What they needed was a smooth curve that made people consider at what point they would stop investing in a stat and start investing elsewhere.
The sudden 50% reduction was a huge "ok stop putting points in here now!" that lead to everyone having the same or very similar build. Also they were too low, and people would hit caps with just passives + attribute points.
I was also gonna suggest making the softcaps scale off how high your stat currently was. Starting the softcap at 10% and increasing by 5% for each benchmark you reach the higher you go, but it really just sounds hard to implement correctly and somewhat complex for players to relate to, but some kind of diminishing return system for pushing a stat too high should really be implemented. It would usher people to broaden their build and even hybrid builds would become more viable again.
Gilliamtherogue wrote: »What they needed was a smooth curve that made people consider at what point they would stop investing in a stat and start investing elsewhere.
The sudden 50% reduction was a huge "ok stop putting points in here now!" that lead to everyone having the same or very similar build. Also they were too low, and people would hit caps with just passives + attribute points.
That already exists if you actually take time to mathematically break down stat values of the game. Things like crit chance, penetration, mitigation, regen, reduction, all have their own diminishing returns in terms of efficiency. At certain points of having enough of these stats, they begin losing out on their effectiveness and other stats take priority. The same thing applies to weapon/spell damage and resources pools, but for different reasons. It's just all hidden behind convoluted equations and information that Zenimax doesn't give freely to the players. You have to spend a painstakingly large amount of time in the game to figure these things out.
Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
They should put 1.5 back on the pts and watch people flood to it instead of live.
They should put 1.5 back on the pts and watch people flood to it instead of live.
This may be true for a lot of people, but frankly as a templar player that wants to be a dps I would never consider it. Everyone talk about how great 1.5 was, but if you where a templar being a dps was not a viable option.
I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Springt-Über-Zwerge wrote: »I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Thats not true look if I have 20 k life and my heals already heal for 15-17k what do I gain from more magicka and spellpower? More dps bht no surviveability because I cant heal more life than I have. Thats different for shields because shields add onto your max life so yes I can see why they said you posted this because you are a sorc
Springt-Über-Zwerge wrote: »I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Thats not true look if I have 20 k life and my heals already heal for 15-17k what do I gain from more magicka and spellpower? More dps bht no surviveability because I cant heal more life than I have. Thats different for shields because shields add onto your max life so yes I can see why they said you posted this because you are a sorc
15-17k crits. Your normal heals still profit from it and 17k crit is still 3k less than 20k, right ?
Everyone who puts everything into Magicka gets stronger Healing Wards and Annulment shields> more survivability.
Sorcerers get stronger damage shields and damage from more Magicka BUT so does any other Magicka class. Sorcerer must use 2 non-class shields to survive. So please do the same or don't complain about your surviviability. You have 3 shields, resulting in a strong value and you have your burst heals on top.
I don't see how you can even complain.
And Stamina specs get more dodge rolls, blocks, Vigor and such things if they increase weapon damage and Stamina.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Thats not true look if I have 20 k life and my heals already heal for 15-17k what do I gain from more magicka and spellpower? More dps bht no surviveability because I cant heal more life than I have. Thats different for shields because shields add onto your max life so yes I can see why they said you posted this because you are a sorc
15-17k crits. Your normal heals still profit from it and 17k crit is still 3k less than 20k, right ?
Everyone who puts everything into Magicka gets stronger Healing Wards and Annulment shields> more survivability.
Sorcerers get stronger damage shields and damage from more Magicka BUT so does any other Magicka class. Sorcerer must use 2 non-class shields to survive. So please do the same or don't complain about your surviviability. You have 3 shields, resulting in a strong value and you have your burst heals on top.
I don't see how you can even complain.
And Stamina specs get more dodge rolls, blocks, Vigor and such things if they increase weapon damage and Stamina.
If I m low life my heals crit almost evrytime so thats no problem if it does not crit once. Well guess when I have significantly below 3 k life that I would notice missing health when I heal. You are right its that time im dead
Yea thats 2 abilities not related to classes that increse surviveability
Wait you call blazing shield a shield? Thats just ridiculous. I wont even bother to waste 2 skillpoints on it next respec.
Yes I have my heals. If you compare them to your shield they can heal my life to max again but do not negate: crits, on hit effects, dots, cant be reduced by debuffs, have no intelligent heal system that prevents you from shielding yourself and dont add onto my max value. Soooo gues who is better off with stacking max magicka. Sorcs or all other classes?
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Thats not true look if I have 20 k life and my heals already heal for 15-17k what do I gain from more magicka and spellpower? More dps bht no surviveability because I cant heal more life than I have. Thats different for shields because shields add onto your max life so yes I can see why they said you posted this because you are a sorc
15-17k crits. Your normal heals still profit from it and 17k crit is still 3k less than 20k, right ?
Everyone who puts everything into Magicka gets stronger Healing Wards and Annulment shields> more survivability.
Sorcerers get stronger damage shields and damage from more Magicka BUT so does any other Magicka class. Sorcerer must use 2 non-class shields to survive. So please do the same or don't complain about your surviviability. You have 3 shields, resulting in a strong value and you have your burst heals on top.
I don't see how you can even complain.
And Stamina specs get more dodge rolls, blocks, Vigor and such things if they increase weapon damage and Stamina.
If I m low life my heals crit almost evrytime so thats no problem if it does not crit once. Well guess when I have significantly below 3 k life that I would notice missing health when I heal. You are right its that time im dead
Yea thats 2 abilities not related to classes that increse surviveability
Wait you call blazing shield a shield? Thats just ridiculous. I wont even bother to waste 2 skillpoints on it next respec.
Yes I have my heals. If you compare them to your shield they can heal my life to max again but do not negate: crits, on hit effects, dots, cant be reduced by debuffs, have no intelligent heal system that prevents you from shielding yourself and dont add onto my max value. Soooo gues who is better off with stacking max magicka. Sorcs or all other classes?
You're better off with scaling Magicka, equal at least
Stop pretending like Sun Shield has only 10 strenght. It's still quite a few k strong. Yes, your total shield strenght will not be the same value as Sorcerers could reach. But it doesn't have to be.
Your shields might be some k weaker, but you have your instant heals.
As I said, Sorcerers couldn't survive what they survive without Harness Magicka and Healing Ward. You don't want to use them ? Alright, but then don't think you can argue with me. If you refuse to use what's keeping you alive, I don't know what to say.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Thats not true look if I have 20 k life and my heals already heal for 15-17k what do I gain from more magicka and spellpower? More dps bht no surviveability because I cant heal more life than I have. Thats different for shields because shields add onto your max life so yes I can see why they said you posted this because you are a sorc
15-17k crits. Your normal heals still profit from it and 17k crit is still 3k less than 20k, right ?
Everyone who puts everything into Magicka gets stronger Healing Wards and Annulment shields> more survivability.
Sorcerers get stronger damage shields and damage from more Magicka BUT so does any other Magicka class. Sorcerer must use 2 non-class shields to survive. So please do the same or don't complain about your surviviability. You have 3 shields, resulting in a strong value and you have your burst heals on top.
I don't see how you can even complain.
And Stamina specs get more dodge rolls, blocks, Vigor and such things if they increase weapon damage and Stamina.
If I m low life my heals crit almost evrytime so thats no problem if it does not crit once. Well guess when I have significantly below 3 k life that I would notice missing health when I heal. You are right its that time im dead
Yea thats 2 abilities not related to classes that increse surviveability
Wait you call blazing shield a shield? Thats just ridiculous. I wont even bother to waste 2 skillpoints on it next respec.
Yes I have my heals. If you compare them to your shield they can heal my life to max again but do not negate: crits, on hit effects, dots, cant be reduced by debuffs, have no intelligent heal system that prevents you from shielding yourself and dont add onto my max value. Soooo gues who is better off with stacking max magicka. Sorcs or all other classes?
You're better off with scaling Magicka, equal at least
Stop pretending like Sun Shield has only 10 strenght. It's still quite a few k strong. Yes, your total shield strenght will not be the same value as Sorcerers could reach. But it doesn't have to be.
Your shields might be some k weaker, but you have your instant heals.
As I said, Sorcerers couldn't survive what they survive without Harness Magicka and Healing Ward. You don't want to use them ? Alright, but then don't think you can argue with me. If you refuse to use what's keeping you alive, I don't know what to say.
It is only strong if you have a lot life and there we are. At this point we (Templars and Dks) have to decide: life for defense and surviveability for stronger shields or max magicka for more dps and heals. Dks rely on life even more than templars because their class heal scales of their life too. We cant get both string class shields and strong non class shields by stacking 1 ressource that is not possible and please stop pretending like it was
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Thats not true look if I have 20 k life and my heals already heal for 15-17k what do I gain from more magicka and spellpower? More dps bht no surviveability because I cant heal more life than I have. Thats different for shields because shields add onto your max life so yes I can see why they said you posted this because you are a sorc
15-17k crits. Your normal heals still profit from it and 17k crit is still 3k less than 20k, right ?
Everyone who puts everything into Magicka gets stronger Healing Wards and Annulment shields> more survivability.
Sorcerers get stronger damage shields and damage from more Magicka BUT so does any other Magicka class. Sorcerer must use 2 non-class shields to survive. So please do the same or don't complain about your surviviability. You have 3 shields, resulting in a strong value and you have your burst heals on top.
I don't see how you can even complain.
And Stamina specs get more dodge rolls, blocks, Vigor and such things if they increase weapon damage and Stamina.
If I m low life my heals crit almost evrytime so thats no problem if it does not crit once. Well guess when I have significantly below 3 k life that I would notice missing health when I heal. You are right its that time im dead
Yea thats 2 abilities not related to classes that increse surviveability
Wait you call blazing shield a shield? Thats just ridiculous. I wont even bother to waste 2 skillpoints on it next respec.
Yes I have my heals. If you compare them to your shield they can heal my life to max again but do not negate: crits, on hit effects, dots, cant be reduced by debuffs, have no intelligent heal system that prevents you from shielding yourself and dont add onto my max value. Soooo gues who is better off with stacking max magicka. Sorcs or all other classes?
You're better off with scaling Magicka, equal at least
Stop pretending like Sun Shield has only 10 strenght. It's still quite a few k strong. Yes, your total shield strenght will not be the same value as Sorcerers could reach. But it doesn't have to be.
Your shields might be some k weaker, but you have your instant heals.
As I said, Sorcerers couldn't survive what they survive without Harness Magicka and Healing Ward. You don't want to use them ? Alright, but then don't think you can argue with me. If you refuse to use what's keeping you alive, I don't know what to say.
It is only strong if you have a lot life and there we are. At this point we (Templars and Dks) have to decide: life for defense and surviveability for stronger shields or max magicka for more dps and heals. Dks rely on life even more than templars because their class heal scales of their life too. We cant get both string class shields and strong non class shields by stacking 1 ressource that is not possible and please stop pretending like it was
Omg of course you canstay with 20k life. That's alright
You don't need to reach the same values as Sorcerers. You have other tools to compensate for a few k shield. It's not as hard as you think.
Maybe we should talk about it.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I back you up. All @Dracane posts are Sors biased. But not everyone plays sors where one stat gives survivability and damage at the same time.sabresandiego_ESO wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Dracane, you always post the most sorcerror biased posts Ive ever seen, and you also build for purely max magicka so once again it makes sense why you would write this.
Aha. I didn't say a single word about Sorcerers. Just that I find caps stupid. It's impossible to give opinions on this forum without trolls showing up and accusing me of ridiculous things. Are you so bored ?
But yea, live your illusion guys.
And everyone gets survivability and damage by putting everything into 1 stat. What are you even talking about.
Thats not true look if I have 20 k life and my heals already heal for 15-17k what do I gain from more magicka and spellpower? More dps bht no surviveability because I cant heal more life than I have. Thats different for shields because shields add onto your max life so yes I can see why they said you posted this because you are a sorc
15-17k crits. Your normal heals still profit from it and 17k crit is still 3k less than 20k, right ?
Everyone who puts everything into Magicka gets stronger Healing Wards and Annulment shields> more survivability.
Sorcerers get stronger damage shields and damage from more Magicka BUT so does any other Magicka class. Sorcerer must use 2 non-class shields to survive. So please do the same or don't complain about your surviviability. You have 3 shields, resulting in a strong value and you have your burst heals on top.
I don't see how you can even complain.
And Stamina specs get more dodge rolls, blocks, Vigor and such things if they increase weapon damage and Stamina.
If I m low life my heals crit almost evrytime so thats no problem if it does not crit once. Well guess when I have significantly below 3 k life that I would notice missing health when I heal. You are right its that time im dead
Yea thats 2 abilities not related to classes that increse surviveability
Wait you call blazing shield a shield? Thats just ridiculous. I wont even bother to waste 2 skillpoints on it next respec.
Yes I have my heals. If you compare them to your shield they can heal my life to max again but do not negate: crits, on hit effects, dots, cant be reduced by debuffs, have no intelligent heal system that prevents you from shielding yourself and dont add onto my max value. Soooo gues who is better off with stacking max magicka. Sorcs or all other classes?
You're better off with scaling Magicka, equal at least
Stop pretending like Sun Shield has only 10 strenght. It's still quite a few k strong. Yes, your total shield strenght will not be the same value as Sorcerers could reach. But it doesn't have to be.
Your shields might be some k weaker, but you have your instant heals.
As I said, Sorcerers couldn't survive what they survive without Harness Magicka and Healing Ward. You don't want to use them ? Alright, but then don't think you can argue with me. If you refuse to use what's keeping you alive, I don't know what to say.
It is only strong if you have a lot life and there we are. At this point we (Templars and Dks) have to decide: life for defense and surviveability for stronger shields or max magicka for more dps and heals. Dks rely on life even more than templars because their class heal scales of their life too. We cant get both string class shields and strong non class shields by stacking 1 ressource that is not possible and please stop pretending like it was
Omg of course you canstay with 20k life. That's alright
You don't need to reach the same values as Sorcerers. You have other tools to compensate for a few k shield. It's not as hard as you think.
Maybe we should talk about it.
I dont want to reach the same values because I have my heals and a sorc doesnt but that doesnt change the fact that blazing shield is not viable with the amount of life a dps build has.
Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
PlagueMonk wrote: »Caps basically exist somehow as @danno8 pointed out and I agree on that.
For example at some point, you'll have enough Magicka regeneration to barely run out of ressources. You can invest more, but it's not really clever because you would be better off investing somewhere else.
I really hated caps, it added stupid limitations to the game. 1.6 offers more freedom.
Yes, people tend to put everything into one things. Because that's how our brain is working
Sorry but both your statements are blatantly false.
1) Offers more freedom? Bull****. This might be true of all magicka specs that can pile on magicka and ignore stam to run both their staff AND class abilities but those using weapons are screwed. We now either run stamina and have very weak class abilities, run magicka and have weak weapon DPS OR run balanced and do mediocre damage with both class abilities and weapons.
Softcaps allowed us to run balanced attributes and allowed everyone to run multiple roles.
2) People put everything into one thing BECAUSE that's where the max DPS is. It's pretty much a no-brainer. As I said above, try to run a balanced spec and you will be mediocre at everything. Better to be good at one thing than good at nothing.
That's a good example. But if it happens we will need information about our real stat and how it is transformed to the soft caped stat. And this was one of the biggest problem in the system. Because when you are soft capped you increase some stat but you cannot see it.Fizzlewizzle wrote: »My suggestion for this would be:
First, add a softcap (Though a bit higher than the previous one).
Second, after the softcap your stat gain will diminish by 10% for every 10% you increase above the soft cap.
Lets say the softcap is 3K.
0-3000 = 100% stats.
3000-3300 = 90% gain of added stats
3300-3600 = 80% gain of added stats
3600-3900 = 70% gain of added stats
3900-4200 = 60% gain of added stats
4200-4500 = 50% gain of added stats
4500-4800 = 40% gain of added stats
4800-5100 = 30% gain of added stats
5100-5400 = 20% gain of added stats
5400-5700 = 10% gain of added stats
5700 = hardcap.
The more you push it past the softcap, the harder it becomes to increase the stats
With just a 10% stat reduction when you barely pass the softcap up-until a 90% star reduction if you keep pushing it to the hardcap.