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Concerns regarding the NEW UI being currently develloped

  • BlueViolet
    BlueViolet
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    I like to keep a clean and understated UI. I don't like seeing numbers, nameplates, chat bubbles, combat info etc, so I'm really pleased to read that there will be options for those who like that stuff and those that don't.
    I hope that always remains the case in ESO.
    EU / NA / PC
  • Dahkoht
    Dahkoht
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    Options , good.

    Irritating the selfish players who don't want others to have options a bonus.
  • Sau
    Sau
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    Add in text chat to console (or at least an option for it) and I would return to the game. As would many others I know.
  • Farorin
    Farorin
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    I am all for a UI change and helpful additions, but I am one of those players that would like all the flying text and info while PVPing, but would want it gone while questing or doing PVE, so I also hope that any changes are optional , that way we can mix, match, and play with the best of both worlds, immersion when we feel like it and accurate onscreen data when we want it or need it.
  • HexWeaver
    HexWeaver
    ✭✭
    I have sadly stopped playing weeks ago and will not return until some form of text chat is implemented, until then Square Enix will be receiving their monthly subscription from me, so I can play and chat with my guild via text in Final Fantasy 14.

    Bitterly disappointed with the game in it's current state.
  • Alucardo
    Alucardo
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    ✭✭✭✭✭
    It does not surprise me in the least this post has so many agrees in such a little time. The clean interface of ESO was like a breath of fresh air. It's nice not to feel like you're playing an Aeroplane flying simulator with crap all over your screen. The option to keep it that way would be really nice.
  • Eriquito3
    Eriquito3
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    Im waiting for text chat on console. I am always in support for options in a mmo, really in any game tbh, and I b would love to have the option of a text chat just like pcs on consoles.

    I will for certain come back to the game if they add this feature.
    Hi
  • MrPoolaty
    MrPoolaty
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    What is sct?
  • Arato
    Arato
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    When things like SCT go in, you will have the option to toggle them off or on.

    The one thing I worry about is nameplates. That isn't really an "option" even when it's "optional", because it confers a direct advantage in gameplay (visibility) to players who use it over those who don't.

    I'm hypothesizing here but I'm guessing that even though enemy player floating markers (the red, blue, or yellow symbols indicating what faction they belong to if enemies) is an "option" the % of players who have this option on is close to 100%, because it's a default setting and it conveys a gameplay advantage.

    For the non default setting of ALWAYS showing enemy player healthbars (default is show for injured), the % of players in Cyrodiil who use the always setting is probably well over a supermajority, it might also be close to fixation, with only players who are unaware that the setting exists not using it.

    I would PREFER not to have a bunch of floating UI garbage over everyone's head to have a more immersive experience, however I feel that I HAVE NO REAL OPTION to turn it off because it would be giving myself a substantial disadvantage vs other players who have the settings.

    I personally find a sea of floating names hideous and have preferred that at least this game does not have the absolute charlie foxtrot of ugly floating names everywhere.. but I'm worried that because of gameplay advantages I'm basically going to be forced to see it, because shooting yourself in the foot before running a race is not a good idea.

    I don't have a problem with optional scrolling combat text or buff timers, because that's not all that disadvantageous to turn off, but please reconsider your decision to add in "optional" nameplates. They will not be "optional" but pretty much mandatory.
  • Elloa
    Elloa
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    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
    slightly out of subject, but just wanted to point out that numbers are not the only way to get information.
  • Junglejim82
    Junglejim82
    ✭✭✭
    https://youtu.be/pbIOMkm_F5U

    This is video from a while back . Combat data. Text chat no add ons pretty clean u.I. so anyone citing wow ui I counter with this

    For the record add-ons telling when to dodge etc I'm all against that should be down to player awareness
    Jungleim
    Stamblade extrordinaire (for now)
    Mass Terror /elders of anarchy ps4 e.u
    Daggerfalls finest

    Always looking for serious pvpers not afraid to mic up. See below
    http://forums.elderscrollsonline.com/en/discussion/181697/massterror-ps4-eu-daggerfall-are-recruiting#latest
  • WolffenBloodseeker
    WolffenBloodseeker
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    Arato wrote: »
    When things like SCT go in, you will have the option to toggle them off or on.

    The one thing I worry about is nameplates. That isn't really an "option" even when it's "optional", because it confers a direct advantage in gameplay (visibility) to players who use it over those who don't.

    I'm hypothesizing here but I'm guessing that even though enemy player floating markers (the red, blue, or yellow symbols indicating what faction they belong to if enemies) is an "option" the % of players who have this option on is close to 100%, because it's a default setting and it conveys a gameplay advantage.

    For the non default setting of ALWAYS showing enemy player healthbars (default is show for injured), the % of players in Cyrodiil who use the always setting is probably well over a supermajority, it might also be close to fixation, with only players who are unaware that the setting exists not using it.

    I would PREFER not to have a bunch of floating UI garbage over everyone's head to have a more immersive experience, however I feel that I HAVE NO REAL OPTION to turn it off because it would be giving myself a substantial disadvantage vs other players who have the settings.

    I personally find a sea of floating names hideous and have preferred that at least this game does not have the absolute charlie foxtrot of ugly floating names everywhere.. but I'm worried that because of gameplay advantages I'm basically going to be forced to see it, because shooting yourself in the foot before running a race is not a good idea.

    I don't have a problem with optional scrolling combat text or buff timers, because that's not all that disadvantageous to turn off, but please reconsider your decision to add in "optional" nameplates. They will not be "optional" but pretty much mandatory.

    There is no gameplay advantage in seeing someone else's name floating above their heads, even more when in PVP you already have the alliance markers that tell who is a friend or foe, i would never use a nameplate option in ESO, it would totally kill the TES atmosphere for me, same goes for health bars, i only use them on enemy players for PVP and nothing else, i try to keep my UI as clean as possible, no quest tracker, no compass, and the reticle/skills/attributes only apearing in combat but if people want options i'm glad they will receive it as long as they all have a on/off toggle, i believe ESO is the first MMO in history that has an immersive UI by default with elements designed for it and i really don't want this to change (like i said before, options are good, just bring them off by default and let people who want it use it)
  • TequilaFire
    TequilaFire
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    MrPoolaty wrote: »
    What is sct?

    Scrolling Combat Text.

  • Enodoc
    Enodoc
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    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
    Health bars are a wonderful thing ;)
    While ZOS is exploring the option of making new UI elements optional, perhaps they can explore old UI elements and make them optional as well.
    Speaking of making existing UI elements optional - in-world quest markers. I'm fine with having markers on the compass, but please give us the option of removing them from the world. You can currently remove quest givers from the world and the compass (but not just the world), but there's nothing to remove active quest markers from the world.
    UrQuan wrote: »
    The only thing I can think of that might be a candidate for some new data being passed is something that tells you when buffs and debuffs that you placed on enemies and allies expire. I know that's not passed currently, so if that's added to displays, that might add to server load.
    I think that info is being added to the API with Update 7, and is already on PTS (haven't checked though).
    An add-on that collects and presents information is one thing. If that add-on is also providing tactical instruction, that is completely different. There are add-ons out there that instruct the player to perform certain actions. That, to me, is more than just presenting information, that is presenting instruction and that is advantage.
    I would agree with that. ZOS definitely tried to reduce the number of advantageous API functions available, but there are still some left. Information is fine, instruction leading to advantage is not.
    There is no gameplay advantage in seeing someone else's name floating above their heads, even more when in PVP you already have the alliance markers that tell who is a friend or foe, [...]
    If the nameplate is wider than the character, then that could be an advantage if, for example, the player is trying to hide behind a tree/wall/bush/rock. Even if you can't see the player, you'd see their nameplate. The existing health bars and alliance icons are quite small in comparison, and so it's still mostly possible to hide from someone with those turned on.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Rune_Relic
    Rune_Relic
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    .
    wraith808 wrote: »
    And here we go with this dichotomy again- the meta for people that like information being referred to as cheating.

    I don't care if people like a minimal UI or not. But just because you don't, and like to have information doesn't mean that others can't/shouldn't have information. And I say that even though I don't use them. When the game doesn't give you full immersion (i.e. the sounds and other giveaways that might give a sniper away- being limited by draw distance and lag) you can't expect that aids might be required in order to get back to that point. I've been sniped never seeing it- not because of the skill of the sniper nor their placement. In those cases, it wouldn't be frustrating. But the reason for missing the cues is because it hasn't drawn yet. How is that fair?

    To me, that really depends on what the add-on is doing. What concerns me about combat add-ons has nothing to do with immersion and everything to do with advantage. If the add-on provides advantage in play, then I do consider it to be cheating. Even if ZOS does not, or does but looks the other way.

    An add-on that collects and presents information is one thing. If that add-on is also providing tactical instruction, that is completely different. There are add-ons out there that instruct the player to perform certain actions. That, to me, is more than just presenting information, that is presenting instruction and that is advantage.

    I really do not want to run those add-ons, in part because I like the game better without all the visual distractions and in part because I do think that some of these features are cheating. My feeling is that those add-ons, or add-ons like them, are necessary to compete in Cyrodiil. This is why I have reduced the amount of PVP that I do in ESO to almost zero.

    Sorry if this offends anyone.

    I agree with this sentiment... and also those that allow abilities that ZOS deliberately did not incorporate for a reason.
    Dynamic Weapon swap has always been part of the game.
    Dynamic armour swapping has not.
    Clearly you have a massive advantage if you can swap builds on the fly with a hotkey and you opponent can not.
    /canofworms ...especially with stacking bugs.
    Edited by Rune_Relic on August 27, 2015 12:13PM
    Anything that can be exploited will be exploited
  • dday3six
    dday3six
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    Elloa wrote: »
    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
    slightly out of subject, but just wanted to point out that numbers are not the only way to get information.

    Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    dday3six wrote: »
    Elloa wrote: »
    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
    slightly out of subject, but just wanted to point out that numbers are not the only way to get information.

    Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?

    As said earlier, I've given up to argue versus players that want absolutely their classical MMO interface. You had your addons ( I was strongly against it in beta), you will have now the UI integrated to the base game. SO you won the fight :) If I've the option to remove those infos I'll be satsified enough...


    But what I'm telling is that IF the game is build in a certain way, it`s meant to work that way, and its players to adapt as its part of the "challenge". ESO was giving all info needed to fight correctly and be succesful without the need of any extra interface. And I was very happy about that, because personally I prefer a immersive game, an instictive combat, a clean UI without too much infos. Is it harder? YES! Is it less accurate? YES! Is it less precise? YES! But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.

    That's what I find very sad. I'd have really prefered ESO doing hardcore content without allowing addons, and we would have seen some other players being the best players.

  • UrQuan
    UrQuan
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    Rune_Relic wrote: »
    .
    wraith808 wrote: »
    And here we go with this dichotomy again- the meta for people that like information being referred to as cheating.

    I don't care if people like a minimal UI or not. But just because you don't, and like to have information doesn't mean that others can't/shouldn't have information. And I say that even though I don't use them. When the game doesn't give you full immersion (i.e. the sounds and other giveaways that might give a sniper away- being limited by draw distance and lag) you can't expect that aids might be required in order to get back to that point. I've been sniped never seeing it- not because of the skill of the sniper nor their placement. In those cases, it wouldn't be frustrating. But the reason for missing the cues is because it hasn't drawn yet. How is that fair?

    To me, that really depends on what the add-on is doing. What concerns me about combat add-ons has nothing to do with immersion and everything to do with advantage. If the add-on provides advantage in play, then I do consider it to be cheating. Even if ZOS does not, or does but looks the other way.

    An add-on that collects and presents information is one thing. If that add-on is also providing tactical instruction, that is completely different. There are add-ons out there that instruct the player to perform certain actions. That, to me, is more than just presenting information, that is presenting instruction and that is advantage.

    I really do not want to run those add-ons, in part because I like the game better without all the visual distractions and in part because I do think that some of these features are cheating. My feeling is that those add-ons, or add-ons like them, are necessary to compete in Cyrodiil. This is why I have reduced the amount of PVP that I do in ESO to almost zero.

    Sorry if this offends anyone.

    I agree with this sentiment... and also those that allow abilities that ZOS deliberately did not incorporate for a reason.
    Dynamic Weapon swap has always been part of the game.
    Dynamic armour swapping has not.
    Clearly you have a massive advantage if you can swap builds on the fly with a hotkey and you opponent can not.

    /canofworms ...especially with stacking bugs.
    Except that even with the addons that allow this you can only do it outside of combat anyway, and if you're interrupted partway through the swap (because it's not instant - each piece of gear is swapped one by one, and each skill on the skill bar is swapped one by one - they just happen more quickly than if you did it manually) you can end up in real trouble, with skills you can't use etc.
    Caius Drusus Imperial DK (DC)
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    Someone stole my sweetroll
  • Eriquito3
    Eriquito3
    ✭✭✭✭
    Elloa wrote: »
    dday3six wrote: »
    Elloa wrote: »
    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
    slightly out of subject, but just wanted to point out that numbers are not the only way to get information.

    Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?

    As said earlier, I've given up to argue versus players that want absolutely their classical MMO interface. You had your addons ( I was strongly against it in beta), you will have now the UI integrated to the base game. SO you won the fight :) If I've the option to remove those infos I'll be satsified enough...


    But what I'm telling is that IF the game is build in a certain way, it`s meant to work that way, and its players to adapt as its part of the "challenge". ESO was giving all info needed to fight correctly and be succesful without the need of any extra interface. And I was very happy about that, because personally I prefer a immersive game, an instictive combat, a clean UI without too much infos. Is it harder? YES! Is it less accurate? YES! Is it less precise? YES! But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.

    That's what I find very sad. I'd have really prefered ESO doing hardcore content without allowing addons, and we would have seen some other players being the best players.

    Some people like numbers and nameplates, others dont. Neither side should be forced to not use or use those options. The technology and know how is there to make all those things in the ui toggeled, so there is no reason to not have it.

    I personally like text chat (waiting for them to add it on consoles) and seeing my damage/healing n u mbers because it gives me accurate information when I need to adjust my build and my power rotation instead of a rough guess. That is how I like to play mmos, and sadly on console i can not play like that, i am forced to play eso in a way i dont like, hence the reason I quit. Soon I hope they add the ui and text chat so I can come back. I want this gamento n succeed
    Hi
  • wraith808
    wraith808
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    Elloa wrote: »
    dday3six wrote: »
    Elloa wrote: »
    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
    slightly out of subject, but just wanted to point out that numbers are not the only way to get information.

    Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?

    As said earlier, I've given up to argue versus players that want absolutely their classical MMO interface. You had your addons ( I was strongly against it in beta), you will have now the UI integrated to the base game. SO you won the fight :) If I've the option to remove those infos I'll be satsified enough...


    But what I'm telling is that IF the game is build in a certain way, it`s meant to work that way, and its players to adapt as its part of the "challenge". ESO was giving all info needed to fight correctly and be succesful without the need of any extra interface. And I was very happy about that, because personally I prefer a immersive game, an instictive combat, a clean UI without too much infos. Is it harder? YES! Is it less accurate? YES! Is it less precise? YES! But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.

    That's what I find very sad. I'd have really prefered ESO doing hardcore content without allowing addons, and we would have seen some other players being the best players.

    But what you find sad, others find fun. That's my point. Where is the line drawn? And who draws it? I would guess ZOS, and if they add in some facility- then that becomes the line. But others that don't like the line call them out for it.

    Just like with any other games, there are rules. Those rules are made by the people that are developing the game. And our part on that is that we choose to live within those rules or not.

    When the 3-point shot was added to basketball, people argued for and against it. But in the end, rules were set, adaptations were made, and now the 3-point shot is an integral part of the game as it is played- but some players choose to take it based on their ability to- and others choose the drive to the basket for 2, and yet others choose to draw the intentional foul to make it an alternate 3 point play. All of those are valid ways of play.

    As long as it's within the rules that ZOS has set forth, it is a valid way of play. I prefer a more moderate approach. The UI doesn't give me enough information to know immediately when I can use an execute- lag, and less than clear signals make that harder than it needs to be. So I use something to know when I'm at that point. Incoming attacks... I don't really use that. But I don't denigrate those that do- it's their choice to have that extra, and I don't begrudge them that. But that doesn't make me any better. It's a choice. And as long as they include choice, and clear rules... I'm happy with that, even if someone has an arguably slight advantage by what they do.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Elsonso
    Elsonso
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    Eriquito3 wrote: »
    Elloa wrote: »
    dday3six wrote: »
    Elloa wrote: »
    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
    slightly out of subject, but just wanted to point out that numbers are not the only way to get information.

    Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?

    As said earlier, I've given up to argue versus players that want absolutely their classical MMO interface. You had your addons ( I was strongly against it in beta), you will have now the UI integrated to the base game. SO you won the fight :) If I've the option to remove those infos I'll be satsified enough...


    But what I'm telling is that IF the game is build in a certain way, it`s meant to work that way, and its players to adapt as its part of the "challenge". ESO was giving all info needed to fight correctly and be succesful without the need of any extra interface. And I was very happy about that, because personally I prefer a immersive game, an instictive combat, a clean UI without too much infos. Is it harder? YES! Is it less accurate? YES! Is it less precise? YES! But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.

    That's what I find very sad. I'd have really prefered ESO doing hardcore content without allowing addons, and we would have seen some other players being the best players.

    Some people like numbers and nameplates, others dont. Neither side should be forced to not use or use those options. The technology and know how is there to make all those things in the ui toggeled, so there is no reason to not have it.

    The suggestion of "options" is frequently used in an attempted appeasement so we can all get along. Sadly, this only works when your selection of options has no substantial bearing on how we play together. Options that are balanced are fair and worthy options to have.

    In this case, your selection of options provides you with information that players using the other options do not have. If that provides you with a significant advantage, the other player really has no option, they must adopt your options. It may be an option, but it is not a balanced option. If other players have to adopt your preferences in order to compete with you, then what is the point of the option?

    I quote the High Priestess...
    Elloa wrote: »
    But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.





    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • nimander99
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    Personally I want every single skill and morph to be on screen, plus all my buffs and potential buffs. And I would like an exp bar a cp bar and an inspiration bar, whats left of my screen should be enough to scroll damage numbers and Id be happy... oh and I hope its not optional. ;)
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Arato
    Arato
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    Arato wrote: »
    When things like SCT go in, you will have the option to toggle them off or on.

    The one thing I worry about is nameplates. That isn't really an "option" even when it's "optional", because it confers a direct advantage in gameplay (visibility) to players who use it over those who don't.

    I'm hypothesizing here but I'm guessing that even though enemy player floating markers (the red, blue, or yellow symbols indicating what faction they belong to if enemies) is an "option" the % of players who have this option on is close to 100%, because it's a default setting and it conveys a gameplay advantage.

    For the non default setting of ALWAYS showing enemy player healthbars (default is show for injured), the % of players in Cyrodiil who use the always setting is probably well over a supermajority, it might also be close to fixation, with only players who are unaware that the setting exists not using it.

    I would PREFER not to have a bunch of floating UI garbage over everyone's head to have a more immersive experience, however I feel that I HAVE NO REAL OPTION to turn it off because it would be giving myself a substantial disadvantage vs other players who have the settings.

    I personally find a sea of floating names hideous and have preferred that at least this game does not have the absolute charlie foxtrot of ugly floating names everywhere.. but I'm worried that because of gameplay advantages I'm basically going to be forced to see it, because shooting yourself in the foot before running a race is not a good idea.

    I don't have a problem with optional scrolling combat text or buff timers, because that's not all that disadvantageous to turn off, but please reconsider your decision to add in "optional" nameplates. They will not be "optional" but pretty much mandatory.

    There is no gameplay advantage in seeing someone else's name floating above their heads, even more when in PVP you already have the alliance markers that tell who is a friend or foe, i would never use a nameplate option in ESO, it would totally kill the TES atmosphere for me, same goes for health bars, i only use them on enemy players for PVP and nothing else, i try to keep my UI as clean as possible, no quest tracker, no compass, and the reticle/skills/attributes only apearing in combat but if people want options i'm glad they will receive it as long as they all have a on/off toggle, i believe ESO is the first MMO in history that has an immersive UI by default with elements designed for it and i really don't want this to change (like i said before, options are good, just bring them off by default and let people who want it use it)

    There is a gameplay advantage, the larger their name the more likely you are to notice it. If you have a long name, it's going to stick out around corners, behind NPC's, etc where a person with a shorter name or without nameplates might not be noticed.

    Like I said, I bet the frequency of players enabling the alliance symbols in PVP is almost if not 100%, because it confers a gameplay advantage. I'd prefer them gone frankly.
  • Neirymn
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    Elloa wrote: »
    Greetings Zenimax, and everyone,

    I've concerns regarding the project of changing the base interface for PC and Consoles. As everyone knows I'm a strong defender of the minimalist UI and non usage of Addons. But I'll skip that part and go directly to what concerns me.
    In a french thread regarding the interface on Console ( here), ZOS_LenaicR suggest that we give our feedback to the devellopers so they know what matter for the players.

    I know that for a lot of player, flying combat text and Buff/Debuff icons are very important. No matter what the Devellopers add to the base interface - I'm even not going to discuss it - its the biggest importance to make all those new options ...optionals, and give the players the possibility to enable or disable any of those features.

    While a lot of players are using addons to have a UI that looks/feel more like a classical MMO a la World of Warcraft, a lot of players are using addons to remove more interface.
    I personally use ZERO addons, and I intent to continue to play with a immersive interface that do not hide my game. I want to have the possibility to desactivate any of the new UI options you will give in the future, as I feel it would ruin my game pleasure if I had to endure them.

    More options, the better. So everyone can customise their UI according to their own wishes and needs. And those need can change according to the moment. A competitve PVPer who want Nameplates and Flying combat text, may want to disable it once he is questing in peace.

    So, please, please Zenimax, anything new added to the UI, make it optional. In the same way, please, continue to develop the visual clue and spell effect for the players that - like me - want a immersive combat without text, an experience of the game where you pay attention to the action, not the UI.

    Thank you!

    I am supporting that! :) 100% agree, I went to ESO for many reasons but on my top 5 there is the minimalistic UI, something I never found in other MMOs I played (Except for FFXI maybe, the UI was decent and not that intrusive), when it was possible I was disabling many text things that hide my game such as floating texts, nameplates and so on. I'm not playing a game to read data and intrusive, not necessary or repeated informations everywhere, but to enjoy its environment and to role play, to feel like I am someone else, somewhere else for the time I am playing. Texts and numbers doesn't help me with immersion, even though it is usefull but not necessary in my opinion, especially with the way ESO was designed (Visual clues for buffs, etc.).

    I left FFXIV because this game is designed a way you need to use a lot of the UI informations and it took so much of my screen that it annoyed me because I couldn't enjoy the game thanks to UI distractions. That is the way I like to play a RPG, MMO or not. But other players feel the need for those texts so they can truely enjoy playing the game too, that's why it is better to make any addition to the UI optional so that everyone can play the way they like and make most of the different players with different likings happy. :)
    Edited by Neirymn on August 27, 2015 5:14PM
  • mrskinskull
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)

    I'm with you here Elloa and thanks for the thread !

    Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.


    Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js

    Don't you think add ons are a bit like letting the game play for you?

    Shop for you.

    Eat for you.

    Decide weapons for you.

    Its seems to me that playing without that stuff or vanilla requires more skill from the player.
    No personal attack was meant.

  • tist
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    When things like SCT go in, you will have the option to toggle them off or on.

    Is this only for PC or Console as well?
  • mrskinskull
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    J2JMC wrote: »

    I for one do not want to end up playing an mmo that LOOKS like an mmo.

    Gawdy text chat boxes and floating text and numbers will really please the hardcore niche crowd but will likely make the game appear way too intimidating for new players to pickup.


    I turn off much of my Ui even in PvP.

    I like ESO to look classy and elegant.

    You literally responded to a post by the lead content developer saying that what they are adding is optional. So what exactly are you complaining about?

    Also, come on. Who gets intimidated by a text box? I could definitely understand why what Pallmor posted is undesirable, but a text box? Oh no, multiple forms of communication! Everybody run!

    No thanks to all that.

    I don't need to be spammed with text arguments etc.

    Text chat will further separate the hard core from the casuals who will turn text off or worse troll nonsense into it in boat loads.
  • mrskinskull
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    Sau wrote: »
    Add in text chat to console (or at least an option for it) and I would return to the game. As would many others I know.

    Nonsense!

    Here you are in the forums commenting on a very niche topic.

    This game is so good, you're not going anywhere, lol.
  • Xendyn
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    Don't you think add ons are a bit like letting the game play for you?

    Shop for you.

    Eat for you.

    Decide weapons for you.

    Its seems to me that playing without that stuff or vanilla requires more skill from the player.
    No personal attack was meant.
    I think you have a skewed perspective on what addons actually do.
    They don't do anything for you.
    They give you information, much of which should have been in the game already or tools to make up for the lack of them.
    Guild store search tool, Guild-wide mailing, inventory stacking, inventory filters all should have been here from the start.

    I may have to give you the eating one, tho. Don't use that myself, seems kind of redundant.
    Not sure where you get the "decide weapons for you" thing.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Psychobunni
    Psychobunni
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)

    I'm with you here Elloa and thanks for the thread !

    Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.


    Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js

    Don't you think add ons are a bit like letting the game play for you?

    Shop for you.

    Eat for you.

    Decide weapons for you.

    Its seems to me that playing without that stuff or vanilla requires more skill from the player.
    No personal attack was meant.

    No, I think addons make it a bit more like a MMO. See, I don't have very many "I need/want to do it this way for immersion".

    I pick this skill because it does X more damage than that skill, that weapon because the buff for using works for the set up I'm after more than that one. AND I'm not even a "competitive" player. When I'm testing something out, I don't want to guesstimate how much damage it did, I want to know exactly how much. When I look at my health bar, I want to know the exact number I'm sitting on. In my case, when I'm farming mats I can see on screen how full my bag is, when research is over, or if I'm carrying enough gold to buy that deal in zone chat. It's efficient and prevents me from wasting a second more than I have to.

    Life is difficult, it's a chess game everyday. You have to make choices that you wont see the outcome of for years to come, "guessing" at what you believe is the best way with limited knowledge. 7 kids, a hubby and a cat, I know all about difficult. When I sit down to play ESO, my one thing for me.... I'm not looking for that level of chess. I just want it to be fun.

    The wonderful thing about having these as options, is you can play your way and I can play mine. @Elloa made an awesome video proving that to you. That in a sea of players with the ability to use an addon for just about everything, you can still play "your" way and enjoy the game. Without infringing on anothers enjoyment.

    Like it or not, players and therefore revenue have left this game over the lack of options. Some that were already there in beta, but taken out because the anti crowd was louder at the time. :/ We don't need less players. We need a game that allows many players to play how "they want" and not how a few think they should.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

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