Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Why Templar is the Worst Designed Class in ESO. *LONG*

  • hellkrasher
    hellkrasher
    ✭✭✭
    Vatter wrote: »
    I've played a templar ever since beta stress testing was done.

    I've played all builds. all different types of game play. When I rolled the character for live I chose a high elf templar because of the focus on magicka.

    As everyone knows, the templar has been consistently the worst class to play in ESO. There have been multiple surveys that confirm this by other players.

    Our DPS is last on the list. Even though we can put up some decent numbers, it is, still in fact, last place.
    For PVE DPS it goes DK, NB, Sorc, Temp.
    For PVP DPS it goes NB, Sorc, DK, Temp.
    Now a lot of players who have never played a templar before generally come on the forums yelling about RADIANT DESTRUCTION this or BREATH OF LIFE that and BITING JABS this or BLAZING SHIELD that and these are generally the talking points people use to say the class is fine. But lets take a look at these.

    1. Breath of Life and Honor the Dead - This is the number one argument people like to use on why they should get their healing buffed or why templars are a "good" class. What they don't know about is something called the "Smart Healing System" that ZOS has embedded in their code. Basically, when I hit BOL or HTD, the heal will go to the lowest health person in the range of the spell. So what that means is you are NEVER guaranteed to heal yourself unlike other classes unless you are out of range of other faction players. Other classes can stack up healing buffs through CP, mundus, Gear and Restoration staff abilities and are 100% guaranteed a self heal (in most cases 75%-90% of their total health bar is returned) in 1 or 2 instant casts.

    How many times as a templar healer have you been in Cyrodill near a keep under siege with other players (whether in group or out of group) OR in a group for that matter going against another group, you get hit by siege or other players AOE's and are being drained of health fast, you try to heal your self using your "OP" class heal only to heal the dopes that are not even in your group who like to stand in siege fire or right in the middle of the opposing zerg and not cleansing, healing or moving themselves and you die? for me, its happened hundreds and hundreds of times.

    So all of the sudden my "OP" class heal becomes a "maybe if I feel like it" heal. Here's an example you can try on your own. take you and a friend somewhere with an npc. Have your friend have only have 16 or 18k health and you 25-30k. you aggro the npc and let them hit you. as long as your health stays above your friends every heal you do will go to him instead of you even though he is at 100% health. try it.

    This is a huge buff for night blades and sorcerers who have escape skills and shield (sorc) because of this they generally stack everything into spell and weapon power and have the lowest health in cyrodiil and because its usually group vs group they get all the heals. letting them survive longer until the templar is dead. then, when they are about to be overcome simply hit vanish or streak and live to fight on. the templar has to rez and horse it back to group. it's insane.

    2. DPS - Another big problem with Templars is our dps skills. ALL OF THEM THAT ACTUALLY DO DAMAGE ARE CHANNELED OR DAMAGE OVER TIME. granted there is one or 2 that are instant such as javelin which of course costs an incredible amount of resources and hits like a wad of wet kleenex. lets take a look.

    - biting jabs or puncturing sweep - channeled - 1.1 secs for 4 hits. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge through you, side step, back up, block, or CC you SINCE YOU ARE COMPLETELY OPEN TO ANY ATTACK WHILE CASTING THIS. Not to mention the other player gets a full cc immunity for a .5 sec knock back.
    *this skill should have the same immunity as wrecking blow and have a lower cast time. .5 secs instead of 1.1

    -spear shards - instant - but has an arc travel time so its close to .3 or .4 secs for initial damage to be done. the damage on initial hit is 2 - 2.5k then the other player has to stand in it which the area is only 8 meters for them to take the dot. ANY PLAYER WHO IS NOT BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge, side step, or back up. Most people will just hold block and move back so your chances of striking someone with this ability over and over is low because of the arc travel time and small DOT radius.

    -Sun shield and its morphs - Now completely useless. 15% of my max health as a shield for 6 secs? please just remove this skill completely from game because now it seems like your just laughing at us. not one single person is gonna slot this. skill destroyed.

    -vampires bane and reflective light - instant - with travel time - initial blast is to low and damage over time is to low. not to mention the dot can easily be removed or soaked up by a damage shield.

    -Solar flare and morph - channeled - 1.1 sec cast time - also has a high arc travel time so it can be close to 2 secs or more before any damage is done. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. due to the high arc travel time this skill is avoided 99% of the time. Who's idea was it to give these skills high arc paths? its just awful. The instant cast version of this has damage so low it makes you laugh.

    -backlash - instant - but it has a 6 sec build up time which can be removed or mitigated so no damage is even done.

    -eclipse - instant - however its cc breakable and cannot be applied to ANYONE who is under cc immunity. ANYONE WHO IS NOT BRAND NEW WILL INSTANTLY CC BREAK THIS FOR THE IMMUNITY - there is no instant damage so it gives people a free immunity going in to a fight for some stamina.

    -Radiant Destruction - the skill there has been soooo much crying over. lets break it down. 1. you have to be low health, under 20% for the bonus effect to kick in. even then the damage IS SPREAD OUT OVER 3.4 SECS. mine on pts does 9443. lets do the math 9443 / 3.4 secs = 2777 damage per second which is then cut by 50% for IC which is now 1388 per second. LOL 1,388 DAMAGE PER SECOND! - NOT TO MENTION IS CAN BE INTERRUPTED, CLEANSED, RANGED, BUBBLED AND LEAVES YOU OPEN THE ENTIRE TIME TO BE CC'D OR ATTACKED. with all the heal stacking that will be going on people are going to be insta healing to 75 - 100% health or bubbling or my favorite spamming cloak. So to get someone to 20% health with these mechanics AND awful templar dps is going to be very very hard.

    lets look at the healing, the meat of what makes the templar class.

    1. rushed ceremony and morphs - a good skill - that is if your lucky enough for it to be applied to you. even then it requires you stop dps in order to cast it. a superior skill is hardened ward where the sorcerer can stack magicka and spell damage into it have a huge bubble and can continue with full cannon dps.

    2. healing ritual and morphs - the cast time is way to long and leaves you open to be interrupted, and cc'd

    3. restoring aura and morphs - the +20% buff does not apply to magicka only health and stamina. the repentance morph requires dead bodies for it to work. npcs that are dead vanish very fast so you have to be johnny on the spot with this.

    4. cleansing ritual and morphs - good cleanse skill heal over time is a little low for a burst damage game.

    5. rune focus and morphs - used to be a good skill now you have to stay within the small area to gain the magicka or healing buff. the area itself is small.

    On top of all this we have no speed buff, no escape, no aoe cc, bad regen, sub par passives, and little to no instant dps skills.

    MY SUGGESTIONS FOR IMPROVEMENTS IN ORDER OF IMPORTANCE TO ME.

    1. there needs to be a hierarchy in your smart healing system. it should go self>group>everyone else. the way it is seriously nerfs the core of our class.

    2. puncturing sweep and morphs should have same immunity as wrecking blow and be .5 sec to cast. even dropping the 4th hit with the knock back will do if thats whats needed to make the change. I'm also not sure why this skill works differently with burning light. the proc chance is much lower then 25% which i'm sure is by design. please revert whatever changes you made to it.

    3.changes to ultimates need to happen - i'd make the dot damage from NOVA an instant cast explosion that comes from the player and does aoe damage and reduces enemy player damage by 15%. 20k aoe damage (scaled with moderate spell or weapon power) with 15 meter radius and 15% enemy reduced damage seems fair for 240 ultimate. seeing is how dawn breaker, dragon leap, and overcharge already do similar damage. with dawn breaker and overcharge being much more cheaper. the way it is now, as much as you want them to, no one is gonna stand in your nova.

    4.make repentance a toggle skill that automatically takes the essences from killed npcs and players.

    5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.

    6.Eclipse being cast on self not on target.

    7.make spear shards an aoe root or stun. similar to talons.

    8. scale sun shield with spell damage and max magicka and extend the time to 20 secs.

    I welcome to any feedback anyone else has concerning this breakdown. but before you comment please ask yourself.
    do I have a v14 templar?
    have I experienced all game content?
    Do i understand that Imperial city is a pvp update?

    Just to put my 10 cents on the matter.
    in the current PTS build me and a friend of mine were having alot of dueling and build testings. I rolled a templar 3-4 times to test it and failed miserably to put a fight against my NB friend , tho my DK was literally Obliterating him.
    so my friend got tiered of loosing to my DK-uppercut monster, and rolled a test Templar.

    Imperial - with high HP and Stamina, Gliffed with Prismatic Gliffs , godlike regenaration and heavy armor 2h/s&b
    the friend was mostly unkillable with capability to do both DPS and Take punishment.

    With proper skill combo my buddy was able to surpass the NB DPS using his 2h hammer, and save himself or my (in teamfight) from a certain death in a matter of 2 seconds.

    after some dueling i rolled my DK in same faction as him and we went off to fight others , wining nearly every battle ( unless boss came and mobs just swarmed us).
    at some point the 2 of us encountered 4 Bananas and engaged them , immediately 3 smurfs came along and joined the fight.

    after some time the 2 enemy factions started focusing fire on me and my templar pet, resulting in them breaking against us.
    and 2 classes THAT ARE CURRENTLY CRYING ON FORUMS ( Templar and DK ) managed to Obliterate 7 enemy players....

    the Templar is preforming VERY well if built and used properly.

    what pisses me off tho , is that all u guys who rolled a Templar knew that his role was a support , while DK is a fighter, NB is a sin and sorc is well.... a sorc......

    The Main job of a templar in PvP or PvE was to heal and buff, ultimately playing as a support for the group. wich he does well.......

    i personaly find it irritating that people complain about DPS on a support class....its NOT YOUR JOB.
    people cant cry that NB does 30% more dmg than a Templar , knowing that NB was built to damage.....

    ESO gave us the Option to be what ever we want , 1 class can go all 3. Tank , DPS , support.
    but every class is better at his own field......

    and whining that a class designed to be strong at support is Slacking on DPS behind a sin....well , no **** sherlock......

    basicaly , i am sorry but if you find that Templar is somewhat Behind other classes , you are doing it wrong , a good Templar will

    1. rushed ceremony will also heal 2 other targets and most likely you will be one of them. my buddy never had a problem self healing while in a fight , you can always use rally or Vigor for a 100% sure heal on self , OR use healing Ritual.
    2. healing ritual is also working properly , because he can get a player from 10% HP to 100% in 2 shots... Learn to position youreself and use this skill while under protection from a teammate.
    3. Restoring aura is amazing as a buff. anough said.
    4. cleansing ritual... see YOU DID IT WRONG AGAIN!!! you cry about the heal... while its an almost FREE purify skill , with a HoT AND boost to any healing you do.....
    5. rune focus still lets you have the defence out of the rune , while the STAY-INSIDE mechanic is Justified considering you get 200 mana every seonds , summing up to 400 mana regen.....thats ALOT....


    now THIS MADE ME LAUGH....
    5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
    FOR REAL?!?! you want your support templar to be on par with a MAGE when it comes to ranged DPS.....?? see my point? thats stupid.....!!!!!!!!

    eclipse is amazing , its forcing enemy to dump stamina , and if u learn to time it right , sorcs will have a bad day....
    same goes to Swallow soul NB mages.....

    Spear shards are also fine , its a ranged stun , with some DPS , AND can be picked up by a teammate to gain stamina back....its HUGE , and again , ITS SUPPORT!!!!!!!!!!!

    Sun shield is not 10k shield anymore, but its anough to withstand an uppercut , time it properly now , l2p , instead of spamming it non stop to be unkillable like on live.

    basicaly.... sorry but everything OP said is rubbish. nonsense and a L2P issue. i dont care how long you play a templar , but u failed to recognize the calss for his intended role , and try to make him what he is not , failing miserably....ither reroll to DK or NB , or start using Templar properly , and u will be fine.
    First, saying you two killed a few enemies, its the same as saying nothing. They could have been newbie or just trying weird builds. So, yeah, lets erease that.

    Second, as you say, Stamina Templar is actually pretty good, i think WE ALL agree that. I my self WAS a templar, i played almost since release with it, have over 14k achivements, good pvp rank (though i only do 1-3 small pvp, and i dont farm, so i dont get much AP), and ive done almost all the content theres. I was really happy with my Magicka light armor balanced build (1h/shield + Resto for range) in 1.5. After 1.6 and the massive boost to Stamina builds, i noticed a quick fall of efficiency on my build compared to others. The resource managment was crap with the same build i had in 1.5. After 1.6, things got worst and worst for a magicka balanced build. Yeah we got "jesus beam" but that got fixed, and i wasnt using it anyway since i dont like to abuse broken skills.

    In 1.7 i still hate the Magicka balanced build, it just doesnt doo good dps, doesnt have good burst, heals are low and with all the heals debuffs just... well, and ofc, our main sorce of defense, blazing shield, is crap compared with healing ward and other shields. So yeah, i see stamina templars doing crazy dmg and having good sustain, i also see "decent" ultra defensive builds, though most of them are actually defensive stamina builds.

    So no, i dont think magicka builds for templars are ok, the only real use for magicka templars is for healing or pve tank maybe. In all other aspects stamina templars are WAY better, or other classes can do better in both, dps, burst and even in sustain.
    Aldmeri Dominion Characters: Hellkrasher, Hellcrasher, Hell Krasher, Hell Crasher, Hellcrash.

    VR16 Dunmer DK
    VR16 Arognian Templar
    VR14 Argonian DK
    VR14 Altmer Sorcerer
    VR11 Khajit Nightblade
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    WTB 1.5 Stamplar with pre-nerf Radiant Aura. PST.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    What's this talk about 1.7??? AFAIK there only was 1.6 and then 2.0 and we're now at 2.1.x?
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    AngryNord wrote: »
    What's this talk about 1.7??? AFAIK there only was 1.6 and then 2.0 and we're now at 2.1.x?

    When you think about it, 1.7 actually makes sense, since this is Update 7.

    No one cares about their rebranding with 2.0. It's kind of like how I still call classic Counter-Strike 1.6, because that's the last patch that came with Steam when they bootstrapped that turd onto my favorite game.
  • Soris
    Soris
    ✭✭✭✭✭
    WTB 1.5 Stamplar with pre-nerf Radiant Aura. PST.
    Please.

    And while we are there, gib old blazing shield and blinding flashes as well. There is no reason why we still don't have them back.
    Welkynd [Templar/AD/EU]
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Did I miss something or did 2.1.3 fix Spiked Bone Shield's returned damage by not making the Battle Spirit debuff affect it but they ignored Blazing Shield? Please tell me I just didn't see the fix for Blazing Shield or that it was previously fixed.
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    ....
    Edited by Justice31st on August 27, 2015 4:21AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Anyone have an answer for if Blazing Shield was fixed like Spiked Bone Shield?
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    Anyone have an answer for if Blazing Shield was fixed like Spiked Bone Shield?

    I read somewhere on the forum that they fixed the double nerf for a few skills including puncturing sweep and blazing shield
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Anyone have an answer for if Blazing Shield was fixed like Spiked Bone Shield?

    I read somewhere on the forum that they fixed the double nerf for a few skills including puncturing sweep and blazing shield

    Thanks. Yeah, its listed under 2.1.2 but sorted under a general combat heading.
    Edited by Hiero_Glyph on August 27, 2015 7:05PM
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    ZO$ really should reduce cast time on Healing Ritual and it's morphs, but nothing else. Otherwise it will be like having 2 rushed ceremony spells. But one will have 0.5 (1 sec on live now) sec cast, while another have 1.5 sec cast.

    PS also wanted to say thanks to ZOS for adding that circle to healing ritual. Now this spell will be so much easier to use.
    Edited by Anhedonie on August 27, 2015 3:44PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    They also need to fix Dawns Wrath passive that lowers our DPS, change balanced warrior to weapon and spell damage and give us passive resource regain. More stamina morphs, make Eclipse more functional and allow backlash to crit over the dmg cap. They also need to give us something for pvp to make up for the fact our primary defense, heals, was just gutted in IC.

    Was NB "Shadow Cloak" defense nerfed? No, it was buffed
    Was DK mitigation nerfed? No, it's better when stacked with IC buffs.
    Was Soc defense nerfed? yea a little bit, but they got other buffs in return
    Templar's primary defense is nerfed by 50% and we got no positive changes in return... it just feels wrong


    Edit: and fix Blazing shield so it is useful.
    Edited by AfkNinja on September 3, 2015 7:27PM
  • Arbitrator
    Arbitrator
    ✭✭✭
    I'm in the same boat as the rest of you. Had it preordered for Xbox One and played it hard for a month with some buddies then we all just stopped playing and lost interest. The main reason I stopped playing was I'm tired of investing all my time in these games and I always play some underpowered ass class. I don't want to be overpowered, I just want to be on par with other classes and have some unique things that keep my main class interesting... But to continue on with the reason ALL of us stopped playing is the lack of good group finding utilities. There's no proper way to group up with other folks in PvP cause you have to be near them and you don't even know where they are at. The PvE group finder is broken and doesn't work half the time. We just got tired of getting on just to level a mount's carrying capacity or speed.

    My thoughts regarding Templars and tanking in general can be found here if anyone is interested:

    http://forums.elderscrollsonline.com/en/discussion/196012/tanking-and-templar-cc-analysis-looking-for-tips-from-other-players-and-developers-as-well#latest

    Anyways, I was doing my rounds checking to see if things changed on here. Looks like Templars didn't get squat and Tanks got nerfed with the shield change so.. meh. Maybe I'll see some of you at the "SWTOR: Knights of the Fallen Empire" release.
  • KeplerMG
    KeplerMG
    ✭✭✭
    They still haven't fixed Templar? Guess I'll have to stay away from the game a while longer. I'm not beta testing the class anymore. You guys go ahead and have at it. I'll check back later.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    General consensus is Templar is stronger in IC now because of the dmg reduction but yea no actual buffs to templar so far, just more nerfs.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honestly. I think templars may have their problem but atleast zos has a vision of what the class should be (that being a healer archetype - not everyone might agree with their vision of the class but atleast there is one.

    Look at sorcs if you want to see the worst designed class of the game because that class does not even have a purpose.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

Sign In or Register to comment.