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Bring back softcaps, but instead of the 50% diminishing return...

  • contact.opiumb16_ESO
    contact.opiumb16_ESO
    ✭✭✭✭
    Bashev wrote: »
    My suggestion for this would be:
    First, add a softcap (Though a bit higher than the previous one).
    Second, after the softcap your stat gain will diminish by 10% for every 10% you increase above the soft cap.

    Lets say the softcap is 3K.
    0-3000 = 100% stats.
    3000-3300 = 90% gain of added stats
    3300-3600 = 80% gain of added stats
    3600-3900 = 70% gain of added stats
    3900-4200 = 60% gain of added stats
    4200-4500 = 50% gain of added stats
    4500-4800 = 40% gain of added stats
    4800-5100 = 30% gain of added stats
    5100-5400 = 20% gain of added stats
    5400-5700 = 10% gain of added stats
    5700 = hardcap.

    The more you push it past the softcap, the harder it becomes to increase the stats
    With just a 10% stat reduction when you barely pass the softcap up-until a 90% star reduction if you keep pushing it to the hardcap.
    That's a good example. But if it happens we will need information about our real stat and how it is transformed to the soft caped stat. And this was one of the biggest problem in the system. Because when you are soft capped you increase some stat but you cannot see it.

    Something like :
    Stamina : 3270 (3300)/3000
    Here we have the caped number, in () the invested number, behind the / it's the soft cap
    Options
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