kallistiGAD wrote: »I already love the massive siege warfare and random battlefields of the PvP in ESO but I was also kind of wanting a dueling system implimented. I like having friendly, 1v1 battles with friends too. My question is, do you think they might impliment Dueling as in interaction in the future? Is anyone else interested in this?
Lanatireb17_ESO wrote: »kallistiGAD wrote: »I already love the massive siege warfare and random battlefields of the PvP in ESO but I was also kind of wanting a dueling system implimented. I like having friendly, 1v1 battles with friends too. My question is, do you think they might impliment Dueling as in interaction in the future? Is anyone else interested in this?
Only if its possible to disable duel request in the options. Sick and tired of pvp fanatics running around spamchallenging everyone to show how big their epeen is.
Why is it that people want the crappiest wow features in this game??
joakim.bang1b16_ESO wrote: »If they wish eso to be taken as a serious pvp-game they absolutely need to implement duels. It's true that you can duel in Cyrodil, but if I am to experiment using new builds, simply practice my pvp-skills or do intensive testing to figure out JUST the right setup for me roaming around in an open world is extremely inefficient time-wise, in addition there is more learning to be had if you are constantly talking with whoever you're fighting (like a guildmate).
joakim.bang1b16_ESO wrote: »kirnmalidus wrote: »joakim.bang1b16_ESO wrote: »Dueling is the single most important feature to make this game keep a good pvp-scene, everyone isn't playing it for the pve features. Without duels there is no way for newer players and perfectionists to practice their pvp. It makes for an extreme learning curve that may demotivate new players from pvping, and it will frustrate the more serious actors as they won't get a proper arena to test new things.
People can test builds in open PvP combat. In fact, I'd argue that testing a build in 1v1 duel is misleading and a waste of time. Just because your build is successful in that context doesn't mean it will work well in actual AvA PvP. That's like testing a new car on a climate controlled indoor track and expecting it to perform identically in the real world in a blizzard. Test your car in a blizzard and find out how it really performs.
While you definitely have a point, in that NOTHING beats the actual scenarios, the point of duels (from my point of view, and the way I would use such a system) is that they are easily accessible (you just need ONE person from your guild to be online to duel), making a great source of quantity practice. I know there's an age-old saying that says "quality before quantity", but I say why not both?
The second, perhaps more important aspect that you have completely missed is that duels make coaching possible, but at this point I am only repeating myself.