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light armor 1h/s block casting is still really effective, at least for dks

xylena
xylena
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still don't understand why the block change targets stamina regen, as opposed to reducing damage output while blocking... that's always been the issue in pvp, not block duration
PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • trimsic_ESO
    trimsic_ESO
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    And this was also one of the main reasons why the DK was overpowered. The DK has been nerfed multiple times, but the root cause, block casting, is still present in the game. Go figure...
  • BuggeX
    BuggeX
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    hit the DK 5 times then and he is out of Stamina,
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Skiserony
    Skiserony
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    It is a problem, this gave the mag DK and option to stand up against multiple enemy players. They don't have an escape or any mobility so that's why they had the shield. Whch was necessary, now when a DK will face more than 1 enemy player he'll have a really hard time maintaining his stamina. From the little stamina they got they need to keep enugh up to break free which is a pain and now almost impossible to do so if the enemy players know what to do though.

    It's still viable yeah, but they got a really big nerf because of that still. In many situatios they'll have no stamina to block, dodge, sprint or break free. And we all know what that means => diieeee
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    First off every one is doing this not DKs. Second alot of players have begged ZoS to remove block casting since beta but some reason there for it and want it in the game and that's why they did no stamina regen when blocking cause they want players to block cast but not to perma block.

    ZoS you and the streamers/youtubers may want block casting but the players who care don't and you need to put the pride aside and not lsiten to the streamers and remove block casting from the game and give some stamina regen when blocking. That is how you will truly stop perma blockers ZoS listen to the players and not the streamers and youtubers for once.
  • WillhelmBlack
    WillhelmBlack
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    Not sure why they didn't just nerf the skill/passive that allowed DK's to perma-block. They've ended up just ruining tanky builds for everyone.

    Block casting is part of the game now and I'm ok with it. Never had a problem with perma-blockers or infinite dodge-rollers either. You just leave them to themselves in a fight, they don't do any harm. Don't get me started on Sorcs tho'.
    PC EU
  • Ishammael
    Ishammael
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    Not sure why they didn't just nerf the skill/passive that allowed DK's to perma-block.

    Exactly which skill and passive is this?
  • Hope499
    Hope499
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    Ishammael wrote: »
    Not sure why they didn't just nerf the skill/passive that allowed DK's to perma-block.

    Exactly which skill and passive is this?

    None, lol.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • WillhelmBlack
    WillhelmBlack
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    How are they able to regen that much stam? I thought they had a passive that grants resources when activating an ultimate which they gained from blocking?
    Edited by WillhelmBlack on August 24, 2015 6:27PM
    PC EU
  • Ishammael
    Ishammael
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    How are they able to regen that much stam? I thought they had a passive that grants resources when activating an ultimate which they gained from blocking?

    The DK "Battle Roar" passive returns resources when activating an ultimate, yes. They also have a passive which returns 5% stamina when activating and Earthen Heart ability.

    Ultimate gain from blocking occurs at exactly the same rate as ultimate gain from performing at light attack or healing someone.

    "Perma Block" builds have existed/still exist for all classes. All classes utilize different methods (skills and passives) to return stamina. For example, Templars have repentence and NBs have +30% stam regen (on live).
  • Skiserony
    Skiserony
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    How are they able to regen that much stam? I thought they had a passive that grants resources when activating an ultimate which they gained from blocking?

    What DKs use to regen so much stam is using regen drinks, but know it won't regen if they block which is kind of problematic.

    Counts for other similar builds too, but since it's like almost the only viable build (for mag builds) for DKs they get struck the hardest. Other classes have other options to go as magicka build, without depending that much on blocking.
    Edited by Skiserony on August 24, 2015 7:06PM
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Please ZOS just fix block casting, don't nerf all blocking. Block Casting has been a problem since beta, and is the root of so many messed up things in the game.

    Why can't they see this?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • OGLezard
    OGLezard
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    Please ZOS just fix block casting, don't nerf all blocking. Block Casting has been a problem since beta, and is the root of so many messed up things in the game.

    Why can't they see this?

    same reason one of them is currently using the worst sorc skill for pvp (Liquid Lightning) and spamming it like it is actually gonna hurt someone LOL
    Edited by OGLezard on August 24, 2015 8:55PM
  • AhPook_Is_Here
    AhPook_Is_Here
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    Maybe they could just make it so DKs can't use the sword and shield line and that would fix the block casting problem.
    “Whatever.”
    -Unknown American
  • xylena
    xylena
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    block casting would be fine if it did reduced damage, does anyone actually object to that
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Auricle
    Auricle
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    OGLezard wrote: »
    same reason one of them is currently using the worst sorc skill for pvp (Liquid Lightning) and spamming it like it is actually gonna hurt someone LOL

    Maybe they just think it's pretty..?
  • Ishammael
    Ishammael
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    Auricle wrote: »
    OGLezard wrote: »
    same reason one of them is currently using the worst sorc skill for pvp (Liquid Lightning) and spamming it like it is actually gonna hurt someone LOL

    Maybe they just think it's pretty..?

    I feel pretty.


    Oh so pretty.
  • Darnathian
    Darnathian
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    Omg will you all please leave dk's alone. Block casting is not a problem. When was the last time you died to a dk. Unbelievable.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Darnathian wrote: »
    Omg will you all please leave dk's alone. Block casting is not a problem. When was the last time you died to a dk. Unbelievable.

    Block Casting is the reason DKs got all the nerfs. Rather than just fixing block casting, they decided to nerf a bunch of abilities that were made more powerful... by block casting.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Personofsecrets
    Personofsecrets
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    "nerf dk more" is all i read
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Anazasi
    Anazasi
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    He'll just make it so when you block you can not activate any abilities. It would be an easy fix and it would fix the whole issue for every class.
  • xylena
    xylena
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    i have 2 characters on live and they are both dks, one magic one stam... i don't want dks nerfed, i don't care if people perma block cast... i want damage output reduced while blocking, because the problem remains that there's no tradeoff between blocking and damage... you get the same spell power on 1h/s that you do on destro staff, except you can keep block up a good 90% of the time taking very little damage and not even worrying about the green bar since pots, CP, and engine guardian have it covered... give it a couple months and you'll see light armor 1h/s facerollers all over the place again, and all the stamina regen nerf will have done is frustrate inexperienced pve tanks

    it makes no sense and ruins my immersion that people are able to hit just as hard with their shield up as their shield down

    PS the dk passive "elder dragon" that gives 5% health regen per dragon ability slotted is hands down the WORST passive in the game, and now magicka sorcs are getting 10% health regen and 20% stam regen just for having hardened ward on their bar PLEASE REVERT IMMEDIATELY
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • AhPook_Is_Here
    AhPook_Is_Here
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    xylena wrote: »
    i have 2 characters on live and they are both dks, one magic one stam... i don't want dks nerfed, i don't care if people perma block cast... i want damage output reduced while blocking, because the problem remains that there's no tradeoff between blocking and damage... you get the same spell power on 1h/s that you do on destro staff, except you can keep block up a good 90% of the time taking very little damage and not even worrying about the green bar since pots, CP, and engine guardian have it covered... give it a couple months and you'll see light armor 1h/s facerollers all over the place again, and all the stamina regen nerf will have done is frustrate inexperienced pve tanks

    it makes no sense and ruins my immersion that people are able to hit just as hard with their shield up as their shield down

    PS the dk passive "elder dragon" that gives 5% health regen per dragon ability slotted is hands down the WORST passive in the game, and now magicka sorcs are getting 10% health regen and 20% stam regen just for having hardened ward on their bar PLEASE REVERT IMMEDIATELY

    I got to admit it kinda ruins my immersion too. But we can have both; we could nerf block casting damage by say 75% and also keep the new no stamina regen while casting thing so tanking can be fun and thrilling rather than dull and boring.

    @ZOS_JessicaFolsom , can we have both or is it too much to ask to have no stamina regen while blocking and also reduce the damage of any abilities used while blocking by something reasonable like 75%?
    “Whatever.”
    -Unknown American
  • Sensesfail13
    Sensesfail13
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    "nerf dk more" is all i read

    A gaggle of morons that dont know what theyre talking about. "Nerf block casting because Im a bad player"
    Ive said it before and Ill say it again, block casting is just as imperative to this game as animation canceling and work over the same mechanics, which Zeni has openly admitted, is an unintended consquence but good for the game.

    If you cant kill people that are blocking you are just bad, it extends fights but there is nothing bad about that and taking away all stamina regen while blocking, or essentially breaking free etc. when you have to use the same buttons as block is moronic.
    Edited by Sensesfail13 on August 25, 2015 1:08PM
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • pjwb16_ESO
    pjwb16_ESO
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    ZOS is ruining the game by listening to poor scrubs who arent able to play properly and instead of thinking how they can get better they go to the forum and complain, because of that crap we lost awesome an fun things like:
    Dynamic Ulti Reg
    AoE Caps
    Camps
    Ground Oils
    Softcaps
    Elemental wall
    but hey instead we got more zergs + champion system

    the removal of all dat stuff ruined my immersion aswell, ugly scales haha
    Edited by pjwb16_ESO on August 25, 2015 6:28AM
    ~ here since Beta

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  • ahstin2001nub18_ESO
    xylena wrote: »
    i have 2 characters on live and they are both dks, one magic one stam... i don't want dks nerfed, i don't care if people perma block cast... i want damage output reduced while blocking, because the problem remains that there's no tradeoff between blocking and damage... you get the same spell power on 1h/s that you do on destro staff, except you can keep block up a good 90% of the time taking very little damage and not even worrying about the green bar since pots, CP, and engine guardian have it covered... give it a couple months and you'll see light armor 1h/s facerollers all over the place again, and all the stamina regen nerf will have done is frustrate inexperienced pve tanks

    it makes no sense and ruins my immersion that people are able to hit just as hard with their shield up as their shield down

    PS the dk passive "elder dragon" that gives 5% health regen per dragon ability slotted is hands down the WORST passive in the game, and now magicka sorcs are getting 10% health regen and 20% stam regen just for having hardened ward on their bar PLEASE REVERT IMMEDIATELY

    I got to admit it kinda ruins my immersion too. But we can have both; we could nerf block casting damage by say 75% and also keep the new no stamina regen while casting thing so tanking can be fun and thrilling rather than dull and boring.

    @ZOS_JessicaFolsom , can we have both or is it too much to ask to have no stamina regen while blocking and also reduce the damage of any abilities used while blocking by something reasonable like 75%?

    this woulda been my first action regarding block casting if i was a part of the ZoS team. this "no regen" thing may end up changing a few things for me, but probably not a lot. in my head i don't see it being as bad as people are making it out to be, but its not going to make it more fun or dynamic. my first thought when i heard about this nerf, was "fine, ill have to dodge more i guess", but that is getting nerfed too. i mean, there is no reason to say it doesn't make sense to have blocking+attacking allowed, but i sure as hell don't think swinging a sword while hiding behind a shield, is really all that easy. it would be a good compromise, since you have to decide- offense or defense; not both. that would probably make things more dynamic and fun. that would force people to decide, without being overly cumbersome to most (more than 50% maybe?).

    honestly, its hard to imagine someone really thought this would be the "best" for the game. it hits everyone in the crotch, but i don't see it solving or changing anything. the trials may be a different story, and since i have been essentially avoiding them due to lack of interest, i would rather leave that to the raiders.
    Edited by ahstin2001nub18_ESO on August 25, 2015 5:55AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Tankqull
    Tankqull
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    xylena wrote: »
    still don't understand why the block change targets stamina regen, as opposed to reducing damage output while blocking... that's always been the issue in pvp, not block duration

    because its extremly simple to drop blocking for the fraction of a second to be out of the dmg reduction window - wich would mean you would have to apply a long duration window of reduction after blocking wich would primarily hinder those player who play as intended and use blocking situational and not permanently...
    Edited by Tankqull on August 25, 2015 7:12AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • BuggeX
    BuggeX
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    Ist funny how all Boltescapers or Wreckingblow or Jesusbeamer spamers Flame about blockcast,
    Try to *** Play a DK without and come aigane and ask for a other nerf to blockcast.

    btw speaking for pvp, i know 0 dmg in pve would be no problem
    Edited by BuggeX on August 25, 2015 7:19AM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • ahstin2001nub18_ESO
    Tankqull wrote: »
    xylena wrote: »
    still don't understand why the block change targets stamina regen, as opposed to reducing damage output while blocking... that's always been the issue in pvp, not block duration

    because its extremly simple to drop blocking for the fraction of a second to be out of the dmg reduction window - wich would mean you would have to apply a long duration window of reduction after blocking wich would primarily hinder those player who play as intended and use blocking situational and not permanently...

    thats the exact point- it turns block into a situational event. you have to choose normal DPS output or higher survivibility but not both. i have played games with similar mechanics and it can be detrimental to choose poorly between one and the other. i use block situationally while tanking for the most part (yes i have had to use it as a crutch once), and the stamina regen modication does leaps and bounds more harm than a damage reduction while blocking would. if i block for a split second i am out of regen for at least 2 seconds (unless things have changed). that means i may now have to readjust my attributes, change out my current tank skill bars (perhaps completely), change my gear, and relearn tanking as if it were day one (especially if i have to level up and practice with brand new skills), because stamina regen can no longer be as reliably counted on. its worse when there is more than one mob, since if i intend to block one or all, i block them all. it could add up.

    the damage reduction essentially FORCES you to drop the shield in order to DPS. now this shouldn't effect taunt, since they uses "force taunt" mechanics, so on the bosses people say require shields be up at all times, they can have at it. they just need to be aware that shields up means DPS down, and that will effect the entire unit with the reduced DPS and change the flow of the event. it may in fact produce a challenge of knowing when is best to drop shields for DPS abilities. it would be the same concept of knowing when to light/heavy attack or use an ability. the only difference is shield up/down replaces light/heavy attack. they may even be forced to pick and choose which ability is for shields up and which are for down. if i have debuffs, i may use them with shields up ignoring their damage potential; if i have a dot i clearly want to make sure to use it shields down.

    there is thoroughly no need to extend the damage reduction beyond the point of dropping the shield. if the damage with shields up is reduced enough, you will HAVE to have the shield down at some point to have any effect in combat actions. if you go after any one with shields up, even to just distract them in PVP and you are only putting out (for example) 25% of your maximum damage potential, then at some point you will have to drop the shield to DPS at normal rates, or die from losing stamina to players getting beaten with your foam bat of weakness, while they are operating at maximum damage potential. the system self regulates itself by requiring shields to come down to produce maximum results, as opposed to players just nullifying the effects through gear stacking, ability changes, etc. with the damage reduction large enough, players will ahve to decide if the best course of action is to attack, or guard.

    i really don't see the regen modification working like they intend it to. it doesn't seem like a well thought idea and a lot of work invested in an idea, that really just seems like an overall waste of time. they even said in their propaganda nonsense show, that 50% liked it while 50% didn't like it, so its a good idea.... i mean if 51% say its a good idea to jump in the deepest part of the grand canyon without a parachute.... well who is ZoS to argue.... *shrugs*

    honestly, its done. they aren't going to change anything so i really don't know that there is a point in this discussion anyways.
    Edited by ahstin2001nub18_ESO on August 25, 2015 8:53AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • aco5712
    aco5712
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    okay so yes xylena is perfectly right in saying that there needs to be a damage debuff instead of a stamina recovery nerf.

    People will eventually either get enough CP to out do the nerf (through blocking passives + increase damage so enchatns can change) or theory craft a build that will allow you to be perma block + good damage. I think i might have managed to create a 5 light build that is as tanky as a heavy armour DK without the need to perma block 24/7. On paper it looks like that anyways. They really shouldnt have buffed light armour as much as they did xD

    anyways +1 to damage debuff.
    Edited by aco5712 on August 25, 2015 9:21AM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

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  • Sarousse
    Sarousse
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    Just remove block casting, period.
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