WillhelmBlack wrote: »Not sure why they didn't just nerf the skill/passive that allowed DK's to perma-block.
WillhelmBlack wrote: »Not sure why they didn't just nerf the skill/passive that allowed DK's to perma-block.
Exactly which skill and passive is this?
WillhelmBlack wrote: »How are they able to regen that much stam? I thought they had a passive that grants resources when activating an ultimate which they gained from blocking?
WillhelmBlack wrote: »How are they able to regen that much stam? I thought they had a passive that grants resources when activating an ultimate which they gained from blocking?
david.haypreub18_ESO wrote: »Please ZOS just fix block casting, don't nerf all blocking. Block Casting has been a problem since beta, and is the root of so many messed up things in the game.
Why can't they see this?
Darnathian wrote: »Omg will you all please leave dk's alone. Block casting is not a problem. When was the last time you died to a dk. Unbelievable.
i have 2 characters on live and they are both dks, one magic one stam... i don't want dks nerfed, i don't care if people perma block cast... i want damage output reduced while blocking, because the problem remains that there's no tradeoff between blocking and damage... you get the same spell power on 1h/s that you do on destro staff, except you can keep block up a good 90% of the time taking very little damage and not even worrying about the green bar since pots, CP, and engine guardian have it covered... give it a couple months and you'll see light armor 1h/s facerollers all over the place again, and all the stamina regen nerf will have done is frustrate inexperienced pve tanks
it makes no sense and ruins my immersion that people are able to hit just as hard with their shield up as their shield down
PS the dk passive "elder dragon" that gives 5% health regen per dragon ability slotted is hands down the WORST passive in the game, and now magicka sorcs are getting 10% health regen and 20% stam regen just for having hardened ward on their bar PLEASE REVERT IMMEDIATELY
Personofsecrets wrote: »"nerf dk more" is all i read
AhPook_Is_Here wrote: »i have 2 characters on live and they are both dks, one magic one stam... i don't want dks nerfed, i don't care if people perma block cast... i want damage output reduced while blocking, because the problem remains that there's no tradeoff between blocking and damage... you get the same spell power on 1h/s that you do on destro staff, except you can keep block up a good 90% of the time taking very little damage and not even worrying about the green bar since pots, CP, and engine guardian have it covered... give it a couple months and you'll see light armor 1h/s facerollers all over the place again, and all the stamina regen nerf will have done is frustrate inexperienced pve tanks
it makes no sense and ruins my immersion that people are able to hit just as hard with their shield up as their shield down
PS the dk passive "elder dragon" that gives 5% health regen per dragon ability slotted is hands down the WORST passive in the game, and now magicka sorcs are getting 10% health regen and 20% stam regen just for having hardened ward on their bar PLEASE REVERT IMMEDIATELY
I got to admit it kinda ruins my immersion too. But we can have both; we could nerf block casting damage by say 75% and also keep the new no stamina regen while casting thing so tanking can be fun and thrilling rather than dull and boring.
@ZOS_JessicaFolsom , can we have both or is it too much to ask to have no stamina regen while blocking and also reduce the damage of any abilities used while blocking by something reasonable like 75%?
still don't understand why the block change targets stamina regen, as opposed to reducing damage output while blocking... that's always been the issue in pvp, not block duration
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
still don't understand why the block change targets stamina regen, as opposed to reducing damage output while blocking... that's always been the issue in pvp, not block duration
because its extremly simple to drop blocking for the fraction of a second to be out of the dmg reduction window - wich would mean you would have to apply a long duration window of reduction after blocking wich would primarily hinder those player who play as intended and use blocking situational and not permanently...