That's a good example. But if it happens we will need information about our real stat and how it is transformed to the soft caped stat. And this was one of the biggest problem in the system. Because when you are soft capped you increase some stat but you cannot see it.Fizzlewizzle wrote: »My suggestion for this would be:
First, add a softcap (Though a bit higher than the previous one).
Second, after the softcap your stat gain will diminish by 10% for every 10% you increase above the soft cap.
Lets say the softcap is 3K.
0-3000 = 100% stats.
3000-3300 = 90% gain of added stats
3300-3600 = 80% gain of added stats
3600-3900 = 70% gain of added stats
3900-4200 = 60% gain of added stats
4200-4500 = 50% gain of added stats
4500-4800 = 40% gain of added stats
4800-5100 = 30% gain of added stats
5100-5400 = 20% gain of added stats
5400-5700 = 10% gain of added stats
5700 = hardcap.
The more you push it past the softcap, the harder it becomes to increase the stats
With just a 10% stat reduction when you barely pass the softcap up-until a 90% star reduction if you keep pushing it to the hardcap.