ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
https://youtu.be/pbIOMkm_F5UZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
The one thing I worry about is nameplates. That isn't really an "option" even when it's "optional", because it confers a direct advantage in gameplay (visibility) to players who use it over those who don't.
I'm hypothesizing here but I'm guessing that even though enemy player floating markers (the red, blue, or yellow symbols indicating what faction they belong to if enemies) is an "option" the % of players who have this option on is close to 100%, because it's a default setting and it conveys a gameplay advantage.
For the non default setting of ALWAYS showing enemy player healthbars (default is show for injured), the % of players in Cyrodiil who use the always setting is probably well over a supermajority, it might also be close to fixation, with only players who are unaware that the setting exists not using it.
I would PREFER not to have a bunch of floating UI garbage over everyone's head to have a more immersive experience, however I feel that I HAVE NO REAL OPTION to turn it off because it would be giving myself a substantial disadvantage vs other players who have the settings.
I personally find a sea of floating names hideous and have preferred that at least this game does not have the absolute charlie foxtrot of ugly floating names everywhere.. but I'm worried that because of gameplay advantages I'm basically going to be forced to see it, because shooting yourself in the foot before running a race is not a good idea.
I don't have a problem with optional scrolling combat text or buff timers, because that's not all that disadvantageous to turn off, but please reconsider your decision to add in "optional" nameplates. They will not be "optional" but pretty much mandatory.
Health bars are a wonderful thinglordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
Speaking of making existing UI elements optional - in-world quest markers. I'm fine with having markers on the compass, but please give us the option of removing them from the world. You can currently remove quest givers from the world and the compass (but not just the world), but there's nothing to remove active quest markers from the world.redspecter23 wrote: »While ZOS is exploring the option of making new UI elements optional, perhaps they can explore old UI elements and make them optional as well.
I think that info is being added to the API with Update 7, and is already on PTS (haven't checked though).The only thing I can think of that might be a candidate for some new data being passed is something that tells you when buffs and debuffs that you placed on enemies and allies expire. I know that's not passed currently, so if that's added to displays, that might add to server load.
I would agree with that. ZOS definitely tried to reduce the number of advantageous API functions available, but there are still some left. Information is fine, instruction leading to advantage is not.lordrichter wrote: »An add-on that collects and presents information is one thing. If that add-on is also providing tactical instruction, that is completely different. There are add-ons out there that instruct the player to perform certain actions. That, to me, is more than just presenting information, that is presenting instruction and that is advantage.
If the nameplate is wider than the character, then that could be an advantage if, for example, the player is trying to hide behind a tree/wall/bush/rock. Even if you can't see the player, you'd see their nameplate. The existing health bars and alliance icons are quite small in comparison, and so it's still mostly possible to hide from someone with those turned on.WolffenBloodseeker wrote: »There is no gameplay advantage in seeing someone else's name floating above their heads, even more when in PVP you already have the alliance markers that tell who is a friend or foe, [...]
lordrichter wrote: ».And here we go with this dichotomy again- the meta for people that like information being referred to as cheating.
I don't care if people like a minimal UI or not. But just because you don't, and like to have information doesn't mean that others can't/shouldn't have information. And I say that even though I don't use them. When the game doesn't give you full immersion (i.e. the sounds and other giveaways that might give a sniper away- being limited by draw distance and lag) you can't expect that aids might be required in order to get back to that point. I've been sniped never seeing it- not because of the skill of the sniper nor their placement. In those cases, it wouldn't be frustrating. But the reason for missing the cues is because it hasn't drawn yet. How is that fair?
To me, that really depends on what the add-on is doing. What concerns me about combat add-ons has nothing to do with immersion and everything to do with advantage. If the add-on provides advantage in play, then I do consider it to be cheating. Even if ZOS does not, or does but looks the other way.
An add-on that collects and presents information is one thing. If that add-on is also providing tactical instruction, that is completely different. There are add-ons out there that instruct the player to perform certain actions. That, to me, is more than just presenting information, that is presenting instruction and that is advantage.
I really do not want to run those add-ons, in part because I like the game better without all the visual distractions and in part because I do think that some of these features are cheating. My feeling is that those add-ons, or add-ons like them, are necessary to compete in Cyrodiil. This is why I have reduced the amount of PVP that I do in ESO to almost zero.
Sorry if this offends anyone.
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
slightly out of subject, but just wanted to point out that numbers are not the only way to get information.
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
slightly out of subject, but just wanted to point out that numbers are not the only way to get information.
Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?
Except that even with the addons that allow this you can only do it outside of combat anyway, and if you're interrupted partway through the swap (because it's not instant - each piece of gear is swapped one by one, and each skill on the skill bar is swapped one by one - they just happen more quickly than if you did it manually) you can end up in real trouble, with skills you can't use etc.Rune_Relic wrote: »lordrichter wrote: ».And here we go with this dichotomy again- the meta for people that like information being referred to as cheating.
I don't care if people like a minimal UI or not. But just because you don't, and like to have information doesn't mean that others can't/shouldn't have information. And I say that even though I don't use them. When the game doesn't give you full immersion (i.e. the sounds and other giveaways that might give a sniper away- being limited by draw distance and lag) you can't expect that aids might be required in order to get back to that point. I've been sniped never seeing it- not because of the skill of the sniper nor their placement. In those cases, it wouldn't be frustrating. But the reason for missing the cues is because it hasn't drawn yet. How is that fair?
To me, that really depends on what the add-on is doing. What concerns me about combat add-ons has nothing to do with immersion and everything to do with advantage. If the add-on provides advantage in play, then I do consider it to be cheating. Even if ZOS does not, or does but looks the other way.
An add-on that collects and presents information is one thing. If that add-on is also providing tactical instruction, that is completely different. There are add-ons out there that instruct the player to perform certain actions. That, to me, is more than just presenting information, that is presenting instruction and that is advantage.
I really do not want to run those add-ons, in part because I like the game better without all the visual distractions and in part because I do think that some of these features are cheating. My feeling is that those add-ons, or add-ons like them, are necessary to compete in Cyrodiil. This is why I have reduced the amount of PVP that I do in ESO to almost zero.
Sorry if this offends anyone.
I agree with this sentiment... and also those that allow abilities that ZOS deliberately did not incorporate for a reason.
Dynamic Weapon swap has always been part of the game.
Dynamic armour swapping has not.
Clearly you have a massive advantage if you can swap builds on the fly with a hotkey and you opponent can not.
/canofworms ...especially with stacking bugs.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
slightly out of subject, but just wanted to point out that numbers are not the only way to get information.
Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?
As said earlier, I've given up to argue versus players that want absolutely their classical MMO interface. You had your addons ( I was strongly against it in beta), you will have now the UI integrated to the base game. SO you won the fightIf I've the option to remove those infos I'll be satsified enough...
But what I'm telling is that IF the game is build in a certain way, it`s meant to work that way, and its players to adapt as its part of the "challenge". ESO was giving all info needed to fight correctly and be succesful without the need of any extra interface. And I was very happy about that, because personally I prefer a immersive game, an instictive combat, a clean UI without too much infos. Is it harder? YES! Is it less accurate? YES! Is it less precise? YES! But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.
That's what I find very sad. I'd have really prefered ESO doing hardcore content without allowing addons, and we would have seen some other players being the best players.
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
slightly out of subject, but just wanted to point out that numbers are not the only way to get information.
Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?
As said earlier, I've given up to argue versus players that want absolutely their classical MMO interface. You had your addons ( I was strongly against it in beta), you will have now the UI integrated to the base game. SO you won the fightIf I've the option to remove those infos I'll be satsified enough...
But what I'm telling is that IF the game is build in a certain way, it`s meant to work that way, and its players to adapt as its part of the "challenge". ESO was giving all info needed to fight correctly and be succesful without the need of any extra interface. And I was very happy about that, because personally I prefer a immersive game, an instictive combat, a clean UI without too much infos. Is it harder? YES! Is it less accurate? YES! Is it less precise? YES! But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.
That's what I find very sad. I'd have really prefered ESO doing hardcore content without allowing addons, and we would have seen some other players being the best players.
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
You can't estimate the percentage of health left by check the bar of your ennemy? Cause that's how I do. I guess it's a question of being used to it. I prefer a grafic information than a number one.
slightly out of subject, but just wanted to point out that numbers are not the only way to get information.
Yes players can roughly estimate. However it is just that, a guess. What if ZOS decided to take away red circles telegraphs from enemy AOE's, would players want to guess if they are standing in them? What about removing the HUD completely, no health, stamina, or magicka bars. When is the line crossed that guesswork becomes lacking information?
As said earlier, I've given up to argue versus players that want absolutely their classical MMO interface. You had your addons ( I was strongly against it in beta), you will have now the UI integrated to the base game. SO you won the fightIf I've the option to remove those infos I'll be satsified enough...
But what I'm telling is that IF the game is build in a certain way, it`s meant to work that way, and its players to adapt as its part of the "challenge". ESO was giving all info needed to fight correctly and be succesful without the need of any extra interface. And I was very happy about that, because personally I prefer a immersive game, an instictive combat, a clean UI without too much infos. Is it harder? YES! Is it less accurate? YES! Is it less precise? YES! But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.
That's what I find very sad. I'd have really prefered ESO doing hardcore content without allowing addons, and we would have seen some other players being the best players.
Some people like numbers and nameplates, others dont. Neither side should be forced to not use or use those options. The technology and know how is there to make all those things in the ui toggeled, so there is no reason to not have it.
But if every player were on equal ground, that would have been fair. Unfortunately addons were allowed and players that wanted to be in the top competitve game were sort of requiered to instal some of those addons to be more accurate.
WolffenBloodseeker wrote: »ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
The one thing I worry about is nameplates. That isn't really an "option" even when it's "optional", because it confers a direct advantage in gameplay (visibility) to players who use it over those who don't.
I'm hypothesizing here but I'm guessing that even though enemy player floating markers (the red, blue, or yellow symbols indicating what faction they belong to if enemies) is an "option" the % of players who have this option on is close to 100%, because it's a default setting and it conveys a gameplay advantage.
For the non default setting of ALWAYS showing enemy player healthbars (default is show for injured), the % of players in Cyrodiil who use the always setting is probably well over a supermajority, it might also be close to fixation, with only players who are unaware that the setting exists not using it.
I would PREFER not to have a bunch of floating UI garbage over everyone's head to have a more immersive experience, however I feel that I HAVE NO REAL OPTION to turn it off because it would be giving myself a substantial disadvantage vs other players who have the settings.
I personally find a sea of floating names hideous and have preferred that at least this game does not have the absolute charlie foxtrot of ugly floating names everywhere.. but I'm worried that because of gameplay advantages I'm basically going to be forced to see it, because shooting yourself in the foot before running a race is not a good idea.
I don't have a problem with optional scrolling combat text or buff timers, because that's not all that disadvantageous to turn off, but please reconsider your decision to add in "optional" nameplates. They will not be "optional" but pretty much mandatory.
There is no gameplay advantage in seeing someone else's name floating above their heads, even more when in PVP you already have the alliance markers that tell who is a friend or foe, i would never use a nameplate option in ESO, it would totally kill the TES atmosphere for me, same goes for health bars, i only use them on enemy players for PVP and nothing else, i try to keep my UI as clean as possible, no quest tracker, no compass, and the reticle/skills/attributes only apearing in combat but if people want options i'm glad they will receive it as long as they all have a on/off toggle, i believe ESO is the first MMO in history that has an immersive UI by default with elements designed for it and i really don't want this to change (like i said before, options are good, just bring them off by default and let people who want it use it)
Greetings Zenimax, and everyone,
I've concerns regarding the project of changing the base interface for PC and Consoles. As everyone knows I'm a strong defender of the minimalist UI and non usage of Addons. But I'll skip that part and go directly to what concerns me.
In a french thread regarding the interface on Console ( here), ZOS_LenaicR suggest that we give our feedback to the devellopers so they know what matter for the players.
I know that for a lot of player, flying combat text and Buff/Debuff icons are very important. No matter what the Devellopers add to the base interface - I'm even not going to discuss it - its the biggest importance to make all those new options ...optionals, and give the players the possibility to enable or disable any of those features.
While a lot of players are using addons to have a UI that looks/feel more like a classical MMO a la World of Warcraft, a lot of players are using addons to remove more interface.
I personally use ZERO addons, and I intent to continue to play with a immersive interface that do not hide my game. I want to have the possibility to desactivate any of the new UI options you will give in the future, as I feel it would ruin my game pleasure if I had to endure them.
More options, the better. So everyone can customise their UI according to their own wishes and needs. And those need can change according to the moment. A competitve PVPer who want Nameplates and Flying combat text, may want to disable it once he is questing in peace.
So, please, please Zenimax, anything new added to the UI, make it optional. In the same way, please, continue to develop the visual clue and spell effect for the players that - like me - want a immersive combat without text, an experience of the game where you pay attention to the action, not the UI.
Thank you!
Psychobunni wrote: »mrskinskull wrote: »NewBlacksmurf wrote: »Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
Mat Firor have discussed about this in the Quake Qon presentation.
I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.
However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
I'm with you here Elloa and thanks for the thread !
Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.
Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js
ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
mrskinskull wrote: »
I for one do not want to end up playing an mmo that LOOKS like an mmo.
Gawdy text chat boxes and floating text and numbers will really please the hardcore niche crowd but will likely make the game appear way too intimidating for new players to pickup.
I turn off much of my Ui even in PvP.
I like ESO to look classy and elegant.
You literally responded to a post by the lead content developer saying that what they are adding is optional. So what exactly are you complaining about?
Also, come on. Who gets intimidated by a text box? I could definitely understand why what Pallmor posted is undesirable, but a text box? Oh no, multiple forms of communication! Everybody run!
I think you have a skewed perspective on what addons actually do.mrskinskull wrote: »Don't you think add ons are a bit like letting the game play for you?
Shop for you.
Eat for you.
Decide weapons for you.
Its seems to me that playing without that stuff or vanilla requires more skill from the player.
No personal attack was meant.
mrskinskull wrote: »Psychobunni wrote: »mrskinskull wrote: »NewBlacksmurf wrote: »Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
Mat Firor have discussed about this in the Quake Qon presentation.
I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.
However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
I'm with you here Elloa and thanks for the thread !
Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.
Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js
Don't you think add ons are a bit like letting the game play for you?
Shop for you.
Eat for you.
Decide weapons for you.
Its seems to me that playing without that stuff or vanilla requires more skill from the player.
No personal attack was meant.