I don't see it. The Altmer has 1% more magicka bonus - not really significant. It is probably compensated by the fact that the Altmer has to invest a bit into stamina where you get a 6% race bonus - here you have a significant advantage on the defense side.If i was a High Elf i would be more powerful than I currently am, if i, as a Dark elf Sorcerer come up against a High elf Sorcerer i am at a disadvantage because of racial passives that is a fact.That is certainly not "a fact", it really is hyperbole.the fact remains hundreds of new players have chosen incompatible races for there characters and simply cannot function in veteran zones and PvP because despite the ability to respec skills, attributes and champion points the incorrect racial abilities are holding them back.
One of my chars is a magicka DK Bosmer, race deliberately chosen for story reasons, melting face in PvP and PvE same as with my other magicka DK (who is a Flamespitter Dunmer build). No, the damage numbers are not the same. Yes, races do have an influence. But it is by far not a "cannot function" difference.
I do hope that you will realize what magnitude of wrong that statement is.
Now i may of over egged the difference it makes but still competitive players such as myself would like the opportunity to correct my mistakes and marginalise the disadvantages.Playstyles, builds vary and make for good different obstacles to overcome but i see nothing wrong with wanting to maximise my builds potential.
What else? 9% magicka recovery. In a 1v1 situation, most fights are decided within one pool of magicka except for a staged duel situation where both sides are prepared - not your usual situation in Cyrodiil and even less so in IC due to the NPC influence all around.
The Altmer's elemental damage and your flame damage are equal. Force shock is magic damage and not influenced by either, same for crystal frags and mage's wrath.
Explain to me in detail where the Altmer has this significant advantage over Dunmer.
Of course you can pick out other, more severe differences, like Nord vs Altmer, but even in the character creation description, this is clearly mentioned. To blame "inexperience" for choosing a Nord for a sorcerer and then later on complain about what effectively is a "I did not read anything in character creation" issue, is in my opinion not a valid reason for general race change.
EDIT:Ah, godamit, I didn't even realize... Usually I am more aware of necros, so thanks for the heads up.On a side note this thread has been bumped from March o_O
if the topic is done to death, why are we still fighting for it to happen? because its not done, and race change will happen eventually, the real question is "When will it happen". Even world of warcraft got race change, and there is a great balance between the builds there
I have to support this. Really awful lot people say 'just reroll a new character', but that is not fair either. First of all, some have put over a thousand hours into their character, completed gold, chased titles, 10k achievements, high pvp rank, 290+ skillpoints, undaunted lvl 9!! (which is a pretty huge deal and takes a long time), endgame gear worth a fortune.
@M4YON
I guess we then have to agree to disagree. I value 6% more stamina higher than 1% more magicka and I play my sorc (neither Altmer nor Dunmer) quite successfully with 1000 magicka regen - a number easily achieved for any race.
Maybe I'm doing it wrong, but I have fun and have a good (on my own scale) kill/death ratio. My deaths are more related to running out of stamina than running out of magicka, since every John, Jack and Jerry is using fear, fossilize and charges to get me. Spending my green points in tumbling more than arcanist, atm.
So after listening to timeout from Tamriel I got into a discussion with others who play the game. For those who missed it the question of race change in the crown store was brought up. One of the people main initial character was a Nord which with the passives is kind of set up to fill a specific role generally a tank or perhaps a healer. You can DPS with them but they will never be as good damage wise as some of the other classes that have passives that add offensive damage. I think it is cool that they have made the races unique but the drawback is to be in the top echelon of end game you need to take certain combinations with certain races to make the required numbers. Now this is really a min max issue which only effects a certain percentage of players. Still it makes sense for someone who has invested hundreds of hours into building a character to be able to change the race to meet their play style/build concept. What does this forum community think?
No. It's been discussed a thousand times.
All that would foster is everyone changing races every time Zenimax makes a change so they can keep the FotM.
If a race change is a one-time-only item that locks a character out of ever using them again, it would be convenience.
If a race change is open-ended and allows a player to change their race to a new race in order to min/max new builds every time there are skill tweaks and changes, then it would be pay-to-win.
It also wouldn't be an Elder Scrolls game. And drop a huge chunk in my opinion... there are more then enough games without racial passives, people can always go play those instead... or learn how to TES!ChibiMechaX78 wrote: »If we didn't have Racial Passives none of this would be an issue.
Costumes are not editable in the current structure, not even dyeable. It likely would be much easier to code a race change then a costume that can be edited to a varietee of visuals as the chargen provides...ChibiMechaX78 wrote: »An editable costume that you earned as a reward from a achievement?
No. It's been discussed a thousand times.
All that would foster is everyone changing races every time Zenimax makes a change so they can keep the FotM.