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Worst designed? No that would be sorcerers. Weakest - arguably.
Sorcerers are worst designed because stamina builds don't use any class skills, lots of toggles, minimal diversity in build and little support for non dps playstyles. Does that make them weak? Not as a magicka build in PVP no... Everything else maybe.
Btw I feel for you on the healing front having used restoration staves.
No not at all but for a different reason, I hope baddies like you keep making threads like this to make the class even stronger than it is....This thread is a joke right? Surely you can't be serious, if you are then you got some serious l2p issues.
As for RD the execute range on this 30% not 20%
As for jabs/puncturing sweep, it procs burning light, so does shards and sweep/jabs.
If played correctly and speced correctly, templar dps in pve and pvp can be very dangerous, magicka and/or stamina.
Pro tip; being templar your main damage source comes from Thaumaturge, make use of it and Proximity Detonation/Dawnbreaker.
Some old and new dps screenshots from trials and vdsa
And the best ever
hmm not sure if your serious or not with this post.
1. your trying to use scenarios where the enemy stands in front of you and just takes damage. since IC is a PVP update, if I could get other players to just stand there then we wouldn't have a problem. but they don't.
2. next your showing us screen shots of no more then 80 secs. so basically your an PVE off healer who stands there opens with a spear then spams jabs until radiant destruction time?
3.those npc's just stand there. They also dont insta heal out of execute range like other players do and will in IC. Not to mention RD is getting nerfed.
4. your post proves absolutely nothing about pve dps other then we can put up decent numbers like I said. you posted no screen shots of your party's dps.
5.you show no pics from PVP. after all lets not forget that IC is a PVP update.
6.thaumature is not a pro tip especially in IC. your better off stacking healing. PVE yeah, but not PVP.
7.Jabs does proc burning light but at a lower rate then 25%. like I said. i'm guessing its because of all the crying about jabs so it got lowered. just like jabs used to not proc the evil hunter bonus. i'd have to test it to see if thats still the case.
also your build would be destroyed in pvp which, again, is what IC is.
meh. I expected nothing less. you were hoping to come in here with a few screen shots from live pve thinking this would prove all is well with templars and it didn't work. not even close. i'm guessing we won't be seeing your face on this post again because of this. but thanks for trying
So keep going
[Moderator Note: Removed moderated quote]
I've been pvping on and off for the last 6 months but got into it 3 months ago, that said I really don't think Alliance Rank proves anything at all, there are many players out there with high Alliance Ranks that aren't very good, I think how much AP you can soak up in a zerg shouldn't account for your skill level, but that's just my thoughts. But that said I'm not calling myself the greatest player I just personally think templar isn't that bad, well Stamina Templars are taking a massive hit in this updateNo not at all but for a different reason, I hope baddies like you keep making threads like this to make the class even stronger than it is....This thread is a joke right? Surely you can't be serious, if you are then you got some serious l2p issues.
As for RD the execute range on this 30% not 20%
As for jabs/puncturing sweep, it procs burning light, so does shards and sweep/jabs.
If played correctly and speced correctly, templar dps in pve and pvp can be very dangerous, magicka and/or stamina.
Pro tip; being templar your main damage source comes from Thaumaturge, make use of it and Proximity Detonation/Dawnbreaker.
Some old and new dps screenshots from trials and vdsa
And the best ever
hmm not sure if your serious or not with this post.
1. your trying to use scenarios where the enemy stands in front of you and just takes damage. since IC is a PVP update, if I could get other players to just stand there then we wouldn't have a problem. but they don't.
2. next your showing us screen shots of no more then 80 secs. so basically your an PVE off healer who stands there opens with a spear then spams jabs until radiant destruction time?
3.those npc's just stand there. They also dont insta heal out of execute range like other players do and will in IC. Not to mention RD is getting nerfed.
4. your post proves absolutely nothing about pve dps other then we can put up decent numbers like I said. you posted no screen shots of your party's dps.
5.you show no pics from PVP. after all lets not forget that IC is a PVP update.
6.thaumature is not a pro tip especially in IC. your better off stacking healing. PVE yeah, but not PVP.
7.Jabs does proc burning light but at a lower rate then 25%. like I said. i'm guessing its because of all the crying about jabs so it got lowered. just like jabs used to not proc the evil hunter bonus. i'd have to test it to see if thats still the case.
also your build would be destroyed in pvp which, again, is what IC is.
meh. I expected nothing less. you were hoping to come in here with a few screen shots from live pve thinking this would prove all is well with templars and it didn't work. not even close. i'm guessing we won't be seeing your face on this post again because of this. but thanks for trying
So keep going
[Moderator Note: Removed moderated quote]
with all due respect:
I do agree with much (not everyhting) you say and that this thread is over-the-top concerning templar balance. But with AR 21 (from your sig), I think it's safe to assume that you didn't exactly PvP every evening for the last year. Thus, I think you should maybe not draw conclusions from what you have experienced so far.
IIRC you're one of the NA top PvE guys, which is fine and an accomplishment for sure. Still, I think you should respect players complaining about their experience in PvP when they invested just as much (pr probably even more) time into that than what you invested in DSA. I think just calling people baddies is somewhat uncalled for while presenting a rank like that in your sig.
I have played my templar in PvP for more time than I have done anything else in this game. Still, I can take one of my twinks to PvP and be just as (or even more) successful after having trained a handful of evenings. This doesn't really add up to me and, most importantly, I don't see 1.7 make that any different (maybe except for the change that I'd have to take the NB now)
I've played a templar ever since beta stress testing was done.
I've played all builds. all different types of game play. When I rolled the character for live I chose a high elf templar because of the focus on magicka.
As everyone knows, the templar has been consistently the worst class to play in ESO. There have been multiple surveys that confirm this by other players.
Our DPS is last on the list. Even though we can put up some decent numbers, it is, still in fact, last place.
For PVE DPS it goes DK, NB, Sorc, Temp.
For PVP DPS it goes NB, Sorc, DK, Temp.
Now a lot of players who have never played a templar before generally come on the forums yelling about RADIANT DESTRUCTION this or BREATH OF LIFE that and BITING JABS this or BLAZING SHIELD that and these are generally the talking points people use to say the class is fine. But lets take a look at these.
1. Breath of Life and Honor the Dead - This is the number one argument people like to use on why they should get their healing buffed or why templars are a "good" class. What they don't know about is something called the "Smart Healing System" that ZOS has embedded in their code. Basically, when I hit BOL or HTD, the heal will go to the lowest health person in the range of the spell. So what that means is you are NEVER guaranteed to heal yourself unlike other classes unless you are out of range of other faction players. Other classes can stack up healing buffs through CP, mundus, Gear and Restoration staff abilities and are 100% guaranteed a self heal (in most cases 75%-90% of their total health bar is returned) in 1 or 2 instant casts.
How many times as a templar healer have you been in Cyrodill near a keep under siege with other players (whether in group or out of group) OR in a group for that matter going against another group, you get hit by siege or other players AOE's and are being drained of health fast, you try to heal your self using your "OP" class heal only to heal the dopes that are not even in your group who like to stand in siege fire or right in the middle of the opposing zerg and not cleansing, healing or moving themselves and you die? for me, its happened hundreds and hundreds of times.
So all of the sudden my "OP" class heal becomes a "maybe if I feel like it" heal. Here's an example you can try on your own. take you and a friend somewhere with an npc. Have your friend have only have 16 or 18k health and you 25-30k. you aggro the npc and let them hit you. as long as your health stays above your friends every heal you do will go to him instead of you even though he is at 100% health. try it.
This is a huge buff for night blades and sorcerers who have escape skills and shield (sorc) because of this they generally stack everything into spell and weapon power and have the lowest health in cyrodiil and because its usually group vs group they get all the heals. letting them survive longer until the templar is dead. then, when they are about to be overcome simply hit vanish or streak and live to fight on. the templar has to rez and horse it back to group. it's insane.
2. DPS - Another big problem with Templars is our dps skills. ALL OF THEM THAT ACTUALLY DO DAMAGE ARE CHANNELED OR DAMAGE OVER TIME. granted there is one or 2 that are instant such as javelin which of course costs an incredible amount of resources and hits like a wad of wet kleenex. lets take a look.
- biting jabs or puncturing sweep - channeled - 1.1 secs for 4 hits. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge through you, side step, back up, block, or CC you SINCE YOU ARE COMPLETELY OPEN TO ANY ATTACK WHILE CASTING THIS. Not to mention the other player gets a full cc immunity for a .5 sec knock back.
*this skill should have the same immunity as wrecking blow and have a lower cast time. .5 secs instead of 1.1
-spear shards - instant - but has an arc travel time so its close to .3 or .4 secs for initial damage to be done. the damage on initial hit is 2 - 2.5k then the other player has to stand in it which the area is only 8 meters for them to take the dot. ANY PLAYER WHO IS NOT BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge, side step, or back up. Most people will just hold block and move back so your chances of striking someone with this ability over and over is low because of the arc travel time and small DOT radius.
-Sun shield and its morphs - Now completely useless. 15% of my max health as a shield for 6 secs? please just remove this skill completely from game because now it seems like your just laughing at us. not one single person is gonna slot this. skill destroyed.
-vampires bane and reflective light - instant - with travel time - initial blast is to low and damage over time is to low. not to mention the dot can easily be removed or soaked up by a damage shield.
-Solar flare and morph - channeled - 1.1 sec cast time - also has a high arc travel time so it can be close to 2 secs or more before any damage is done. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. due to the high arc travel time this skill is avoided 99% of the time. Who's idea was it to give these skills high arc paths? its just awful. The instant cast version of this has damage so low it makes you laugh.
-backlash - instant - but it has a 6 sec build up time which can be removed or mitigated so no damage is even done.
-eclipse - instant - however its cc breakable and cannot be applied to ANYONE who is under cc immunity. ANYONE WHO IS NOT BRAND NEW WILL INSTANTLY CC BREAK THIS FOR THE IMMUNITY - there is no instant damage so it gives people a free immunity going in to a fight for some stamina.
-Radiant Destruction - the skill there has been soooo much crying over. lets break it down. 1. you have to be low health, under 20% for the bonus effect to kick in. even then the damage IS SPREAD OUT OVER 3.4 SECS. mine on pts does 9443. lets do the math 9443 / 3.4 secs = 2777 damage per second which is then cut by 50% for IC which is now 1388 per second. LOL 1,388 DAMAGE PER SECOND! - NOT TO MENTION IS CAN BE INTERRUPTED, CLEANSED, RANGED, BUBBLED AND LEAVES YOU OPEN THE ENTIRE TIME TO BE CC'D OR ATTACKED. with all the heal stacking that will be going on people are going to be insta healing to 75 - 100% health or bubbling or my favorite spamming cloak. So to get someone to 20% health with these mechanics AND awful templar dps is going to be very very hard.
lets look at the healing, the meat of what makes the templar class.
1. rushed ceremony and morphs - a good skill - that is if your lucky enough for it to be applied to you. even then it requires you stop dps in order to cast it. a superior skill is hardened ward where the sorcerer can stack magicka and spell damage into it have a huge bubble and can continue with full cannon dps.
2. healing ritual and morphs - the cast time is way to long and leaves you open to be interrupted, and cc'd
3. restoring aura and morphs - the +20% buff does not apply to magicka only health and stamina. the repentance morph requires dead bodies for it to work. npcs that are dead vanish very fast so you have to be johnny on the spot with this.
4. cleansing ritual and morphs - good cleanse skill heal over time is a little low for a burst damage game.
5. rune focus and morphs - used to be a good skill now you have to stay within the small area to gain the magicka or healing buff. the area itself is small.
On top of all this we have no speed buff, no escape, no aoe cc, bad regen, sub par passives, and little to no instant dps skills.
MY SUGGESTIONS FOR IMPROVEMENTS IN ORDER OF IMPORTANCE TO ME.
1. there needs to be a hierarchy in your smart healing system. it should go self>group>everyone else. the way it is seriously nerfs the core of our class.
2. puncturing sweep and morphs should have same immunity as wrecking blow and be .5 sec to cast. even dropping the 4th hit with the knock back will do if thats whats needed to make the change. I'm also not sure why this skill works differently with burning light. the proc chance is much lower then 25% which i'm sure is by design. please revert whatever changes you made to it.
3.changes to ultimates need to happen - i'd make the dot damage from NOVA an instant cast explosion that comes from the player and does aoe damage and reduces enemy player damage by 15%. 20k aoe damage (scaled with moderate spell or weapon power) with 15 meter radius and 15% enemy reduced damage seems fair for 240 ultimate. seeing is how dawn breaker, dragon leap, and overcharge already do similar damage. with dawn breaker and overcharge being much more cheaper. the way it is now, as much as you want them to, no one is gonna stand in your nova.
4.make repentance a toggle skill that automatically takes the essences from killed npcs and players.
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
6.Eclipse being cast on self not on target.
7.make spear shards an aoe root or stun. similar to talons.
8. scale sun shield with spell damage and max magicka and extend the time to 20 secs.
I welcome to any feedback anyone else has concerning this breakdown. but before you comment please ask yourself.
do I have a v14 templar?
have I experienced all game content?
Do i understand that Imperial city is a pvp update?
serjomalekrwb17_ESO wrote: »I've played a templar ever since beta stress testing was done.
I've played all builds. all different types of game play. When I rolled the character for live I chose a high elf templar because of the focus on magicka.
As everyone knows, the templar has been consistently the worst class to play in ESO. There have been multiple surveys that confirm this by other players.
Our DPS is last on the list. Even though we can put up some decent numbers, it is, still in fact, last place.
For PVE DPS it goes DK, NB, Sorc, Temp.
For PVP DPS it goes NB, Sorc, DK, Temp.
Now a lot of players who have never played a templar before generally come on the forums yelling about RADIANT DESTRUCTION this or BREATH OF LIFE that and BITING JABS this or BLAZING SHIELD that and these are generally the talking points people use to say the class is fine. But lets take a look at these.
1. Breath of Life and Honor the Dead - This is the number one argument people like to use on why they should get their healing buffed or why templars are a "good" class. What they don't know about is something called the "Smart Healing System" that ZOS has embedded in their code. Basically, when I hit BOL or HTD, the heal will go to the lowest health person in the range of the spell. So what that means is you are NEVER guaranteed to heal yourself unlike other classes unless you are out of range of other faction players. Other classes can stack up healing buffs through CP, mundus, Gear and Restoration staff abilities and are 100% guaranteed a self heal (in most cases 75%-90% of their total health bar is returned) in 1 or 2 instant casts.
How many times as a templar healer have you been in Cyrodill near a keep under siege with other players (whether in group or out of group) OR in a group for that matter going against another group, you get hit by siege or other players AOE's and are being drained of health fast, you try to heal your self using your "OP" class heal only to heal the dopes that are not even in your group who like to stand in siege fire or right in the middle of the opposing zerg and not cleansing, healing or moving themselves and you die? for me, its happened hundreds and hundreds of times.
So all of the sudden my "OP" class heal becomes a "maybe if I feel like it" heal. Here's an example you can try on your own. take you and a friend somewhere with an npc. Have your friend have only have 16 or 18k health and you 25-30k. you aggro the npc and let them hit you. as long as your health stays above your friends every heal you do will go to him instead of you even though he is at 100% health. try it.
This is a huge buff for night blades and sorcerers who have escape skills and shield (sorc) because of this they generally stack everything into spell and weapon power and have the lowest health in cyrodiil and because its usually group vs group they get all the heals. letting them survive longer until the templar is dead. then, when they are about to be overcome simply hit vanish or streak and live to fight on. the templar has to rez and horse it back to group. it's insane.
2. DPS - Another big problem with Templars is our dps skills. ALL OF THEM THAT ACTUALLY DO DAMAGE ARE CHANNELED OR DAMAGE OVER TIME. granted there is one or 2 that are instant such as javelin which of course costs an incredible amount of resources and hits like a wad of wet kleenex. lets take a look.
- biting jabs or puncturing sweep - channeled - 1.1 secs for 4 hits. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge through you, side step, back up, block, or CC you SINCE YOU ARE COMPLETELY OPEN TO ANY ATTACK WHILE CASTING THIS. Not to mention the other player gets a full cc immunity for a .5 sec knock back.
*this skill should have the same immunity as wrecking blow and have a lower cast time. .5 secs instead of 1.1
-spear shards - instant - but has an arc travel time so its close to .3 or .4 secs for initial damage to be done. the damage on initial hit is 2 - 2.5k then the other player has to stand in it which the area is only 8 meters for them to take the dot. ANY PLAYER WHO IS NOT BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge, side step, or back up. Most people will just hold block and move back so your chances of striking someone with this ability over and over is low because of the arc travel time and small DOT radius.
-Sun shield and its morphs - Now completely useless. 15% of my max health as a shield for 6 secs? please just remove this skill completely from game because now it seems like your just laughing at us. not one single person is gonna slot this. skill destroyed.
-vampires bane and reflective light - instant - with travel time - initial blast is to low and damage over time is to low. not to mention the dot can easily be removed or soaked up by a damage shield.
-Solar flare and morph - channeled - 1.1 sec cast time - also has a high arc travel time so it can be close to 2 secs or more before any damage is done. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. due to the high arc travel time this skill is avoided 99% of the time. Who's idea was it to give these skills high arc paths? its just awful. The instant cast version of this has damage so low it makes you laugh.
-backlash - instant - but it has a 6 sec build up time which can be removed or mitigated so no damage is even done.
-eclipse - instant - however its cc breakable and cannot be applied to ANYONE who is under cc immunity. ANYONE WHO IS NOT BRAND NEW WILL INSTANTLY CC BREAK THIS FOR THE IMMUNITY - there is no instant damage so it gives people a free immunity going in to a fight for some stamina.
-Radiant Destruction - the skill there has been soooo much crying over. lets break it down. 1. you have to be low health, under 20% for the bonus effect to kick in. even then the damage IS SPREAD OUT OVER 3.4 SECS. mine on pts does 9443. lets do the math 9443 / 3.4 secs = 2777 damage per second which is then cut by 50% for IC which is now 1388 per second. LOL 1,388 DAMAGE PER SECOND! - NOT TO MENTION IS CAN BE INTERRUPTED, CLEANSED, RANGED, BUBBLED AND LEAVES YOU OPEN THE ENTIRE TIME TO BE CC'D OR ATTACKED. with all the heal stacking that will be going on people are going to be insta healing to 75 - 100% health or bubbling or my favorite spamming cloak. So to get someone to 20% health with these mechanics AND awful templar dps is going to be very very hard.
lets look at the healing, the meat of what makes the templar class.
1. rushed ceremony and morphs - a good skill - that is if your lucky enough for it to be applied to you. even then it requires you stop dps in order to cast it. a superior skill is hardened ward where the sorcerer can stack magicka and spell damage into it have a huge bubble and can continue with full cannon dps.
2. healing ritual and morphs - the cast time is way to long and leaves you open to be interrupted, and cc'd
3. restoring aura and morphs - the +20% buff does not apply to magicka only health and stamina. the repentance morph requires dead bodies for it to work. npcs that are dead vanish very fast so you have to be johnny on the spot with this.
4. cleansing ritual and morphs - good cleanse skill heal over time is a little low for a burst damage game.
5. rune focus and morphs - used to be a good skill now you have to stay within the small area to gain the magicka or healing buff. the area itself is small.
On top of all this we have no speed buff, no escape, no aoe cc, bad regen, sub par passives, and little to no instant dps skills.
MY SUGGESTIONS FOR IMPROVEMENTS IN ORDER OF IMPORTANCE TO ME.
1. there needs to be a hierarchy in your smart healing system. it should go self>group>everyone else. the way it is seriously nerfs the core of our class.
2. puncturing sweep and morphs should have same immunity as wrecking blow and be .5 sec to cast. even dropping the 4th hit with the knock back will do if thats whats needed to make the change. I'm also not sure why this skill works differently with burning light. the proc chance is much lower then 25% which i'm sure is by design. please revert whatever changes you made to it.
3.changes to ultimates need to happen - i'd make the dot damage from NOVA an instant cast explosion that comes from the player and does aoe damage and reduces enemy player damage by 15%. 20k aoe damage (scaled with moderate spell or weapon power) with 15 meter radius and 15% enemy reduced damage seems fair for 240 ultimate. seeing is how dawn breaker, dragon leap, and overcharge already do similar damage. with dawn breaker and overcharge being much more cheaper. the way it is now, as much as you want them to, no one is gonna stand in your nova.
4.make repentance a toggle skill that automatically takes the essences from killed npcs and players.
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
6.Eclipse being cast on self not on target.
7.make spear shards an aoe root or stun. similar to talons.
8. scale sun shield with spell damage and max magicka and extend the time to 20 secs.
I welcome to any feedback anyone else has concerning this breakdown. but before you comment please ask yourself.
do I have a v14 templar?
have I experienced all game content?
Do i understand that Imperial city is a pvp update?
Just to put my 10 cents on the matter.
in the current PTS build me and a friend of mine were having alot of dueling and build testings. I rolled a templar 3-4 times to test it and failed miserably to put a fight against my NB friend , tho my DK was literally Obliterating him.
so my friend got tiered of loosing to my DK-uppercut monster, and rolled a test Templar.
Imperial - with high HP and Stamina, Gliffed with Prismatic Gliffs , godlike regenaration and heavy armor 2h/s&b
the friend was mostly unkillable with capability to do both DPS and Take punishment.
With proper skill combo my buddy was able to surpass the NB DPS using his 2h hammer, and save himself or my (in teamfight) from a certain death in a matter of 2 seconds.
after some dueling i rolled my DK in same faction as him and we went off to fight others , wining nearly every battle ( unless boss came and mobs just swarmed us).
at some point the 2 of us encountered 4 Bananas and engaged them , immediately 3 smurfs came along and joined the fight.
after some time the 2 enemy factions started focusing fire on me and my templar pet, resulting in them breaking against us.
and 2 classes THAT ARE CURRENTLY CRYING ON FORUMS ( Templar and DK ) managed to Obliterate 7 enemy players....
the Templar is preforming VERY well if built and used properly.
what pisses me off tho , is that all u guys who rolled a Templar knew that his role was a support , while DK is a fighter, NB is a sin and sorc is well.... a sorc......
The Main job of a templar in PvP or PvE was to heal and buff, ultimately playing as a support for the group. wich he does well.......
i personaly find it irritating that people complain about DPS on a support class....its NOT YOUR JOB.
people cant cry that NB does 30% more dmg than a Templar , knowing that NB was built to damage.....
ESO gave us the Option to be what ever we want , 1 class can go all 3. Tank , DPS , support.
but every class is better at his own field......
and whining that a class designed to be strong at support is Slacking on DPS behind a sin....well , no **** sherlock......
basicaly , i am sorry but if you find that Templar is somewhat Behind other classes , you are doing it wrong , a good Templar will
1. rushed ceremony will also heal 2 other targets and most likely you will be one of them. my buddy never had a problem self healing while in a fight , you can always use rally or Vigor for a 100% sure heal on self , OR use healing Ritual.
2. healing ritual is also working properly , because he can get a player from 10% HP to 100% in 2 shots... Learn to position youreself and use this skill while under protection from a teammate.
3. Restoring aura is amazing as a buff. anough said.
4. cleansing ritual... see YOU DID IT WRONG AGAIN!!! you cry about the heal... while its an almost FREE purify skill , with a HoT AND boost to any healing you do.....
5. rune focus still lets you have the defence out of the rune , while the STAY-INSIDE mechanic is Justified considering you get 200 mana every seonds , summing up to 400 mana regen.....thats ALOT....
now THIS MADE ME LAUGH....
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
FOR REAL?!?! you want your support templar to be on par with a MAGE when it comes to ranged DPS.....?? see my point? thats stupid.....!!!!!!!!
eclipse is amazing , its forcing enemy to dump stamina , and if u learn to time it right , sorcs will have a bad day....
same goes to Swallow soul NB mages.....
Spear shards are also fine , its a ranged stun , with some DPS , AND can be picked up by a teammate to gain stamina back....its HUGE , and again , ITS SUPPORT!!!!!!!!!!!
Sun shield is not 10k shield anymore, but its anough to withstand an uppercut , time it properly now , l2p , instead of spamming it non stop to be unkillable like on live.
basicaly.... sorry but everything OP said is rubbish. nonsense and a L2P issue. i dont care how long you play a templar , but u failed to recognize the calss for his intended role , and try to make him what he is not , failing miserably....ither reroll to DK or NB , or start using Templar properly , and u will be fine.
Septimus_Magna wrote: »Meanwhile Spyhper is wrecking people in 1vX with his magicka templar on PTS. Biting Jabs spam supposed to be pretty strong on high spell dmg/magicka builds with the mutal benefit towards the strong templar heals. He also mentioned his build wasnt optimal because he didnt have the vamp skills and passives.
Septimus_Magna wrote: »Meanwhile Spyhper is wrecking people in 1vX with his magicka templar on PTS. Biting Jabs spam supposed to be pretty strong on high spell dmg/magicka builds with the mutal benefit towards the strong templar heals. He also mentioned his build wasnt optimal because he didnt have the vamp skills and passives.
That , and half of Sypher fights look like they were taken from bollywood. enemies dont even attack him half the time.Septimus_Magna wrote: »Meanwhile Spyhper is wrecking people in 1vX with his magicka templar on PTS. Biting Jabs spam supposed to be pretty strong on high spell dmg/magicka builds with the mutal benefit towards the strong templar heals. He also mentioned his build wasnt optimal because he didnt have the vamp skills and passives.
oh god... can we please stop jumping to conclusions from a few kills? I have been running builds for 20min or so that didn't work at all. so have other people. Whenever someone wins a 1v5 chances are, it's related to the builds the 5 are trying out and not the build the 1 is playing. besides, there are still terrible players in this game. However, the much bigger factor is people trying out stuff (new builds, classes they have 0 experience with, stam/mag switch). Don't take the outcome of a few fights as an indicator for balance...
serjomalekrwb17_ESO wrote: »I've played a templar ever since beta stress testing was done.
I've played all builds. all different types of game play. When I rolled the character for live I chose a high elf templar because of the focus on magicka.
As everyone knows, the templar has been consistently the worst class to play in ESO. There have been multiple surveys that confirm this by other players.
Our DPS is last on the list. Even though we can put up some decent numbers, it is, still in fact, last place.
For PVE DPS it goes DK, NB, Sorc, Temp.
For PVP DPS it goes NB, Sorc, DK, Temp.
Now a lot of players who have never played a templar before generally come on the forums yelling about RADIANT DESTRUCTION this or BREATH OF LIFE that and BITING JABS this or BLAZING SHIELD that and these are generally the talking points people use to say the class is fine. But lets take a look at these.
1. Breath of Life and Honor the Dead - This is the number one argument people like to use on why they should get their healing buffed or why templars are a "good" class. What they don't know about is something called the "Smart Healing System" that ZOS has embedded in their code. Basically, when I hit BOL or HTD, the heal will go to the lowest health person in the range of the spell. So what that means is you are NEVER guaranteed to heal yourself unlike other classes unless you are out of range of other faction players. Other classes can stack up healing buffs through CP, mundus, Gear and Restoration staff abilities and are 100% guaranteed a self heal (in most cases 75%-90% of their total health bar is returned) in 1 or 2 instant casts.
How many times as a templar healer have you been in Cyrodill near a keep under siege with other players (whether in group or out of group) OR in a group for that matter going against another group, you get hit by siege or other players AOE's and are being drained of health fast, you try to heal your self using your "OP" class heal only to heal the dopes that are not even in your group who like to stand in siege fire or right in the middle of the opposing zerg and not cleansing, healing or moving themselves and you die? for me, its happened hundreds and hundreds of times.
So all of the sudden my "OP" class heal becomes a "maybe if I feel like it" heal. Here's an example you can try on your own. take you and a friend somewhere with an npc. Have your friend have only have 16 or 18k health and you 25-30k. you aggro the npc and let them hit you. as long as your health stays above your friends every heal you do will go to him instead of you even though he is at 100% health. try it.
This is a huge buff for night blades and sorcerers who have escape skills and shield (sorc) because of this they generally stack everything into spell and weapon power and have the lowest health in cyrodiil and because its usually group vs group they get all the heals. letting them survive longer until the templar is dead. then, when they are about to be overcome simply hit vanish or streak and live to fight on. the templar has to rez and horse it back to group. it's insane.
2. DPS - Another big problem with Templars is our dps skills. ALL OF THEM THAT ACTUALLY DO DAMAGE ARE CHANNELED OR DAMAGE OVER TIME. granted there is one or 2 that are instant such as javelin which of course costs an incredible amount of resources and hits like a wad of wet kleenex. lets take a look.
- biting jabs or puncturing sweep - channeled - 1.1 secs for 4 hits. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge through you, side step, back up, block, or CC you SINCE YOU ARE COMPLETELY OPEN TO ANY ATTACK WHILE CASTING THIS. Not to mention the other player gets a full cc immunity for a .5 sec knock back.
*this skill should have the same immunity as wrecking blow and have a lower cast time. .5 secs instead of 1.1
-spear shards - instant - but has an arc travel time so its close to .3 or .4 secs for initial damage to be done. the damage on initial hit is 2 - 2.5k then the other player has to stand in it which the area is only 8 meters for them to take the dot. ANY PLAYER WHO IS NOT BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge, side step, or back up. Most people will just hold block and move back so your chances of striking someone with this ability over and over is low because of the arc travel time and small DOT radius.
-Sun shield and its morphs - Now completely useless. 15% of my max health as a shield for 6 secs? please just remove this skill completely from game because now it seems like your just laughing at us. not one single person is gonna slot this. skill destroyed.
-vampires bane and reflective light - instant - with travel time - initial blast is to low and damage over time is to low. not to mention the dot can easily be removed or soaked up by a damage shield.
-Solar flare and morph - channeled - 1.1 sec cast time - also has a high arc travel time so it can be close to 2 secs or more before any damage is done. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. due to the high arc travel time this skill is avoided 99% of the time. Who's idea was it to give these skills high arc paths? its just awful. The instant cast version of this has damage so low it makes you laugh.
-backlash - instant - but it has a 6 sec build up time which can be removed or mitigated so no damage is even done.
-eclipse - instant - however its cc breakable and cannot be applied to ANYONE who is under cc immunity. ANYONE WHO IS NOT BRAND NEW WILL INSTANTLY CC BREAK THIS FOR THE IMMUNITY - there is no instant damage so it gives people a free immunity going in to a fight for some stamina.
-Radiant Destruction - the skill there has been soooo much crying over. lets break it down. 1. you have to be low health, under 20% for the bonus effect to kick in. even then the damage IS SPREAD OUT OVER 3.4 SECS. mine on pts does 9443. lets do the math 9443 / 3.4 secs = 2777 damage per second which is then cut by 50% for IC which is now 1388 per second. LOL 1,388 DAMAGE PER SECOND! - NOT TO MENTION IS CAN BE INTERRUPTED, CLEANSED, RANGED, BUBBLED AND LEAVES YOU OPEN THE ENTIRE TIME TO BE CC'D OR ATTACKED. with all the heal stacking that will be going on people are going to be insta healing to 75 - 100% health or bubbling or my favorite spamming cloak. So to get someone to 20% health with these mechanics AND awful templar dps is going to be very very hard.
lets look at the healing, the meat of what makes the templar class.
1. rushed ceremony and morphs - a good skill - that is if your lucky enough for it to be applied to you. even then it requires you stop dps in order to cast it. a superior skill is hardened ward where the sorcerer can stack magicka and spell damage into it have a huge bubble and can continue with full cannon dps.
2. healing ritual and morphs - the cast time is way to long and leaves you open to be interrupted, and cc'd
3. restoring aura and morphs - the +20% buff does not apply to magicka only health and stamina. the repentance morph requires dead bodies for it to work. npcs that are dead vanish very fast so you have to be johnny on the spot with this.
4. cleansing ritual and morphs - good cleanse skill heal over time is a little low for a burst damage game.
5. rune focus and morphs - used to be a good skill now you have to stay within the small area to gain the magicka or healing buff. the area itself is small.
On top of all this we have no speed buff, no escape, no aoe cc, bad regen, sub par passives, and little to no instant dps skills.
MY SUGGESTIONS FOR IMPROVEMENTS IN ORDER OF IMPORTANCE TO ME.
1. there needs to be a hierarchy in your smart healing system. it should go self>group>everyone else. the way it is seriously nerfs the core of our class.
2. puncturing sweep and morphs should have same immunity as wrecking blow and be .5 sec to cast. even dropping the 4th hit with the knock back will do if thats whats needed to make the change. I'm also not sure why this skill works differently with burning light. the proc chance is much lower then 25% which i'm sure is by design. please revert whatever changes you made to it.
3.changes to ultimates need to happen - i'd make the dot damage from NOVA an instant cast explosion that comes from the player and does aoe damage and reduces enemy player damage by 15%. 20k aoe damage (scaled with moderate spell or weapon power) with 15 meter radius and 15% enemy reduced damage seems fair for 240 ultimate. seeing is how dawn breaker, dragon leap, and overcharge already do similar damage. with dawn breaker and overcharge being much more cheaper. the way it is now, as much as you want them to, no one is gonna stand in your nova.
4.make repentance a toggle skill that automatically takes the essences from killed npcs and players.
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
6.Eclipse being cast on self not on target.
7.make spear shards an aoe root or stun. similar to talons.
8. scale sun shield with spell damage and max magicka and extend the time to 20 secs.
I welcome to any feedback anyone else has concerning this breakdown. but before you comment please ask yourself.
do I have a v14 templar?
have I experienced all game content?
Do i understand that Imperial city is a pvp update?
Just to put my 10 cents on the matter.
in the current PTS build me and a friend of mine were having alot of dueling and build testings. I rolled a templar 3-4 times to test it and failed miserably to put a fight against my NB friend , tho my DK was literally Obliterating him.
so my friend got tiered of loosing to my DK-uppercut monster, and rolled a test Templar.
Imperial - with high HP and Stamina, Gliffed with Prismatic Gliffs , godlike regenaration and heavy armor 2h/s&b
the friend was mostly unkillable with capability to do both DPS and Take punishment.
With proper skill combo my buddy was able to surpass the NB DPS using his 2h hammer, and save himself or my (in teamfight) from a certain death in a matter of 2 seconds.
after some dueling i rolled my DK in same faction as him and we went off to fight others , wining nearly every battle ( unless boss came and mobs just swarmed us).
at some point the 2 of us encountered 4 Bananas and engaged them , immediately 3 smurfs came along and joined the fight.
after some time the 2 enemy factions started focusing fire on me and my templar pet, resulting in them breaking against us.
and 2 classes THAT ARE CURRENTLY CRYING ON FORUMS ( Templar and DK ) managed to Obliterate 7 enemy players....
the Templar is preforming VERY well if built and used properly.
what pisses me off tho , is that all u guys who rolled a Templar knew that his role was a support , while DK is a fighter, NB is a sin and sorc is well.... a sorc......
The Main job of a templar in PvP or PvE was to heal and buff, ultimately playing as a support for the group. wich he does well.......
i personaly find it irritating that people complain about DPS on a support class....its NOT YOUR JOB.
people cant cry that NB does 30% more dmg than a Templar , knowing that NB was built to damage.....
ESO gave us the Option to be what ever we want , 1 class can go all 3. Tank , DPS , support.
but every class is better at his own field......
and whining that a class designed to be strong at support is Slacking on DPS behind a sin....well , no **** sherlock......
basicaly , i am sorry but if you find that Templar is somewhat Behind other classes , you are doing it wrong , a good Templar will
1. rushed ceremony will also heal 2 other targets and most likely you will be one of them. my buddy never had a problem self healing while in a fight , you can always use rally or Vigor for a 100% sure heal on self , OR use healing Ritual.
2. healing ritual is also working properly , because he can get a player from 10% HP to 100% in 2 shots... Learn to position youreself and use this skill while under protection from a teammate.
3. Restoring aura is amazing as a buff. anough said.
4. cleansing ritual... see YOU DID IT WRONG AGAIN!!! you cry about the heal... while its an almost FREE purify skill , with a HoT AND boost to any healing you do.....
5. rune focus still lets you have the defence out of the rune , while the STAY-INSIDE mechanic is Justified considering you get 200 mana every seonds , summing up to 400 mana regen.....thats ALOT....
now THIS MADE ME LAUGH....
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
FOR REAL?!?! you want your support templar to be on par with a MAGE when it comes to ranged DPS.....?? see my point? thats stupid.....!!!!!!!!
eclipse is amazing , its forcing enemy to dump stamina , and if u learn to time it right , sorcs will have a bad day....
same goes to Swallow soul NB mages.....
Spear shards are also fine , its a ranged stun , with some DPS , AND can be picked up by a teammate to gain stamina back....its HUGE , and again , ITS SUPPORT!!!!!!!!!!!
Sun shield is not 10k shield anymore, but its anough to withstand an uppercut , time it properly now , l2p , instead of spamming it non stop to be unkillable like on live.
basicaly.... sorry but everything OP said is rubbish. nonsense and a L2P issue. i dont care how long you play a templar , but u failed to recognize the calss for his intended role , and try to make him what he is not , failing miserably....ither reroll to DK or NB , or start using Templar properly , and u will be fine.
serjomalekrwb17_ESO wrote: »I've played a templar ever since beta stress testing was done.
I've played all builds. all different types of game play. When I rolled the character for live I chose a high elf templar because of the focus on magicka.
As everyone knows, the templar has been consistently the worst class to play in ESO. There have been multiple surveys that confirm this by other players.
Our DPS is last on the list. Even though we can put up some decent numbers, it is, still in fact, last place.
For PVE DPS it goes DK, NB, Sorc, Temp.
For PVP DPS it goes NB, Sorc, DK, Temp.
Now a lot of players who have never played a templar before generally come on the forums yelling about RADIANT DESTRUCTION this or BREATH OF LIFE that and BITING JABS this or BLAZING SHIELD that and these are generally the talking points people use to say the class is fine. But lets take a look at these.
1. Breath of Life and Honor the Dead - This is the number one argument people like to use on why they should get their healing buffed or why templars are a "good" class. What they don't know about is something called the "Smart Healing System" that ZOS has embedded in their code. Basically, when I hit BOL or HTD, the heal will go to the lowest health person in the range of the spell. So what that means is you are NEVER guaranteed to heal yourself unlike other classes unless you are out of range of other faction players. Other classes can stack up healing buffs through CP, mundus, Gear and Restoration staff abilities and are 100% guaranteed a self heal (in most cases 75%-90% of their total health bar is returned) in 1 or 2 instant casts.
How many times as a templar healer have you been in Cyrodill near a keep under siege with other players (whether in group or out of group) OR in a group for that matter going against another group, you get hit by siege or other players AOE's and are being drained of health fast, you try to heal your self using your "OP" class heal only to heal the dopes that are not even in your group who like to stand in siege fire or right in the middle of the opposing zerg and not cleansing, healing or moving themselves and you die? for me, its happened hundreds and hundreds of times.
So all of the sudden my "OP" class heal becomes a "maybe if I feel like it" heal. Here's an example you can try on your own. take you and a friend somewhere with an npc. Have your friend have only have 16 or 18k health and you 25-30k. you aggro the npc and let them hit you. as long as your health stays above your friends every heal you do will go to him instead of you even though he is at 100% health. try it.
This is a huge buff for night blades and sorcerers who have escape skills and shield (sorc) because of this they generally stack everything into spell and weapon power and have the lowest health in cyrodiil and because its usually group vs group they get all the heals. letting them survive longer until the templar is dead. then, when they are about to be overcome simply hit vanish or streak and live to fight on. the templar has to rez and horse it back to group. it's insane.
2. DPS - Another big problem with Templars is our dps skills. ALL OF THEM THAT ACTUALLY DO DAMAGE ARE CHANNELED OR DAMAGE OVER TIME. granted there is one or 2 that are instant such as javelin which of course costs an incredible amount of resources and hits like a wad of wet kleenex. lets take a look.
- biting jabs or puncturing sweep - channeled - 1.1 secs for 4 hits. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge through you, side step, back up, block, or CC you SINCE YOU ARE COMPLETELY OPEN TO ANY ATTACK WHILE CASTING THIS. Not to mention the other player gets a full cc immunity for a .5 sec knock back.
*this skill should have the same immunity as wrecking blow and have a lower cast time. .5 secs instead of 1.1
-spear shards - instant - but has an arc travel time so its close to .3 or .4 secs for initial damage to be done. the damage on initial hit is 2 - 2.5k then the other player has to stand in it which the area is only 8 meters for them to take the dot. ANY PLAYER WHO IS NOT BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge, side step, or back up. Most people will just hold block and move back so your chances of striking someone with this ability over and over is low because of the arc travel time and small DOT radius.
-Sun shield and its morphs - Now completely useless. 15% of my max health as a shield for 6 secs? please just remove this skill completely from game because now it seems like your just laughing at us. not one single person is gonna slot this. skill destroyed.
-vampires bane and reflective light - instant - with travel time - initial blast is to low and damage over time is to low. not to mention the dot can easily be removed or soaked up by a damage shield.
-Solar flare and morph - channeled - 1.1 sec cast time - also has a high arc travel time so it can be close to 2 secs or more before any damage is done. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. due to the high arc travel time this skill is avoided 99% of the time. Who's idea was it to give these skills high arc paths? its just awful. The instant cast version of this has damage so low it makes you laugh.
-backlash - instant - but it has a 6 sec build up time which can be removed or mitigated so no damage is even done.
-eclipse - instant - however its cc breakable and cannot be applied to ANYONE who is under cc immunity. ANYONE WHO IS NOT BRAND NEW WILL INSTANTLY CC BREAK THIS FOR THE IMMUNITY - there is no instant damage so it gives people a free immunity going in to a fight for some stamina.
-Radiant Destruction - the skill there has been soooo much crying over. lets break it down. 1. you have to be low health, under 20% for the bonus effect to kick in. even then the damage IS SPREAD OUT OVER 3.4 SECS. mine on pts does 9443. lets do the math 9443 / 3.4 secs = 2777 damage per second which is then cut by 50% for IC which is now 1388 per second. LOL 1,388 DAMAGE PER SECOND! - NOT TO MENTION IS CAN BE INTERRUPTED, CLEANSED, RANGED, BUBBLED AND LEAVES YOU OPEN THE ENTIRE TIME TO BE CC'D OR ATTACKED. with all the heal stacking that will be going on people are going to be insta healing to 75 - 100% health or bubbling or my favorite spamming cloak. So to get someone to 20% health with these mechanics AND awful templar dps is going to be very very hard.
lets look at the healing, the meat of what makes the templar class.
1. rushed ceremony and morphs - a good skill - that is if your lucky enough for it to be applied to you. even then it requires you stop dps in order to cast it. a superior skill is hardened ward where the sorcerer can stack magicka and spell damage into it have a huge bubble and can continue with full cannon dps.
2. healing ritual and morphs - the cast time is way to long and leaves you open to be interrupted, and cc'd
3. restoring aura and morphs - the +20% buff does not apply to magicka only health and stamina. the repentance morph requires dead bodies for it to work. npcs that are dead vanish very fast so you have to be johnny on the spot with this.
4. cleansing ritual and morphs - good cleanse skill heal over time is a little low for a burst damage game.
5. rune focus and morphs - used to be a good skill now you have to stay within the small area to gain the magicka or healing buff. the area itself is small.
On top of all this we have no speed buff, no escape, no aoe cc, bad regen, sub par passives, and little to no instant dps skills.
MY SUGGESTIONS FOR IMPROVEMENTS IN ORDER OF IMPORTANCE TO ME.
1. there needs to be a hierarchy in your smart healing system. it should go self>group>everyone else. the way it is seriously nerfs the core of our class.
2. puncturing sweep and morphs should have same immunity as wrecking blow and be .5 sec to cast. even dropping the 4th hit with the knock back will do if thats whats needed to make the change. I'm also not sure why this skill works differently with burning light. the proc chance is much lower then 25% which i'm sure is by design. please revert whatever changes you made to it.
3.changes to ultimates need to happen - i'd make the dot damage from NOVA an instant cast explosion that comes from the player and does aoe damage and reduces enemy player damage by 15%. 20k aoe damage (scaled with moderate spell or weapon power) with 15 meter radius and 15% enemy reduced damage seems fair for 240 ultimate. seeing is how dawn breaker, dragon leap, and overcharge already do similar damage. with dawn breaker and overcharge being much more cheaper. the way it is now, as much as you want them to, no one is gonna stand in your nova.
4.make repentance a toggle skill that automatically takes the essences from killed npcs and players.
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
6.Eclipse being cast on self not on target.
7.make spear shards an aoe root or stun. similar to talons.
8. scale sun shield with spell damage and max magicka and extend the time to 20 secs.
I welcome to any feedback anyone else has concerning this breakdown. but before you comment please ask yourself.
do I have a v14 templar?
have I experienced all game content?
Do i understand that Imperial city is a pvp update?
Just to put my 10 cents on the matter.
in the current PTS build me and a friend of mine were having alot of dueling and build testings. I rolled a templar 3-4 times to test it and failed miserably to put a fight against my NB friend , tho my DK was literally Obliterating him.
so my friend got tiered of loosing to my DK-uppercut monster, and rolled a test Templar.
Imperial - with high HP and Stamina, Gliffed with Prismatic Gliffs , godlike regenaration and heavy armor 2h/s&b
the friend was mostly unkillable with capability to do both DPS and Take punishment.
With proper skill combo my buddy was able to surpass the NB DPS using his 2h hammer, and save himself or my (in teamfight) from a certain death in a matter of 2 seconds.
after some dueling i rolled my DK in same faction as him and we went off to fight others , wining nearly every battle ( unless boss came and mobs just swarmed us).
at some point the 2 of us encountered 4 Bananas and engaged them , immediately 3 smurfs came along and joined the fight.
after some time the 2 enemy factions started focusing fire on me and my templar pet, resulting in them breaking against us.
and 2 classes THAT ARE CURRENTLY CRYING ON FORUMS ( Templar and DK ) managed to Obliterate 7 enemy players....
the Templar is preforming VERY well if built and used properly.
what pisses me off tho , is that all u guys who rolled a Templar knew that his role was a support , while DK is a fighter, NB is a sin and sorc is well.... a sorc......
The Main job of a templar in PvP or PvE was to heal and buff, ultimately playing as a support for the group. wich he does well.......
i personaly find it irritating that people complain about DPS on a support class....its NOT YOUR JOB.
people cant cry that NB does 30% more dmg than a Templar , knowing that NB was built to damage.....
ESO gave us the Option to be what ever we want , 1 class can go all 3. Tank , DPS , support.
but every class is better at his own field......
and whining that a class designed to be strong at support is Slacking on DPS behind a sin....well , no **** sherlock......
basicaly , i am sorry but if you find that Templar is somewhat Behind other classes , you are doing it wrong , a good Templar will
1. rushed ceremony will also heal 2 other targets and most likely you will be one of them. my buddy never had a problem self healing while in a fight , you can always use rally or Vigor for a 100% sure heal on self , OR use healing Ritual.
2. healing ritual is also working properly , because he can get a player from 10% HP to 100% in 2 shots... Learn to position youreself and use this skill while under protection from a teammate.
3. Restoring aura is amazing as a buff. anough said.
4. cleansing ritual... see YOU DID IT WRONG AGAIN!!! you cry about the heal... while its an almost FREE purify skill , with a HoT AND boost to any healing you do.....
5. rune focus still lets you have the defence out of the rune , while the STAY-INSIDE mechanic is Justified considering you get 200 mana every seonds , summing up to 400 mana regen.....thats ALOT....
now THIS MADE ME LAUGH....
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
FOR REAL?!?! you want your support templar to be on par with a MAGE when it comes to ranged DPS.....?? see my point? thats stupid.....!!!!!!!!
eclipse is amazing , its forcing enemy to dump stamina , and if u learn to time it right , sorcs will have a bad day....
same goes to Swallow soul NB mages.....
Spear shards are also fine , its a ranged stun , with some DPS , AND can be picked up by a teammate to gain stamina back....its HUGE , and again , ITS SUPPORT!!!!!!!!!!!
Sun shield is not 10k shield anymore, but its anough to withstand an uppercut , time it properly now , l2p , instead of spamming it non stop to be unkillable like on live.
basicaly.... sorry but everything OP said is rubbish. nonsense and a L2P issue. i dont care how long you play a templar , but u failed to recognize the calss for his intended role , and try to make him what he is not , failing miserably....ither reroll to DK or NB , or start using Templar properly , and u will be fine.
serjomalekrwb17_ESO wrote: »I've played a templar ever since beta stress testing was done.
I've played all builds. all different types of game play. When I rolled the character for live I chose a high elf templar because of the focus on magicka.
As everyone knows, the templar has been consistently the worst class to play in ESO. There have been multiple surveys that confirm this by other players.
Our DPS is last on the list. Even though we can put up some decent numbers, it is, still in fact, last place.
For PVE DPS it goes DK, NB, Sorc, Temp.
For PVP DPS it goes NB, Sorc, DK, Temp.
Now a lot of players who have never played a templar before generally come on the forums yelling about RADIANT DESTRUCTION this or BREATH OF LIFE that and BITING JABS this or BLAZING SHIELD that and these are generally the talking points people use to say the class is fine. But lets take a look at these.
1. Breath of Life and Honor the Dead - This is the number one argument people like to use on why they should get their healing buffed or why templars are a "good" class. What they don't know about is something called the "Smart Healing System" that ZOS has embedded in their code. Basically, when I hit BOL or HTD, the heal will go to the lowest health person in the range of the spell. So what that means is you are NEVER guaranteed to heal yourself unlike other classes unless you are out of range of other faction players. Other classes can stack up healing buffs through CP, mundus, Gear and Restoration staff abilities and are 100% guaranteed a self heal (in most cases 75%-90% of their total health bar is returned) in 1 or 2 instant casts.
How many times as a templar healer have you been in Cyrodill near a keep under siege with other players (whether in group or out of group) OR in a group for that matter going against another group, you get hit by siege or other players AOE's and are being drained of health fast, you try to heal your self using your "OP" class heal only to heal the dopes that are not even in your group who like to stand in siege fire or right in the middle of the opposing zerg and not cleansing, healing or moving themselves and you die? for me, its happened hundreds and hundreds of times.
So all of the sudden my "OP" class heal becomes a "maybe if I feel like it" heal. Here's an example you can try on your own. take you and a friend somewhere with an npc. Have your friend have only have 16 or 18k health and you 25-30k. you aggro the npc and let them hit you. as long as your health stays above your friends every heal you do will go to him instead of you even though he is at 100% health. try it.
This is a huge buff for night blades and sorcerers who have escape skills and shield (sorc) because of this they generally stack everything into spell and weapon power and have the lowest health in cyrodiil and because its usually group vs group they get all the heals. letting them survive longer until the templar is dead. then, when they are about to be overcome simply hit vanish or streak and live to fight on. the templar has to rez and horse it back to group. it's insane.
2. DPS - Another big problem with Templars is our dps skills. ALL OF THEM THAT ACTUALLY DO DAMAGE ARE CHANNELED OR DAMAGE OVER TIME. granted there is one or 2 that are instant such as javelin which of course costs an incredible amount of resources and hits like a wad of wet kleenex. lets take a look.
- biting jabs or puncturing sweep - channeled - 1.1 secs for 4 hits. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge through you, side step, back up, block, or CC you SINCE YOU ARE COMPLETELY OPEN TO ANY ATTACK WHILE CASTING THIS. Not to mention the other player gets a full cc immunity for a .5 sec knock back.
*this skill should have the same immunity as wrecking blow and have a lower cast time. .5 secs instead of 1.1
-spear shards - instant - but has an arc travel time so its close to .3 or .4 secs for initial damage to be done. the damage on initial hit is 2 - 2.5k then the other player has to stand in it which the area is only 8 meters for them to take the dot. ANY PLAYER WHO IS NOT BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge, side step, or back up. Most people will just hold block and move back so your chances of striking someone with this ability over and over is low because of the arc travel time and small DOT radius.
-Sun shield and its morphs - Now completely useless. 15% of my max health as a shield for 6 secs? please just remove this skill completely from game because now it seems like your just laughing at us. not one single person is gonna slot this. skill destroyed.
-vampires bane and reflective light - instant - with travel time - initial blast is to low and damage over time is to low. not to mention the dot can easily be removed or soaked up by a damage shield.
-Solar flare and morph - channeled - 1.1 sec cast time - also has a high arc travel time so it can be close to 2 secs or more before any damage is done. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. due to the high arc travel time this skill is avoided 99% of the time. Who's idea was it to give these skills high arc paths? its just awful. The instant cast version of this has damage so low it makes you laugh.
-backlash - instant - but it has a 6 sec build up time which can be removed or mitigated so no damage is even done.
-eclipse - instant - however its cc breakable and cannot be applied to ANYONE who is under cc immunity. ANYONE WHO IS NOT BRAND NEW WILL INSTANTLY CC BREAK THIS FOR THE IMMUNITY - there is no instant damage so it gives people a free immunity going in to a fight for some stamina.
-Radiant Destruction - the skill there has been soooo much crying over. lets break it down. 1. you have to be low health, under 20% for the bonus effect to kick in. even then the damage IS SPREAD OUT OVER 3.4 SECS. mine on pts does 9443. lets do the math 9443 / 3.4 secs = 2777 damage per second which is then cut by 50% for IC which is now 1388 per second. LOL 1,388 DAMAGE PER SECOND! - NOT TO MENTION IS CAN BE INTERRUPTED, CLEANSED, RANGED, BUBBLED AND LEAVES YOU OPEN THE ENTIRE TIME TO BE CC'D OR ATTACKED. with all the heal stacking that will be going on people are going to be insta healing to 75 - 100% health or bubbling or my favorite spamming cloak. So to get someone to 20% health with these mechanics AND awful templar dps is going to be very very hard.
lets look at the healing, the meat of what makes the templar class.
1. rushed ceremony and morphs - a good skill - that is if your lucky enough for it to be applied to you. even then it requires you stop dps in order to cast it. a superior skill is hardened ward where the sorcerer can stack magicka and spell damage into it have a huge bubble and can continue with full cannon dps.
2. healing ritual and morphs - the cast time is way to long and leaves you open to be interrupted, and cc'd
3. restoring aura and morphs - the +20% buff does not apply to magicka only health and stamina. the repentance morph requires dead bodies for it to work. npcs that are dead vanish very fast so you have to be johnny on the spot with this.
4. cleansing ritual and morphs - good cleanse skill heal over time is a little low for a burst damage game.
5. rune focus and morphs - used to be a good skill now you have to stay within the small area to gain the magicka or healing buff. the area itself is small.
On top of all this we have no speed buff, no escape, no aoe cc, bad regen, sub par passives, and little to no instant dps skills.
MY SUGGESTIONS FOR IMPROVEMENTS IN ORDER OF IMPORTANCE TO ME.
1. there needs to be a hierarchy in your smart healing system. it should go self>group>everyone else. the way it is seriously nerfs the core of our class.
2. puncturing sweep and morphs should have same immunity as wrecking blow and be .5 sec to cast. even dropping the 4th hit with the knock back will do if thats whats needed to make the change. I'm also not sure why this skill works differently with burning light. the proc chance is much lower then 25% which i'm sure is by design. please revert whatever changes you made to it.
3.changes to ultimates need to happen - i'd make the dot damage from NOVA an instant cast explosion that comes from the player and does aoe damage and reduces enemy player damage by 15%. 20k aoe damage (scaled with moderate spell or weapon power) with 15 meter radius and 15% enemy reduced damage seems fair for 240 ultimate. seeing is how dawn breaker, dragon leap, and overcharge already do similar damage. with dawn breaker and overcharge being much more cheaper. the way it is now, as much as you want them to, no one is gonna stand in your nova.
4.make repentance a toggle skill that automatically takes the essences from killed npcs and players.
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
6.Eclipse being cast on self not on target.
7.make spear shards an aoe root or stun. similar to talons.
8. scale sun shield with spell damage and max magicka and extend the time to 20 secs.
I welcome to any feedback anyone else has concerning this breakdown. but before you comment please ask yourself.
do I have a v14 templar?
have I experienced all game content?
Do i understand that Imperial city is a pvp update?
Just to put my 10 cents on the matter.
in the current PTS build me and a friend of mine were having alot of dueling and build testings. I rolled a templar 3-4 times to test it and failed miserably to put a fight against my NB friend , tho my DK was literally Obliterating him.
so my friend got tiered of loosing to my DK-uppercut monster, and rolled a test Templar.
Imperial - with high HP and Stamina, Gliffed with Prismatic Gliffs , godlike regenaration and heavy armor 2h/s&b
the friend was mostly unkillable with capability to do both DPS and Take punishment.
With proper skill combo my buddy was able to surpass the NB DPS using his 2h hammer, and save himself or my (in teamfight) from a certain death in a matter of 2 seconds.
after some dueling i rolled my DK in same faction as him and we went off to fight others , wining nearly every battle ( unless boss came and mobs just swarmed us).
at some point the 2 of us encountered 4 Bananas and engaged them , immediately 3 smurfs came along and joined the fight.
after some time the 2 enemy factions started focusing fire on me and my templar pet, resulting in them breaking against us.
and 2 classes THAT ARE CURRENTLY CRYING ON FORUMS ( Templar and DK ) managed to Obliterate 7 enemy players....
the Templar is preforming VERY well if built and used properly.
what pisses me off tho , is that all u guys who rolled a Templar knew that his role was a support , while DK is a fighter, NB is a sin and sorc is well.... a sorc......
The Main job of a templar in PvP or PvE was to heal and buff, ultimately playing as a support for the group. wich he does well.......
i personaly find it irritating that people complain about DPS on a support class....its NOT YOUR JOB.
people cant cry that NB does 30% more dmg than a Templar , knowing that NB was built to damage.....
ESO gave us the Option to be what ever we want , 1 class can go all 3. Tank , DPS , support.
but every class is better at his own field......
and whining that a class designed to be strong at support is Slacking on DPS behind a sin....well , no **** sherlock......
basicaly , i am sorry but if you find that Templar is somewhat Behind other classes , you are doing it wrong , a good Templar will
1. rushed ceremony will also heal 2 other targets and most likely you will be one of them. my buddy never had a problem self healing while in a fight , you can always use rally or Vigor for a 100% sure heal on self , OR use healing Ritual.
2. healing ritual is also working properly , because he can get a player from 10% HP to 100% in 2 shots... Learn to position youreself and use this skill while under protection from a teammate.
3. Restoring aura is amazing as a buff. anough said.
4. cleansing ritual... see YOU DID IT WRONG AGAIN!!! you cry about the heal... while its an almost FREE purify skill , with a HoT AND boost to any healing you do.....
5. rune focus still lets you have the defence out of the rune , while the STAY-INSIDE mechanic is Justified considering you get 200 mana every seonds , summing up to 400 mana regen.....thats ALOT....
now THIS MADE ME LAUGH....
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
FOR REAL?!?! you want your support templar to be on par with a MAGE when it comes to ranged DPS.....?? see my point? thats stupid.....!!!!!!!!
eclipse is amazing , its forcing enemy to dump stamina , and if u learn to time it right , sorcs will have a bad day....
same goes to Swallow soul NB mages.....
Spear shards are also fine , its a ranged stun , with some DPS , AND can be picked up by a teammate to gain stamina back....its HUGE , and again , ITS SUPPORT!!!!!!!!!!!
Sun shield is not 10k shield anymore, but its anough to withstand an uppercut , time it properly now , l2p , instead of spamming it non stop to be unkillable like on live.
basicaly.... sorry but everything OP said is rubbish. nonsense and a L2P issue. i dont care how long you play a templar , but u failed to recognize the calss for his intended role , and try to make him what he is not , failing miserably....ither reroll to DK or NB , or start using Templar properly , and u will be fine.
wow.....there is so much failure in this post I'm struggling to know where to begin......
1. PTS for NA is a template right now. your choices are only from a set list of items, armor, glyphs, weapons, etc etc. your skills are not maxed out like they are once characters on pts goes live. and most of all people are testing other builds and characters that have not been optimized yet with gear, weapons, enchants, potions that they will actually use when it hits live. That right there is a HUGE DIFFERENCE. of course you are gonna win some fights in this manner.
2. in your entire rant you say absolutely nothing about the skills your friend is using to make him "mostly unkillable" you only admit to your own failure (which is funny) at rolling a templar.
3. LOL templar is only a support class. you have not a SINGLE CLUE what your talking about. you think that because we have breath of life and spear shards we are now a dedicated "support" class? WHAT A JOKE!
- EVERY SINGLE CLASS CAN GIVE THE SAME EXACT "SUPPORT" USING A MASTER RESTORATION STAFF AND RESTO SKILLS. using just these 2 things they can heal AND return stamina AND give a damage buff (something a templar skill line doesn't have) AND bubble both the wounded and player (ALSO something a templar doesn't have)
-DKS have green dragon blood which gives 33% health returned AND increases health AND stamina regen.
-SORCS have hardened ward which gives a bubble EQUAL TO IF NOT MORE then a heal from breath of life.
-NB's can use funnel health to heal not only themselves BUT 2 OTHER ALLYS FOR 25% OF DAMAGE DONE EVERY 2 SECS.
so why aren't these classes considered "support"? instead each one gets to enjoy a DIFFERENT VARIETY OF INSTANT DPS SKILLS, ESCAPES, AOE ROOTS, BUBBLES, MOVEMENT BUFFS AND HUGE DPS.
4. YEAH IT MADE ME LAUGH TOO. SORCS GET HARDENED WARD WHICH GIVES A BUBBLE EQUAL TO IF NOT GREATER THEN A SELF HEAL FROM BREATH OF LIFE. NOT TO MENTION YOUR "MAGE" CAN ALSO DO THE EXACT SAME SUPPORT AS ME. SO YEAH I THINK THIS SUGGESTION ISNT TO MUCH TO ASK. SEE MY POINT? THATS STUPID...!!!
5.lolol yea l2p now that we can't use sun shield. seeing as how classes have skills equal to sunshield that were not nerfed like it was.
- DK - has reflective scales
- sorc has hardened ward
- nb has dark cloak.
basically....of course your gonna come in here trying to say its all rubbish. you have noy a single clue or idea what your talking about. not to mention, ironically, you failed to successfully play a templar. luckily, everyone who actually plays a templar knows what I'm talking about and simply sees your post as the rantings of troll.
serjomalekrwb17_ESO wrote: »3. Restoring aura is amazing as a buff. anough said.
serjomalekrwb17_ESO wrote: »on a side not , alot of people are yelling that Templars dont have an escape skill....
as a DK i dont remember having one ither......weird , why dont i see so much Whining from DKs on that matter?
serjomalekrwb17_ESO wrote: »serjomalekrwb17_ESO wrote: »I've played a templar ever since beta stress testing was done.
I've played all builds. all different types of game play. When I rolled the character for live I chose a high elf templar because of the focus on magicka.
As everyone knows, the templar has been consistently the worst class to play in ESO. There have been multiple surveys that confirm this by other players.
Our DPS is last on the list. Even though we can put up some decent numbers, it is, still in fact, last place.
For PVE DPS it goes DK, NB, Sorc, Temp.
For PVP DPS it goes NB, Sorc, DK, Temp.
Now a lot of players who have never played a templar before generally come on the forums yelling about RADIANT DESTRUCTION this or BREATH OF LIFE that and BITING JABS this or BLAZING SHIELD that and these are generally the talking points people use to say the class is fine. But lets take a look at these.
1. Breath of Life and Honor the Dead - This is the number one argument people like to use on why they should get their healing buffed or why templars are a "good" class. What they don't know about is something called the "Smart Healing System" that ZOS has embedded in their code. Basically, when I hit BOL or HTD, the heal will go to the lowest health person in the range of the spell. So what that means is you are NEVER guaranteed to heal yourself unlike other classes unless you are out of range of other faction players. Other classes can stack up healing buffs through CP, mundus, Gear and Restoration staff abilities and are 100% guaranteed a self heal (in most cases 75%-90% of their total health bar is returned) in 1 or 2 instant casts.
How many times as a templar healer have you been in Cyrodill near a keep under siege with other players (whether in group or out of group) OR in a group for that matter going against another group, you get hit by siege or other players AOE's and are being drained of health fast, you try to heal your self using your "OP" class heal only to heal the dopes that are not even in your group who like to stand in siege fire or right in the middle of the opposing zerg and not cleansing, healing or moving themselves and you die? for me, its happened hundreds and hundreds of times.
So all of the sudden my "OP" class heal becomes a "maybe if I feel like it" heal. Here's an example you can try on your own. take you and a friend somewhere with an npc. Have your friend have only have 16 or 18k health and you 25-30k. you aggro the npc and let them hit you. as long as your health stays above your friends every heal you do will go to him instead of you even though he is at 100% health. try it.
This is a huge buff for night blades and sorcerers who have escape skills and shield (sorc) because of this they generally stack everything into spell and weapon power and have the lowest health in cyrodiil and because its usually group vs group they get all the heals. letting them survive longer until the templar is dead. then, when they are about to be overcome simply hit vanish or streak and live to fight on. the templar has to rez and horse it back to group. it's insane.
2. DPS - Another big problem with Templars is our dps skills. ALL OF THEM THAT ACTUALLY DO DAMAGE ARE CHANNELED OR DAMAGE OVER TIME. granted there is one or 2 that are instant such as javelin which of course costs an incredible amount of resources and hits like a wad of wet kleenex. lets take a look.
- biting jabs or puncturing sweep - channeled - 1.1 secs for 4 hits. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge through you, side step, back up, block, or CC you SINCE YOU ARE COMPLETELY OPEN TO ANY ATTACK WHILE CASTING THIS. Not to mention the other player gets a full cc immunity for a .5 sec knock back.
*this skill should have the same immunity as wrecking blow and have a lower cast time. .5 secs instead of 1.1
-spear shards - instant - but has an arc travel time so its close to .3 or .4 secs for initial damage to be done. the damage on initial hit is 2 - 2.5k then the other player has to stand in it which the area is only 8 meters for them to take the dot. ANY PLAYER WHO IS NOT BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. they can simply roll dodge, side step, or back up. Most people will just hold block and move back so your chances of striking someone with this ability over and over is low because of the arc travel time and small DOT radius.
-Sun shield and its morphs - Now completely useless. 15% of my max health as a shield for 6 secs? please just remove this skill completely from game because now it seems like your just laughing at us. not one single person is gonna slot this. skill destroyed.
-vampires bane and reflective light - instant - with travel time - initial blast is to low and damage over time is to low. not to mention the dot can easily be removed or soaked up by a damage shield.
-Solar flare and morph - channeled - 1.1 sec cast time - also has a high arc travel time so it can be close to 2 secs or more before any damage is done. ANY PLAYER WHO IS NOT ABSOLUTELY BRAND NEW TO GAME IS NOT GONNA SIT THERE AND TAKE THIS. due to the high arc travel time this skill is avoided 99% of the time. Who's idea was it to give these skills high arc paths? its just awful. The instant cast version of this has damage so low it makes you laugh.
-backlash - instant - but it has a 6 sec build up time which can be removed or mitigated so no damage is even done.
-eclipse - instant - however its cc breakable and cannot be applied to ANYONE who is under cc immunity. ANYONE WHO IS NOT BRAND NEW WILL INSTANTLY CC BREAK THIS FOR THE IMMUNITY - there is no instant damage so it gives people a free immunity going in to a fight for some stamina.
-Radiant Destruction - the skill there has been soooo much crying over. lets break it down. 1. you have to be low health, under 20% for the bonus effect to kick in. even then the damage IS SPREAD OUT OVER 3.4 SECS. mine on pts does 9443. lets do the math 9443 / 3.4 secs = 2777 damage per second which is then cut by 50% for IC which is now 1388 per second. LOL 1,388 DAMAGE PER SECOND! - NOT TO MENTION IS CAN BE INTERRUPTED, CLEANSED, RANGED, BUBBLED AND LEAVES YOU OPEN THE ENTIRE TIME TO BE CC'D OR ATTACKED. with all the heal stacking that will be going on people are going to be insta healing to 75 - 100% health or bubbling or my favorite spamming cloak. So to get someone to 20% health with these mechanics AND awful templar dps is going to be very very hard.
lets look at the healing, the meat of what makes the templar class.
1. rushed ceremony and morphs - a good skill - that is if your lucky enough for it to be applied to you. even then it requires you stop dps in order to cast it. a superior skill is hardened ward where the sorcerer can stack magicka and spell damage into it have a huge bubble and can continue with full cannon dps.
2. healing ritual and morphs - the cast time is way to long and leaves you open to be interrupted, and cc'd
3. restoring aura and morphs - the +20% buff does not apply to magicka only health and stamina. the repentance morph requires dead bodies for it to work. npcs that are dead vanish very fast so you have to be johnny on the spot with this.
4. cleansing ritual and morphs - good cleanse skill heal over time is a little low for a burst damage game.
5. rune focus and morphs - used to be a good skill now you have to stay within the small area to gain the magicka or healing buff. the area itself is small.
On top of all this we have no speed buff, no escape, no aoe cc, bad regen, sub par passives, and little to no instant dps skills.
MY SUGGESTIONS FOR IMPROVEMENTS IN ORDER OF IMPORTANCE TO ME.
1. there needs to be a hierarchy in your smart healing system. it should go self>group>everyone else. the way it is seriously nerfs the core of our class.
2. puncturing sweep and morphs should have same immunity as wrecking blow and be .5 sec to cast. even dropping the 4th hit with the knock back will do if thats whats needed to make the change. I'm also not sure why this skill works differently with burning light. the proc chance is much lower then 25% which i'm sure is by design. please revert whatever changes you made to it.
3.changes to ultimates need to happen - i'd make the dot damage from NOVA an instant cast explosion that comes from the player and does aoe damage and reduces enemy player damage by 15%. 20k aoe damage (scaled with moderate spell or weapon power) with 15 meter radius and 15% enemy reduced damage seems fair for 240 ultimate. seeing is how dawn breaker, dragon leap, and overcharge already do similar damage. with dawn breaker and overcharge being much more cheaper. the way it is now, as much as you want them to, no one is gonna stand in your nova.
4.make repentance a toggle skill that automatically takes the essences from killed npcs and players.
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
6.Eclipse being cast on self not on target.
7.make spear shards an aoe root or stun. similar to talons.
8. scale sun shield with spell damage and max magicka and extend the time to 20 secs.
I welcome to any feedback anyone else has concerning this breakdown. but before you comment please ask yourself.
do I have a v14 templar?
have I experienced all game content?
Do i understand that Imperial city is a pvp update?
Just to put my 10 cents on the matter.
in the current PTS build me and a friend of mine were having alot of dueling and build testings. I rolled a templar 3-4 times to test it and failed miserably to put a fight against my NB friend , tho my DK was literally Obliterating him.
so my friend got tiered of loosing to my DK-uppercut monster, and rolled a test Templar.
Imperial - with high HP and Stamina, Gliffed with Prismatic Gliffs , godlike regenaration and heavy armor 2h/s&b
the friend was mostly unkillable with capability to do both DPS and Take punishment.
With proper skill combo my buddy was able to surpass the NB DPS using his 2h hammer, and save himself or my (in teamfight) from a certain death in a matter of 2 seconds.
after some dueling i rolled my DK in same faction as him and we went off to fight others , wining nearly every battle ( unless boss came and mobs just swarmed us).
at some point the 2 of us encountered 4 Bananas and engaged them , immediately 3 smurfs came along and joined the fight.
after some time the 2 enemy factions started focusing fire on me and my templar pet, resulting in them breaking against us.
and 2 classes THAT ARE CURRENTLY CRYING ON FORUMS ( Templar and DK ) managed to Obliterate 7 enemy players....
the Templar is preforming VERY well if built and used properly.
what pisses me off tho , is that all u guys who rolled a Templar knew that his role was a support , while DK is a fighter, NB is a sin and sorc is well.... a sorc......
The Main job of a templar in PvP or PvE was to heal and buff, ultimately playing as a support for the group. wich he does well.......
i personaly find it irritating that people complain about DPS on a support class....its NOT YOUR JOB.
people cant cry that NB does 30% more dmg than a Templar , knowing that NB was built to damage.....
ESO gave us the Option to be what ever we want , 1 class can go all 3. Tank , DPS , support.
but every class is better at his own field......
and whining that a class designed to be strong at support is Slacking on DPS behind a sin....well , no **** sherlock......
basicaly , i am sorry but if you find that Templar is somewhat Behind other classes , you are doing it wrong , a good Templar will
1. rushed ceremony will also heal 2 other targets and most likely you will be one of them. my buddy never had a problem self healing while in a fight , you can always use rally or Vigor for a 100% sure heal on self , OR use healing Ritual.
2. healing ritual is also working properly , because he can get a player from 10% HP to 100% in 2 shots... Learn to position youreself and use this skill while under protection from a teammate.
3. Restoring aura is amazing as a buff. anough said.
4. cleansing ritual... see YOU DID IT WRONG AGAIN!!! you cry about the heal... while its an almost FREE purify skill , with a HoT AND boost to any healing you do.....
5. rune focus still lets you have the defence out of the rune , while the STAY-INSIDE mechanic is Justified considering you get 200 mana every seonds , summing up to 400 mana regen.....thats ALOT....
now THIS MADE ME LAUGH....
5.Solar flare being thrown instead of heaved(straight flight time instead of high arc) . put it on par with crystal fragments in terms of speed and cast time and damage. keep the de-buff and no insta cast proc chance.
FOR REAL?!?! you want your support templar to be on par with a MAGE when it comes to ranged DPS.....?? see my point? thats stupid.....!!!!!!!!
eclipse is amazing , its forcing enemy to dump stamina , and if u learn to time it right , sorcs will have a bad day....
same goes to Swallow soul NB mages.....
Spear shards are also fine , its a ranged stun , with some DPS , AND can be picked up by a teammate to gain stamina back....its HUGE , and again , ITS SUPPORT!!!!!!!!!!!
Sun shield is not 10k shield anymore, but its anough to withstand an uppercut , time it properly now , l2p , instead of spamming it non stop to be unkillable like on live.
basicaly.... sorry but everything OP said is rubbish. nonsense and a L2P issue. i dont care how long you play a templar , but u failed to recognize the calss for his intended role , and try to make him what he is not , failing miserably....ither reroll to DK or NB , or start using Templar properly , and u will be fine.
wow.....there is so much failure in this post I'm struggling to know where to begin......
1. PTS for NA is a template right now. your choices are only from a set list of items, armor, glyphs, weapons, etc etc. your skills are not maxed out like they are once characters on pts goes live. and most of all people are testing other builds and characters that have not been optimized yet with gear, weapons, enchants, potions that they will actually use when it hits live. That right there is a HUGE DIFFERENCE. of course you are gonna win some fights in this manner.
2. in your entire rant you say absolutely nothing about the skills your friend is using to make him "mostly unkillable" you only admit to your own failure (which is funny) at rolling a templar.
3. LOL templar is only a support class. you have not a SINGLE CLUE what your talking about. you think that because we have breath of life and spear shards we are now a dedicated "support" class? WHAT A JOKE!
- EVERY SINGLE CLASS CAN GIVE THE SAME EXACT "SUPPORT" USING A MASTER RESTORATION STAFF AND RESTO SKILLS. using just these 2 things they can heal AND return stamina AND give a damage buff (something a templar skill line doesn't have) AND bubble both the wounded and player (ALSO something a templar doesn't have)
-DKS have green dragon blood which gives 33% health returned AND increases health AND stamina regen.
-SORCS have hardened ward which gives a bubble EQUAL TO IF NOT MORE then a heal from breath of life.
-NB's can use funnel health to heal not only themselves BUT 2 OTHER ALLYS FOR 25% OF DAMAGE DONE EVERY 2 SECS.
so why aren't these classes considered "support"? instead each one gets to enjoy a DIFFERENT VARIETY OF INSTANT DPS SKILLS, ESCAPES, AOE ROOTS, BUBBLES, MOVEMENT BUFFS AND HUGE DPS.
4. YEAH IT MADE ME LAUGH TOO. SORCS GET HARDENED WARD WHICH GIVES A BUBBLE EQUAL TO IF NOT GREATER THEN A SELF HEAL FROM BREATH OF LIFE. NOT TO MENTION YOUR "MAGE" CAN ALSO DO THE EXACT SAME SUPPORT AS ME. SO YEAH I THINK THIS SUGGESTION ISNT TO MUCH TO ASK. SEE MY POINT? THATS STUPID...!!!
5.lolol yea l2p now that we can't use sun shield. seeing as how classes have skills equal to sunshield that were not nerfed like it was.
- DK - has reflective scales
- sorc has hardened ward
- nb has dark cloak.
basically....of course your gonna come in here trying to say its all rubbish. you have noy a single clue or idea what your talking about. not to mention, ironically, you failed to successfully play a templar. luckily, everyone who actually plays a templar knows what I'm talking about and simply sees your post as the rantings of troll.
1. my toon is maxed on skills and everything on live , so the only thing that differ me from PTS is about 50 CP and 1 set of armor ( one of the new ones)
2. my friend is using 1st bar : jabs , crit rush , executioner , rally and unknown. 2nd bar , spear shards , ceremony , aura , cereony and focus. ultimates are sweep and healing.
3. YES silly, templar has the biggest utility arsenal hands down , he has build in Purify , BUILD IN Regen buff , BUILD IN mass heal etc.... yes , he was made with SUPPORT in mind. sallow soul is *** of a heal , the sorc Bubble is SELF bubble and he cant support anyone , Master resto staff is not a build in mechanic of a class , so dont even bring it up here. and DK GDB is SELF HEAL also ,
SO I GUESS TEMPLAR IS THE ONLY CLASS WITH A BUILT IN BIG-INSTA-HEAL , BUFF FOR REGENS and CLEANS IN THE GAME
5. you cant play for *** can you? how exacly a sorc will pull you out of a near-death state? put a bubble on you? my DK cracks them Open in 1 -2 shots , and new armor set called SHIELD BRAKER will *** you under those bubbles , while Templar can HEAL , remember that BUBBLE is NOT a HEAL.
Reflective scales is only good for 4s against ranged , will NOT save you from anything because its only 4 shots.
Hardened ward , melts under shield breaker and Uppercuts , they are not even worth mentioning atm.
NB Dark Cloak , yeah 3s of inv , still cant get too far on foot.
while HEAL IS A HEAL. templar wins.
but leave that aside , you are yelling that Teplar is not a support but all you have as an argument is proof that other classes are EGOISTS. SELF heals , SELF bubbles , STEALTH....PROVING ME RIGHT as a templar is a SUPPORT CLASS!!!
noob.
Septimus_Magna wrote: »Meanwhile Spyhper is wrecking people in 1vX with his magicka templar on PTS. Biting Jabs spam supposed to be pretty strong on high spell dmg/magicka builds with the mutal benefit towards the strong templar heals. He also mentioned his build wasnt optimal because he didnt have the vamp skills and passives.
oh god... can we please stop jumping to conclusions from a few kills? I have been running builds for 20min or so that didn't work at all. so have other people. Whenever someone wins a 1v5 chances are, it's related to the builds the 5 are trying out and not the build the 1 is playing. besides, there are still terrible players in this game. However, the much bigger factor is people trying out stuff (new builds, classes they have 0 experience with, stam/mag switch). Don't take the outcome of a few fights as an indicator for balance...
Septimus_Magna wrote: »Septimus_Magna wrote: »Meanwhile Spyhper is wrecking people in 1vX with his magicka templar on PTS. Biting Jabs spam supposed to be pretty strong on high spell dmg/magicka builds with the mutal benefit towards the strong templar heals. He also mentioned his build wasnt optimal because he didnt have the vamp skills and passives.
oh god... can we please stop jumping to conclusions from a few kills? I have been running builds for 20min or so that didn't work at all. so have other people. Whenever someone wins a 1v5 chances are, it's related to the builds the 5 are trying out and not the build the 1 is playing. besides, there are still terrible players in this game. However, the much bigger factor is people trying out stuff (new builds, classes they have 0 experience with, stam/mag switch). Don't take the outcome of a few fights as an indicator for balance...
Im taking his word for it, not a couple kills. He probably has played all classes on PTS and has a good idea where they all stand, so if he says magicka templars are really strong than I have no reason to doubt that. In the video you could see how fast health bars were dropping with his jabs spam, he also didnt seem to have trouble going from 30 to 100% health with very little efford. Good damage with good survivability makes a strong pvp class.
Of course we will (get the same treatment since the Templar dev discusstion dating June 2014).BugCollector wrote: »@ZOS_GinaBruno Will we finally get all our buffs we asked for when the DLC releases?