are additions to a UI which are all what are being addressed by the OP as not desired. I agree with the OP but others don't. That's fine but let's all understand that those elements are all "add-ons"
Edit: lots of typo's
Junglejim82 wrote: »Add ons - dodge now , block now , execute now , rebuff now etc to me these are cheats and have no place in game
NewBlacksmurf wrote: »I think the OP is saying that she has stopped fighting the argument I laid out above and is now asking to allow her 100% optional on both so she and others can play and experience the game as it was originally intended.
This drives developers to balance content so that it's something that is playable with no added benefits or advantages to having add-ons of any kind. It keeps the game looking like TES vs what many are asking which is to change this to look and play like a MMO like WoW, etc.
Those add-ons have a greater impact on the players experiences and some of us don't want another MMO looking game. We like playing what looks like TES on a MMO server.
The difference is MMO = server type and we want this to stay.
We don't want MMO= UI type
Psychobunni wrote: »lordrichter wrote: »
I am actually a proponent of not having options for the PVP UI. Let the developers decide and everyone in the game, from the most experienced PVP player to the least experienced noob, gets the exact same on-screen information.
I will give that in PVP having more information can/will likely give an advantage. But to me this is like saying I want to be a race car driver and compete with others, BUT I want to do it without the instrument panel and on top of that, I want everyone else to do it without the instrument panel too.
The problem with that is in an MMO world the instrument panel may differ from car to car, but it's there. It's always been there and it is accepted as the standard. So for many players, they take a look at that dash and "what? no! where's my panel?"
While I do actually respect the desire of those anti-ui for a clean more solo game interface while playing MMO, I see that as a player having to take the hit for making that choice to have less information. Some of these addons mentioned in this thread are way overboard what ZOS even said they were looking to provide toggles for. ( Is there really an addon that says when to rolldodge or block?) I don't think their actual plans for the game will be as unbalancing as anything they do with our skills on a regular basis
and text chat for console @mrskinskull , I'm really sorry you feel as though you would be forced to use it. But having listened to zone chatter, ZOS would have to pay *me* to play console version without chat. Some of this harassment going on, with an admittance of no logs from ZOS, and no "apparent" monitoring going on...I almost expect legal problems to arise.
Knootewoot wrote: »I don't care about new UI. Although I prefer the minimal UI, in PvP it just does not work.
I use FTC.
But what I am worried about is other UI mods like Combat cloud. They give to much information (like incoming projectiles, even when you haven't released a bow attack yet so flappy and dodgeroll can be done even before the skill is fired.
I tested this out with a bow hiding in sneak and in a bush. People walk by on horse or by foot. Ready snipe, but cancel attack. 80% of the players flapped wings, dodge rolled, bolt escape, got of horse blocking etc.
Will there be done something about these "cheat-on's" since it ruins PvP for any ranged caster/attacker.
gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
I'll give you an analogy/example:
In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.
All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.
the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.
In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.
gjmgamesub17_ESO wrote: »gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
I'll give you an analogy/example:
In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.
All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.
the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.
In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.
A good and bad analogy.
Here is why. These swimming suits were expensive, some people legitimately didn't have access to them because of that. If the suits were freeand widely available to every swimmer you could bet your life savings that every competitor would use it and it would be an even playing field.
Here is my analogy in response.
Someone joins a poker tournament in hopes of winning a lot of money, but here's the kicker (pun intended), they don't like aces. No legitimate reason really, they just don't like aces.
So they fold every hand with an ace throughout the tournament. Their choice to do so is just that, their choice.
Let's say they make it really deep into this tournament, they make it to heads up. They are obviously a skilled player, but they take second place when their opponent gets pocket aces and it holds up in an all in situation.
Does this person now get to complain and try to force everyone to remove aces from the deck? Of course not, it was their choice to play that way in the first place.
ZoS released a game without aces, now they realized their mistake and are putting them back in the deck. You can play with or without them but you don't get to claim unfair advantage when it was available to you but you chose not to use them.
Rune_Relic wrote: »Psychobunni wrote: »lordrichter wrote: »
I am actually a proponent of not having options for the PVP UI. Let the developers decide and everyone in the game, from the most experienced PVP player to the least experienced noob, gets the exact same on-screen information.
I will give that in PVP having more information can/will likely give an advantage. But to me this is like saying I want to be a race car driver and compete with others, BUT I want to do it without the instrument panel and on top of that, I want everyone else to do it without the instrument panel too.
The problem with that is in an MMO world the instrument panel may differ from car to car, but it's there. It's always been there and it is accepted as the standard. So for many players, they take a look at that dash and "what? no! where's my panel?"
While I do actually respect the desire of those anti-ui for a clean more solo game interface while playing MMO, I see that as a player having to take the hit for making that choice to have less information. Some of these addons mentioned in this thread are way overboard what ZOS even said they were looking to provide toggles for. ( Is there really an addon that says when to rolldodge or block?) I don't think their actual plans for the game will be as unbalancing as anything they do with our skills on a regular basis
and text chat for console @mrskinskull , I'm really sorry you feel as though you would be forced to use it. But having listened to zone chatter, ZOS would have to pay *me* to play console version without chat. Some of this harassment going on, with an admittance of no logs from ZOS, and no "apparent" monitoring going on...I almost expect legal problems to arise.
And while racing I don't look at the instrument panel unless there is an issue of some kind.
Mostly I am using my ears for engine revs and unsual noises, I am using my in built g-meter and experience to gauge if I am approaching the corner too fast and going to understeer under braking, or there's too much g on the rear at the moment to go full throttle, without inducing oversteer. I am using my eyes to decide the best line and avoid obstacles, or take opportunities to overtake.
You're not using the UI/HUD/Interface/dash at this point...you are relying on the experience and senses for the most part.
[edit: spelling is hard]
Psychobunni wrote: »gjmgamesub17_ESO wrote: »The people who think basic mmo ui givens like buff/debuff icons and combat text are forms of cheating or a bad idea baffle me.
I can't help but feel that these are the people who grew up with the "participation awards" that do nothing but reward mediocrity and laziness.
These features have been standard in mmo's since everquest. Use it to better yourself or don't complain when you aren't rewarded as much as someone who did.
I'll give you an analogy/example:
In olympic swimming there's regulations on the types of suits they can use, there might be better suits out there made of advanced materials that result in less drag, but they're not allowed. While maybe some people would want the faster times these suits would allow them, everyone else is in the same boat so competition is fair. Now that ban gets lifted, and the new advanced suits are considered an OPTION. Now those teams with the expensive suits are setting new Olympic Records and leaving people using the old suits in the dust. Other teams feel that they must wear the OPTIONAL new suits in order to remain competitive, and that includes people who might have preferred the old suits for comfort or they're more used to it (or really can't afford it, the full body suits are $600 a pop), but they feel they'd be handicapping themselves by not using the new suits, whether they personally liked them or not.
All Olympic swimmers then used the new fastskin suits if they wanted to be competitive.
the FINA (the organization that regulates competitive swimming) looked at this advantage and realized the ban was for the better and re-banned these suits, putting everyone back on an even field as far as their suits go.
In case you're having trouble connecting the dots. Giving an OPTION that confers an advantage leads to everyone feeling forced to turn that option on, regardless of personal preference. While people may wish they had the advantages from this "option" when it's disabled, at least everyone's on an even field.
Just one problem, in this case the Olympics are supplying the suits. So everyone can afford them and everyone is given the same even ground opportunities. If someone chooses they are more comfortable with less than, that is their choice. But everyone else shouldn't have to suffer with less because some don't want to accept the free suits.
lordrichter wrote: »Meh. Bad analogy.
It would be more fitting if one player wanted to play the game where the Joker and all 2 cards were considered Aces while the other one did not. That is more in line with how the add-on, UI, SCT issue looks from my perspective. I don't want ZOS to take out the Aces, but I would rather play poker with 4 Aces instead of 10. I don't want to play the game where you get to have 10 Aces and I only get 4 because "options are good".
Still, bad analogy.